Malazan Empire: gIV Malazan Empire Eclipse - Malazan Empire

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gIV Malazan Empire Eclipse R9 player order: Twelve,IH,MorCF,Tapper,Khell,D'rek,Tatts,Gnaw

#5061 User is offline   Khellendros 

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Posted 11 June 2014 - 11:52 PM

View PostMorgoth, on 11 June 2014 - 07:35 PM, said:

Yeah, there's a official QA which states that you can never remove your alliance marker. So I assume I'll keep mine even though I'll be alone.

twelve is certainly not welcome to participate in tertiary education, but if IH wants to ditch his preschoolers I might be amenable.



Yeah, you have to keep the alliance marker even if you're in an alliance of one - it means you can't up and join a different alliance.
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#5062 User is offline   Khellendros 

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Posted 12 June 2014 - 12:04 AM

So, Awesome Alliance:

Looks to me like Tapper will be mostly busy protecting the GC and his borders with Morgoth. Meanwhile, there's unclaimed land to be had all of a sudden. I can reach it through Tapper's lands, while Gnaw and IH would be slowed down by having to go through Morgoth's territory (if they even intend to do that). I wonder if you two could provide enough of a threat on the borders to hold off, um, everyone, whilst I swoop in on those hexes for extra VPs? If I can swoop, that is.
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#5063 User is offline   Khellendros 

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Posted 12 June 2014 - 12:06 AM

Planta Upkeep:

2 money

6 science

5 materials
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#5064 User is offline   Imperial Historian 

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Posted 12 June 2014 - 03:40 AM

Do CFS combat rep tokens go back in the bag?
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#5065 User is offline   D'rek 

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Posted 12 June 2014 - 04:09 AM

View PostImperial Historian, on 12 June 2014 - 03:40 AM, said:

Do CFS combat rep tokens go back in the bag?


I don't think so (same for tech)... I think they go "in the box" ie not in the bags.

View Postworrywort, on 14 September 2012 - 08:07 PM, said:

I kinda love it when D'rek unleashes her nerd wrath, as I knew she would here. Sorry innocent bystanders, but someone's gotta be the kindling.
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#5066 User is offline   Tapper 

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Posted 12 June 2014 - 07:32 AM

View PostKhellendros, on 12 June 2014 - 12:04 AM, said:

So, Awesome Alliance:

Looks to me like Tapper will be mostly busy protecting the GC and his borders with Morgoth. Meanwhile, there's unclaimed land to be had all of a sudden. I can reach it through Tapper's lands, while Gnaw and IH would be slowed down by having to go through Morgoth's territory (if they even intend to do that). I wonder if you two could provide enough of a threat on the borders to hold off, um, everyone, whilst I swoop in on those hexes for extra VPs? If I can swoop, that is.

The GC will be a primary focus. I still need one or two heavy production tiles in addition to it, though: my science and mats production will otherwise take too much of a hit to be sustainable in the long term. Kappa Volantis still seems the best way to go about it - it also gives us access to Formalhaut and the Systems Formerly Occupied by Cerveza.

Not sure if Morghy would actually want to defend Kappa Volantis, seeing as he'd have three frontline tiles to defend; he might bet on being more capable of holding on to Psi Capricorni and Procyon instead.
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#5067 User is offline   D'rek 

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Posted 12 June 2014 - 01:27 PM

View PostTapper, on 12 June 2014 - 07:32 AM, said:

View PostKhellendros, on 12 June 2014 - 12:04 AM, said:

So, Awesome Alliance:

Looks to me like Tapper will be mostly busy protecting the GC and his borders with Morgoth. Meanwhile, there's unclaimed land to be had all of a sudden. I can reach it through Tapper's lands, while Gnaw and IH would be slowed down by having to go through Morgoth's territory (if they even intend to do that). I wonder if you two could provide enough of a threat on the borders to hold off, um, everyone, whilst I swoop in on those hexes for extra VPs? If I can swoop, that is.

The GC will be a primary focus. I still need one or two heavy production tiles in addition to it, though: my science and mats production will otherwise take too much of a hit to be sustainable in the long term. Kappa Volantis still seems the best way to go about it - it also gives us access to Formalhaut and the Systems Formerly Occupied by Cerveza.

Not sure if Morghy would actually want to defend Kappa Volantis, seeing as he'd have three frontline tiles to defend; he might bet on being more capable of holding on to Psi Capricorni and Procyon instead.


I'm not sure what the rrder of play for this round will be but I think it will make all the difference.

If Morgoth goes first, he can immediately influence Kappa Volantis from his cruiser and with another influence action after that have whichever of CF's hexes he wants. At that point, I would expect him to sit back and play defensive - if he doesn't lose anything major he's looking at about 45 points or more which is a very tough coconut to beat!

If Tapper goes first though, he can immediately move a ship into Kappa Volantis. Then neither of them can influence it this round and combat will determine who gets it.

