Malazan Empire: gIV Malazan Empire Eclipse - Malazan Empire

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gIV Malazan Empire Eclipse R9 player order: Twelve,IH,MorCF,Tapper,Khell,D'rek,Tatts,Gnaw

#5041 User is offline   Imperial Historian 

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Posted 11 June 2014 - 09:32 AM

So do we have some sort of plan guys? I'd say minimum we need to dislodge drek from your homeworlds. A dread and cruiser for tatts should be fine for that if drek doesn't pin him first. Gnaw you probably need a bit more help with her neutron absorbers. Removing twelves foothold would be nice, but I'd be happy if we kept him contained. What are vp totals looking like? With morgoth on his own his VP totals may shoot up, but he is probably going to be hard pressed to hold on to what he has. Khell is pretty weak but can still probably grab enough territory to get high vps, and tapper is a lot more secure now CFS death ships aren't breathing over his shoulder. Drek might always decide she has a better chance on her own though if we beat up her allies enough though.
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#5042 User is offline   Morgoth 

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Posted 11 June 2014 - 12:39 PM

I'm just shocked it was CF and not Khell that suicided so spectacularly.
Take good care to keep relations civil
It's decent in the first of gentlemen
To speak friendly, Even to the devil
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#5043 User is offline   cerveza_fiesta 

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Posted 11 June 2014 - 12:47 PM

Me too!

Still kicking myself for it. It was completely unnecessary too. We could have dealt with the outcome if we'd allowed Procyon to fall just fine and obviously I would not have suicided out of the game just for that. The only reason I did it was because I trusted in my tally (which I did several times over making the same mistake each time FFS).

whatever...I'm done fretting over it....mostly. I wish you well in the next two rounds Morgoth.

This post has been edited by cerveza_fiesta: 11 June 2014 - 12:50 PM

........oOOOOOo
......//| | |oO
.....|| | | | O....
BEERS!

......
\\| | | |

........'-----'

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#5044 User is offline   Gnaw 

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Posted 11 June 2014 - 03:36 PM

Hmm. On iPad and away from home again. But I don't think Morgoth is by himself. I seem to recall reading that he is stuck with CF. Unless Morgy leaves the alliance. I could be wrong though.
"Between stimulus and response there is a space. In that space is our power to choose our response. In our response lies our growth and our freedom." - Viktor Frankl
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#5045 User is offline   Morgoth 

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Posted 11 June 2014 - 04:40 PM

If so our ambassadors still exist and CF can leave the alliance himself
Take good care to keep relations civil
It's decent in the first of gentlemen
To speak friendly, Even to the devil
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#5046 User is offline   D'rek 

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Posted 11 June 2014 - 05:03 PM

View PostMorgoth, on 11 June 2014 - 04:40 PM, said:

If so our ambassadors still exist and CF can leave the alliance himself


I don't think that can be it. CF hit the bankruptcy rule, which says he puts all his components back in the box (whereas the rule for losing all your ships and influence discs allows you to keep playing with just your player board if you want). But I don't think there's any mention of what happens to the alliance token on Morgoth's board - does it stay for 2VP and he could invite twelve into their alliance still? Or does it get removed and Morgoth is on his own again? I would lean more towards the alliance marker stays with Morgoth similar to if CF had betrayed the alliance Morgoth could still be in the alliance by himself.

This post has been edited by D'rek: 11 June 2014 - 05:04 PM

View Postworrywort, on 14 September 2012 - 08:07 PM, said:

I kinda love it when D'rek unleashes her nerd wrath, as I knew she would here. Sorry innocent bystanders, but someone's gotta be the kindling.
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#5047 User is offline   Gnaw 

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Posted 11 June 2014 - 05:05 PM

Y'all know the game better than I. And I don't particularly care. But you can only leave an alliance during the action phase and before you've passed.
I'm fine with 'he's out of the game therefore he's out of the alliance.'
"Between stimulus and response there is a space. In that space is our power to choose our response. In our response lies our growth and our freedom." - Viktor Frankl
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#5048 User is offline   cerveza_fiesta 

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Posted 11 June 2014 - 05:46 PM

the bankrupt rule means I move all *my* pieces off the board. The alliance piece isn't a Terran Directorate piece. My interpretation is the same as D'rek's
........oOOOOOo
......//| | |oO
.....|| | | | O....
BEERS!

