Research Starbases, Advanced Economy or Plasma Cannon. Not yet decided
gIV Malazan Empire Eclipse R9 player order: Twelve,IH,MorCF,Tapper,Khell,D'rek,Tatts,Gnaw
#3441
Posted 11 December 2013 - 04:23 PM
I can put in a provisional.
Research Starbases, Advanced Economy or Plasma Cannon. Not yet decided
Research Starbases, Advanced Economy or Plasma Cannon. Not yet decided
Apt is the only one who reads this. Apt is nice.
#3442
Posted 11 December 2013 - 04:24 PM
Ganoes Paran, on 11 December 2013 - 04:13 PM, said:
Yes, but it has harmed you and your production. I think you could do a lot of harm to D'rek this round. I don't mind helping you take Rigel with my cruiser. It stops her from having the artifact. Just make sure your home world is defended.
I was semi sorta planning on not having any battles this round. The movement to Iota Bootis is strictly so that she can't build there. Although with a little more thought I'm not certain that she would bother doing so this round.
"Between stimulus and response there is a space. In that space is our power to choose our response. In our response lies our growth and our freedom." - Viktor Frankl
#3443
Posted 11 December 2013 - 04:29 PM
Gnaw, on 11 December 2013 - 04:24 PM, said:
Ganoes Paran, on 11 December 2013 - 04:13 PM, said:
Yes, but it has harmed you and your production. I think you could do a lot of harm to D'rek this round. I don't mind helping you take Rigel with my cruiser. It stops her from having the artifact. Just make sure your home world is defended.
I was semi sorta planning on not having any battles this round. The movement to Iota Bootis is strictly so that she can't build there. Although with a little more thought I'm not certain that she would bother doing so this round.
Have a look at Rigel, we need her gone from that hex. My cruiser plus how many of your interceptors can you field there? You'd be able to influence it once done.
Apt is the only one who reads this. Apt is nice.
#3444
Posted 11 December 2013 - 04:33 PM
twelve, on 11 December 2013 - 04:17 PM, said:
I cannot even begin to describe all the conflicting emotions you build within me, twelve. That's why I set this years semester-paper for the final year undergraduates in neuropsychiatry and applied xenhistophenalopy to be titled: An in depth study of Morgoth and twelve - With focus on repulsion and hidden desires.
Hopefully I'll be able to copy a conclusion into our diplomatic correspondence. It is unlikely though. They're just undergrads.
This post has been edited by Morgoth: 11 December 2013 - 04:33 PM
Take good care to keep relations civil
It's decent in the first of gentlemen
To speak friendly, Even to the devil
It's decent in the first of gentlemen
To speak friendly, Even to the devil
#3445
Posted 11 December 2013 - 05:17 PM
IH any ideas on what I should research? Not much source, I could wait and let it build up and do something different.
Apt is the only one who reads this. Apt is nice.
#3446
Posted 11 December 2013 - 05:40 PM
Major Rules issue:
Thankfully, it did not matter this last combat. But:
If there is an initiative tie in a hex where an ally is present but the owner does not have ships, does the ally gain defender status?
I'm thinking of D'rek's defense of Khell's homeworld. I had her firing first in the cannon engagements simply because I had copy/pasted from 309 where she won the initiative because it was her hex. Who should have fired first in 226?
Minor Rules issue:
Tatts you said something a couple of days ago about helping someone else with point defense. Point defense only works on the missiles targeting your ships. You can't shoot down those targeting your alliy's ships.
Thankfully, it did not matter this last combat. But:
Quote
Combined battle: In combat, the players of the same Alli- ance battle together on the same side in the same battle, instead of fighting separate battles. If one of the Allies is the defender, all other allies are also considered defenders and win Initiative ties.
If there is an initiative tie in a hex where an ally is present but the owner does not have ships, does the ally gain defender status?
I'm thinking of D'rek's defense of Khell's homeworld. I had her firing first in the cannon engagements simply because I had copy/pasted from 309 where she won the initiative because it was her hex. Who should have fired first in 226?
Minor Rules issue:
Tatts you said something a couple of days ago about helping someone else with point defense. Point defense only works on the missiles targeting your ships. You can't shoot down those targeting your alliy's ships.
#3447
Posted 11 December 2013 - 05:57 PM
Galactic Council, on 11 December 2013 - 05:40 PM, said:
Major Rules issue:
Thankfully, it did not matter this last combat. But:
If there is an initiative tie in a hex where an ally is present but the owner does not have ships, does the ally gain defender status?
