Malazan Empire: gIV Malazan Empire Eclipse - Malazan Empire

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gIV Malazan Empire Eclipse R9 player order: Twelve,IH,MorCF,Tapper,Khell,D'rek,Tatts,Gnaw

#941 User is offline   Galactic Council 

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Posted 04 November 2013 - 06:24 PM

Switching computers.

hahaha

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#942 User is offline   Imperial Historian 

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Posted 04 November 2013 - 06:26 PM

Before I move tatts you have to officially respond in the yay to an alliance, as technically you and Gnaw need to agree.
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#943 User is offline   cerveza_fiesta 

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Posted 04 November 2013 - 06:26 PM

Well morgy, looks like we'll have to kick out the descendents AND the ancients to get Arcturus.
........oOOOOOo
......//| | |oO
.....|| | | | O....
BEERS!

......
\\| | | |

........'-----'

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#944 User is offline   Galactic Council 

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Posted 04 November 2013 - 06:26 PM

View PostGnaw, on 04 November 2013 - 06:12 PM, said:

Turn 2:

  • Influence Arcturus. Colonize money and science. Flip ships back up.
  • Influence: Move influence disc from 201 to Castor. do not colonize castor



Edit: -13 upkeep. $1, Sc 7, M 6





View Posttwelve, on 04 November 2013 - 06:20 PM, said:

So if Gnaw is done I will Confirm my
PASS

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#945 User is offline   Gnaw 

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Posted 04 November 2013 - 06:27 PM

Draco accepts Mechanema into Alliance
"Between stimulus and response there is a space. In that space is our power to choose our response. In our response lies our growth and our freedom." - Viktor Frankl
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#946 User is offline   Tattersail_ 

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Posted 04 November 2013 - 06:32 PM

Can we exchange diplo IH when i accept. Ie do we remove a cube.
I accept anyway.
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#947 User is offline   Imperial Historian 

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Posted 04 November 2013 - 06:32 PM

The mechanema have reached accord with two other races, the descendants and the hegemony have agreed to join an alliance. In celebration of the alliance, the great mind aboard our new ship 'Destroyer of twelve' heads forth to commune with one of our alliance partners in the system of Castor. Long may our alliance hold.

We can't exchange diplo until we connect, but I'm not sure if we even want to, lets keep those spaces free for combat tiles

Move Deadnought to Rigel Upkeep -1 Bank £=1 S=6 M=0
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#948 User is offline   Gnaw 

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Posted 04 November 2013 - 06:36 PM

View PostImperial Historian, on 04 November 2013 - 06:26 PM, said:

Before I move tatts you have to officially respond in the yay to an alliance, as technically you and Gnaw need to agree.



View PostGnaw, on 04 November 2013 - 06:27 PM, said:

Draco accepts Mechanema into Alliance



View PostGanoes Paran, on 04 November 2013 - 06:32 PM, said:

Can we exchange diplo IH when i accept. Ie do we remove a cube.
I accept anyway.



View PostImperial Historian, on 04 November 2013 - 06:32 PM, said:

The mechanema have reached accord with two other races, the descendants and the hegemony have agreed to join an alliance. In celebration of the alliance, the great mind aboard our new ship 'Destroyer of twelve' heads forth to commune with one of our alliance partners in the system of Castor. Long may our alliance hold.

We can't exchange diplo until we connect, but I'm not sure if we even want to, lets keep those spaces free for combat tiles

Move Deadnought to Rigel Upkeep -1 Bank £=1 S=6 M=0


Noteed
"Between stimulus and response there is a space. In that space is our power to choose our response. In our response lies our growth and our freedom." - Viktor Frankl
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#949 User is offline   Gnaw 

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Posted 04 November 2013 - 06:36 PM

Now I'm switching computers. Nicotine is needed.
"Between stimulus and response there is a space. In that space is our power to choose our response. In our response lies our growth and our freedom." - Viktor Frankl
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#950 User is offline   Galactic Council 

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Posted 04 November 2013 - 06:54 PM

View PostImperial Historian, on 04 November 2013 - 06:32 PM, said:

The mechanema have reached accord with two other races, the descendants and the hegemony have agreed to join an alliance. In celebration of the alliance, the great mind aboard our new ship 'Destroyer of twelve' heads forth to commune with one of our alliance partners in the system of Castor. Long may our alliance hold.

