Malazan Empire: gIV Malazan Empire Eclipse - Malazan Empire

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gIV Malazan Empire Eclipse R9 player order: Twelve,IH,MorCF,Tapper,Khell,D'rek,Tatts,Gnaw

#1021 User is offline   Galactic Council 

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Posted 05 November 2013 - 07:23 PM

View Postcerveza_fiesta, on 05 November 2013 - 07:19 PM, said:

View PostGalactic Council, on 05 November 2013 - 07:04 PM, said:

I'm going to catch up on the turn update.


@CF I think Tatts is the one doing the "speeding up" thing.

@whoever, if you'll look at the latest board the VP counter columns have been changed to reflect alliances. I'll use the markers once I find out which marker is which.


Both of you deserve compliments then. This game is going much more smoothly all in all.

I made the alliance marker comment too. No worries though, I figured it out. Markers on the VP columns should be enough anyway; I never looked there. IIRC however alliances themselves are worth 2VP each, right?



Yes. Everyone except Twelve has an additional 2 VP that is not shown on the board
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#1022 User is offline   Gnaw 

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Posted 05 November 2013 - 07:25 PM

Screw it.



Turn 3 - pass. -13. $1, Sc 7, Ma 6


Turn 4 - Move interceptor from homeworld to 213
"Between stimulus and response there is a space. In that space is our power to choose our response. In our response lies our growth and our freedom." - Viktor Frankl
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#1023 User is offline   Khellendros 

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Posted 05 November 2013 - 07:25 PM

View PostGalactic Council, on 05 November 2013 - 07:19 PM, said:

D'rek, technically you're the leader of your Alliance, Whcih marker do you wabt?

CF/Morgoth same question


We get leftovers.




Already said - Nova for us.
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#1024 User is offline   Galactic Council 

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Posted 05 November 2013 - 07:26 PM

That brings us round to Tapper I believe.

did he leave a provisional? I didn't see one, but was scanning more than reading.

This post has been edited by Galactic Council: 05 November 2013 - 07:27 PM

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#1025 User is offline   Khellendros 

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Posted 05 November 2013 - 07:26 PM

Oh, I wanted to mention - if you're keeping track of our VPs, Gnaw, remember that Planta get 1VP for each hex they control, on top of however many VPs each hex is worth. Just mentioning that because I forgot to count it myself in the first round.
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#1026 User is offline   Galactic Council 

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Posted 05 November 2013 - 07:29 PM

Round 2 Action Phase

Turn 1



Khell - RESEARCH Plasma Cannon for 5 Science. This is likely my last post till Monday.


D'rek -
Research Nanorobots

Tatts - Build dread in Rigel


Gnaw - Influence Action:
  • Influence Delta Corvi.
  • Influence Zeta Herculis and Colonize Money and Science planets
  • Flip both colony ships back up.
  • -7 upkeep. $1, S 7, M 6.

Twelve - Influence
  • -310 settle science and material planet
  • -304 settle Material planet
  • (1$, 4S, 8M Upkeep -5)


IH - Build dreadnought


Morgoth - Research -
  • Neutron bombs and Starbase
  • $ 0, S 1, M 5
  • upeek - 2

CF - influence my grey planet system. Colonize with science. Flip colony ship back up.



Tapper
  • Use 2x Colony ship to produce Science (science to 10).
  • Research Anti-Matter splitter for 5, leaving me with 5.
  • Place in the middle track.



Turn 2

Khell - INFLUENCE. Remove discs from Delta Eridani and Iota Persei.


D'rek -
  • INFluence Delta Eridani and Lambda Tauri. Colonize the two science slots. Flip up two colony ships.
  • Extend offer of diplomatic relations to the Magellan.
  • Extend official wishes to join alliance to the Planta.
  • If the Magellan accept diplomatic relations, also extend these wishes to the Magellan
  • ambassador cube w/Tapper will also be money.



