Malazan Empire: gIV Malazan Empire Eclipse - Malazan Empire

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gIV Malazan Empire Eclipse R9 player order: Twelve,IH,MorCF,Tapper,Khell,D'rek,Tatts,Gnaw

#1621 User is offline   Imperial Historian 

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Posted 09 November 2013 - 07:33 PM

Muon source is one of the few discoveries I'd consider taking at this point in the game. I can't decide whether to put it on dread, cruiser or interceptor. If I was going missiles having it on the interceptor would be a no brainer, but I'm not at all sure I will get missiles this game with my very low tech rate, and in that case will I be even building many interceptors? Hmmm let me think about this for a bit.

Whilst I'm waiting colonise the two planets in the hive hex

then my upkeep is:

£ 0 (1-7+6)
S 8 (5+3)
M 12 (4+8)

Upkeep -1
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#1622 User is offline   Imperial Historian 

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Posted 09 November 2013 - 10:05 PM

Gnaw before you bankrupt a hex to meet upkeep we should decide on a plan for the round.

I have limited moves, but can hit twelves homeworld, either of the ancients by the GC or any combination of the above (but will probably not be able to influence them).

Alternatively I could grab advanced mining, and ramp up the production, but then my attacking options are more limited.

Tatts I think you should grab advanced econ if it's available, otherwise advanced labs, advanced robotics or improved hull would be good techs to grab.

Have you done your upkeep? i'm struggling to keep track of how many moves you can do, but I think it is three right (and obviously a lot more if you get advanced econ)? If d'rek attacks you may be occupied defending. What are you thinking in terms of expansion? I can probably help you take out an ancient, or take twelves homeworld if you get a ship there.

Gnaw I think you need to concentrate on upgrading and laying down some troop to defend arcturus/keep the GC unoccupied/ready to take the GC later. Again I don't know what your move options are, but we could try and get you into twelves homeworld if you wanted.

I'd like to keep twelve contained on the other side of the hive if at all possible, as it will be a pain to deal with his ships if he gets them behind our lines.

So given that, what do you reckon is the best hex to deinfluence? There isn't really a hex we are definitely going to take next round, so maybe it's best to deinfluence vega, as it contributes least?
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#1623 User is offline   Gnaw 

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Posted 09 November 2013 - 11:29 PM

Imperial Historian said:

1384034759[/url]' post='1096133']
... we should decide on a plan for the round.




A plan??
We don't need no stinking plan!



Edit. Just got home. I'll give a real answer in a bit.

This post has been edited by Gnaw: 09 November 2013 - 11:36 PM

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#1624 User is offline   cerveza_fiesta 

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Posted 10 November 2013 - 12:02 AM

Thoughts on turn order Morgoth? Do we want to give the northern or the Western alliance tech pick before us? Neither are presenting much of a threat at the moment.
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#1625 User is offline   Galactic Council 

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Posted 10 November 2013 - 12:05 AM

I know what Tatts is buying.

Your mod is an idiot. Move on nothing to see here.

This post has been edited by Galactic Council: 10 November 2013 - 02:05 AM

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#1626 User is offline   Galactic Council 

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Posted 10 November 2013 - 12:06 AM


Round 3 Cleanup Tech for Round 4
Your mod is an idiot. Move on nothing to see here.


Spoiler

This post has been edited by Galactic Council: 10 November 2013 - 02:07 AM

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#1627 User is offline   Galactic Council 

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Posted 10 November 2013 - 12:23 AM


Round 3 Cleanup Predictive Tech for Round 5

Your mod is an idiot. Move on nothing to see here.
Spoiler

This post has been edited by Galactic Council: 10 November 2013 - 02:07 AM

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#1628 User is offline   Gnaw 

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Posted 10 November 2013 - 12:35 AM

Dumb question:

Can ambassador tiles be moved around on the player board? Not removed, just change places.
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#1629 User is offline   Gnaw 

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Posted 10 November 2013 - 12:47 AM

View Postcerveza_fiesta, on 10 November 2013 - 12:02 AM, said:

Thoughts on turn order Morgoth? Do we want to give the northern or the Western alliance tech pick before us? Neither are presenting much of a threat at the moment.



that is an interesting question.

I vote counter-clockwise.
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#1630 User is offline   Galactic Council 

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Posted 10 November 2013 - 01:23 AM

Sorry for the delay. "Advanced Mining 03" seems to have escaped the svg file. Had to make sure it was an error there and not in the random.org lists.
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#1631 User is offline   Gnaw 

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Posted 10 November 2013 - 01:43 AM

View PostImperial Historian, on 09 November 2013 - 10:05 PM, said:

Gnaw before you bankrupt a hex to meet upkeep we should decide on a plan for the round.

