gIV Malazan Empire Eclipse R9 player order: Twelve,IH,MorCF,Tapper,Khell,D'rek,Tatts,Gnaw
#521
Posted 29 October 2013 - 08:44 PM
I dont want the interceptor. Flip for vps. Thats bad. I nearly attacked the double ancients this go. What would we have done then?
Apt is the only one who reads this. Apt is nice.
#522
Posted 29 October 2013 - 08:53 PM
#523
Posted 29 October 2013 - 08:56 PM
Ganoes Paran, on 29 October 2013 - 08:44 PM, said:
I dont want the interceptor. Flip for vps. Thats bad. I nearly attacked the double ancients this go. What would we have done then?
Had I not caught it in time to stop it becoming an issue, I probably would have switched the "official" list to the one from the spreadsheet. But I'm doing my best to keep errors from snowballing into issues. I apologize.
#524
Posted 29 October 2013 - 09:00 PM
An interceptor is only 3 materials. 2 vps are worth more than that.
Apt is the only one who reads this. Apt is nice.
#525
#526
Posted 29 October 2013 - 09:12 PM
twelve, on 29 October 2013 - 09:10 PM, said:
No, he doesn't.
Tatts, the interceptor is "as many as you can build for 6 mats".
Quote
Security Council Development: At the end of the game, the Security Council scores you 1VP, plus 1VP per Ambassador on your Reputation Track.
Ancient Interceptor Discovery: You can place one or more Interceptors in the hex, without paying any Materials for them (just as with the base game Ancient Cruiser). The catch is that their maximum total Material cost can be 6 Materials. For example, The Rho Indi Syndicate can only place one Interceptor, as their Interceptors cost 4 Materials, while the Mechanema can place three.
Advanced GCDS: A two-sided Advanced GCDS tile, with a bit stronger GCDSs than in the base game. This can be used instead of the vanilla GCDS, if you prefer a slightly different rhythm in when the Galactic Center is conquered.
Outer Sector hex: An additional hex (#325) for the Outer Sectors. Adding this, you can play the 8-9 player game with just the basic Outer Sector hexes.
+40 Storage Markers: Use the +40 Storage Markers to help track Storage of Resources over 40 units. Most of these have Science on one side and Materials on the other, but there is also one +40 Money marker for those rare occasions..
Crowded Hex Boards: These are counterparts for the base game Crowded Hex Tiles -- you can place the ships from the crowded hex on these.
New species: The box also contains a player board with a new Terran species on one side and a Magellan on the other, plus Ambassador tiles for them. These function just as the base game Terrans and RotA Magellans, giving you a bit more flexibility on the species mix.
This post has been edited by Galactic Council: 29 October 2013 - 09:17 PM
#527
Posted 29 October 2013 - 09:19 PM
Okay. I still want vp if thats okay.
Apt is the only one who reads this. Apt is nice.
#528
Posted 29 October 2013 - 09:25 PM
Ganoes Paran, on 29 October 2013 - 09:19 PM, said:
Okay. I still want vp if thats okay.
NO GODAMMIT IT'S NOT OKAY! IT'S NOT OKAY! YOU HEAR ME?! NOOOOOOOOOOOOOOOOOOOOO!!!!!!!!!!
Only someone with this much power could make this many frittatas without breaking any eggs.
#529
Posted 29 October 2013 - 09:30 PM
Yeah, fuck you man. That's not cool. Not cool man!
Take good care to keep relations civil
It's decent in the first of gentlemen
To speak friendly, Even to the devil
It's decent in the first of gentlemen
To speak friendly, Even to the devil
#530
Posted 29 October 2013 - 10:02 PM
#531
Posted 29 October 2013 - 10:02 PM
#532
Posted 29 October 2013 - 10:28 PM
The great minds of the mechanema lament that the results of there explorations have yielded only barren tiles and conflict. The probability calculators have determined that exploration will likely yield new planets, but the calculations of the economists reveal that this way lies certain ruin. in the end a compromise is reached, with the great machines reaching for new knowledge. In a hostile galaxy the means to destroy the organic lifeforms would benefit the mechanema greatly.
RESEARCH: NEUTRON BOMBS -2S Balance: Upkeep: -7 $=3 S=3 M=3
RESEARCH: NEUTRON BOMBS -2S Balance: Upkeep: -7 $=3 S=3 M=3
#533
Posted 29 October 2013 - 10:33 PM
Huh, surprised Gnaw took the ancient orbital on that hex...
I'm intrigued as to how this ancient hive explore will go, good strategy from twelve, lets him turtle in peace, with no way for Gnaw to connect unless he lets him.
I'm intrigued as to how this ancient hive explore will go, good strategy from twelve, lets him turtle in peace, with no way for Gnaw to connect unless he lets him.
#534
#535
Posted 29 October 2013 - 10:39 PM
Imperial Historian, on 29 October 2013 - 10:28 PM, said:
The great minds of the mechanema lament that the results of there explorations have yielded only barren tiles and conflict. The probability calculators have determined that exploration will likely yield new planets, but the calculations of the economists reveal that this way lies certain ruin. in the end a compromise is reached, with the great machines reaching for new knowledge. In a hostile galaxy the means to destroy the organic lifeforms would benefit the mechanema greatly.
