Malazan Empire: Ghoul Gulch - player post-game private post-dumps! - Malazan Empire

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Ghoul Gulch - player post-game private post-dumps! [3]

#1 User is offline   Grasp 

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Posted 11 September 2013 - 02:53 PM

I'm going to dump my PMs here, 'cause I couldn't figure out what existant thread they should go into, if any. A mod can always merge this thread with another if we want the PMs elsewhere




Main role PM thread (questions to PS and thoughts/comments for spoilers):




Path-Shaper, on 19 August 2013 - 03:17 PM, said:

One MAJOR addendum: Elect-Trick must be submitted before Wagers end.
Please note that the following players are Elected:

Mayor, Judge and Lynchee. It is not an ability without risk.
Finally, if you are elected Mayor, it is not announced on thread - for your own safety.

Posted Image



Grasp, on 19 August 2013 - 03:51 PM, said:

Question re Items - so I have a list of 9 items, but as of the start of the game I don't actually have any items. As a day/night/move action I can create one of any of those 9 items (by using a bullet die). Once I have the item, I can then use its ability but using the ability costs whatever the cost listed is? Or does that listed cost apply to creating the item in addition to the bullet die?



Path-Shaper, on 19 August 2013 - 04:22 PM, said:

The item price ( plus a bullet) is the creation cost - after that, if an Item has an active action, it requires the listed cost (or just a Bullet if there is no cost).



Grasp, on 19 August 2013 - 04:37 PM, said:

Path-Shaper, on 19 August 2013 - 04:22 PM, said:

The item price ( plus a bullet) is the creation cost - after that, if an Item has an active action, it requires the listed cost (or just a Bullet if there is no cost).


Is the "Cost" column in my item table the "item prices" or the "listed costs"? If it's the item prices, then I don't have any listed costs and all items work for free?



Path-Shaper, on 19 August 2013 - 04:51 PM, said:

Creation costs, so all work for free.



Grasp, on 19 August 2013 - 05:09 PM, said:

Ok, cool. I'm working through the OP again figuring out all my other questions! Just got to where it says cheat dice can't be reset - NOOOOOO!!!! I would've had a constant straight flush :D



Grasp, on 19 August 2013 - 05:20 PM, said:

More questions, yaaaayyyyy:

1. Wagers "cost 1 bullet" - is this using a bullet die (of any size) or is this crossing out a bullet pip like voting?

1a. Same as for item creation "cost a bullet" ?

2. In what phase(s) can locations be invested into?

3. If you remove vote and place a new vote in the same post (essentially swinging your vote from one player to another) does that still require crossing out 2 bullets, or just 1?

4. Shock Therapy (role ability)'s "regain a health die" means if I get hit and lose a health die using Shock Therapy gives me back the die I lost, rather than restoring used pips on a big health die right? (I ask because the game thread says once you lose a health die there is no way to gain it back, so I want to be sure!). If so, then in this case I am expecting to be healed, but unlike what the OP advises since my heal is re-gaining dice it'd be better to have lots of small dice that I can take big hits on with not much penalty, and regain with Shock Therapy rather than putting it all into big dice. And since it is "re-gain", presumably I can't use this to gain more health dice when I'm already at full HP?


5. Not sure I fully get the thing with the bullet die added to your posts. Correct me where I'm wrong:
-you pick one Bullets die for the day
-every post you make you end with the number of not-crossed-out pips on that die
-when you vote or remove vote, you cross out a pip from that die
-when you do a Cantrip, you cross out a pip from that die
-when you do a Role PM ability, you cross out a pip from *a* bullets die, but it doesn't have to be that one
-when you use a Location ability or a location Wager, you cross out a pip from *a* bullets die, but it doesn't have to be that one
-when you create an item, you cross out a pip from *a* bullets die, but it doesn't have to be that one
-if the Bullets die you are using for the day reaches 0 uncrossed pips, you immediately make a new one the active die
-bullets dice can still be used for night actions if there are any uncrossed pips left on them
-crossed out pips stay crossed out until they are reset using Speed at the start of day



6. Killing in a public location - does the killer have to be in public or does the victim have to be in public for the killer to become wanted?



Grasp, on 19 August 2013 - 05:45 PM, said:

My own notes on timings:


------------
START OF DAY
------------


-Spend XP
-Reset club/spade/heart/diamond dice = to the number of attunement pips
-Reset Bullet/Aim/Dodge/Luck dice = to the number of speed pips
-reset all speed and attunement dice





-----------------
FIRST HALF OF DAY
-----------------


-Activate location WAGER (costs 1 bullet pip)

-VOTE (1 bullet pip {active die only})
-REMOVE VOTE (1 bullet pip {active die only})

-ELECT-TRICK (Clubs [4] ) - Target a player. If he is Elected, you are Elected instead.

-RECHARGE (Clubs [2] ) - Switch an unused Aim die with an unused Clubs die until the end of this cycle.

-LOCATION ABILITY (1 bullet pip {active/inactive} plus the ability die cost)

-TELEGRAM (Clubs [1] ) - Post "Telegram to <alt>" on thread. Can send 1 off-thread PM to <alt>.

-CONFIDENCE (Clubs [2] ) - Post "Confidence" on thread. Can vote for yourself in the same post.

-5 CARD STUD (Clubs [6] ) - Post "5 Card Stud" on thread and reveal 5 non-Health, non-Sanity, non-Cheat dice. Reset all revealed dice.

-STITCHES (1 bullet pip {a/i} and Diamonds [1] ) - Post "Stitches" on thread and use a Health [1] die. Reset any one non-Health die.

-TRUE GRIT (1 bullet pip {a/i} and Diamonds [2] ) - Post "True Grit" on thread and destroy a single Clubs/Diamonds/Hearts/Spades die. Gain 1 Sanity.

-BRAG (1 bullet pip {a/i} and Hearts [1] ) - Post "Brag" and you may reveal in the same post a single ability or who you attacked last night phase (may not lie).

-FRIENDSHIP (1 bullet pip {a/i} and Hearts [2] ) - Post "Friendship with <alt>" on thread. Open off-thread comm with <alt> until the end of the day.

-CONSTITUTION (1 bullet pip {a/i} and Hearts [6] ) - Post "Constitution" on thread. Regain a lost Health [1] die.

-CALL OUT (1 bullet pip {a/i} and Spades [1] ) - Post "Call Out <alt>". <alt> can PM you his Location off-thread, and if he does you must send him yours.

-RIVALRY (1 bullet pip {a/i} and Spades [2] ) - Post "Rivalry with <alt>". <alt> loses all Friendships

-SHOOT OUT (1 bullet pip {a/i} and Spades [6] ) - Post "Shoot Out with <alt> at <location>". If he accepts (on thread) you are both moved to <location>, if he refuses he must use a Speed die.






-CREATE ITEM (cost 1 bullet pip, plus item cost)

-SHOCK THERAPY (item) - costs a Shock Therapy item and Clubs [3]

-LIGHT SWITCH (item) - costs a Light Switch item and Pixie Powder [3]

-INVEST dice into a location (cost 1 bullet)



Submit provisional Judge and Lynchee choices before rien ne va plus



------------------
SECOND HALF OF DAY (rien ne va plus)
------------------


-RECHARGE (Clubs [2] ) - Switch an unused Aim die with an unused Clubs die until the end of this cycle.