I have limited moves, but can hit twelves homeworld, either of the ancients by the GC or any combination of the above (but will probably not be able to influence them).

Alternatively I could grab advanced mining, and ramp up the production, but then my attacking options are more limited.

Tatts I think you should grab advanced econ if it's available, otherwise advanced labs, advanced robotics or improved hull would be good techs to grab.

Have you done your upkeep? i'm struggling to keep track of how many moves you can do, but I think it is three right (and obviously a lot more if you get advanced econ)? If d'rek attacks you may be occupied defending. What are you thinking in terms of expansion? I can probably help you take out an ancient, or take twelves homeworld if you get a ship there.

Gnaw I think you need to concentrate on upgrading and laying down some troop to defend arcturus/keep the GC unoccupied/ready to take the GC later. Again I don't know what your move options are, but we could try and get you into twelves homeworld if you wanted.

I'd like to keep twelve contained on the other side of the hive if at all possible, as it will be a pain to deal with his ships if he gets them behind our lines.

So given that, what do you reckon is the best hex to deinfluence? There isn't really a hex we are definitely going to take next round, so maybe it's best to deinfluence vega, as it contributes least?



View PostGnaw, on 09 November 2013 - 11:29 PM, said:

View PostImperial Historian, on 09 November 2013 - 10:05 PM, said:

... we should decide on a plan for the round.




A plan??
We don't need no stinking plan!



Edit. Just got home. I'll give a real answer in a bit.





The real answer is I'm not sure.

Vega or Chi Draconus.

Morgoth's choice of free cruiser over VP is worrying as I'm sure he knew it would be. Twelve or Morgoth with a wormhole generator and we have problems. Rather large ones.

All these wonderful walls are about to come tumbling down I fear.
"Between stimulus and response there is a space. In that space is our power to choose our response. In our response lies our growth and our freedom." - Viktor Frankl
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#1632 User is offline   Gnaw 

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Posted 10 November 2013 - 01:46 AM

As much as I'd love to be chortling, snickering, grinning, guffawing, outright horse laughing schadenfreude is right around the corner.

(did you really think I wasn't going to do some rubbing in??)

This post has been edited by Gnaw: 10 November 2013 - 01:47 AM

"Between stimulus and response there is a space. In that space is our power to choose our response. In our response lies our growth and our freedom." - Viktor Frankl
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#1633 User is offline   Imperial Historian 

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Posted 10 November 2013 - 01:55 AM

View PostGnaw, on 10 November 2013 - 01:43 AM, said:

View PostImperial Historian, on 09 November 2013 - 10:05 PM, said:

Gnaw before you bankrupt a hex to meet upkeep we should decide on a plan for the round.

I have limited moves, but can hit twelves homeworld, either of the ancients by the GC or any combination of the above (but will probably not be able to influence them).

Alternatively I could grab advanced mining, and ramp up the production, but then my attacking options are more limited.

Tatts I think you should grab advanced econ if it's available, otherwise advanced labs, advanced robotics or improved hull would be good techs to grab.

Have you done your upkeep? i'm struggling to keep track of how many moves you can do, but I think it is three right (and obviously a lot more if you get advanced econ)? If d'rek attacks you may be occupied defending. What are you thinking in terms of expansion? I can probably help you take out an ancient, or take twelves homeworld if you get a ship there.

Gnaw I think you need to concentrate on upgrading and laying down some troop to defend arcturus/keep the GC unoccupied/ready to take the GC later. Again I don't know what your move options are, but we could try and get you into twelves homeworld if you wanted.

I'd like to keep twelve contained on the other side of the hive if at all possible, as it will be a pain to deal with his ships if he gets them behind our lines.

So given that, what do you reckon is the best hex to deinfluence? There isn't really a hex we are definitely going to take next round, so maybe it's best to deinfluence vega, as it contributes least?



View PostGnaw, on 09 November 2013 - 11:29 PM, said:

View PostImperial Historian, on 09 November 2013 - 10:05 PM, said:

... we should decide on a plan for the round.




A plan??
We don't need no stinking plan!



Edit. Just got home. I'll give a real answer in a bit.





The real answer is I'm not sure.

Vega or Chi Draconus.

Morgoth's choice of free cruiser over VP is worrying as I'm sure he knew it would be. Twelve or Morgoth with a wormhole generator and we have problems. Rather large ones.

All these wonderful walls are about to come tumbling down I fear.


You should have decided this before you did the tech draw... And you don't have chi draconus.