Tatts
-
  • Research Fusion Drive for 3 science.
  • Upkeep - 3, $10, S 1, M, 0




Gnaw
  • Influence Arcturus. Colonize money and science. Flip ships back up.
  • Influence: Move influence disc from 201 to Castor. do not colonize castor





Twelve -
  • Pass
  • You guys are great. Keep up the good work. :)

IH -
  • Move Dreadnaught to Castor
  • Upkeep -1 Bank £=1 S=6 M=0


Morgoth - Upgrade - Add improved hull to empty spot in fighter and cruiser schematic.


CF-
RESEARCH the fusion drive tech for 4x science.
  • Directorate Economic Summary
  • Upkeep -5 Bank 0 Science 0 Materials 7
  • E-production + 10 S-production + 6 M-production + 4




Tapper - PROVISIONAL ACTION (#2) THAT NEEDS CONFIRMING BY MOI: Confirmed

  • Influence: remove a disc from the empty tier 3 hex (316).
  • Flip a colony ship face up (2 unused).
  • Colonize the tier 2 material planet (206) and the material planet on the pulsar system (394).



Turn 3





Khell Provisional:


  • BUILD Dreadnaught in Epsilon Carinae.
  • $4, S5, M0



D'rek - PULSAR - Move interceptor from Beta Lyrae to Lambda Tauri




Tatts - provisional

  • Move both ships into hex 203, chi draconus?
  • Upkeep - 5, $10, S 1, M, 0

Gnaw - Pass (2nd pass == rotation)

Twelve - no reaction

IH - Research Fusion Source then I guess Upkeep -2 £1 S2 M0

Morgoth - Morgoth Build - cruiser in Beta Hydri

CF - And for next time around the board, in case I'm not available, I will pass - that is unless somebody makes an aggressive move against my territory.




Posting this now. I'll clean it up in a bit.
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#1027 User is offline   Imperial Historian 

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Posted 05 November 2013 - 07:29 PM

Not for exploring this round, for next round, you need a ship there at some point to influence the hive once i have occupied that hex, so may as well get it there so you can do the influence before twelve moves his dreads in.

I wouldn't be worried about getting neutron bombs either, me and tatts are probably be going to be providing the offensive muscle for a while, you'd be better off grabbing techs that let you sit and defend, hold on to those ancients and capitalise on your very strong early economy.

Our opponents getting neutron bombs isn't going to be terrible either (i'd rather twelve or d'rek didn't have them, but it's not a disaster if they do)
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#1028 User is offline   Galactic Council 

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Posted 05 November 2013 - 07:30 PM

View PostKhellendros, on 05 November 2013 - 07:26 PM, said:

Oh, I wanted to mention - if you're keeping track of our VPs, Gnaw, remember that Planta get 1VP for each hex they control, on top of however many VPs each hex is worth. Just mentioning that because I forgot to count it myself in the first round.


Danke. I'm sorta keeping track of them. They're low priority for now. But I didn't know that. Thanks.
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#1029 User is offline   Tapper 

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Posted 05 November 2013 - 07:30 PM

Pulsar: build a dread on my tier 2 hex.
Everyone is entitled to his own wrong opinion. - Lizrad
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#1030 User is offline   Gnaw 

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Posted 05 November 2013 - 07:32 PM

I only need to do 2 reactions to bankrupt Castor.
"Between stimulus and response there is a space. In that space is our power to choose our response. In our response lies our growth and our freedom." - Viktor Frankl
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#1031 User is offline   Galactic Council 

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Posted 05 November 2013 - 07:33 PM

View PostTapper, on 05 November 2013 - 07:30 PM, said:

Pulsar: build a dread on my tier 2 hex.


noted.
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#1032 User is offline   Galactic Council 

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Posted 05 November 2013 - 07:34 PM

Khell, I saw your provisional post. can you bump it please?
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#1033 User is offline   Galactic Council 

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Posted 05 November 2013 - 07:38 PM

View PostMorgoth, on 05 November 2013 - 05:01 PM, said:

Build - cruiser in Beta Hydri

$ 0, S 1, M 0

Upkeep -5



View PostD, on 05 November 2013 - 05:04 PM, said:

I'll Pass on my next go.