We can't exchange diplo until we connect, but I'm not sure if we even want to, lets keep those spaces free for combat tiles

Move Deadnought to Rigel Upkeep -1 Bank £=1 S=6 M=0


I'm assuming he meant Castor. Since Rigel is 6 hexes away.
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#951 User is offline   Galactic Council 

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Posted 04 November 2013 - 07:04 PM

Round 2 Action Phase

Turn 1



Khell - RESEARCH Plasma Cannon for 5 Science. This is likely my last post till Monday.


D'rek -
Research Nanorobots

Tatts - Build dread in Rigel


Gnaw - Influence Action:
  • Influence Delta Corvi.
  • Influence Zeta Herculis and Colonize Money and Science planets
  • Flip both colony ships back up.
  • -7 upkeep. $1, S 7, M 6.

Twelve - Influence
  • -310 settle science and material planet
  • -304 settle Material planet
  • (1$, 4S, 8M Upkeep -5)


IH - Build dreadnought


Morgoth - Research -
  • Neutron bombs and Starbase
  • $ 0, S 1, M 5
  • upeek - 2

CF - influence my grey planet system. Colonize with science. Flip colony ship back up.



Tapper
  • Use 2x Colony ship to produce Science (science to 10).
  • Research Anti-Matter splitter for 5, leaving me with 5.
  • Place in the middle track.



Turn 2

Khell - INFLUENCE. Remove discs from Delta Eridani and Iota Persei.



D'rek - INFluence Delta Eridani and Lambda Tauri





Tattts - Research Fusion Drive for 3 science.




Gnaw
  • Influence Arcturus. Colonize money and science. Flip ships back up.
  • Influence: Move influence disc from 201 to Castor. do not colonize castor




Twelve - Pass

IH -
  • Move Deadnought to Castor
  • Upkeep -1 Bank £=1 S=6 M=0









Tapper - PROVISIONAL ACTION (#2) THAT NEEDS CONFIRMING BY MOI:

  • Influence: remove a disc from the empty tier 3 hex (316).
  • Flip a colony ship face up (2 unused).
  • Colonize the tier 2 material planet (206) and the material planet on the pulsar system (394).

This post has been edited by Galactic Council: 04 November 2013 - 07:11 PM

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#952 User is offline   Imperial Historian 

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Posted 04 November 2013 - 07:05 PM

Yep castor, brain fart
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#953 User is offline   Morgoth 

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Posted 04 November 2013 - 07:08 PM

View Postcerveza_fiesta, on 04 November 2013 - 02:37 PM, said:

@Gnaw:


Order then, for next time one of our turns come around, form an alliance between Terran Directorate and the Hydrani.


View PostMorgoth, on 04 November 2013 - 06:39 AM, said:

View Postcerveza_fiesta, on 03 November 2013 - 03:39 PM, said:

Morgoth, what you think about allying up? I plan on a sciencey build with my planets being what they are. Could do us well in the long run. Lots of perma-points so we don't have to rely so much on territory grabs.


How many Exchange students can you provide? And will they be willing to spend 28 out of the 32 hours of the day in a lab? Can they survive solely on coffee and stale biscuits?

If so the University would be most positive to an open exchange program indeed.


============================================================================================================================
SUBSPACE TRANSMISSION >> RELAY VIA || PSI CAPRICORNI COLONY >> ALPHA CENTAURI COLONY >> BETA HYDRII SUBSPACE MONITORING ARRAY
============================================================================================================================

Destination - Hydran High Command

Origin - Old Earth, Office of SD C Fiestum
Subject - Destination
Classification - Confidential, encrypted
Language - English > Translation to Squidword
Stardate - 2013-11-04:10:29


Science ship Valdez is inbound for Beta Hydrii. We have dispatched some of the Terran Directorate's greatest minds to learn from your scholars, and hopefully to teach our ways in-kind.

