gIV Malazan Empire Eclipse R9 player order: Twelve,IH,MorCF,Tapper,Khell,D'rek,Tatts,Gnaw
#1721
Posted 11 November 2013 - 02:37 PM
Damn just realised I should have researched something else. Ah well too late now I guess. The strategic department got too carried away .
#1722
Posted 11 November 2013 - 02:44 PM
It would have been even better than I thought too
#1723
#1724
Posted 11 November 2013 - 02:47 PM
I can't say, don't want anyone else to keep me from grabbing it on another go around. It's not anything morgoth researched though.
#1725
Posted 11 November 2013 - 02:56 PM
Did we do supernova rolls in the round 3 cleanup phase? I don't remember seeing them.
#1726
#1727
Posted 11 November 2013 - 02:59 PM
D, on 11 November 2013 - 02:31 PM, said:
re talking off-thread - if we can trust Tatts and Gnaw not to do it, I'm in favour of it not being allowed. If they do, I'll reveal the mistake that was made on the board in round 1 that invalidates the whole game, and we'll have to start over.
This stops here and now. I am not going to mod further with that threat hanging. So speak up.
#1728
Posted 11 November 2013 - 03:00 PM
Galactic Council, on 09 November 2013 - 07:26 PM, said:
I'm going to skip rep tiles for the moment. I want to get the tech drawn before my niece gets here.
Too late. Just drove in. Be back in 4+ hours. CF picks rotation.
http://orokos.com/roll/148416#
Description
r3 supernovas. Twelve == 391. Tatts == 392 1#2d6; 1#2d6
Results
1#2d6: 1 # 7 [2d6=2, 5]
1#2d6: 1 # 10 [2d6=6, 4]
Neither blow
Too late. Just drove in. Be back in 4+ hours. CF picks rotation.
http://orokos.com/roll/148416#
Description
r3 supernovas. Twelve == 391. Tatts == 392 1#2d6; 1#2d6
Results
1#2d6: 1 # 7 [2d6=2, 5]
1#2d6: 1 # 10 [2d6=6, 4]
Neither blow
Yep here they are
#1729
Posted 11 November 2013 - 03:01 PM
Galactic Council, on 10 November 2013 - 11:07 PM, said:
Round 3 Rep Draw
And that one is void anyway. There were thirty seven available reputation tiles, not twenty seven.
302
212
Galactic Council, on 10 November 2013 - 02:48 AM, said:
302
http://orokos.com/roll/148462#
Description
r3 302 Morgoth rep draw. 2 tiles. 27 available
Results
1#1d27: 1 # 1 [1d27=1]
1#1d26: 1 # 16 [1d26=16]
A one and a two. Keep the two?
http://orokos.com/roll/148462#
Description
r3 302 Morgoth rep draw. 2 tiles. 27 available
Results
1#1d27: 1 # 1 [1d27=1]
1#1d26: 1 # 16 [1d26=16]
A one and a two. Keep the two?
And that one is void anyway. There were thirty seven available reputation tiles, not twenty seven.
302
http://orokos.com/roll/148598#
Description
r3 302 Morgoth rep draw. 2 tiles. 37 available (previous roll void)
Results
1#1d37: 1 # 25 [1d37=25]
1#1d36: 1 # 25 [1d36=25]
Both are twos. Keep 1 of them. Assumed
36 available
Description
r3 302 Morgoth rep draw. 2 tiles. 37 available (previous roll void)
Results
1#1d37: 1 # 25 [1d37=25]
1#1d36: 1 # 25 [1d36=25]
Both are twos. Keep 1 of them. Assumed
36 available
212
IH was first in
http://orokos.com/roll/148600#
Description
r3 212 IH rep draw. 4 tiles. 36 available
Results
1#1d36: 1 # 11 [1d36=11]
1#1d35: 1 # 17 [1d35=17]
1#1d34: 1 # 22 [1d34=22]
1#1d33: 1 # 8 [1d33=8]
One, two, three, one. Keep the Three.
35 available
Tatts
http://orokos.com/roll/148601#
Description
r3 212 Tatts rep draw. 1 tile. 35 available
Results
1#1d35: 1 # 12 [1d35=12]
a one. keep.