Anyway bedtime for me.
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#1634 User is offline   Galactic Council 

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Posted 10 November 2013 - 02:03 AM

View PostImperial Historian, on 10 November 2013 - 01:55 AM, said:

You should have decided this before you did the tech draw... And you don't have chi draconus.

Anyway bedtime for me.


Posted Image


Fuck me running. At least I'm not the only one who hasn't done upkeep.


Tech draws above are null and void.

This post has been edited by Galactic Council: 10 November 2013 - 02:04 AM

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#1635 User is offline   Khellendros 

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Posted 10 November 2013 - 02:06 AM

Alright. The following is said with full awareness that had I been on the other side of the Nova Burst, I would likely not be saying anything.


Nova burst is a crock of shit. Sorry, but what are we supposed to do when you have an automatic 'win' button on your side? And no, I don't want to hear about how having more hull allows you to withstand it, it still provides an overwhelming advantage in any battle. And so again, what are we supposed to do? Wait around trying to build up hull while you take the GC (and then defend it with NB?)? Not attack you because again, you have NB?

It was not a genius play, it was the obvious play to any proactive move we made, and we were too retarded to remember you had it (or, in my case, even know what it was had I remembered). So basically we're supposed to sit around with our thumbs up our asses while you happily carry on gobbling VPs while waving your nuclear detterant around, assigned to you by random chance? Any first major engagement we have with you we're likely to be on the losing end of because of that, and the only good thing from this is that you at least had to use the fucking thing fairly early in the game. So Nova burst is a crock of shit.
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#1636 User is offline   Gnaw 

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Posted 10 November 2013 - 02:09 AM

View PostKhellendros, on 10 November 2013 - 02:06 AM, said:

Alright. The following is said with full awareness that had I been on the other side of the Nova Burst, I would likely not be saying anything.


Nova burst is a crock of shit. Sorry, but what are we supposed to do when you have an automatic 'win' button on your side? And no, I don't want to hear about how having more hull allows you to withstand it, it still provides an overwhelming advantage in any battle. And so again, what are we supposed to do? Wait around trying to build up hull while you take the GC (and then defend it with NB?)? Not attack you because again, you have NB?

It was not a genius play, it was the obvious play to any proactive move we made, and we were too retarded to remember you had it (or, in my case, even know what it was had I remembered). So basically we're supposed to sit around with our thumbs up our asses while you happily carry on gobbling VPs while waving your nuclear detterant around, assigned to you by random chance? Any first major engagement we have with you we're likely to be on the losing end of because of that, and the only good thing from this is that you at least had to use the fucking thing fairly early in the game. So Nova burst is a crock of shit.


It's a one use item.
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#1637 User is offline   Khellendros 

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Posted 10 November 2013 - 02:09 AM

I'm aware of that. As I said, at least you had to use it fairly early.
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#1638 User is offline   Gnaw 

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Posted 10 November 2013 - 02:10 AM

View PostImperial Historian, on 10 November 2013 - 01:55 AM, said:


You should have decided this before you did the tech draw... And you don't have chi draconus.

Anyway bedtime for me.


Zeta Herculis.

That's what I get for thinking I didn't need to zoom another two levels.
"Between stimulus and response there is a space. In that space is our power to choose our response. In our response lies our growth and our freedom." - Viktor Frankl
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#1639 User is offline   Gnaw 

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Posted 10 November 2013 - 02:14 AM

View PostKhellendros, on 10 November 2013 - 02:09 AM, said:

I'm aware of that. As I said, at least you had to use it fairly early.


In that case:


Phhhtttttt.

:unworthy:
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#1640 User is offline   Galactic Council 

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Posted 10 November 2013 - 02:48 AM

Round 3 Rep Draw
302

http://orokos.com/roll/148462#
Description
r3 302 Morgoth rep draw. 2 tiles. 27 available
Results
1#1d27: 1 # 1 [1d27=1]
1#1d26: 1 # 16 [1d26=16]

A one and a two. Keep the two?



I looked at the rules and I think I've been doing something else incorrectly.

Quote

You may not draw more than five tiles. Choose one of the tiles and place it face down on your Reputation Track. Put the rest of the tiles back in the bag. If the track is full, you may return any of your Reputation Tiles (including the oneyou just drew or one from the track) in the bag. The tiles are drawn in the order the players entered the hex, so that the player who first entered the hex will draw all his tiles first.



I've been drawing a player's tiles, picking one, putting those tiles back in the 'bag' and then moving to the next player in the battle.

So for 212:

26 tiles available. IH draws 4 tiles and takes one.
25 tiles available. Tatts takes 1.

It should be:



26 tiles available. IH draws 4.
22 tiles available. Tatts draws 1.

Which is correct?


This post has been edited by Galactic Council: 10 November 2013 - 02:49 AM

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