......
\\| | | |

........'-----'

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#5049 User is offline   D'rek 

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Posted 11 June 2014 - 05:48 PM

View PostGnaw, on 11 June 2014 - 05:05 PM, said:

Y'all know the game better than I. And I don't particularly care. But you can only leave an alliance during the action phase and before you've passed.
I'm fine with 'he's out of the game therefore he's out of the alliance.'


IMO, since CF returns all his components to the box, he no longer has a player board. At the end of the game, when the points are tallied, I think it would only matter who is in the alliances *then*, since players can betray up to that point. At that point in time, we will calculate the Flare Alliance's points, and the only person with a Flare Alliance token upright on their player board will be (presumably) Morgoth, since CF has no player board to be counted.

That's my interpretation anyways, trying to add as little extra considerations/things to the rules as possible.

View Postworrywort, on 14 September 2012 - 08:07 PM, said:

I kinda love it when D'rek unleashes her nerd wrath, as I knew she would here. Sorry innocent bystanders, but someone's gotta be the kindling.
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#5050 User is offline   D'rek 

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Posted 11 June 2014 - 05:52 PM

We also need to count up CF's score now right? Any idea how we count it in regards to the hexes? Does he have to try and reduce his debt as much as possible by taking hexes off until he can't remove any more, and then count his VP (not getting the hexes)? Or does he see that it's impossible and include the hexes in his count?

View Postworrywort, on 14 September 2012 - 08:07 PM, said:

I kinda love it when D'rek unleashes her nerd wrath, as I knew she would here. Sorry innocent bystanders, but someone's gotta be the kindling.
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#5051 User is offline   cerveza_fiesta 

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Posted 11 June 2014 - 06:31 PM

I don't particularly care what my score is if nobody else does. I think it's only one VP from research and a 3VP battle token, considering all my systems were bankrupted.

EDIT - And I had the traitor card, and if I get the betrayer card too...then I'm minus 1 point?

Which means the traitor card and betrayer card are now unassigned.

This post has been edited by cerveza_fiesta: 11 June 2014 - 06:32 PM

........oOOOOOo
......//| | |oO
.....|| | | | O....
BEERS!

......
\\| | | |

........'-----'

0

#5052 User is offline   Morgoth 

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Posted 11 June 2014 - 07:35 PM

Yeah, there's a official QA which states that you can never remove your alliance marker. So I assume I'll keep mine even though I'll be alone.

twelve is certainly not welcome to participate in tertiary education, but if IH wants to ditch his preschoolers I might be amenable.
Take good care to keep relations civil
It's decent in the first of gentlemen
To speak friendly, Even to the devil
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#5053 User is offline   Tattersail_ 

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Posted 11 June 2014 - 08:00 PM

Pre schoolers ha ha
Apt is the only one who reads this. Apt is nice.
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#5054 User is offline   Tapper 

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Posted 11 June 2014 - 08:21 PM

Kappa Volantis is in an uproar. Hostile fleets appeared in the skies, shooting the few defenders down and since then, the weather forecast has been 'heavy showers of nukes, missiles, bombs, fire and brimstone' with the occassional 'nuclear fall-out spread by wind'.

Nevertheless, one attacking empire fell, leaving only the single ominous enemy cruiser "School sucks... and so do you" in the sky.
Le petit coporal appeared on holovision to explain the set-back and the unlikely follow up victory. Predictably, the tactical genius choose to employ the terms 'war of attrition', 'scorched planet policy' and 'live to fight another day'. He didn't shy away from the use of vague cover-all terms like 'grit', 'avenging the fallen', 'limited funds mean limited war' and other platitudes that were intended to make his own tactical failures look like smart decisions and the victorious enemy as foolish over-extending apes.
Somehow, the little strategist managed to somewhat credibly link 'surrender monkey' to 'total victory', which was deemed both premature and rather foolish, considering the act of bankruptcy was caused by economic malfeance and a defect calculator on the desk of the human empiror rather than any military campaign or action by the Magellan.
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#5055 User is offline   Tapper 

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Posted 11 June 2014 - 08:21 PM

Commisserations, CF. That sucks :) Gg apart from that single calculation.
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#5056 User is offline   Tapper 

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Posted 11 June 2014 - 08:24 PM

I imagine that Morghy/CF have neutron bombs and don't need to roll to wipe out Kappa Volantis?
Anyway,
For upkeep:

15 income, 2 in treasury and either 17 or 13 to pay (depending when the disc is returned to the disc track) = at worst 0 mone 4 money
10 science incoming, 1 in storage = 11 science
8 materials incoming, 3 in storage = 11 mats.

