gIV Malazan Empire Eclipse R9 player order: Twelve,IH,MorCF,Tapper,Khell,D'rek,Tatts,Gnaw
#1361
Posted 07 November 2013 - 08:01 PM
Action 3 Research Advanced Mining (0$, 6S, 8M Upkeep -10)
Colonize all three advanced mining planets available.
Colonize all three advanced mining planets available.
I don't know what I'm doing but it sounds good.
#1362
Posted 07 November 2013 - 08:17 PM
IH discovery roll
Description r3 t2 IH discovery tile from 101 23 available (Last two rolls in log were voided)
http://orokos.com/roll/148023#
Results 1#1d23: 1 # 10 [1d23=10]
10 == Free Ancient Cruiser 01
Description r3 t2 IH discovery tile from 101 23 available (Last two rolls in log were voided)
http://orokos.com/roll/148023#
Results 1#1d23: 1 # 10 [1d23=10]
10 == Free Ancient Cruiser 01
#1364
Posted 07 November 2013 - 08:27 PM
Round 3 Turn 1
Twelve
Gnaw
Tatts
Tatts, the math on this doesn't work out.
You start with $12, S 4, M 4 production and -2 upkeep
The only way to get your result of production $10 s 6 m 4 would be if you returned 4 cubes to the track.
D'rek
Khell
Tapper
Pulsar: upgrade a second ion cannon onto my fighters (empty slot).
CF
Morgoth
IH
Turn 2
Twelve
Gnaw
Tatts
D'rek - BUIld two interceptors in Delta Eridani.
Khell - MOVE interceptor from homeworld to Pollux.
Tapper - Develop the Money Fleet.
CF ????
Morgoth Upgrade - Plasma over ion cannons on fighter and cruiser
IH
Turn 3
Twelve
Gnaw
Tatts
D'rek
Khell
Tapper
CF
Morgoth
CF
IH
Twelve
- Research Science Development -4$, -8 Materials,
- +12 science.
- (0$, 19S, 8M Upkeep -5)
Gnaw
- Research Plasma Missile -14 science
- -7 upkeep $2, Sc 1, Ma 7
Tatts
- Influence. Same as above.
- Remove from supernova to iota bootus.
- Colonize both planets.
- Influence supernova
- colonize with money and science
- Upkeep -5 production $10 s 6 m 4 bank $2 s4 m9
- I'm assuming there are some "flip ships back up in here?
Galactic Council, on 06 November 2013 - 11:27 PM, said:
Tatts, the math on this doesn't work out.
You start with $12, S 4, M 4 production and -2 upkeep
- Influence action -3 upkeep
- move disc from nova to iota bootis. -2 upkeep and 2 planets back to track. $12, S 4, M4. 2 cubes floating in space
- colonize iota bootis with science and material. -2 upkeep $12, S 6, M 6 2 cubes floating in space
- Flip ships back up?
- Influence nova and colonize greys with money and science. -5 upkeep, $15, S 8, M 6 2 cubes floating in space
The only way to get your result of production $10 s 6 m 4 would be if you returned 4 cubes to the track.
- You have $15, S 8, M 6 with those two cubes floating. Which tracks do you want them returned to?
D'rek
- RESearch Advanced Labs
- Colonize the advanced science slots in Lambda Tauri and Beta Lyrae
Khell
- Convert 3 materials to 1 money.
- RESEARCH Mining Fleet for 5 money and 5 science. Gain +12 materials.
- $0, S4, M13
Tapper
Pulsar: upgrade a second ion cannon onto my fighters (empty slot).
CF
- Terran directorate offers diplomatic relations to the Descendants of Draco, who accept. Place material cube
- RESEARCH orbitals - convert 2 money to science.
- DIRECTORATE ECONOMIC SUMMARY
- Upkeep - 3
- Money: 5-2=3
- Science: 6+1-7=0
- Materials: 11
- DIRECTORATE PRODUCTION SUMMARY
- Money +10
- Science +6
- Material +4+2=+6
Morgoth
- Research - Plasma Cannons and Advanced Economy for a total of 12 science.