-LOCATION ABILITY (costs 1 bullet pip {active or inactive die} plus the ability die cost)

-TELEGRAM (Clubs [1] ) - Post "Telegram to <alt>" on thread. Can send 1 off-thread PM to <alt>.

-CONFIDENCE (Clubs [2] ) - Post "Confidence" on thread. Can vote for yourself in the same post.

-5 CARD STUD (Clubs [6] ) - Post "5 Card Stud" on thread and reveal 5 non-Health, non-Sanity, non-Cheat dice. Reset all revealed dice.

-STITCHES (1 bullet pip {a/i} and Diamonds [1] ) - Post "Stitches" on thread and use a Health [1] die. Reset any one non-Health die.

-TRUE GRIT (1 bullet pip {a/i} and Diamonds [2] ) - Post "True Grit" on thread and destroy a single Clubs/Diamonds/Hearts/Spades die. Gain 1 Sanity.

-BRAG (1 bullet pip {a/i} and Hearts [1] ) - Post "Brag" and you may reveal in the same post a single ability or who you attacked last night phase (may not lie).

-FRIENDSHIP (1 bullet pip {a/i} and Hearts [2] ) - Post "Friendship with <alt>" on thread. Open off-thread comm with <alt> until the end of the day.

-CONSTITUTION (1 bullet pip {a/i} and Hearts [6] ) - Post "Constitution" on thread. Regain a lost Health [1] die.

-CALL OUT (1 bullet pip {a/i} and Spades [1] ) - Post "Call Out <alt>". <alt> can PM you his Location off-thread, and if he does you must send him yours.

-RIVALRY (1 bullet pip {a/i} and Spades [2] ) - Post "Rivalry with <alt>". <alt> loses all Friendships

-SHOOT OUT (1 bullet pip {a/i} and Spades [6] ) - Post "Shoot Out with <alt> at <location>". If he accepts (on thread) you are both moved to <location>, if he refuses he must use a Speed die.


-INVEST dice into a location (cost 1 bullet)


-CREATE ITEM (costs item cost, and unless item cost has a Clubs die costs 1 bullet pip)

-SHOCK THERAPY (Clubs [3] and a Shock Therapy item) - regain a lost Health die

-LIGHT SWITCH (Pixie Powder [3] and a Light Switch item) - Announce on thread "the lights go out!". The game is moved to Night.





------
Move 1
------


-MOVE to an adjacent location (free)


-CREATE ITEM (costs item cost, and unless item cost has a Clubs die costs 1 bullet pip)


-INVEST dice into a location (cost 1 bullet)





-----
NIGHT
-----


-ATTACK (1 bullet pip, a Bullet die, an Aim die, a Speed die) - perform a common attack on an enemy using the Bullet, Aim and Speed dice versus their Luck and Dodge dice

-ZAP (Clubs [4] ) - Attack a player with Bullets [4], Aim [4] and Speed [4]

-SIZE UP (1 bullet pip {a/i} and Diamonds [6] ) - Do an alignment find on target player.

-CREATE ITEM (costs item cost, and unless item cost has a Clubs die costs 1 bullet pip)

-INVEST dice into a location (cost 1 bullet)





------
Move 2
------


-MOVE to an adjacent location (free)


-CREATE ITEM (cost 1 bullet pip, plus item cost)


-INVEST dice into a location (cost 1 bullet)



Path-Shaper, on 19 August 2013 - 05:52 PM, said:

I am from the phone, will give you a proper answer when behind a pc, but that mihht be tomorrow :-(

Keep asking though!



Grasp, on 19 August 2013 - 05:55 PM, said:

This isn't final yet, but here's what I'm thinking for dice:

10 Bullets -> [6] [4]
5 Aim -> [5]
7 Dodge -> [2] [2] [2] [1]
3 Luck -> [1] [1] [1]
10 Health -> [1] [1] [1] [1] [1] [1] [1] [1] [1] [1]

12 Clubs -> [6] [4] [2]
4 Diamonds -> [4]
3 Hearts -> [2] [1]
2 Spades -> [2]
4 Cheat -> [2] [1] [1]

7 Sanity -> { 7 }
3 Pixie Powder -> [3]
0 Golddust ->
1 Speed -> [1]
4 Attunement -> { 4 }


I have terrible Speed, so I will probably not do any of the common Attack ability. Far easier to just use Zap a lot when I have better Attunement and only need to reset one die from Zap instead of the Bullets, Aim and Speed from an Attack. I'm going to bum rush the item upgrades I want (Extension Cord, Power Socket, Battery and Taser) as early as possible before I start going mass-Zap, so [6] Clubs and [4] Diamonds are a necessity. However, this makes getting a good poker hand harder. I'll try and keep the [2] Chest die in reserve for a 2-2-2-2-4 full house, but getting some XP and creating a [2] Diamonds to replace it will be a priority. Ideally I can try and pull of an Electro-Trick early for the XP, but otherwise hopefully I'll get lucky adding my Zap to a NK pile-up on someone.

Attunement {4} is good, but it won't cover everything I want to do at once early on, so I'll focus on getting the item upgrades out of the way since I only need to do them once. Once they are up and going I should be able to more or less renew everything I need daily, allowing me to do repeated Zaps to adjacent locations every night. We'll see how my health/luck/dodge are doing at that point, but if they're not taking too much of a hit it'll then be electro-killing spree time!






Grasp, on 19 August 2013 - 05:56 PM, said:

Path-Shaper, on 19 August 2013 - 05:52 PM, said:

I am from the phone, will give you a proper answer when behind a pc, but that mihht be tomorrow :-(

Keep asking though!



Yup, I'm in no hurry!


#2 User is offline   Grasp 

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Posted 11 September 2013 - 02:56 PM

Main role PM continued:


Path-Shaper, on 20 August 2013 - 01:38 PM, said:

More questions, yaaaayyyyy:

Quote

1. Wagers "cost 1 bullet" - is this using a bullet die (of any size) or is this crossing out a bullet pip like voting?

Bullet pip. The only time you use a Bullet die is in attacks or when an action specifies it (or says cost: bullets X)

Quote

1a. Same as for item creation "cost a bullet" ?

as above.

Quote

2. In what phase(s) can locations be invested into?

any.

Quote

3. If you remove vote and place a new vote in the same post (essentially swinging your vote from one player to another) does that still require crossing out 2 bullets, or just 1?

2 bullets, as you both remove and vote anew, just cut it short.

Quote

4. Shock Therapy (role ability)'s "regain a health die" means if I get hit and lose a health die using Shock Therapy gives me back the die I lost, rather than restoring used pips on a big health die right? (I ask because the game thread says once you lose a health die there is no way to gain it back, so I want to be sure!).

Exactly, it re-creates an entire die you lost.

Quote

If so, then in this case I am expecting to be healed, but unlike what the OP advises since my heal is re-gaining dice it'd be better to have lots of small dice that I can take big hits on with not much penalty, and regain with Shock Therapy rather than putting it all into big dice. And since it is "re-gain", presumably I can't use this to gain more health dice when I'm already at full HP?

Once again, correct.