It seems to me that our systems are well defended for a science-based approach to galactic dominance. Barring development of the Wormhole Generator by one of our neighbours, we only need worry about incursions from the North.

I find it timely to inform you that the Directorate has forged diplomatic relations with the Keepers of Magellan as well. Their intentions to date seem peaceful. We should keep the door open in the future as a potential member for our alliance, provided there are no feuds over our Planned recovery mission in Arcturus.




SD. C. Fiestum

==================
TRANSMISSION ENDS
==================



I am positive to the Keepers of Magellan joining, but I fear that with the current climate the risk is substantial of a fast assault on your holdings. Be vary, and a little paranoid and we should be able to prevent a surprise attack, but it should be expected. As was shown with the fall of the Esathanot, or the eradication of the Septem heresy, when two neighbouring rivals ally, hostilities will follow. The honourable prof. emeritus Tactisquid recently published a mighty, 7 volume evaluation of the Septem heresy. I am sure he'd be willing to allow the use of his achievement in your university curriculums.

View Postcerveza_fiesta, on 04 November 2013 - 02:57 PM, said:

View PostMorgoth, on 04 November 2013 - 02:20 PM, said:

View PostD, on 04 November 2013 - 02:14 PM, said:

Seems like the dividing-up has begun.

Except for twelve, appropriately :)


I would have preferred not to, but my choice was to risk CF reaching in the other direction, which would have made me too isolated.


My consideration was mainly about how hydran seem to flourish if left alone and are a potent thorn in your side if not left alone. If we were fighting, we'd be keeping each other down all game. Together with the way we're set up connection-wise, there's way more to gain from being allies IMO. As d'rek points out, there's some potential for game changing technology in 2 discovery tiles (if we can act quickly enough on Arcturus) and potential is always there for a late-game grab at the GC.

Or monolith/science play. Both work for me. What is your priority at the moment?


Oh, I agree that you and I fit nicely together as allies. However, I had hoped that the forming of alliances would have held out until some hostilities developed.

View Postcerveza_fiesta, on 04 November 2013 - 03:19 PM, said:

I'm wondering if we would benefit from an exchange of territories Morgoth. Alpha centauri for Formahaut? It will be awhile until I can make use of the advanced science colonies, but you could use it right away.


As of now I am entirely dependent on the few materials I can gather. However, I envision that my need will grow less in not too long, and at that point I imagine a trade to be profitable for the both of us.

View Postcerveza_fiesta, on 04 November 2013 - 06:26 PM, said:

Well morgy, looks like we'll have to kick out the descendents AND the ancients to get Arcturus.


We might need to turtle up I fear. Right now we're attractive targets for both three player alliances. Thankfully I have a history of great dice rolls so we will prevail.

Remember that Tapper has the materials to build two dreads, and a substantial science presence.
Take good care to keep relations civil
It's decent in the first of gentlemen
To speak friendly, Even to the devil
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#954 User is offline   Gnaw 

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Posted 04 November 2013 - 07:10 PM

Hmmm. I have a thought.

Tatts don't make an action official until we see what the others are doing this turn.
"Between stimulus and response there is a space. In that space is our power to choose our response. In our response lies our growth and our freedom." - Viktor Frankl
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#955 User is offline   Galactic Council 

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Posted 04 November 2013 - 07:12 PM

Morgy, CF, Tapper are up.
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#956 User is offline   Morgoth 

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Posted 04 November 2013 - 07:15 PM

Upgrade - Add improved hull to empty spot in fighter and cruiser schematic.
Take good care to keep relations civil
It's decent in the first of gentlemen
To speak friendly, Even to the devil
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#957 User is offline   Galactic Council 

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Posted 04 November 2013 - 07:19 PM

View Postcerveza_fiesta, on 04 November 2013 - 01:05 PM, said:



@GNAW - please fix my science total. My production was +4 from last turn and my bank currently only shows 3.