I'm thinking of D'rek's defense of Khell's homeworld. I had her firing first in the cannon engagements simply because I had copy/pasted from 309 where she won the initiative because it was her hex. Who should have fired first in 226?
Minor Rules issue:
Tatts you said something a couple of days ago about helping someone else with point defense. Point defense only works on the missiles targeting your ships. You can't shoot down those targeting your alliy's ships.
Thankfully, it did not matter this last combat. But:
Quote
Combined battle: In combat, the players of the same Alli- ance battle together on the same side in the same battle, instead of fighting separate battles. If one of the Allies is the defender, all other allies are also considered defenders and win Initiative ties.
If there is an initiative tie in a hex where an ally is present but the owner does not have ships, does the ally gain defender status?
I'm thinking of D'rek's defense of Khell's homeworld. I had her firing first in the cannon engagements simply because I had copy/pasted from 309 where she won the initiative because it was her hex. Who should have fired first in 226?
Minor Rules issue:
Tatts you said something a couple of days ago about helping someone else with point defense. Point defense only works on the missiles targeting your ships. You can't shoot down those targeting your alliy's ships.
I'm fairly sure the battle in Khell's homeworld was done correctly but it's a good question.
I don't know what I'm doing but it sounds good.
#3448
Posted 11 December 2013 - 06:18 PM
Galactic Council, on 11 December 2013 - 05:40 PM, said:
Major Rules issue:
Thankfully, it did not matter this last combat. But:
If there is an initiative tie in a hex where an ally is present but the owner does not have ships, does the ally gain defender status?
I'm thinking of D'rek's defense of Khell's homeworld. I had her firing first in the cannon engagements simply because I had copy/pasted from 309 where she won the initiative because it was her hex. Who should have fired first in 226?
Minor Rules issue:
Tatts you said something a couple of days ago about helping someone else with point defense. Point defense only works on the missiles targeting your ships. You can't shoot down those targeting your alliy's ships.
Thankfully, it did not matter this last combat. But:
Quote
Combined battle: In combat, the players of the same Alli- ance battle together on the same side in the same battle, instead of fighting separate battles. If one of the Allies is the defender, all other allies are also considered defenders and win Initiative ties.
If there is an initiative tie in a hex where an ally is present but the owner does not have ships, does the ally gain defender status?
I'm thinking of D'rek's defense of Khell's homeworld. I had her firing first in the cannon engagements simply because I had copy/pasted from 309 where she won the initiative because it was her hex. Who should have fired first in 226?
Minor Rules issue:
Tatts you said something a couple of days ago about helping someone else with point defense. Point defense only works on the missiles targeting your ships. You can't shoot down those targeting your alliy's ships.
We went through this before in Game II but I can't recall the outcome.
As I recall the main issue is when the point defense becomes active. In missile combat you shoot, roll to hit for each shot, and assign hits as damage. Point defense applies to prevent damage (not hits) and so it can only be used to shoot down missiles whose post-hit damage is assigned to the vessels having point defense.
Also, each weapon, regardless of damage output, gets to fire at only one incoming missile. The exception is where a player has antimatter splitter, in which case a single AM cannon shot could potentially destroy 4 incoming missiles.
Did I sum that up right?
This post has been edited by cerveza_fiesta: 11 December 2013 - 06:19 PM
........oOOOOOo
......//| | |oO
.....|| | | | O....BEERS!
......\\| | | |
........'-----'
......//| | |oO
.....|| | | | O....BEERS!
......\\| | | |
........'-----'
#3449
Posted 11 December 2013 - 06:47 PM
rule book said:
Point Defense: After your op- ponent has rolled and allocated the dice for Missiles of one Ship type, you get to fire all your Can- nons once against the incom- ing Missiles before they hit your fleet. Each die that hits destroys a Missile. Your Computers affect the Point Defense, but your oppo- nent's Shields do not.
Q: Can Point Defense be used against Missiles as- signed to your Allies' Ships?
A: No, only against Missiles assigned to your own Ships.
Q: What if my opponent has several Ship types with missiles – can I use Point Defense against each Ship type?
A: Yes. The base combat rules state that dice are rolled and resolved separately for each Ship type.