RESEARCH: NEUTRON BOMBS -2S Balance: Upkeep: -7 $=3 S=3 M=3
RESEARCH: NEUTRON BOMBS -2S Balance: Upkeep: -7 $=3 S=3 M=3
noted
#536
Posted 29 October 2013 - 10:45 PM
Imperial Historian, on 29 October 2013 - 10:33 PM, said:
Huh, surprised Gnaw took the ancient orbital on that hex...
I'm intrigued as to how this ancient hive explore will go, good strategy from twelve, lets him turtle in peace, with no way for Gnaw to connect unless he lets him.
I'm intrigued as to how this ancient hive explore will go, good strategy from twelve, lets him turtle in peace, with no way for Gnaw to connect unless he lets him.
I thought about it. But needed the money now.
It's only good strategy until the second turn of next round. Alliance w// Tatts. Tatts moves cruiser to Iota Bootis. Tatts does the explore.
"Between stimulus and response there is a space. In that space is our power to choose our response. In our response lies our growth and our freedom." - Viktor Frankl
#537
Posted 29 October 2013 - 10:55 PM
Gnaw, on 29 October 2013 - 10:45 PM, said:
Imperial Historian, on 29 October 2013 - 10:33 PM, said:
Huh, surprised Gnaw took the ancient orbital on that hex...
I'm intrigued as to how this ancient hive explore will go, good strategy from twelve, lets him turtle in peace, with no way for Gnaw to connect unless he lets him.
I'm intrigued as to how this ancient hive explore will go, good strategy from twelve, lets him turtle in peace, with no way for Gnaw to connect unless he lets him.
I thought about it. But needed the money now.
It's only good strategy until the second turn of next round. Alliance w// Tatts. Tatts moves cruiser to Iota Bootis. Tatts does the explore.
And if Tatts can swing the actions, I'll do an influence action and remove the disc from Iota Bootis on Turn 5. Tatts, just remember you can't do an explore as a reaction.
"Between stimulus and response there is a space. In that space is our power to choose our response. In our response lies our growth and our freedom." - Viktor Frankl
#538
Posted 29 October 2013 - 11:02 PM
Imperial Historian, on 29 October 2013 - 10:28 PM, said:
The great minds of the mechanema lament that the results of there explorations have yielded only barren tiles and conflict. The probability calculators have determined that exploration will likely yield new planets, but the calculations of the economists reveal that this way lies certain ruin. in the end a compromise is reached, with the great machines reaching for new knowledge. In a hostile galaxy the means to destroy the organic lifeforms would benefit the mechanema greatly.
RESEARCH: NEUTRON BOMBS -2S Balance: Upkeep: -7 $=3 S=3 M=3
RESEARCH: NEUTRON BOMBS -2S Balance: Upkeep: -7 $=3 S=3 M=3
I keep forgetting about that damn discovery tile for science.
I don't know what I'm doing but it sounds good.
#539
Posted 29 October 2013 - 11:04 PM
Imperial Historian, on 29 October 2013 - 10:33 PM, said:
Huh, surprised Gnaw took the ancient orbital on that hex...
I'm intrigued as to how this ancient hive explore will go, good strategy from twelve, lets him turtle in peace, with no way for Gnaw to connect unless he lets him.
I'm intrigued as to how this ancient hive explore will go, good strategy from twelve, lets him turtle in peace, with no way for Gnaw to connect unless he lets him.
I'm a bit at a loss how I should proceed from here though. I'm seriously short of cash and no matter which way I dice it I won't have much in the way of actions for a good number of rounds.
I don't know what I'm doing but it sounds good.
#540
Posted 29 October 2013 - 11:48 PM
Turn update
Round 1
Turn 3
Turn 4
IH -
Khell - Pass (1st pass of round)
D'rek - Explore north of Geminga (again)
Turn 5
IH -
Round 1
Turn 3
Spoiler
Turn 4
IH -
- tier 1 explore. 101 Castor
- Bank == $3, S 5, M 3 Upkeep =-5
- Orient it to block off the GC
- Explore - Tier III, North east of homeworld.
- $ 2, S 0, M 2. Upkeep -5
- BU - 302 Gamma Serpentis
- keep the tile With its current orientation.
- proceed through the newly-discovered northwest wormhole of Formahaut in the direction our scientists tell us leads to the Tier 1 sectors
- Upkeep -7 Bank 0, Science 0. Materials 3
- Ambassador to Tapper. Money cube.
- 104 Arcturus
- Explore Tier III from my homeworld in a north-east direction. Claim, don't colonize any planets.
- Extend an offer for ambassador exchange to CF.
- Use the ambassador for money, please.
- CP - 316 Iota Carinae
- Turn 1 tick clockwise to orientation 2 (I think)
Khell - Pass (1st pass of round)
D'rek - Explore north of Geminga (again)
- AT - 309 Phi Piscium
- Keep Phi Piscum. Orient it as shown. Do not influence.
- AV - 392 Deneb supernova
- Orientate upside down. Or 3 clicks clock wise so thst two worm holes point South East and north
- influence.
- Colonize grey planets with money cubes
- BE - 318 Gamma Velorum and CH - 323 Zeta Andromedae
- Keep 323. Discard 318
- Keep Orbital. Colonize with money.
- -13 upkeep $2, S 5, M 4.
- CN - 310 Nu Phoenicis
- Influence 310, Nu Phonics (3$, 2S, 4M Upkeep -10)
Turn 5
IH -
- RESEARCH: NEUTRON BOMBS -2S
- Balance: Upkeep: -7 $=3 S=3 M=3