- $ 0, S 2, M 3
IH
- EXPlore Nw of 101, Upkeep: 0 Money £1 S5 M4
- : Also my board is wrong i should have 1 money in the bank
- You discover an Ancient HIve. Shocked I'm sure.
Turn 2
Twelve
- Research Plasma Cannons
- (0$, 14S, 8M -7 Upkeep)
Gnaw
- Accept diplmacy with CF. Send a materials to Ambassador-to-Humans. (CF: materials on his)
- Influence Action
- Influence Hive, Colonize money planet
- Influence Vega. Colonize grey planet with money.
- Flip both colony ships back up.
Tatts
- upgrade. Remove hull from source on dread and cruiser. Upgrade cruiser with fusion drive over shield and dread with fusion drive over shield
- Upkeep -7
D'rek - BUIld two interceptors in Delta Eridani.
Khell - MOVE interceptor from homeworld to Pollux.
Tapper - Develop the Money Fleet.
CF ????
Morgoth Upgrade - Plasma over ion cannons on fighter and cruiser
IH
- INFluence 101, colonise both planets, flip up colony ships.
- IH discovery roll
- Description r3 t2 IH discovery tile from 101 23 available (Last two rolls in log were voided)
- http://orokos.com/roll/148023#
- Results 1#1d23: 1 # 10 [1d23=10]
- 10 == Free Ancient Cruiser 01
- 22 discoveries left
Turn 3
Twelve
- Action 3 Research Advanced Mining (0$, 6S, 8M Upkeep -10) 5sci. the research cost 9 not 8
- Colonize all three advanced mining planets available.
Gnaw
Tatts
D'rek
Khell
Tapper
CF
Morgoth
CF
IH
This post has been edited by Galactic Council: 07 November 2013 - 10:23 PM
#1365
Posted 07 November 2013 - 08:50 PM
What did Tatts want done with those two cubes? I can't seem to find it.
#1366
Posted 07 November 2013 - 09:00 PM
#1367
Posted 07 November 2013 - 09:02 PM
#1368
#1369
Posted 07 November 2013 - 09:17 PM
Upgrade - Plasma over ion cannons on fighter and cruiser
Take good care to keep relations civil
It's decent in the first of gentlemen
To speak friendly, Even to the devil
It's decent in the first of gentlemen
To speak friendly, Even to the devil
#1370
Posted 07 November 2013 - 09:43 PM
D, on 07 November 2013 - 09:02 PM, said:
Well, the collective 'we' need to think up a rule for it.
Because Gnaw wants to do an "If/Else" provisional And I don't think I want to let him. Bad precedent.
#1371
Posted 07 November 2013 - 09:45 PM
#1372
Posted 07 November 2013 - 09:47 PM
IH, Tatts. What do you all think of taking the hive out this turn? It's blocking the best route between our territories.
Two Cruisers, two dreads. And maybe IH's int just to be safe?
Two Cruisers, two dreads. And maybe IH's int just to be safe?
"Between stimulus and response there is a space. In that space is our power to choose our response. In our response lies our growth and our freedom." - Viktor Frankl
#1373
Posted 07 November 2013 - 10:03 PM
twelve, on 07 November 2013 - 07:17 PM, said:
The game has alliances. Picking your partners IS part of winning on your own merits.
I have no particular desire to defend Vega. It's useful to me for now. And I can't see you being worried by it anyway; the hive is your front door not Vega.
"Between stimulus and response there is a space. In that space is our power to choose our response. In our response lies our growth and our freedom." - Viktor Frankl
#1374
Posted 07 November 2013 - 10:05 PM
Gnaw, on 07 November 2013 - 09:47 PM, said:
IH, Tatts. What do you all think of taking the hive out this turn? It's blocking the best route between our territories.
Two Cruisers, two dreads. And maybe IH's int just to be safe?