Quote

5. Not sure I fully get the thing with the bullet die added to your posts. Correct me where I'm wrong:
-you pick one Bullets die for the day
-every post you make you end with the number of not-crossed-out pips on that die
-when you vote or remove vote, you cross out a pip from that die

all correct

Quote

-when you do a Cantrip, you cross out a pip from that die

This is a choice, like doing a Role PM ability. However, since you announce on thread what you do in all but 1 case (Diamonds [6], the find), you might as well use a pip from the 'threaded' die.

Quote

-when you do a Role PM ability, you cross out a pip from *a* bullets die, but it doesn't have to be that one
-when you use a Location ability or a location Wager, you cross out a pip from *a* bullets die, but it doesn't have to be that one
-when you create an item, you cross out a pip from *a* bullets die, but it doesn't have to be that one

all correct.

Quote

-if the Bullets die you are using for the day reaches 0 uncrossed pips, you immediately make a new one the active die

yes.

Quote

-bullets dice can still be used for night actions if there are any uncrossed pips left on them

yes.

Quote

-crossed out pips stay crossed out until they are reset using Speed at the start of day

Exactly. (speed resets the die - you can reset a partially used die, too).


Quote

6. Killing in a public location - does the killer have to be in public or does the victim have to be in public for the killer to become wanted?


the killer and the victim. So killing someone from outside a public location into a public location does not make them wanted, nor does killing from inside a public location when the target is somewhere else.



Path-Shaper, on 20 August 2013 - 01:42 PM, said:

Grasp, on 19 August 2013 - 05:45 PM, said:

My own notes on timings:


------------
START OF DAY
------------

-Spend XP
-Reset club/spade/heart/diamond dice = to the number of attunement pips
-Reset Bullet/Aim/Dodge/Luck dice = to the number of speed pips
-reset all speed and attunement dice

yup.

Quote

-----------------
FIRST HALF OF DAY
-----------------

-Activate location Wager (cost 1 bullet)

-vote (cross out 1 bullet pip, show the die)
-remove vote (cross out 1 bullet pip, show the die)

-use Role PM ability (cross out 1 bullet pip, show a bullet die but can cross out from a private one; uses one die for the ability cost)
-use Location ability (cross out 1 bullet pip, show a bullet die but can cross out from a private one; uses one die for the ability cost)
-use Cantrip (cross out 1 bullet pip, show a bullet die but can cross out from a private one; uses one die for the ability cost)

-create Item (cost 1 bullet, plus item cost)
-use Item (only costs what the item description might say)

yup


#3 User is offline   Grasp 

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Posted 11 September 2013 - 02:57 PM

Main role PM continued:





Path-Shaper, on 20 August 2013 - 01:38 PM, said:

Quote

------------------
SECOND HALF OF DAY (rien ne va plus)
------------------

-if Mayor: nominate Judge immediately
-if Judge: select Lynchee immediately

By this time, almost no-one will be sure of election, so just nominate regardless of how many votes you have, please :D

Quote

-use Role PM ability (cross out 1 bullet pip, show a bullet die but can cross out from a private one; uses one die for the ability cost)
-use Location ability (cross out 1 bullet pip, show a bullet die but can cross out from a private one; uses one die for the ability cost)
-use Cantrip (cross out 1 bullet pip, show a bullet die but can cross out from a private one; uses one die for the ability cost)

-create Item (cost 1 bullet, plus item cost)
-use Item (only costs what the item description might say)

yup.

Quote

------
Move 1
------

-create Item (cost 1 bullet, plus item cost)

-move to an adjacent location for free

yup.

Quote

-----
NIGHT
-----

-Attack (common ability) a player (uses Bullet die, attack strength = one less than its pips; also consumes Aim dice automatically)

-use Role PM ability (cross out 1 bullet pip, show a bullet die but can cross out from a private one; uses one die for the ability cost)
-use Cantrip (cross out 1 bullet pip, show a bullet die but can cross out from a private one; uses one die for the ability cost)

-create Item (cost 1 bullet, plus item cost)
-use Item (only costs what the item description might say)

yup.

Quote

------
Move 2
------

-create Item (cost 1 bullet, plus item cost)

-move to an adjacent location for free

yup.

Quote

---
NOT SURE WHEN
---

-invest dice into a location


any phase. Costs a bullet for each investment you make, so if you decide to invest once in the day phase and once at night, it is 2 bullet pips, if you invest 4 dice in one go and into the same Location, then it is only 1 bullet pip.



Grasp, on 20 August 2013 - 05:39 PM, said:

Thanks for answering my questions!

I completely forgot about my Knack until now! What does "abilities that require the use of a clubs die" cover? Obviously main 3 role PM abilities, but does that also include location abilities and wagers, cantrips, and/or item creation?




Path-Shaper, on 20 August 2013 - 07:28 PM, said:

All of those.


#4 User is offline   Grasp 

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Posted 11 September 2013 - 02:57 PM

Main role PM continued:


Grasp, on 20 August 2013 - 07:36 PM, said:

Path-Shaper, on 20 August 2013 - 07:28 PM, said:

All of those.


Sweeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeet



Path-Shaper, on 21 August 2013 - 09:19 AM, said:

Any thoughts on final dice allocation?



Grasp, on 21 August 2013 - 05:05 PM, said:

I'll stick with what I was thinking earlier.


Final choices:


10 Bullets -> [6] [4]
5 Aim -> [5]
7 Dodge -> [2] [2] [2] [1]
3 Luck -> [1] [1] [1]
10 Health -> [1] [1] [1] [1] [1] [1] [1] [1] [1] [1]

12 Clubs -> [6] [4] [2]
4 Diamonds -> [4]
3 Hearts -> [2] [1]
2 Spades -> [2]
4 Cheat -> [2] [1] [1]

7 Sanity -> { 7 }
3 Pixie Powder -> [3]
0 Golddust ->
1 Speed -> [1]
4 Attunement -> [4]


(Sanity and Attunement are just stats, not dice, right? Can't see anywhere that they were actually used for dice)

I'll start at Judge Wallace's Office



Path-Shaper, on 21 August 2013 - 06:08 PM, said:

Attunement is, but very rarely.





Grasp, on 22 August 2013 - 04:20 AM, said:

How are you Path-Shaper peoples? I'm having a very weird day. My computer went crazy and stopped booting and I couldn't get my backup thingy to work other than getting data saved, so I had to reinstall windows - didn't lose any data but it'll take a while to reinstall all the programs I had. Now it's after midnight and I lost a lot of potential mafia time. Simultaneously, I am now suddenly going on a little trip tomorrow (today) morning and will be gone Thursday and Friday. And I was so keen to be an active poster in this game, too! :D

I'm gonna do as much mafia tonight as I can (I'm not driving, so I can stay up late and sleep in the car), getting in all the provisionals I can. And then I will try and find some way to login on Thursday or Friday to at least do a quick read up and address any issues that came up since.

Sorry if my inactivity causes any problems or negatively affects my team. I should be able to revert to a social/family recluse and commit lots more time next week!



Grasp, on 22 August 2013 - 04:21 AM, said:

Path-Shaper, on 21 August 2013 - 06:08 PM, said:

Attunement is, but very rarely.


