Malazan Empire: gIV Malazan Empire Eclipse - Malazan Empire

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gIV Malazan Empire Eclipse R9 player order: Twelve,IH,MorCF,Tapper,Khell,D'rek,Tatts,Gnaw

#2841 User is offline   Morgoth 

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Posted 02 December 2013 - 10:02 AM

:(
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#2842 User is offline   Tattersail_ 

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Posted 02 December 2013 - 10:04 AM

Posted Image
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#2843 User is offline   Khellendros 

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Posted 02 December 2013 - 10:17 AM

Jeez, I'm here, I'm here! Alright, where am I?
"I think I've made a terrible error of judgement."
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#2844 User is offline   Khellendros 

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Posted 02 December 2013 - 10:31 AM

INFLUENCE. Influence Sigma Sagitarii. Also remove disc from Lambda Serpentis, and place it on Zeta Andromedae. Return materials and science cubes back to research track. Flip two colony ships back up.

-17



The Planta migration is now in full effect :(

This post has been edited by Khellendros: 02 December 2013 - 10:31 AM

"I think I've made a terrible error of judgement."
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#2845 User is offline   Tattersail_ 

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Posted 02 December 2013 - 10:42 AM

IH are you around? I can now mention my master plan, or not a master plan but thought we need to discuss.

We could take the center this round.


Gnaw moves all 4 interceptors into the center and upgrades to plasma missiles over drive. That will give us 16 missile shots. To take the center 3 need to hit. Tapper moves his ships in then Gnaw wipes a few out but that is where you and I come in IH.


I move one ship into hex 108. The other into the center. You move your dread into the center as it has the computers to counter the GC. Now when the GC returns fire it should hit Gnaw's interceptors if he is willing to lose 2 of them. Then we should finish it off. We both have initiative over Tapper so we would fire first against him as well.


It's a little risk and other players can affect us somewhat but well worth it. Next round Gnaw can relinquish it to you to defend with Star bases.


Yes we will lose some systems but overall it'd be worth it. What are your thoughts?
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#2846 User is offline   cerveza_fiesta 

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Posted 02 December 2013 - 02:08 PM

Whew...not much advancement over the weekend. I was tied up with a sick baby AGAIN (fucking daycare germs), who is coincidentally also cutting her molars (fucking molars). There was no time for anything except snuggles, drug administration, and listening to wails of pain :(

Figured I'd come in and see 10 pages of banter followed by 2 pages of "where the hell is CF". Glad to see that's not the case!
........oOOOOOo
......//| | |oO
.....|| | | | O....
BEERS!

......
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........'-----'

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#2847 User is offline   Tattersail_ 

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Posted 02 December 2013 - 02:10 PM

 cerveza_fiesta, on 02 December 2013 - 02:08 PM, said:

Whew...not much advancement over the weekend. I was tied up with a sick baby AGAIN (fucking daycare germs), who is coincidentally also cutting her molars (fucking molars). There was no time for anything except snuggles, drug administration, and listening to wails of pain :(

Figured I'd come in and see 10 pages of banter followed by 2 pages of "where the hell is CF". Glad to see that's not the case!



I have been around, it's my go right now but need to discuss my move with IH and Gnaw. It is either smash Khell or try and take the center :D
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#2848 User is offline   cerveza_fiesta 

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Posted 02 December 2013 - 03:44 PM

I liked the little plan you posted above. Sounds diabolical.
........oOOOOOo
......//| | |oO
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BEERS!

......
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#2849 User is offline   Tattersail_ 

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Posted 02 December 2013 - 03:53 PM

 cerveza_fiesta, on 02 December 2013 - 03:44 PM, said:

I liked the little plan you posted above. Sounds diabolical.


Ha ha, so that means it's bad and I should not go ahead with it lol. I like it though but I want to see what IH says as he is the brains of this operation. Followed by Gnaw and then myself. ha ha
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#2850 User is offline   Imperial Historian 

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Posted 02 December 2013 - 04:44 PM

I don't like that plan tatts, it leaves Khell and d'rek free to attack.

Judging by his influence strategy it looks like he is going to try and pin our ships, and move to take territories from us. Personally I'm happy to let him do this, but I think we should kill as many of his ships as we can, his material production is pants so if we remove ships now, he won't have much next round (presumably he is going to try and artifact key next round to make up for this, but if we cap enough artifact systems now it shouldn't be much or a problem).