View Postworrywort, on 14 September 2012 - 08:07 PM, said:

I kinda love it when D'rek unleashes her nerd wrath, as I knew she would here. Sorry innocent bystanders, but someone's gotta be the kindling.
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#5068 User is offline   Imperial Historian 

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Posted 12 June 2014 - 02:36 PM

Who passed first. I choose direction. I'm open to bribes, blandishments and convincing arguments
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#5069 User is offline   cerveza_fiesta 

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Posted 12 June 2014 - 03:18 PM

Morgoth did first pass as far as I know.
........oOOOOOo
......//| | |oO
.....|| | | | O....
BEERS!

......
\\| | | |

........'-----'

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#5070 User is offline   Imperial Historian 

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Posted 12 June 2014 - 03:55 PM

well then its all irrelevant. Rotation is clockwise. I go 2nd after morgoth.

Morgoth is going to be in a good situation economically and points wise, shifting off the low vp tiles he currently has for either better vp or planets hexes without breaching his borders. Interested to see what the vp totals stand as at the end of the round. I still think drek is in the best vp position, don't know if her allies drag her down enough though.
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#5071 User is offline   cerveza_fiesta 

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Posted 12 June 2014 - 04:24 PM

View PostImperial Historian, on 12 June 2014 - 03:55 PM, said:

well then its all irrelevant. Rotation is clockwise. I go 2nd after morgoth.

Morgoth is going to be in a good situation economically and points wise, shifting off the low vp tiles he currently has for either better vp or planets hexes without breaching his borders. Interested to see what the vp totals stand as at the end of the round. I still think drek is in the best vp position, don't know if her allies drag her down enough though.


He can shift those hexes with a single influence move I realize. If he's careful with the math............Posted Image................then he could do a single influence to get both KV and Procyon, then bankrupt his other hexes at upkeep. I suppose that limits the available colony ships though.

This post has been edited by cerveza_fiesta: 12 June 2014 - 04:24 PM

........oOOOOOo
......//| | |oO
.....|| | | | O....
BEERS!

......
\\| | | |

........'-----'

0

#5072 User is offline   Gnaw 

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Posted 12 June 2014 - 04:43 PM

View PostGalactic Council, on 11 June 2014 - 08:54 PM, said:

Round 7 rep draws

Twelve draws one. 1. discards

221 Procyon


9 ones, 5 twos, 1 three, 0 fours remaining.

CF draws two. 2,1. Keeps 2.
D'rek draws one. 1. discards

Chi Draconis

9 ones, 4 twos, 1 three, 0 fours remaining.

Tatts draws two 2,1 Keeps 2, exchanges a 1 back to pile
D'rek draws zero.





View Posttwelve, on 11 June 2014 - 10:32 PM, said:

Don't I have an empty rep slot? Wouldn't I keep the one if it was empty? I'm still going to finish toward the bottom but any little bit helps.


Dammit. Yes, yes you would. jopaf rytgpiqehrip oaehg oskejfpbn spiouffvh airp fbsrf

I didn't realize that you could have all rep tokens and zero ambassadors.

Edit: that means that the rep draws for 221 and 203 have to be redone.

This post has been edited by Gnaw: 12 June 2014 - 04:51 PM

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#5073 User is offline   Gnaw 

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Posted 12 June 2014 - 04:50 PM

Morgoth goes first, IH picks rotation.

CF gets no VPs for hexes because he had no hexes.

I still haven't found time to research the Alliance questions. You all are the experts but isn't there an inconsistency between "the alliance marker goes back to the box" and "player keeps rep tiles"? I'm going off of game 3; when I went bankrupt I kept my rep tiles. Was that a boo-boo?

I should have a bit more time later this afternoon to post a new board, count up VPs, etc. Sorry I've been slacking; family and health issues. (It's entirely possible that it's been 30 years or better since somebody told my sister to "sit down, shut the fuck up, and listen." She's not taking it well. :)
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#5074 User is offline   Gnaw 

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Posted 12 June 2014 - 05:01 PM

View PostImperial Historian, on 11 June 2014 - 09:32 AM, said:

So do we have some sort of plan guys? I'd say minimum we need to dislodge drek from your homeworlds. A dread and cruiser for tatts should be fine for that if drek doesn't pin him first. Gnaw you probably need a bit more help with her neutron absorbers. Removing twelves foothold would be nice, but I'd be happy if we kept him contained. What are vp totals looking like? With morgoth on his own his VP totals may shoot up, but he is probably going to be hard pressed to hold on to what he has. Khell is pretty weak but can still probably grab enough territory to get high vps, and tapper is a lot more secure now CFS death ships aren't breathing over his shoulder. Drek might always decide she has a better chance on her own though if we beat up her allies enough though.