Ok, well I'll make it a single [4] die then.



Grasp, on 22 August 2013 - 04:43 AM, said:

Also, you should change the PS avatar back to rainbow fractals! It's much easier to see when scrolling through the thread that way! (the current one blends in a lot with the orange/red avatars like Fanderay)



Path-Shaper, on 22 August 2013 - 07:07 AM, said:

Grasp, on 22 August 2013 - 04:43 AM, said:

Also, you should change the PS avatar back to rainbow fractals! It's much easier to see when scrolling through the thread that way! (the current one blends in a lot with the orange/red avatars like Fanderay)



Oh, I want that. Will get on it.



Grasp, on 26 August 2013 - 03:23 PM, said:

Hi PS, I'm back!!!


And straight into things with case-making and making waves!

So, a 5-5-5-5 investment for our team - could be the Student, that'd be good for us. I guess I should have added some investment myself since I had an extra attunement die but I didn't manage to login.

I think people with low bullet dice are probably not on my team - could be the Enginseer but I don't think he'd have done so many friendships as Bek Okhan, so a safe target for today I think. I really want to push for an election to happen so I can Elec-Trick it, get XP, and get 6 diamonds for night finds though!



Path-Shaper, on 26 August 2013 - 04:32 PM, said:

Grasp, on 26 August 2013 - 03:23 PM, said:

Hi PS, I'm back!!!


And straight into things with case-making and making waves!

So, a 5-5-5-5 investment for our team - could be the Student, that'd be good for us. I guess I should have added some investment myself since I had an extra attunement die but I didn't manage to login.

I think people with low bullet dice are probably not on my team - could be the Enginseer but I don't think he'd have done so many friendships as Bek Okhan, so a safe target for today I think. I really want to push for an election to happen so I can Elec-Trick it, get XP, and get 6 diamonds for night finds though!


Welcome back!
I am about to be absent, and there's too many mails to answer, so rush-jobs it will be :D



Grasp, on 27 August 2013 - 05:15 AM, said:

Ahhhhh, not sure if I should Elect-Trick or not!!!

I think I will go with not... and use my Clubs for other things. But hrmmmmm very anxious about it!



Path-Shaper, on 27 August 2013 - 07:55 AM, said:

Grasp, on 27 August 2013 - 05:15 AM, said:

Ahhhhh, not sure if I should Elect-Trick or not!!!

I think I will go with not... and use my Clubs for other things. But hrmmmmm very anxious about it!


Hehe, it is a very very dubious ability. Uber-powerful if it works, and anywhere between game finishing (for you) or futile if it backfires. I quite like it :p



Grasp, on 27 August 2013 - 03:28 PM, said:

Is there any restrictions on doing the same action twice in one phase? Specifically I'm thinking of Role PM abilities, but I'd be curious about item creation/usage and cantrips, too.

And if not, then of course the follow-up is can I Elect-Trick Y, and then Elect-Trick Z, and when Y gets elected as Mayor become Mayor, then pick Y as my Judge and get Judge, too?

(Though I'm also thinking about doing multiple Zaps at night, or multiple Recharges to tweak my dice)


#5 User is offline   Grasp 

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Posted 11 September 2013 - 02:58 PM

Main role PM continued:

Path-Shaper, on 27 August 2013 - 03:35 PM, said:

Grasp, on 27 August 2013 - 03:28 PM, said:

Is there any restrictions on doing the same action twice in one phase? Specifically I'm thinking of Role PM abilities, but I'd be curious about item creation/usage and cantrips, too.

And if not, then of course the follow-up is can I Elect-Trick Y, and then Elect-Trick Z, and when Y gets elected as Mayor become Mayor, then pick Y as my Judge and get Judge, too?

(Though I'm also thinking about doing multiple Zaps at night, or multiple Recharges to tweak my dice)



As long as you have the dice to pay them, yes.

Please note (as a lot of people have asked) announcing action X # times as you can pay, then 5 Card Stud those dice (or otherwise reset them) is not allowed as 5 Card Stud is immediately resolved by the player and costs are paid just before the ability is resolved. If there's an ability that resets dice and cost-wise fits between using abilities that both require the same die, it IS possible.



Grasp, on 27 August 2013 - 03:42 PM, said:

Path-Shaper, on 27 August 2013 - 03:35 PM, said:

Grasp, on 27 August 2013 - 03:28 PM, said:

Is there any restrictions on doing the same action twice in one phase? Specifically I'm thinking of Role PM abilities, but I'd be curious about item creation/usage and cantrips, too.

And if not, then of course the follow-up is can I Elect-Trick Y, and then Elect-Trick Z, and when Y gets elected as Mayor become Mayor, then pick Y as my Judge and get Judge, too?

(Though I'm also thinking about doing multiple Zaps at night, or multiple Recharges to tweak my dice)



As long as you have the dice to pay them, yes.

Please note (as a lot of people have asked) announcing action X # times as you can pay, then 5 Card Stud those dice (or otherwise reset them) is not allowed as 5 Card Stud is immediately resolved by the player and costs are paid just before the ability is resolved. If there's an ability that resets dice and cost-wise fits between using abilities that both require the same die, it IS possible.



Okay, so basically costs are paid before an ability is resolved.


So you could

-pay X Y Z for an ability
-pay A B C for 5 card stud
-reset A B X Y Z

but not

-pay X Y Z for an ability
-reset X Y Z via upcoming 5 card stud payment
-pay X Y Z for 5 card stud



likewise for me, I should be able to

-pay A B C for ability
-pay Z for Recharge
-reset A with Recharge+Battery

or

-pay A B C for ability
-pay Z for Recharge
-reset Z with Recharge+Battery
-swap Z (now unused) with Aim per Recharge

but not

-pay Z for other thing
-reset Z with Recharge+Battery
-pay Z as the cost for Recharge





Grasp, on 27 August 2013 - 03:43 PM, said:

Since we just cleared that up, would it be okay for me to put in another Elect-Trick, even though RNVP was a couple minutes ago? I won't if any votes have been cast or changed.

If so, I'd submit an Elect-Trick on Nimander and change my Judge choice to Nimander.

If not, no biggie I'll try it tomorrow instead.


edit: nvm (10 min later when it became obvious you had gone offline again)



Grasp, on 27 August 2013 - 08:38 PM, said:

Damn, if there's no lynches I'm never going to get some XP! And I want that 6-Diamonds find cantrip sooooo bad!

Oh well, I'm pretty sure Bek Okhan is the LaRua Channeler (he's used a lot of Hearts but could also have inevsted 5/5/6/5 in Mormon house, and the bullets line up about right) so I can at least start throwing zaps at him in the meantime. Also plan to sit on Mud Street with my Electric Fence for more chaos-sowing.





Path-Shaper, on 27 August 2013 - 08:46 PM, said:

Grasp, on 27 August 2013 - 03:42 PM, said:

Path-Shaper, on 27 August 2013 - 03:35 PM, said:

Grasp, on 27 August 2013 - 03:28 PM, said:

Is there any restrictions on doing the same action twice in one phase? Specifically I'm thinking of Role PM abilities, but I'd be curious about item creation/usage and cantrips, too.