I think our main goal should be to get some material production up and running for you so you can get ships. Taking the GC just leaves us more problems down the line.

I'd attack Khells dread with yours, cruiser is up to you. You are stretched thin at the moment, so try not to lose any ships. D'rek is probably going to send a swarm of interceptors your way if you don't move to stop her, killing a few of those won't hurt.

Remember khell can build on his dreads hex, he has the opportunity to build starbases in order to pin and potentially kill your dread, not sure on your odds of stopping that.

Anything you can do to get better production or science, such as taking some of the warp portal hexes would also be a good move.
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#2851 User is offline   Tattersail_ 

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Posted 02 December 2013 - 04:46 PM

 Imperial Historian, on 02 December 2013 - 04:44 PM, said:

I don't like that plan tatts, it leaves Khell and d'rek free to attack.

Judging by his influence strategy it looks like he is going to try and pin our ships, and move to take territories from us. Personally I'm happy to let him do this, but I think we should kill as many of his ships as we can, his material production is pants so if we remove ships now, he won't have much next round (presumably he is going to try and artifact key next round to make up for this, but if we cap enough artifact systems now it shouldn't be much or a problem).

I think our main goal should be to get some material production up and running for you so you can get ships. Taking the GC just leaves us more problems down the line.

I'd attack Khells dread with yours, cruiser is up to you. You are stretched thin at the moment, so try not to lose any ships. D'rek is probably going to send a swarm of interceptors your way if you don't move to stop her, killing a few of those won't hurt.

Remember khell can build on his dreads hex, he has the opportunity to build starbases in order to pin and potentially kill your dread, not sure on your odds of stopping that.

Anything you can do to get better production or science, such as taking some of the warp portal hexes would also be a good move.


where does that leave Gnaw? Khell can take a couple of hexes, even D'rek can, but next round we can take them back as they'd be stretched thin. If you say attack Khell then I will, not a problem.
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#2852 User is offline   Tattersail_ 

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Posted 02 December 2013 - 04:51 PM

How many more moves can Khell perform? With that influence action, he has -17 upkeep and only 15 income. So he is already bankrupt. I can see him removing from 323 to afford this but I am assuming he wants to do more actions. Ie if I pin his dread, he will either build a starbase (he can only afford one, 2 at most) but cannot upgrade it, or build a cruiser in crap hex and move to Gnaw's home world.
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#2853 User is offline   Imperial Historian 

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Posted 02 December 2013 - 04:55 PM

Yeah I'd wait until you chat with Gnaw before you do anything, as his decisions are going to be key but I think attacking khell is the best move, as he is the person we can damage most. Personally I think you are being a bit careless with your hexes, sure you can take them back, but influencing them and colonising them so you get the income again won't be instant, and we don't need Drek or khell to have more income.

I am going to either move a cruiser back to my homeworld, or move one cruiser to attack twelve and one to 105.

Depends what Gnaws plan is though, with Khells deinfluencing of the warp portal hex, eliminating him on this side of the map wouldn't be a bad plan.

Equally eliminating twelves foothold on this side of the supernova could be worthwhile, reasonably high chance of it exploding soon.
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#2854 User is offline   Imperial Historian 

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Posted 02 December 2013 - 04:56 PM

 Ganoes Paran, on 02 December 2013 - 04:51 PM, said:

How many more moves can Khell perform? With that influence action, he has -17 upkeep and only 15 income. So he is already bankrupt. I can see him removing from 323 to afford this but I am assuming he wants to do more actions. Ie if I pin his dread, he will either build a starbase (he can only afford one, 2 at most) but cannot upgrade it, or build a cruiser in crap hex and move to Gnaw's home world.


I think he might have more moves than that, especially with us nuking some of his hexes, but I haven't been keeping track
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#2855 User is offline   Tattersail_ 

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Posted 02 December 2013 - 04:58 PM

 Imperial Historian, on 02 December 2013 - 04:55 PM, said:

Yeah I'd wait until you chat with Gnaw before you do anything, as his decisions are going to be key but I think attacking khell is the best move, as he is the person we can damage most. Personally I think you are being a bit careless with your hexes, sure you can take them back, but influencing them and colonising them so you get the income again won't be instant, and we don't need Drek or khell to have more income.

