Malazan Empire: gIV Malazan Empire Eclipse - Malazan Empire

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gIV Malazan Empire Eclipse R9 player order: Twelve,IH,MorCF,Tapper,Khell,D'rek,Tatts,Gnaw

#5401 User is offline   Imperial Historian 

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Posted 03 October 2014 - 10:03 AM

Long shot doesn't quite cover it, what are the odds? Certainly less than 5%? I don't think you can get 5% odds even if I send in my cruiser!
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#5402 User is offline   Khellendros 

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Posted 03 October 2014 - 02:18 PM

Please can we get to the next round already, this is taking foreeeeeeeeeeever. Just pass you maniacs.
"I think I've made a terrible error of judgement."
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#5403 User is offline   twelve 

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Posted 03 October 2014 - 02:50 PM

View PostImperial Historian, on 03 October 2014 - 01:05 AM, said:

View PostGnaw, on 02 October 2014 - 11:57 PM, said:

I'm considering moving my cruiser. :rant:


Oh god what madness are you going to come up with this time.

Being allied with you and tatts is no good for my mental health, you keep doing crazy shit! But since drek has almost inevitably won at this poone (I'm expecting absurd point totals of 50+ vp) at least it will be entertaining, just don't let twelve finish above us.

I'll do no reaction for both I think, though I reserve the right to change my mind if someone does something crazy.




MWHAHAHAHA!!!!!!

That has been my master plan all along. Let your mistake of allying with Tatts and Gnaw be your own undoing. Maybe next time you will ally with me. Just think how kick ass we would be if you hadn't attacked me all those turns ago. I'd be your defensive back while you would have marched through Morgoth and CF while I would have been building orbitals and monoliths with what should have been insane material production. Wait this sounds strangely similar to a pitch I threw out at EM. That didn't work out too well either.
I don't know what I'm doing but it sounds good.
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#5404 User is offline   twelve 

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Posted 03 October 2014 - 02:51 PM

View PostKhellendros, on 03 October 2014 - 02:18 PM, said:

Please can we get to the next round already, this is taking foreeeeeeeeeeever. Just pass you maniacs.


Coming from you who we have been waiting all week for you to make your move in the other eclipse game. Sheesh.
I don't know what I'm doing but it sounds good.
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#5405 User is offline   Khellendros 

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Posted 03 October 2014 - 10:40 PM

View Posttwelve, on 03 October 2014 - 02:51 PM, said:

View PostKhellendros, on 03 October 2014 - 02:18 PM, said:

Please can we get to the next round already, this is taking foreeeeeeeeeeever. Just pass you maniacs.


Coming from you who we have been waiting all week for you to make your move in the other eclipse game. Sheesh.



Really? I didn't realise. I tend not to check until someone PMs me, and no one has! :rant:
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#5406 User is offline   Imperial Historian 

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Posted 03 October 2014 - 11:40 PM

View Posttwelve, on 03 October 2014 - 02:50 PM, said:

View PostImperial Historian, on 03 October 2014 - 01:05 AM, said:

View PostGnaw, on 02 October 2014 - 11:57 PM, said:

I'm considering moving my cruiser. :rant:


Oh god what madness are you going to come up with this time.

Being allied with you and tatts is no good for my mental health, you keep doing crazy shit! But since drek has almost inevitably won at this poone (I'm expecting absurd point totals of 50+ vp) at least it will be entertaining, just don't let twelve finish above us.

I'll do no reaction for both I think, though I reserve the right to change my mind if someone does something crazy.




MWHAHAHAHA!!!!!!

That has been my master plan all along. Let your mistake of allying with Tatts and Gnaw be your own undoing. Maybe next time you will ally with me. Just think how kick ass we would be if you hadn't attacked me all those turns ago. I'd be your defensive back while you would have marched through Morgoth and CF while I would have been building orbitals and monoliths with what should have been insane material production. Wait this sounds strangely similar to a pitch I threw out at EM. That didn't work out too well either.