And if not, then of course the follow-up is can I Elect-Trick Y, and then Elect-Trick Z, and when Y gets elected as Mayor become Mayor, then pick Y as my Judge and get Judge, too?

(Though I'm also thinking about doing multiple Zaps at night, or multiple Recharges to tweak my dice)



As long as you have the dice to pay them, yes.

Please note (as a lot of people have asked) announcing action X # times as you can pay, then 5 Card Stud those dice (or otherwise reset them) is not allowed as 5 Card Stud is immediately resolved by the player and costs are paid just before the ability is resolved. If there's an ability that resets dice and cost-wise fits between using abilities that both require the same die, it IS possible.



Okay, so basically costs are paid before an ability is resolved.


So you could

-pay X Y Z for an ability
-pay A B C for 5 card stud
-reset A B X Y Z

but not

-pay X Y Z for an ability
-reset X Y Z via upcoming 5 card stud payment
-pay X Y Z for 5 card stud



likewise for me, I should be able to

-pay A B C for ability
-pay Z for Recharge
-reset A with Recharge+Battery

or

-pay A B C for ability
-pay Z for Recharge
-reset Z with Recharge+Battery
-swap Z (now unused) with Aim per Recharge

but not

-pay Z for other thing
-reset Z with Recharge+Battery
-pay Z as the cost for Recharge



about OK only 5 card stud if paid with A can't reset A.


#6 User is offline   Grasp 

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Posted 11 September 2013 - 02:59 PM

Main Role PM continued:

Grasp, on 27 August 2013 - 08:48 PM, said:

Path-Shaper, on 27 August 2013 - 08:46 PM, said:

Grasp, on 27 August 2013 - 03:42 PM, said:

Path-Shaper, on 27 August 2013 - 03:35 PM, said:

Grasp, on 27 August 2013 - 03:28 PM, said:

Is there any restrictions on doing the same action twice in one phase? Specifically I'm thinking of Role PM abilities, but I'd be curious about item creation/usage and cantrips, too.

And if not, then of course the follow-up is can I Elect-Trick Y, and then Elect-Trick Z, and when Y gets elected as Mayor become Mayor, then pick Y as my Judge and get Judge, too?

(Though I'm also thinking about doing multiple Zaps at night, or multiple Recharges to tweak my dice)



As long as you have the dice to pay them, yes.

Please note (as a lot of people have asked) announcing action X # times as you can pay, then 5 Card Stud those dice (or otherwise reset them) is not allowed as 5 Card Stud is immediately resolved by the player and costs are paid just before the ability is resolved. If there's an ability that resets dice and cost-wise fits between using abilities that both require the same die, it IS possible.



Okay, so basically costs are paid before an ability is resolved.


So you could

-pay X Y Z for an ability
-pay A B C for 5 card stud
-reset A B X Y Z

but not

-pay X Y Z for an ability
-reset X Y Z via upcoming 5 card stud payment
-pay X Y Z for 5 card stud



likewise for me, I should be able to

-pay A B C for ability
-pay Z for Recharge
-reset A with Recharge+Battery

or

-pay A B C for ability
-pay Z for Recharge
-reset Z with Recharge+Battery
-swap Z (now unused) with Aim per Recharge

but not

-pay Z for other thing
-reset Z with Recharge+Battery
-pay Z as the cost for Recharge



about OK only 5 card stud if paid with A can't reset A.


But Recharge paid with A can reset A (not that I see any reason yet why I would want to) ?



Grasp, on 28 August 2013 - 02:14 PM, said:

Oh god you got my mental wheels spinning...

So what if I did this:

Bullets -> [6] [4]
Aim -> [5]
Clubs -> [6] [4] [2]


Elect-Trick player X ( Clubs [4] )

Bullets -> [6] [4]
Aim -> [5]
Clubs -> [6] [4] [2]

Five Card Stud ( Clubs [6] ) - Reset the Clubs [4], [2]

Bullets -> [6] [4]
Aim -> [5]
Clubs -> [6] [4] [2]


Recharge ( Clubs [2] ) - Reset Clubs [6]

Bullets -> [6] [4]
Aim -> [4]
Clubs -> [6] [5] [2]

Elect-Trick player Y ( Clubs [4] )

Bullets -> [6] [4]
Aim -> [4]
Clubs -> [6] [5] [2]

Five Card Stud ( Clubs [6] ) - Reset the Clubs [4], [2]

Bullets -> [6] [4]
Aim -> [4]
Clubs -> [6] [5] [2]


etc
etc
etc



I could Elect-Trick every single player! Is that legal?!

Obviously they'd know I'm up to some crazy things because of all the Five Card Studs I'd be posting, and after they try and lynch me a couple times they'd probably stop trying to lynch at all and focus NAs on me instead. But I could use that to massively invest a location, too, after I'm done Elect-Trick'ing everyone. Madness!



Grasp, on 28 August 2013 - 02:17 PM, said:

Ooh ooh another question (sorry I have many!)

Now that I have Battery, Recharge does two things:

a} resets a used club die

b} switch unused Aim die with an unused Clubs die

Do I have to use both these effects when I do the ability? Or can I do just one of them if I want to?


#7 User is offline   Grasp 

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Posted 11 September 2013 - 02:59 PM

Path-Shaper, on 28 August 2013 - 02:51 PM, said:

Grasp, on 27 August 2013 - 08:48 PM, said:

Okay, so basically costs are paid before an ability is resolved.

Yes, but after the action is 'announced'.

You take the ability taking the current state of the dice into mind.
So an unused die before the action is taken and costs are paid, is treated as an unused die by everything in the ability text, with the exception of the die used to pay the price of the ability (that cannot be part of the ability text at all considering that die makes the ability tick).

So the cost cannot be part of the effect, otherwise an ability "spades [3]: pay [X] Spades to reset a number of Spades dice equal to [X]" would be able to use the Spades [3] to pay for the ability, as well as be used as [X] as well as being reset by it, which would be not only overpowered, but much better phrased as:

Spades [3] reset all your Spade dice, including this one.

Quote

So you could

-pay X Y Z for an ability
-pay A B C for 5 card stud

yes

Quote

-reset A B X Y Z

no :D

Quote

but not

-pay X Y Z for an ability
-reset X Y Z via upcoming 5 card stud payment
-pay X Y Z for 5 card stud


correct.

likewise for me, I should be able to

Quote

-pay A B C for ability
-pay Z for Recharge
-reset A with Recharge+Battery

Yes

Quote

or

-pay A B C for ability
-pay Z for Recharge

yes

Quote

-reset Z with Recharge+Battery

no. because you announce the reset when Z is still unused, even though it is paid when the ability takes effect.

Quote

-swap Z (now unused) with Aim per Recharge

This is an easy no (see above), but the harder no is:

Quote

Pay A for an ability
pay Z for Recharge
Reset A with Battery AND switch A with Aim.


Because, that one targets A when it is unused.


Basically, for the Recharge + Battery thing, you need 4 dice.
1 unused Club die to pay for Recharge
1 unused Club die to switch with Aim die
1 unused Aim die to switch with Clubs die
1 used Club die to reset with Battery.

Likewise, for 5 card stud, you need:

1 unused die to pay it;
5 used dice to reset with it.