Q: Isn't the combination of Antimatter Cannon, An- timatter Splitter and Point Defense extremely strong against Missiles?
A: It is very strong. If you are relying on a Missile-only fleet, make sure you do not make enemies with that player – or do not let him get all three Technologies.
Q: Can Point Defense be used against Missiles as- signed to your Allies' Ships?
A: No, only against Missiles assigned to your own Ships.
Q: What if my opponent has several Ship types with missiles – can I use Point Defense against each Ship type?
A: Yes. The base combat rules state that dice are rolled and resolved separately for each Ship type.
Q: Isn't the combination of Antimatter Cannon, An- timatter Splitter and Point Defense extremely strong against Missiles?
A: It is very strong. If you are relying on a Missile-only fleet, make sure you do not make enemies with that player – or do not let him get all three Technologies.
So. yeah, I'd say your summary is spot on.
KHELL! It's your flipping turn.
#3450
Posted 11 December 2013 - 07:01 PM
Round 6 Action Phase
Turn 1
Morgoth - Research -
CF - RESEARCH - Gluon computers for 15 science -15 sci == 3 remaining
Tapper - Provisionally research advanced labs for 9 science . -9 sci == 0 remainin
Khell -
D'rek - Research Advanced Economics -7 sci == 8 remaining
Tatts -
Gnaw - Provisional
Twelve -
IH -
Turn 2
Turn 3
Turn 1
Morgoth - Research -
- flux missiles on top track -8 sci == 9 remaining
- and Gluon computer -10 sci == -1. -3 money (assumed) $2 and Sci 0 remaining.
CF - RESEARCH - Gluon computers for 15 science -15 sci == 3 remaining
Tapper - Provisionally research advanced labs for 9 science . -9 sci == 0 remainin
Khell -
D'rek - Research Advanced Economics -7 sci == 8 remaining
Tatts -
Gnaw - Provisional
- If D'rek doesn't influence Iota Bootis, move int from Sigma Draconis to Iota Bootis.
- move
- 0 upkeep. 0, 5, 4.
Twelve -
IH -
Turn 2
Spoiler
Turn 3
Spoiler
This post has been edited by Galactic Council: 11 December 2013 - 07:02 PM
#3451
Posted 11 December 2013 - 08:32 PM
New boards posted
Which are of course wrong. I didn't move anyone's action discs.
Which are of course wrong. I didn't move anyone's action discs.
This post has been edited by Galactic Council: 11 December 2013 - 10:40 PM
#3452
Posted 11 December 2013 - 09:18 PM
IH any suggestions for my first move here?
Apt is the only one who reads this. Apt is nice.
#3453
Posted 11 December 2013 - 09:34 PM
Khell would you hurry up and break my heart already. This forcing me to wait is just cruel and unusual punishment.
I don't know what I'm doing but it sounds good.
#3454
Posted 11 December 2013 - 10:14 PM
Khell you big suspense maker you
Apt is the only one who reads this. Apt is nice.
#3455
Posted 11 December 2013 - 10:25 PM
Back in the morning
Apt is the only one who reads this. Apt is nice.
#3456
Posted 11 December 2013 - 11:29 PM
I have my viva/thesis defence tomorrow. I'll think about this again on Friday.
#3457
Posted 11 December 2013 - 11:32 PM
Dazzle them with your brilliance.
Of have Khell show and baffle them with his bullshit.
Of have Khell show and baffle them with his bullshit.
#3458
Posted 12 December 2013 - 12:29 AM
As Tatts should well know, it was my birthday today, hencw my disappearing act.
"I think I've made a terrible error of judgement."
#3459
Posted 12 December 2013 - 12:31 AM
I don't want gluons, I never wanted them. I have plus one computers on my ships as standard, shard hull gives me armour and another plus one computer. I want twelve to have gluon.
Drek, tapper, what think ye?
Drek, tapper, what think ye?
"I think I've made a terrible error of judgement."
#3460
Posted 12 December 2013 - 12:38 AM
Khellendros, on 12 December 2013 - 12:31 AM, said:
I don't want gluons, I never wanted them. I have plus one computers on my ships as standard, shard hull gives me armour and another plus one computer. I want twelve to have gluon.
Drek, tapper, what think ye?
Drek, tapper, what think ye?
Dare I have hope..........
don't.
get.
spirits.
up.
may.
get.
crushed........
I don't know what I'm doing but it sounds good.

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