I am going to either move a cruiser back to my homeworld, or move one cruiser to attack twelve and one to 105.

Depends what Gnaws plan is though, with Khells deinfluencing of the warp portal hex, eliminating him on this side of the map wouldn't be a bad plan.

Equally eliminating twelves foothold on this side of the supernova could be worthwhile, reasonably high chance of it exploding soon.


I was just looking at the map I could move a cruiser to 105 and therefore gain 1 mats and 1 science cube. You think I pin Khell's dread with my cruiser and move to 105 with cruiser or protect my home world with another cruiser? Ie move dread against Khell, then move cruiser to homeworld. That leaves the supernova unprotected but that could blow at anytime.
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#2856 User is offline   Tattersail_ 

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Posted 02 December 2013 - 05:05 PM

IH if you are worried about Twelve then how about I move to his supernova hex and force him to build something this turn and upgrade. I can then move the dread next go. Or is that too much of a risk in case it blows up?
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#2857 User is offline   Tattersail_ 

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Posted 02 December 2013 - 05:12 PM

The way I see it, we could do a few things, each of them has merit.

We could take the center this turn.

We eliminate Khell as a threat.

We push Twelve back two hexes making him suffer income wise.

Regarding my systems, without advanced economy my systems are pretty bad. Most of them only being 1vp. The more I have, the less moves I can make which makes me inflexible. So D'rek will be doing a me a favour relieving me of a hex or two. I am more worried for Gnaw, or hurting others than my own protection. Yet I don't see the long goal. That is where your advice comes in. Once I move, I am committed, so that is why I was asking for your insight.
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#2858 User is offline   Tattersail_ 

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Posted 02 December 2013 - 05:23 PM

Okay, I will wait to hear what Gnaw has to say. I may just throw both ships at Khell and make sure his Dread gets it.
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#2859 User is offline   Imperial Historian 

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Posted 02 December 2013 - 05:55 PM

 Ganoes Paran, on 02 December 2013 - 05:12 PM, said:

The way I see it, we could do a few things, each of them has merit.

We could take the center this turn.

We eliminate Khell as a threat.

We push Twelve back two hexes making him suffer income wise.

Regarding my systems, without advanced economy my systems are pretty bad. Most of them only being 1vp. The more I have, the less moves I can make which makes me inflexible. So D'rek will be doing a me a favour relieving me of a hex or two. I am more worried for Gnaw, or hurting others than my own protection. Yet I don't see the long goal. That is where your advice comes in. Once I move, I am committed, so that is why I was asking for your insight.


Most of the hexes you have at the moment are ok, they give you money and at least one other resource, losing hexes at this point for you isn't great. If you lose hexes at the moment you are unlikely to gain any moves, and you lose out on production/research. Plus any of your hexes are great for drek.

I like attacking twelve or khell personally, but I can't say what would be best until Gnaw enlightens us on his plans. Presumably he is attacking khell, in which case, concentrating on almost eliminating khell would seem to be the best plan.
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#2860 User is offline   Gnaw 

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Posted 02 December 2013 - 06:45 PM

 Ganoes Paran, on 02 December 2013 - 10:42 AM, said:

IH are you around? I can now mention my master plan, or not a master plan but thought we need to discuss.

We could take the center this round.


Gnaw moves all 4 interceptors into the center and upgrades to plasma missiles over drive. That will give us 16 missile shots. To take the center 3 need to hit. Tapper moves his ships in then Gnaw wipes a few out but that is where you and I come in IH.


I move one ship into hex 108. The other into the center. You move your dread into the center as it has the computers to counter the GC. Now when the GC returns fire it should hit Gnaw's interceptors if he is willing to lose 2 of them. Then we should finish it off. We both have initiative over Tapper so we would fire first against him as well.


It's a little risk and other players can affect us somewhat but well worth it. Next round Gnaw can relinquish it to you to defend with Star bases.


Yes we will lose some systems but overall it'd be worth it. What are your thoughts?



I don't think so. My interceptors are in the wrong places for that. And IH has his forces spread out.
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