This post has been edited by Galactic Council: 11 June 2014 - 09:00 PM

Everyone is entitled to his own wrong opinion. - Lizrad
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#5057 User is offline   Galactic Council 

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Posted 11 June 2014 - 08:54 PM

Round 7 rep draws


281 Delat Corvi

11 ones, 5 twos, 2 threes, 0 fours remaining.

Morgoth draws two: 1,3 Keeps the 3 returning a 2.
D'rek draws one: 1. discards.






239 Kappa Volantis


11 ones, 6 twos, 1 three, 0 fours remaining.

Morgoth draws four. 3,1,1,2. discards
Tapper draws one. 1.discards
CF draws one. 1 keeps


234 Twelve's Waterloo
10 ones, 6 twos, 1 three, 0 fours remaining. Gnaw draws four. 2,1,1,1. Keeps 2.
IH draws one. 1. Keeps
Twelve draws one. 1. discards

221 Procyon


9 ones, 5 twos, 1 three, 0 fours remaining.

CF draws two. 2,1. Keeps 2.
D'rek draws one. 1. discards

Chi Draconis

9 ones, 4 twos, 1 three, 0 fours remaining.

Tatts draws two 2,1 Keeps 2, exchanges a 1 back to pile
D'rek draws zero.


This post has been edited by Galactic Council: 11 June 2014 - 08:56 PM

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#5058 User is offline   Galactic Council 

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Posted 11 June 2014 - 09:06 PM

Khell's round 7 upkeep

-13+15 income +0 bank == 2 money
4 sci income + 2 banked == 6 science
4 mat income = 1 banked == 5 mats

-3 upkeep to start round 8
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#5059 User is offline   Galactic Council 

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Posted 11 June 2014 - 09:17 PM

View PostD, on 28 January 2014 - 04:05 PM, said:

New tech draw:

Blue = tech for this round
Red = predicted tech for next round



Predicted techs for this round:

Monolith
Antimatter Cannon
Tachyon Source
Wormhole Generators
Neutron Absorbers


There were 31 items in your list. Here they are in random order:

  • Positron Computer
  • Antimatter Cannon
  • Gauss Shield
  • Advanced Labs
  • Monolith
  • Interceptor Bay
  • Gauss Shield
  • Conifold Hull
  • Starbase
  • Monolith
  • Positron Computer
  • Tachyon Source
  • Gluon Computer
  • Fusion Source
  • Quantum Grid
  • Improved Hull
  • Plasma Cannon
  • Advanced Labs
  • Fusion Source
  • Starbase
  • Quantum Grid
  • Tachyon Source
  • Phase Shield
  • Orbital
  • Gauss Shield
  • Advanced Economy
  • Plasma Missile
  • Plasma Missile
  • Orbital
  • Tachyon Drive
  • Fusion Source



There were 18 items in your list. Here they are in random order:

  • Tachyon Source
  • Advanced Labs
  • Plasma Missile
  • Gauss Shield
  • Orbital
  • Plasma Missile
  • Fusion Source
  • Improved Hull
  • Advanced Economy
  • Quantum Grid
  • Fusion Source
  • Tachyon Drive
  • Plasma Cannon
  • Quantum Grid
  • Gauss Shield
  • Starbase
  • Orbital
  • Phase Shield
Timestamp: 2014-06-11 21:15:51 UTC




This post has been edited by Galactic Council: 11 June 2014 - 10:26 PM

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#5060 User is offline   twelve 

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Posted 11 June 2014 - 10:32 PM

Don't I have an empty rep slot? Wouldn't I keep the one if it was empty? I'm still going to finish toward the bottom but any little bit helps.
I don't know what I'm doing but it sounds good.
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