Upkeep -2
Bank 0
Science 4
Materials 7

E-production + 8
S-production + 6
M-production + 4


That's what the svg file shows. So fixed. :)
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#958 User is offline   Galactic Council 

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Posted 04 November 2013 - 07:21 PM

Round 2 Action Phase

Turn 1



Khell - RESEARCH Plasma Cannon for 5 Science. This is likely my last post till Monday.


D'rek -
Research Nanorobots

Tatts - Build dread in Rigel


Gnaw - Influence Action:
  • Influence Delta Corvi.
  • Influence Zeta Herculis and Colonize Money and Science planets
  • Flip both colony ships back up.
  • -7 upkeep. $1, S 7, M 6.

Twelve - Influence
  • -310 settle science and material planet
  • -304 settle Material planet
  • (1$, 4S, 8M Upkeep -5)


IH - Build dreadnought


Morgoth - Research -
  • Neutron bombs and Starbase
  • $ 0, S 1, M 5
  • upeek - 2

CF - influence my grey planet system. Colonize with science. Flip colony ship back up.



Tapper
  • Use 2x Colony ship to produce Science (science to 10).
  • Research Anti-Matter splitter for 5, leaving me with 5.
  • Place in the middle track.



Turn 2

Khell - INFLUENCE. Remove discs from Delta Eridani and Iota Persei.


D'rek -
  • INFluence Delta Eridani and Lambda Tauri. Colonize the two science slots. Flip up two colony ships.
  • Extend offer of diplomatic relations to the Magellan.
  • Extend official wishes to join alliance to the Planta.
  • If the Magellan accept diplomatic relations, also extend these wishes to the Magellan
  • ambassador cube w/Tapper will also be money.

Alliance One
Tapper
  • Accept trade (money cube), accept Lyra-Planta-Magellan Alliance.
  • Let the world rejoice at the advent of Planta vegetation, Lyra meditation and Magellan (recreational) medication.
Khell - The galaxy trembles before the Hippie Alliance!


Tatts
-
  • Research Fusion Drive for 3 science.
  • Upkeep - 3, $10, S 1, M, 0




Gnaw
  • Influence Arcturus. Colonize money and science. Flip ships back up.
  • Influence: Move influence disc from 201 to Castor. do not colonize castor



Alliance Three

Gnaw - Orion, the Descendants of Draco offer formal Alliance

Tatts - Accept

IH - Gnaw/tatts I accept the alliance offer.



Twelve -
  • Pass
  • You guys are great. Keep up the good work. :)

IH -
  • Move Dreadnaught to Castor
  • Upkeep -1 Bank £=1 S=6 M=0


Morgoth - Upgrade - Add improved hull to empty spot in fighter and cruiser schematic.


CF-

  • @Gnaw: Order then, for next time one of our turns come around, form an alliance between Terran Directorate and the Hydrani.



Alliance Two

CF and Morgoth




Tapper - PROVISIONAL ACTION (#2) THAT NEEDS CONFIRMING BY MOI:

  • Influence: remove a disc from the empty tier 3 hex (316).
  • Flip a colony ship face up (2 unused).
  • Colonize the tier 2 material planet (206) and the material planet on the pulsar system (394).

This post has been edited by Galactic Council: 04 November 2013 - 08:54 PM

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#959 User is offline   Tattersail_ 

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Posted 04 November 2013 - 07:29 PM

View PostGnaw, on 04 November 2013 - 07:10 PM, said:

Hmmm. I have a thought.

Tatts don't make an action official until we see what the others are doing this turn.


Gnaw I will try and discuss my next few moves with you but others may block me. Its why I am keeping my cards close to my chest.
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#960 User is offline   Tattersail_ 

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Posted 04 November 2013 - 07:30 PM

Gnaw how many more actions are you looking to take.
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