34 available
001http://orokos.com/roll/148600#
Description
r3 212 IH rep draw. 4 tiles. 36 available
Results
1#1d36: 1 # 11 [1d36=11]
1#1d35: 1 # 17 [1d35=17]
1#1d34: 1 # 22 [1d34=22]
1#1d33: 1 # 8 [1d33=8]
One, two, three, one. Keep the Three.
35 available
Tatts
http://orokos.com/roll/148601#
Description
r3 212 Tatts rep draw. 1 tile. 35 available
Results
1#1d35: 1 # 12 [1d35=12]
a one. keep.
34 available
Khell (turn 4), Gnaw (5), D'rek (5), Tapper (5)
All 4 have an open spot, so assuming that all will keep their draw.
Khell 1
http://orokos.com/roll/148606#
Description
r3 001 Khell rep draw. 1 tile. 34 available.
Results
1#1d34: 1 # 34 [1d34=34]
a four. keep
Gnaw 5,
http://orokos.com/roll/148607#
Description
r3 001 Gnaw rep draw. 5 tile. 33 available.
Results
1#1d33: 1 # 19 [1d33=19]
1#1d32: 1 # 1 [1d32=1]
1#1d31: 1 # 12 [1d31=12]
1#1d30: 1 # 30 [1d30=30]
1#1d29: 1 # 15 [1d29=15]
Two, One, Two, Four, Two. Keep the four.
32 available
D'rek 1, Tapper 1
http://orokos.com/roll/148608#
Description
r3 001 D'rek and Tapper rep draw. 1 each. 32/31 available
Results
1#1d32: 1 # 5 [1d32=5]
1#1d31: 1 # 22 [1d31=22]
D'rek == one, Tapper == two.
All 4 have an open spot, so assuming that all will keep their draw.
Khell 1
http://orokos.com/roll/148606#
Description
r3 001 Khell rep draw. 1 tile. 34 available.
Results
1#1d34: 1 # 34 [1d34=34]
a four. keep
Gnaw 5,
http://orokos.com/roll/148607#
Description
r3 001 Gnaw rep draw. 5 tile. 33 available.
Results
1#1d33: 1 # 19 [1d33=19]
1#1d32: 1 # 1 [1d32=1]
1#1d31: 1 # 12 [1d31=12]
1#1d30: 1 # 30 [1d30=30]
1#1d29: 1 # 15 [1d29=15]
Two, One, Two, Four, Two. Keep the four.
32 available
D'rek 1, Tapper 1
http://orokos.com/roll/148608#
Description
r3 001 D'rek and Tapper rep draw. 1 each. 32/31 available
Results
1#1d32: 1 # 5 [1d32=5]
1#1d31: 1 # 22 [1d31=22]
D'rek == one, Tapper == two.
Out of curiosity, how exactly does this drawing system work? The dice results don't seem to have any correlation to the resulting rep tiles, ie a roll of around 20-25 can be anything from a one to a three. So doesn't seem like the rep tiles are "laid out in order" and the dice rolls correspond to their order in a numbered, sorted list. Is it a random list of rep tiles then? If so, seems rather pointless to bother posting all the dice roll results since the results mean nothing towards what rep tile is drawn.
#1730
Posted 11 November 2013 - 03:02 PM
Galactic Council, on 11 November 2013 - 02:59 PM, said:
D, on 11 November 2013 - 02:31 PM, said:
re talking off-thread - if we can trust Tatts and Gnaw not to do it, I'm in favour of it not being allowed. If they do, I'll reveal the mistake that was made on the board in round 1 that invalidates the whole game, and we'll have to start over.
This stops here and now. I am not going to mod further with that threat hanging. So speak up.
Lol, pretty sure she's joking. I love how easy you are to wind up sometimes.
#1731
Posted 11 November 2013 - 03:02 PM
Galactic Council, on 11 November 2013 - 02:59 PM, said:
D, on 11 November 2013 - 02:31 PM, said:
re talking off-thread - if we can trust Tatts and Gnaw not to do it, I'm in favour of it not being allowed. If they do, I'll reveal the mistake that was made on the board in round 1 that invalidates the whole game, and we'll have to start over.
This stops here and now. I am not going to mod further with that threat hanging. So speak up.