Two Cruisers, two dreads. And maybe IH's int just to be safe?
The thought behind this is, whether they win or not in the GC, D'rek is going to be able to attack Tatts starting next round.
"Between stimulus and response there is a space. In that space is our power to choose our response. In our response lies our growth and our freedom." - Viktor Frankl
#1375
Posted 07 November 2013 - 10:21 PM
Gnaw, on 07 November 2013 - 09:47 PM, said:
IH, Tatts. What do you all think of taking the hive out this turn? It's blocking the best route between our territories.
Two Cruisers, two dreads. And maybe IH's int just to be safe?
Two Cruisers, two dreads. And maybe IH's int just to be safe?
Nononononono!!!!!! Stop the other alliance from taking the center. That is a priority!!!!
I don't know what I'm doing but it sounds good.
#1376
Posted 07 November 2013 - 10:37 PM
twelve, on 07 November 2013 - 10:21 PM, said:
Gnaw, on 07 November 2013 - 09:47 PM, said:
IH, Tatts. What do you all think of taking the hive out this turn? It's blocking the best route between our territories.
Two Cruisers, two dreads. And maybe IH's int just to be safe?
Two Cruisers, two dreads. And maybe IH's int just to be safe?
Nononononono!!!!!! Stop the other alliance from taking the center. That is a priority!!!!
Silly exiles. Do you really think 5 or 6 interceptors are going to take that out?
"Between stimulus and response there is a space. In that space is our power to choose our response. In our response lies our growth and our freedom." - Viktor Frankl
#1377
Posted 07 November 2013 - 10:55 PM
The machines have responded to our summons. ![:)](https://forum.malazanempire.com/public/style_emoticons/Malazan/D.gif)
What do you think IH? Hive. Or you and Tatts each take a single ancient. 108 and 105.
Or you two do other things entirely?
![:)](https://forum.malazanempire.com/public/style_emoticons/Malazan/D.gif)
What do you think IH? Hive. Or you and Tatts each take a single ancient. 108 and 105.
Or you two do other things entirely?
This post has been edited by Gnaw: 07 November 2013 - 10:56 PM
"Between stimulus and response there is a space. In that space is our power to choose our response. In our response lies our growth and our freedom." - Viktor Frankl
#1379
Posted 07 November 2013 - 11:00 PM
Gnaw, on 07 November 2013 - 10:55 PM, said:
The machines have responded to our summons. ![:)](https://forum.malazanempire.com/public/style_emoticons/Malazan/D.gif)
What do you think IH? Hive. Or you and Tatts each take a single ancient. 108 and 105.
Or you two do other things entirely?
![:)](https://forum.malazanempire.com/public/style_emoticons/Malazan/D.gif)
What do you think IH? Hive. Or you and Tatts each take a single ancient. 108 and 105.
Or you two do other things entirely?
If you two split up, I can only lose production from one of those at most.
"Between stimulus and response there is a space. In that space is our power to choose our response. In our response lies our growth and our freedom." - Viktor Frankl
#1380
Posted 07 November 2013 - 11:04 PM
Well I'd be fairly confident against the hive with my dread on it's own to be honest, with Tatts dread or cruiser we should walk it.
It would be nice if one of the ancients in the hex ended up in a hex where we could hang on to it for VP, but chances of that are fairly slim by the look of it.
Who would have the hex? Or would you hang onto it?
I need to crank up my production soon, my ships are cheap and powerful at the moment, if they aren't on the board it is a bit of a waste. If I want to keep them competitive late game I'm going to need to grab some more research, or tatts is going to need to step up.
It would be nice if one of the ancients in the hex ended up in a hex where we could hang on to it for VP, but chances of that are fairly slim by the look of it.
Who would have the hex? Or would you hang onto it?
I need to crank up my production soon, my ships are cheap and powerful at the moment, if they aren't on the board it is a bit of a waste. If I want to keep them competitive late game I'm going to need to grab some more research, or tatts is going to need to step up.