I completely agree we would have been an almighty killing machine, but then you'd have pulled a d'rek :lol:. Plus it's been genuinely a privilege to match wits with you in our little encounters, the game wouldn't have been nearly as much fun if you were on my side.
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#5407 User is offline   Gnaw 

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Posted 04 October 2014 - 12:12 AM

View PostImperial Historian, on 03 October 2014 - 11:40 PM, said:



I completely agree we would have been an almighty killing machine, but then you'd have pulled a d'rek :rant:. Plus it's been genuinely a privilege to match wits with you in our little encounters, the game wouldn't have been nearly as much fun if you were on my side.


Hmm. It's a dim memory and I'm too lazy to go look, but I seem to recall blackmailing you into our alliance. Are you saying you're glad I did that?

:lol:
"Between stimulus and response there is a space. In that space is our power to choose our response. In our response lies our growth and our freedom." - Viktor Frankl
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#5408 User is offline   Gnaw 

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Posted 04 October 2014 - 03:40 PM

Round 9 - No Reaction
Round 10 - Provisional: Move int Epsilon Indi -> Kappa Volantis Take traitor card; put cube on money.

Tapper, move a ship to Pollux damn you! You get the traitor card for all of 30 seconds.

This post has been edited by Gnaw: 04 October 2014 - 03:42 PM

"Between stimulus and response there is a space. In that space is our power to choose our response. In our response lies our growth and our freedom." - Viktor Frankl
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#5409 User is offline   Galactic Council 

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Posted 04 October 2014 - 04:07 PM

Round 8 Action Phase


Turn 9

Morgoth - Pass.

IH - no reaction

Twelve - no reaction

Gnaw - no reaction

Tatts - reaction?

Drek - Betray the Nova Alliance. RESearch: Gauss Shield (-2 Science) -2 sci == 8 remain
Khell - no reaction

Tapper - reaction?


Turn 10

Morgoth - out of discs

IH - no reaction

Twelve - reaction?

Gnaw - Provisional: Move
  • int Epsilon Indi -> Kappa Volantis
  • Take traitor card; put cube on money

Tatts - reaction?

Drek - Pass


Round 8 action phase ends.

This post has been edited by Galactic Council: 04 October 2014 - 11:23 PM

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#5410 User is offline   Galactic Council 

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Posted 04 October 2014 - 04:13 PM

We need:

Tatts: round 9 and round 10 reaction decision
Tapper - round 9 reaction decision
IH - round 10 reaction decision
Twelve - round 10 reaction decision.

This post has been edited by Galactic Council: 04 October 2014 - 11:22 PM

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#5411 User is offline   Morgoth 

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Posted 04 October 2014 - 07:06 PM

What decisions?
Take good care to keep relations civil
It's decent in the first of gentlemen
To speak friendly, Even to the devil
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#5412 User is offline   Gnaw 

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Posted 04 October 2014 - 07:37 PM

Whether or not to do reactions.


I put you in the PM just so you'd know. you're out of discs and can't do any.

This post has been edited by Gnaw: 04 October 2014 - 07:38 PM

"Between stimulus and response there is a space. In that space is our power to choose our response. In our response lies our growth and our freedom." - Viktor Frankl
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#5413 User is offline   Imperial Historian 

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Posted 04 October 2014 - 10:19 PM

No reaction
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#5414 User is offline   Imperial Historian 

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Posted 04 October 2014 - 10:37 PM

Just had an epic 5 player game of eclipse, which ended on a 3 player draw with 34 points each, and me on 32 pts (but with the traitor card so 34 before the traitor card). Ridiculously close. I'd have won with 35 pts but rolled snake eyes in the crucial battle, when any other roll would have won. Really enjoyed playing as pirates though, trashing everyone's fleet at least once in the game before I got ganged up on.