I'm kidding, it's a really minor thing that nobody would say is worth restarting the game over (unless they're badly losing )
#1732
Posted 11 November 2013 - 03:02 PM
Imperial Historian, on 11 November 2013 - 03:00 PM, said:
Galactic Council, on 09 November 2013 - 07:26 PM, said:
I'm going to skip rep tiles for the moment. I want to get the tech drawn before my niece gets here.
Too late. Just drove in. Be back in 4+ hours. CF picks rotation.
http://orokos.com/roll/148416#
Description
r3 supernovas. Twelve == 391. Tatts == 392 1#2d6; 1#2d6
Results
1#2d6: 1 # 7 [2d6=2, 5]
1#2d6: 1 # 10 [2d6=6, 4]
Neither blow
Too late. Just drove in. Be back in 4+ hours. CF picks rotation.
http://orokos.com/roll/148416#
Description
r3 supernovas. Twelve == 391. Tatts == 392 1#2d6; 1#2d6
Results
1#2d6: 1 # 7 [2d6=2, 5]
1#2d6: 1 # 10 [2d6=6, 4]
Neither blow
Yep here they are
Thanks!
#1733
Posted 11 November 2013 - 03:02 PM
Galactic Council, on 09 November 2013 - 07:26 PM, said:
I'm going to skip rep tiles for the moment. I want to get the tech drawn before my niece gets here.
Too late. Just drove in. Be back in 4+ hours. CF picks rotation.
http://orokos.com/roll/148416#
Description
r3 supernovas. Twelve == 391. Tatts == 392 1#2d6; 1#2d6
Results
1#2d6: 1 # 7 [2d6=2, 5]
1#2d6: 1 # 10 [2d6=6, 4]
Neither blow
Too late. Just drove in. Be back in 4+ hours. CF picks rotation.
http://orokos.com/roll/148416#
Description
r3 supernovas. Twelve == 391. Tatts == 392 1#2d6; 1#2d6
Results
1#2d6: 1 # 7 [2d6=2, 5]
1#2d6: 1 # 10 [2d6=6, 4]
Neither blow
#1734
Posted 11 November 2013 - 03:07 PM
Imperial Historian, on 11 November 2013 - 03:02 PM, said:
Galactic Council, on 11 November 2013 - 02:59 PM, said:
D, on 11 November 2013 - 02:31 PM, said:
re talking off-thread - if we can trust Tatts and Gnaw not to do it, I'm in favour of it not being allowed. If they do, I'll reveal the mistake that was made on the board in round 1 that invalidates the whole game, and we'll have to start over.
This stops here and now. I am not going to mod further with that threat hanging. So speak up.
Lol, pretty sure she's joking. I love how easy you are to wind up sometimes.
D, on 11 November 2013 - 03:02 PM, said:
Galactic Council, on 11 November 2013 - 02:59 PM, said:
D, on 11 November 2013 - 02:31 PM, said:
re talking off-thread - if we can trust Tatts and Gnaw not to do it, I'm in favour of it not being allowed. If they do, I'll reveal the mistake that was made on the board in round 1 that invalidates the whole game, and we'll have to start over.
This stops here and now. I am not going to mod further with that threat hanging. So speak up.
I'm kidding, it's a really minor thing that nobody would say is worth restarting the game over (unless they're badly losing )
A: I've been up for a grand total of 15 minutes. I don't do wake up well.
2: I don't like being threatened.
C: I've made so many mistakes that I can easily believe that such a mistake exists.
D: Khell and D'rek do seem to be genuinely upset that they missed that. Tapper made the longest post he's made on the Empire in the last two months.
E: I did mention the morning thing.
#1735
Posted 11 November 2013 - 03:08 PM
I know a Word that will instantly cause you impotence and diaper rash. Give me twenty science or face the consequences.
Take good care to keep relations civil
It's decent in the first of gentlemen
To speak friendly, Even to the devil
It's decent in the first of gentlemen
To speak friendly, Even to the devil
#1736
#1737
Posted 11 November 2013 - 03:11 PM
What did I know and when did I know it??
You all obviously don't remember that I had nova burst in game 3. I've been aware of it's potential against interceptors since watching CF romp through people in the last round of that game.
You all obviously don't remember that I had nova burst in game 3. I've been aware of it's potential against interceptors since watching CF romp through people in the last round of that game.
#1738
Posted 11 November 2013 - 03:18 PM
D, on 11 November 2013 - 03:01 PM, said:
Galactic Council, on 10 November 2013 - 11:07 PM, said:
Round 3 Rep Draw
And that one is void anyway. There were thirty seven available reputation tiles, not twenty seven.