Quote

but not

-pay Z for other thing
-reset Z with Recharge+Battery
-pay Z as the cost for Recharge

Indeed, no can do.


Quote

But Recharge paid with A can reset A (not that I see any reason yet why I would want to) ?

Nope, because A is the cost to produce the Recharge effect and cannot be part of the ability text.


I guess you could use Z to Recharge something, reset Y, then use Y to pay for Recharge to reset Z, and so on, but ultimately that's just switching dice around, isn't it - not to mention that each time, you have to switch unused Aim <-> unused Clubs as well.

Recharge will allow you to switch a small Clubs for a big Aim die, then use that Aim die as Clubs, though.

Does that cover your answer?



Grasp, on 28 August 2013 - 02:54 PM, said:

Path-Shaper, on 28 August 2013 - 02:51 PM, said:

Does that cover your answer?


Yessir!


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Posted 11 September 2013 - 03:00 PM

Path-Shaper, on 28 August 2013 - 02:56 PM, said:

Grasp, on 28 August 2013 - 02:54 PM, said:

Path-Shaper, on 28 August 2013 - 02:51 PM, said:

Does that cover your answer?


Yessir!



Good, because I think typing that was already like nuclear science, and I think I nearly reached meltdown trying to follow all the A B C D X Y Z formula's :D




Grasp, on 28 August 2013 - 02:58 PM, said:

Path-Shaper, on 28 August 2013 - 02:56 PM, said:

Grasp, on 28 August 2013 - 02:54 PM, said:

Path-Shaper, on 28 August 2013 - 02:51 PM, said:

Does that cover your answer?


Yessir!



Good, because I think typing that was already like nuclear science, and I think I nearly reached meltdown trying to follow all the A B C D X Y Z formula's :D


Don't worry, I used actual dice examples in the next big question so you won't leak fusion fuel!



Grasp, on 29 August 2013 - 05:12 PM, said:

Still two questions above outstanding, not sure if you saw them:

Grasp, on 28 August 2013 - 02:14 PM, said:

Oh god you got my mental wheels spinning...

So what if I did this:

Bullets -> [6] [4]
Aim -> [5]
Clubs -> [6] [4] [2]


Elect-Trick player X ( Clubs [4] )

Bullets -> [6] [4]
Aim -> [5]
Clubs -> [6] [4] [2]

Five Card Stud ( Clubs [6] ) - Reset the Clubs [4], [2]

Bullets -> [6] [4]
Aim -> [5]
Clubs -> [6] [4] [2]


Recharge ( Clubs [2] ) - Reset Clubs [6]

Bullets -> [6] [4]
Aim -> [4]
Clubs -> [6] [5] [2]

Elect-Trick player Y ( Clubs [4] )

Bullets -> [6] [4]
Aim -> [4]
Clubs -> [6] [5] [2]

Five Card Stud ( Clubs [6] ) - Reset the Clubs [4], [2]

Bullets -> [6] [4]
Aim -> [4]
Clubs -> [6] [5] [2]


etc
etc
etc



I could Elect-Trick every single player! Is that legal?!

Obviously they'd know I'm up to some crazy things because of all the Five Card Studs I'd be posting, and after they try and lynch me a couple times they'd probably stop trying to lynch at all and focus NAs on me instead. But I could use that to massively invest a location, too, after I'm done Elect-Trick'ing everyone. Madness!




Grasp, on 28 August 2013 - 02:17 PM, said:

Ooh ooh another question (sorry I have many!)

Now that I have Battery, Recharge does two things:

a} resets a used club die

b} switch unused Aim die with an unused Clubs die

Do I have to use both these effects when I do the ability? Or can I do just one of them if I want to? What if I have no unused Aim dice or no used Clubs dice to reset but want the other effect?



Grasp, on 29 August 2013 - 10:04 PM, said:

Oh god Gust Hubb... you've got me trying way too hard at this game... this better be worth it.



Path-Shaper, on 30 August 2013 - 10:54 AM, said:

I could Elect-Trick every single player! Is that legal?!

Obviously they'd know I'm up to some crazy things because of all the Five Card Studs I'd be posting, and after they try and lynch me a couple times they'd probably stop trying to lynch at all and focus NAs on me instead. But I could use that to massively invest a location, too, after I'm done Elect-Trick'ing everyone. Madness!

Elect-trick is a cantrip speed, so that would work.
Investment wouldn't as it is resolved end of the phase.



Path-Shaper, on 30 August 2013 - 10:54 AM, said:

Grasp, on 29 August 2013 - 05:12 PM, said:

Still two questions above outstanding, not sure if you saw them:

Grasp, on 28 August 2013 - 02:14 PM, said:

Oh god you got my mental wheels spinning...

So what if I did this:

Bullets -> [6] [4]
Aim -> [5]
Clubs -> [6] [4] [2]


Elect-Trick player X ( Clubs [4] )

Bullets -> [6] [4]
Aim -> [5]
Clubs -> [6] [4] [2]

Five Card Stud ( Clubs [6] ) - Reset the Clubs [4], [2]

Bullets -> [6] [4]
Aim -> [5]
Clubs -> [6] [4] [2]


Recharge ( Clubs [2] ) - Reset Clubs [6]

Bullets -> [6] [4]
Aim -> [4]
Clubs -> [6] [5] [2]

Elect-Trick player Y ( Clubs [4] )

Bullets -> [6] [4]
Aim -> [4]
Clubs -> [6] [5] [2]

Five Card Stud ( Clubs [6] ) - Reset the Clubs [4], [2]

Bullets -> [6] [4]
Aim -> [4]
Clubs -> [6] [5] [2]


etc
etc
etc



I could Elect-Trick every single player! Is that legal?!

Obviously they'd know I'm up to some crazy things because of all the Five Card Studs I'd be posting, and after they try and lynch me a couple times they'd probably stop trying to lynch at all and focus NAs on me instead. But I could use that to massively invest a location, too, after I'm done Elect-Trick'ing everyone. Madness!





Grasp, on 28 August 2013 - 02:17 PM, said:

Ooh ooh another question (sorry I have many!)

Now that I have Battery, Recharge does two things:

a} resets a used club die

b} switch unused Aim die with an unused Clubs die

Do I have to use both these effects when I do the ability? Or can I do just one of them if I want to? What if I have no unused Aim dice or no used Clubs dice to reset but want the other effect?

Both effects.


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Posted 11 September 2013 - 03:05 PM

Grasp, on 30 August 2013 - 04:18 PM, said:

OMG, Jalan, you could not have reacted more perfectly for me, thank you! Saying you were going to screw the lynch over anyways but differently? I have no idea why you would own up to that but woohoo!

So that's 2 XP there which will be mighty useful, not sure how I'm going to deploy it just yet. Making more Clubs [2] for recharges might be the best way to go so I can keep doing lots of Elect-Tricks, but getting that Diamonds [6] will help a lot, too. I'm also looking at upping my speed or attunement. Too bad I didn't get the Electric Chair for the extra 5 hero XP, but I don't think I'll be the judge again anytime soon so probably wouldn't have helped much.

Speaking of, very interesting with the South hero in the lynch. Doesn't seem like there could be enough XP gained by them that fast to get a hero. So my guess is that the faction numbers with 18 players were supposed to be:

University - 4
LaRua - 3
Cult - 3
South - 4
Aces - 4

and the University having to only kill 6 players instead of 7 or 8 is why they also need Mud Street.