View PostKhellendros, on 05 November 2013 - 05:10 PM, said:

The Planta's distributed intelligence allows us to think far into the galactic future, and across several dimensions - up to three of them, in fact.


Turn 4 - UPGRADE Dreadnaught with two Plasma Cannons over two Ion Cannons.
$4, S5, M0. Upkeep @ -7
Turn 5 - MOVE Dreadnaught into Lambda Serpentis.
$4, S5, M0. Upkeep @ -10
Turn 6 - PASS.
Resources after upkeep (and without colonisation): $4, S9, M4.








Those bring us round to Tatts again

This post has been edited by Galactic Council: 05 November 2013 - 07:39 PM

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#1034 User is offline   Galactic Council 

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Posted 05 November 2013 - 07:40 PM

Round 2 Action Phase

Turn 1

Spoiler


Turn 2

Spoiler



Turn 3


Spoiler

Turn 4


Khell -
UPGRADE Dreadnaught with two Plasma Cannons over two Ion Cannons.
$4, S5, M0. Upkeep @ -7


D'rek
I'll Pass on my next go.

Tatts
Turn #4 Upgrade Dread and Cruiser with Hull over Nuclear Source. Upkeep -7, $10, S 1, M, 0



Gnaw - reaction move interceptor from homeworld to iota bootis -17 upkeep, $1, sci 7, ma 6

Twelve Reaction?

IH

Morgoth

CF no reaction unless somebody attacks him.

Tapper

This post has been edited by Galactic Council: 05 November 2013 - 07:47 PM

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#1035 User is offline   Khellendros 

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Posted 05 November 2013 - 07:43 PM

View PostGalactic Council, on 05 November 2013 - 07:34 PM, said:

Khell, I saw your provisional post. can you bump it please?



I see you've done it already anyway. And yep, I confirm it.
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#1036 User is offline   Khellendros 

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Posted 05 November 2013 - 07:45 PM

View PostGanoes Paran, on 05 November 2013 - 05:15 PM, said:

View PostGanoes Paran, on 05 November 2013 - 01:15 PM, said:

Turn #3Move both ships into hex 203, chi draconus?

Upkeep - 5, $10, S 1, M, 0



Turn #4 Upgrade Dread and Cruiser with Hull over Nuclear Source.

Upkeep -7, $10, S 1, M, 0


Turn #5 Pass




Here's Tatts' Turn 4 and 5.
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#1037 User is offline   Gnaw 

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Posted 05 November 2013 - 07:45 PM

@IH Now I can influence the hive from iota bootis.
"Between stimulus and response there is a space. In that space is our power to choose our response. In our response lies our growth and our freedom." - Viktor Frankl
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#1038 User is offline   Galactic Council 

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Posted 05 November 2013 - 07:46 PM

View PostKhellendros, on 05 November 2013 - 07:45 PM, said:

View PostGanoes Paran, on 05 November 2013 - 05:15 PM, said:

View PostGanoes Paran, on 05 November 2013 - 01:15 PM, said:

Turn #3Move both ships into hex 203, chi draconus?

Upkeep - 5, $10, S 1, M, 0



Turn #4 Upgrade Dread and Cruiser with Hull over Nuclear Source.

Upkeep -7, $10, S 1, M, 0


Turn #5 Pass




Here's Tatts' Turn 4 and 5.



ah. thank you.
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#1039 User is offline   Galactic Council 

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Posted 05 November 2013 - 07:48 PM

IH it's your turn 4
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#1040 User is offline   Galactic Council 

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Posted 05 November 2013 - 07:52 PM

IH, Morgy, CF (no reaction), Tapper, Khell (provisional), D'rek (no reaction), Tatts ( provisional pass)
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