302
212
Galactic Council, on 10 November 2013 - 02:48 AM, said:
302
http://orokos.com/roll/148462#
Description
r3 302 Morgoth rep draw. 2 tiles. 27 available
Results
1#1d27: 1 # 1 [1d27=1]
1#1d26: 1 # 16 [1d26=16]
A one and a two. Keep the two?
http://orokos.com/roll/148462#
Description
r3 302 Morgoth rep draw. 2 tiles. 27 available
Results
1#1d27: 1 # 1 [1d27=1]
1#1d26: 1 # 16 [1d26=16]
A one and a two. Keep the two?
And that one is void anyway. There were thirty seven available reputation tiles, not twenty seven.
302
http://orokos.com/roll/148598#
Description
r3 302 Morgoth rep draw. 2 tiles. 37 available (previous roll void)
Results
1#1d37: 1 # 25 [1d37=25]
1#1d36: 1 # 25 [1d36=25]
Both are twos. Keep 1 of them. Assumed
36 available
Description
r3 302 Morgoth rep draw. 2 tiles. 37 available (previous roll void)
Results
1#1d37: 1 # 25 [1d37=25]
1#1d36: 1 # 25 [1d36=25]
Both are twos. Keep 1 of them. Assumed
36 available
212
IH was first in
http://orokos.com/roll/148600#
Description
r3 212 IH rep draw. 4 tiles. 36 available
Results
1#1d36: 1 # 11 [1d36=11]
1#1d35: 1 # 17 [1d35=17]
1#1d34: 1 # 22 [1d34=22]
1#1d33: 1 # 8 [1d33=8]
One, two, three, one. Keep the Three.
35 available
Tatts
http://orokos.com/roll/148601#
Description
r3 212 Tatts rep draw. 1 tile. 35 available
Results
1#1d35: 1 # 12 [1d35=12]
a one. keep.
34 available
001http://orokos.com/roll/148600#
Description
r3 212 IH rep draw. 4 tiles. 36 available
Results
1#1d36: 1 # 11 [1d36=11]
1#1d35: 1 # 17 [1d35=17]
1#1d34: 1 # 22 [1d34=22]
1#1d33: 1 # 8 [1d33=8]
One, two, three, one. Keep the Three.
35 available
Tatts
http://orokos.com/roll/148601#
Description
r3 212 Tatts rep draw. 1 tile. 35 available
Results
1#1d35: 1 # 12 [1d35=12]
a one. keep.
34 available
Khell (turn 4), Gnaw (5), D'rek (5), Tapper (5)
All 4 have an open spot, so assuming that all will keep their draw.
Khell 1
http://orokos.com/roll/148606#
Description
r3 001 Khell rep draw. 1 tile. 34 available.
Results
1#1d34: 1 # 34 [1d34=34]
a four. keep
Gnaw 5,
http://orokos.com/roll/148607#
Description
r3 001 Gnaw rep draw. 5 tile. 33 available.
Results
1#1d33: 1 # 19 [1d33=19]
1#1d32: 1 # 1 [1d32=1]
1#1d31: 1 # 12 [1d31=12]
1#1d30: 1 # 30 [1d30=30]
1#1d29: 1 # 15 [1d29=15]
Two, One, Two, Four, Two. Keep the four.
32 available
D'rek 1, Tapper 1
http://orokos.com/roll/148608#
Description
r3 001 D'rek and Tapper rep draw. 1 each. 32/31 available
Results
1#1d32: 1 # 5 [1d32=5]
1#1d31: 1 # 22 [1d31=22]
D'rek == one, Tapper == two.
All 4 have an open spot, so assuming that all will keep their draw.
Khell 1
http://orokos.com/roll/148606#
Description
r3 001 Khell rep draw. 1 tile. 34 available.
Results
1#1d34: 1 # 34 [1d34=34]
a four. keep
Gnaw 5,
http://orokos.com/roll/148607#
Description
r3 001 Gnaw rep draw. 5 tile. 33 available.
Results
1#1d33: 1 # 19 [1d33=19]
1#1d32: 1 # 1 [1d32=1]
1#1d31: 1 # 12 [1d31=12]
1#1d30: 1 # 30 [1d30=30]
1#1d29: 1 # 15 [1d29=15]
Two, One, Two, Four, Two. Keep the four.