First real life game played with all 3 mini expansions. Supernova was loved by all, pulsar and nebula weren't as popular, but nebula definitely is interesting.
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#5415 User is offline   Gnaw 

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Posted 04 October 2014 - 10:56 PM

I'd love to play this live. But boonies == no gamers I know. Short of putting an ad in the paper.
"Between stimulus and response there is a space. In that space is our power to choose our response. In our response lies our growth and our freedom." - Viktor Frankl
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#5416 User is offline   Gnaw 

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Posted 04 October 2014 - 10:56 PM

And should I betray Morgy this round or wait for him to do it to me next?

Edit: That is assuming Tapper gives me the chance.

This post has been edited by Gnaw: 04 October 2014 - 11:05 PM

"Between stimulus and response there is a space. In that space is our power to choose our response. In our response lies our growth and our freedom." - Viktor Frankl
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#5417 User is offline   Tapper 

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Posted 04 October 2014 - 11:32 PM

Pass.
Everyone is entitled to his own wrong opinion. - Lizrad
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#5418 User is offline   Gnaw 

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Posted 04 October 2014 - 11:35 PM

View PostTapper, on 04 October 2014 - 11:32 PM, said:

Pass.


noooooooooooooo


:rant:
"Between stimulus and response there is a space. In that space is our power to choose our response. In our response lies our growth and our freedom." - Viktor Frankl
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#5419 User is offline   Gnaw 

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Posted 04 October 2014 - 11:40 PM

Of course, I was really going to go to Si Cygni and leave you with the traitor card. So you probably did the wise thing. :rant:
"Between stimulus and response there is a space. In that space is our power to choose our response. In our response lies our growth and our freedom." - Viktor Frankl
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#5420 User is offline   Galactic Council 

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Posted 04 October 2014 - 11:42 PM

Preliminary Round 8 pre-combat:


305 Lambda Serpentis
IH 1x dread vs Khell 2x Starbase

Dread: 4 init, 5/5 hull, +4 comp, -0 shields, 1x PLasma cannon, 1x Ion cannon. 1#1d6 1#1d6. Orange is first die, yellow is second.
Starbases: 2 init, 3/3 hull, +1 computer, -0 shields, 2x Plasma cannon. 2#1d6


302 Zeta Chameleontis
D'rek vs cubes

Hex cleared; D'rek cannot occupy

232 Rigel
Tatts 1x Dread and 1x cruiser vs D'rek 2x starbase.

Dread: 4 init, 9/9 hull, +2 comp, -0 shields, 1x Plasma cannon. 1#1d6
Cruiser: 5 init, 5/5 hull, +2 comp, -0 shields, 1x Plasma cannon. 1#1d6
Starbases: 6 init, 3/3 hull, +3 comp, -2 shields MISSILE only, 2x AntiM cannon. 2#1d6 per base.



206 Epsilon Indi
Gnaw 1x fighter vs Tapper 1x Dread and 1x fighter

fighter: 5 init, 1/1 hull, +0 comp, -0 shield, 1x Plasma missile battery. 2#1d6 (no guns, can't retreat. Only possible 'surprise' would be a hit on Tapper's fighter.)
Tap fighter: 1/1 hull

Battle ends after missile round.

Tapper retains hex.

203 Chi Draconis
D'rek vs cubes
Nukes present

Hex cleared; D'rek cannot occupy


105 Zeta Herculis
Khell 2x fighter vs Morgoth 2x starbase and 1x fighter

Khell fighter: 1 init, 1/1 hull, +1 comp, -0 shields. 1x Plasma cannon. 1#1d6 per fighter.

Morghoth fighter: 6 init, 1/1 hull, +3 comp, 1x AntiM cannon. 1#1d6
Starbase: 8 init, 3/3 hull, +3 comp, -0 shields, 1 1x Ion missile battery, 1x AntiM cannon. Missile round: 2#1d6 per base. Cannon rounds: 1#1d6 per base.

Morgoth retains hex.

This post has been edited by Galactic Council: 05 October 2014 - 04:00 PM

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