A plan?? Silly toaster, plans are like assembly instructions and DVR manuals. You only resort to them after everything else has failed. To do otherwise is not manly! :)

Morgy, I has a proposition for you. It's round 8 and I'm never going to get enough resources to trouble you. Let me have Procyon, Fomalhaut, and Spica for survival bases. After zipping an interceptor over to influence them, I'll exchange ambassadors with you gaining me the traitor card if I do fuck you over.

I'll have a foothold to go from which to go bother the hippie alliance. I'll be defending against Tapper. And you'll be free to defend against D'rek's wall walking ships.
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#5075 User is offline   D'rek 

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Posted 12 June 2014 - 05:11 PM

View PostGnaw, on 12 June 2014 - 04:50 PM, said:

Morgoth goes first, IH picks rotation.

CF gets no VPs for hexes because he had no hexes.

I still haven't found time to research the Alliance questions. You all are the experts but isn't there an inconsistency between "the alliance marker goes back to the box" and "player keeps rep tiles"? I'm going off of game 3; when I went bankrupt I kept my rep tiles. Was that a boo-boo?

I should have a bit more time later this afternoon to post a new board, count up VPs, etc. Sorry I've been slacking; family and health issues. (It's entirely possible that it's been 30 years or better since somebody told my sister to "sit down, shut the fuck up, and listen." She's not taking it well. :)


IMO, CF doesn't "keep" anything. He counts his score, and then *everything* that either belongs to him (ships, cubes, discs) or that is on his player board (tech, rep, alliance marker) go back "in the box". The only exceptions are other players' tokens (ambassadors) that are on his board - they go back to those players - and the traitor card would go back on the table untaken.

The "bags" for tech, rep, discoveries, etc, are all "on the table" so all the things that go back in the box don't influence them, at all.

View Postworrywort, on 14 September 2012 - 08:07 PM, said:

I kinda love it when D'rek unleashes her nerd wrath, as I knew she would here. Sorry innocent bystanders, but someone's gotta be the kindling.
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#5076 User is offline   Morgoth 

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Posted 12 June 2014 - 05:46 PM

I wont be able to do my round tonight I think, but I'll need a map and board update first at any rate I think.
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#5077 User is offline   Gnaw 

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Posted 13 June 2014 - 12:30 AM

View PostD, on 12 June 2014 - 05:11 PM, said:


The "bags" for tech, rep, discoveries, etc, are all "on the table" so all the things that go back in the box don't influence them, at all.


Gotcha.
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#5078 User is offline   Galactic Council 

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Posted 13 June 2014 - 03:35 AM

View PostGnaw, on 12 June 2014 - 04:43 PM, said:

View PostGalactic Council, on 11 June 2014 - 08:54 PM, said:

Round 7 rep draws

Twelve draws one. 1. discards

221 Procyon


9 ones, 5 twos, 1 three, 0 fours remaining.

CF draws two. 2,1. Keeps 2.
D'rek draws one. 1. discards



Chi Draconis

9 ones, 4 twos, 1 three, 0 fours remaining.

Tatts draws two 2,1 Keeps 2, exchanges a 1 back to pile
D'rek draws zero.





View Posttwelve, on 11 June 2014 - 10:32 PM, said:

Don't I have an empty rep slot? Wouldn't I keep the one if it was empty? I'm still going to finish toward the bottom but any little bit helps.


Dammit. Yes, yes you would. jopaf rytgpiqehrip oaehg oskejfpbn spiouffvh airp fbsrf

I didn't realize that you could have all rep tokens and zero ambassadors.

Edit: that means that the rep draws for 221 and 203 have to be redone.




Twelve draws one. 1. Keeps

221 Procyon


8 ones, 5 twos, 1 three, 0 fours remaining.

CF draws two. 2,1. Keeps 2.
D'rek draws one. 1. discards


Well that's a bit amusing. CF drew a 1, 2. Keeps 2.
D'rek draws a 1. discards
Chi Draconis

8 ones, 4 twos, 1 three, 0 fours remaining.

Tatts draws two 2,1 Keeps 2, exchanges a 1 back to pile
D'rek draws zero.

And Tatts draws a 2,1. Keeps 2. exchanges a back to the pile



Morgoth, did you influence Delta Corvi? (And nobody caught me calling it Delat?? I'm mildly disappointed.)

Edit: Morgoth, did you do an upkeep post?

This post has been edited by Galactic Council: 13 June 2014 - 03:37 AM

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#5079 User is offline   Galactic Council 

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Posted 13 June 2014 - 04:07 AM

Oh. Shit. Forgot something very important.



Character : Tatts
Campaign gIV Malazan Empire Eclipse
Description r7 392 supernova
Results
2#1d6: 2 # 5 [1d6=5] 1 [1d6=1]

6+3

You lived another day.
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#5080 User is offline   Galactic Council 

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Posted 13 June 2014 - 05:23 AM

Fresh boards up. Morgoth's upkeep from Round 7 not updated.
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