32 available
D'rek 1, Tapper 1
http://orokos.com/roll/148608#
Description
r3 001 D'rek and Tapper rep draw. 1 each. 32/31 available
Results
1#1d32: 1 # 5 [1d32=5]
1#1d31: 1 # 22 [1d31=22]
D'rek == one, Tapper == two.
Out of curiosity, how exactly does this drawing system work? The dice results don't seem to have any correlation to the resulting rep tiles, ie a roll of around 20-25 can be anything from a one to a three. So doesn't seem like the rep tiles are "laid out in order" and the dice rolls correspond to their order in a numbered, sorted list. Is it a random list of rep tiles then? If so, seems rather pointless to bother posting all the dice roll results since the results mean nothing towards what rep tile is drawn.
Clunkily. Variation on what CF did.
Screen Shot 2013-11-11 at 10.10.50 AM.png (215.53K)
Number of downloads: 0
row 1 is die roll 1-5, row 2 is 6-10, etc.
Quote
1#1d33: 1 # 19 [1d33=19]
1#1d32: 1 # 1 [1d32=1]
1#1d31: 1 # 12 [1d31=12]
1#1d30: 1 # 30 [1d30=30]
1#1d29: 1 # 15 [1d29=15]
Two, One, Two, Four, Two.
1#1d32: 1 # 1 [1d32=1]
1#1d31: 1 # 12 [1d31=12]
1#1d30: 1 # 30 [1d30=30]
1#1d29: 1 # 15 [1d29=15]
Two, One, Two, Four, Two.
the 19 was pulled, all the tiles above that slid down one place to fill the opening.
the One was pulled, all tiles slide down, etc etc.
Then I put the Two, One, Two, Two, back into place and went to the next draw.
CF did it slightly differently: when 19 was pulled, the last tile in the entire stack took its place. It's easier to do it his way. But I wanted something that could be rebuilt if a mistake was made. If Morgoth had come on and said "actually, I dont want two rep tiles." I would be able to put the tiles back where they came from.
This post has been edited by Galactic Council: 11 November 2013 - 03:23 PM
#1739
Posted 11 November 2013 - 03:21 PM
Galactic Council, on 11 November 2013 - 03:07 PM, said:
Imperial Historian, on 11 November 2013 - 03:02 PM, said:
Galactic Council, on 11 November 2013 - 02:59 PM, said:
D, on 11 November 2013 - 02:31 PM, said:
re talking off-thread - if we can trust Tatts and Gnaw not to do it, I'm in favour of it not being allowed. If they do, I'll reveal the mistake that was made on the board in round 1 that invalidates the whole game, and we'll have to start over.
This stops here and now. I am not going to mod further with that threat hanging. So speak up.
Lol, pretty sure she's joking. I love how easy you are to wind up sometimes.
D, on 11 November 2013 - 03:02 PM, said:
Galactic Council, on 11 November 2013 - 02:59 PM, said:
D, on 11 November 2013 - 02:31 PM, said:
re talking off-thread - if we can trust Tatts and Gnaw not to do it, I'm in favour of it not being allowed. If they do, I'll reveal the mistake that was made on the board in round 1 that invalidates the whole game, and we'll have to start over.
This stops here and now. I am not going to mod further with that threat hanging. So speak up.
I'm kidding, it's a really minor thing that nobody would say is worth restarting the game over (unless they're badly losing )
A: I've been up for a grand total of 15 minutes. I don't do wake up well.
2: I don't like being threatened.
C: I've made so many mistakes that I can easily believe that such a mistake exists.
D: Khell and D'rek do seem to be genuinely upset that they missed that. Tapper made the longest post he's made on the Empire in the last two months.
E: I did mention the morning thing.
Upset at missing it, yes, not upset at you (or anyone else) using it, i.e. angry at myself - I still maintain the Nova Burst is a 'win button'. At least it's single use
And you can be all too easy to wind up
"I think I've made a terrible error of judgement."
#1740
Posted 11 November 2013 - 03:23 PM
Screw you Khell
I joke, I now feel bad for saying it.
Sorry Khell
I joke, I now feel bad for saying it.
Sorry Khell
Apt is the only one who reads this. Apt is nice.