But then Emurlahn got modkilled, so I bet Emur was a South player and after (s)he was modkilled the South got a free hero upgrade to make up for the imbalance.

That'd put the game numbers at:

University - 4
LaRua - 2
Cult - 2
South - 2
Aces - 4

which means we need to be really careful that the Cult and South aren't entirely wiped out before the LaRua are, or else the LaRua will win.



Grasp, on 01 September 2013 - 04:35 PM, said:

Goddamnit...

View PostBarghast, on 01 September 2013 - 03:56 PM, said:

Dead thread is dead.

View PostNimander Golit, on 30 August 2013 - 01:16 PM, said:

Oh, and this double cross by Jalan puts him as a lynch candidate, of course. I'm squinting at Gnaw as well. I like that he owned up....but it makes me nervous that he owned up. Paranoia makes me wonder because it could be he is part of the trickery. I mean, why him?

[1]


I was going to keep this to myself but as weekend has had no discussion it may share some information on the likely mechanic; Grasp was my submitted Judge choice. My supposition is that the ability used swapped the lynch choice of the winner and the final place in the elections Judge choices. This may or may not be accurate - the changing to Grasp fits my theory, however it could be that the person who affected the election also chose to put it out to Grasp themselves. This does seem to be slightly more likely, choice in the new recipient seems better suited to team play than swapping to whoever is in lasts position. This does also present another reason for us to have a second, smaller election train in progress every day - were there not a second train and third likely it would have defaulted to no lynch, leaving us deeper in trouble.





View PostFanderay, on 30 August 2013 - 02:50 PM, said:

View PostLiosan, on 30 August 2013 - 11:26 AM, said:

Ok, taking a step back from my gut reaction,

I agree Bargy that this could be a set up for Jalan, and even potentially for Grasp. I don't see Jalan being this fucking stupid.

Bullets(0)


If it is Cast is the obvious choice especially with his ominous threat to whoever was the last person to vote in the election

(2)


However, given that Cast thought he was dead, why make the threat? He could have kept quiet, gone down without attracting attention and emerged as a miracle survivor, like Liosan and gone on to take his revenge in person. All he's done here is set people wondering if his threat was based on the knowledge he'd still be around. In which case Grasps change of lynch submissions once the clear Mayor/Judge leader took the lead could potentially have screwed him over still.

That's it for my weekend thoughts, back on Monday

[0]








What we have here is a failure of communication. Azath and Barg were friends on day 2. Did they not communicate and share plans? Either Barghast has not been checking Denul's codes, or else there is no codes and he doesn't know I'm his teammate at all, or else he's purposely muddying the waters and making me look worse with bringing up things like this even though he knows I'm on his team?! It'd be far better to just not say anything like this and let Jalan look like a corrupt Mayor who picked me naturally and that no ability was involved. It's not a hard deduction of what happened when you have the bloody Teslamancer role PM itself, provided to you by Denul!

Or does he?

Now I'm reconsidering the validity of Denul's allegiance...



Grasp, on 04 September 2013 - 02:08 PM, said:

Are you perchance able to tell me what the resolution order would be like between me attacking/zapping at night and Lio making a location Public with his Connected? Obviously if he does it during the Day I'll have a problem. But if me and him are in the same location, and I put in at night to kill him with attacks while he submits at the same night to make the location public, would it be public before/while I kill him so that I become Wanted, or only become Public at the end of the phase so I'd be safe?



Path-Shaper, on 04 September 2013 - 02:46 PM, said:

Grasp, on 04 September 2013 - 02:08 PM, said:

Are you perchance able to tell me what the resolution order would be like between me attacking/zapping at night and Lio making a location Public with his Connected? Obviously if he does it during the Day I'll have a problem. But if me and him are in the same location, and I put in at night to kill him with attacks while he submits at the same night to make the location public, would it be public before/while I kill him so that I become Wanted, or only become Public at the end of the phase so I'd be safe?



He does it during the Day, but if he doesn't, then it depends on die size. So your Zap might go before his Public thingie, while his Public thingie will happen before your regular attacks (which are Speed resolution based).



Grasp, on 04 September 2013 - 02:50 PM, said:

Ok, that makes sense, thanks!

Darn, I was hoping it'd be like investment that only changes the location at Dawn, but unless he goes way overkill with his die submission my two zaps should hit first so *fingers crossed* he does it at night, not Day, and I kill him on the Zaps and don't become Wanted.



Grasp, on 05 September 2013 - 02:09 PM, said:

For Gust Hubb/Lio:

Thanks for the fun times! No hard feelings right? You got me good with making Betty's public and me Wanted! If NG/Shin really is the Locomindhive, please try not to have a hate-induced stroke in Spoiler Heaven as I use your role PM to make a better-formated fake Acquisition Agent role sheet and proceed to deceive the last member of your team. (My fake Loco sheet had the wrong shade of grey, the columns didn't fit perfectly and I left the box borders black instead of grey... the next one will be much better!)

All's fair in love, war and mafia right?!



Grasp, on 09 September 2013 - 03:57 PM, said:

It feels close. It feels like we are very near the end. But oh, how the CF-less modkills pain me. Were Hentos and Hanas really the Alchebiologist and last LaRua? What if Nimander is not the LocoHive... but it was the most requested role, surely someone has to be it! Am I wrong then about Merrid or Meanas?

It doesn't matter. Aces are so close to an investment win. And I can see Azath and Messremb slowly trying not to go insane with their True Grits.

I think it's time to go to the wall, to burn down the saloon and shoot barrels of fish. To rustle up the sheep and equivocate the farmers. I have no idea what I'm talking about... I should really watch more spaghetti westerns.

In any case, the time for subtlety is past, I think. Nimander must fall, and if that doesn't win us the game then I sure as hell hope no one gets the bright idea to wait until RNVP before deciding who should be the Mayor and Judge to lynch me!



Path-Shaper, on 09 September 2013 - 06:07 PM, said:

Grasp, on 09 September 2013 - 03:57 PM, said:

It feels close. It feels like we are very near the end. But oh, how the CF-less modkills pain me. Were Hentos and Hanas really the Alchebiologist and last LaRua? What if Nimander is not the LocoHive... but it was the most requested role, surely someone has to be it! Am I wrong then about Merrid or Meanas?

It doesn't matter. Aces are so close to an investment win. And I can see Azath and Messremb slowly trying not to go insane with their True Grits.

I think it's time to go to the wall, to burn down the saloon and shoot barrels of fish. To rustle up the sheep and equivocate the farmers. I have no idea what I'm talking about... I should really watch more spaghetti westerns.

In any case, the time for subtlety is past, I think. Nimander must fall, and if that doesn't win us the game then I sure as hell hope no one gets the bright idea to wait until RNVP before deciding who should be the Mayor and Judge to lynch me!


I really don't understand why they didn't get that idea from the outset. Twelve's in SH saying you are overpowered with that ability, but it is a shot in the dark if there's enough vote switching after RNVP, and it carries risk, too.



Grasp, on 09 September 2013 - 06:59 PM, said:

Yeah, the more people I use it on, the bigger the chance that if I miss and one of them is picked for lynch I get lynched instead.

I have been making an effort to try and push for a lynch early in each day, so that I have a good idea of what trains will likely form. Also helped a lot when I got that triple lynch and picked off active people, instead of Rash/Nim/Hanas/Demelain, etc. Having less active people has helped keep suspicion away and the number of trains low. By the time they get online they tend to not be online long enough to make a serious alternative train, so they just pile onto the main one I've already Elect-Trick'd.


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Posted 11 September 2013 - 03:08 PM

My Notes thread (just random data collections - some of this was edited progressively so only the day 6 notes are shown):


Grasp, on 29 August 2013 - 02:36 PM, said:

My own notes on timings:


------------
START OF DAY
------------


-Spend XP
-Reset club/spade/heart/diamond dice = to the number of attunement pips
-Reset Bullet/Aim/Dodge/Luck dice = to the number of speed pips
-reset all speed and attunement dice





-----------------
FIRST HALF OF DAY
-----------------


-Activate location WAGER (costs 1 bullet pip)

-VOTE (1 bullet pip {active die only})
-REMOVE VOTE (1 bullet pip {active die only})

-ELECT-TRICK (Clubs [4] ) - Target a player. If he is Elected, you are Elected instead.

-RECHARGE (Clubs [2] ) - Switch an unused Aim die with an unused Clubs die until the end of this cycle.

-LOCATION ABILITY (1 bullet pip {active/inactive} plus the ability die cost)

-TELEGRAM (Clubs [1] ) - Post "Telegram to <alt>" on thread. Can send 1 off-thread PM to <alt>.

-CONFIDENCE (Clubs [2] ) - Post "Confidence" on thread. Can vote for yourself in the same post.

-5 CARD STUD (Clubs [6] ) - Post "5 Card Stud" on thread and reveal 5 non-Health, non-Sanity, non-Cheat dice. Reset all revealed dice.

-STITCHES (1 bullet pip {a/i} and Diamonds [1] ) - Post "Stitches" on thread and use a Health [1] die. Reset any one non-Health die.

-TRUE GRIT (1 bullet pip {a/i} and Diamonds [2] ) - Post "True Grit" on thread and destroy a single Clubs/Diamonds/Hearts/Spades die. Gain 1 Sanity.

-BRAG (1 bullet pip {a/i} and Hearts [1] ) - Post "Brag" and you may reveal in the same post a single ability or who you attacked last night phase (may not lie).

-FRIENDSHIP (1 bullet pip {a/i} and Hearts [2] ) - Post "Friendship with <alt>" on thread. Open off-thread comm with <alt> until the end of the day.

-CONSTITUTION (1 bullet pip {a/i} and Hearts [6] ) - Post "Constitution" on thread. Regain a lost Health [1] die.

-CALL OUT (1 bullet pip {a/i} and Spades [1] ) - Post "Call Out <alt>". <alt> can PM you his Location off-thread, and if he does you must send him yours.

-RIVALRY (1 bullet pip {a/i} and Spades [2] ) - Post "Rivalry with <alt>". <alt> loses all Friendships

-SHOOT OUT (1 bullet pip {a/i} and Spades [6] ) - Post "Shoot Out with <alt> at <location>". If he accepts (on thread) you are both moved to <location>, if he refuses he must use a Speed die.






-CREATE ITEM (cost 1 bullet pip, plus item cost)

-SHOCK THERAPY (item) - costs a Shock Therapy item and Clubs [3]

-LIGHT SWITCH (item) - costs a Light Switch item and Pixie Powder [3]

-INVEST dice into a location (cost 1 bullet)



Submit provisional Judge and Lynchee choices before rien ne va plus



------------------
SECOND HALF OF DAY (rien ne va plus)
------------------


-RECHARGE (Clubs [2] ) - Switch an unused Aim die with an unused Clubs die until the end of this cycle.

-LOCATION ABILITY (costs 1 bullet pip {active or inactive die} plus the ability die cost)

-TELEGRAM (Clubs [1] ) - Post "Telegram to <alt>" on thread. Can send 1 off-thread PM to <alt>.

-CONFIDENCE (Clubs [2] ) - Post "Confidence" on thread. Can vote for yourself in the same post.

-5 CARD STUD (Clubs [6] ) - Post "5 Card Stud" on thread and reveal 5 non-Health, non-Sanity, non-Cheat dice. Reset all revealed dice.

-STITCHES (1 bullet pip {a/i} and Diamonds [1] ) - Post "Stitches" on thread and use a Health [1] die. Reset any one non-Health die.

-TRUE GRIT (1 bullet pip {a/i} and Diamonds [2] ) - Post "True Grit" on thread and destroy a single Clubs/Diamonds/Hearts/Spades die. Gain 1 Sanity.

-BRAG (1 bullet pip {a/i} and Hearts [1] ) - Post "Brag" and you may reveal in the same post a single ability or who you attacked last night phase (may not lie).

-FRIENDSHIP (1 bullet pip {a/i} and Hearts [2] ) - Post "Friendship with <alt>" on thread. Open off-thread comm with <alt> until the end of the day.

-CONSTITUTION (1 bullet pip {a/i} and Hearts [6] ) - Post "Constitution" on thread. Regain a lost Health [1] die.

-CALL OUT (1 bullet pip {a/i} and Spades [1] ) - Post "Call Out <alt>". <alt> can PM you his Location off-thread, and if he does you must send him yours.

-RIVALRY (1 bullet pip {a/i} and Spades [2] ) - Post "Rivalry with <alt>". <alt> loses all Friendships

-SHOOT OUT (1 bullet pip {a/i} and Spades [6] ) - Post "Shoot Out with <alt> at <location>". If he accepts (on thread) you are both moved to <location>, if he refuses he must use a Speed die.


-INVEST dice into a location (cost 1 bullet)


-CREATE ITEM (costs item cost, and unless item cost has a Clubs die costs 1 bullet pip)

-SHOCK THERAPY (Clubs [3] and a Shock Therapy item) - regain a lost Health die

-LIGHT SWITCH (Pixie Powder [3] and a Light Switch item) - Announce on thread "the lights go out!". The game is moved to Night.





------
Move 1
------


-MOVE to an adjacent location (free)


-CREATE ITEM (costs item cost, and unless item cost has a Clubs die costs 1 bullet pip)


-INVEST dice into a location (cost 1 bullet)





-----
NIGHT
-----


-ATTACK (1 bullet pip, a Bullet die, an Aim die, a Speed die) - perform a common attack on an enemy using the Bullet, Aim and Speed dice versus their Luck and Dodge dice

-ZAP (Clubs [4] ) - Attack a player with Bullets [4], Aim [4] and Speed [4]

-SIZE UP (1 bullet pip {a/i} and Diamonds [6] ) - Do an alignment find on target player.

-CREATE ITEM (costs item cost, and unless item cost has a Clubs die costs 1 bullet pip)

-INVEST dice into a location (cost 1 bullet)





------
Move 2
------


-MOVE to an adjacent location (free)


-CREATE ITEM (cost 1 bullet pip, plus item cost)


-INVEST dice into a location (cost 1 bullet)



Grasp, on 29 August 2013 - 02:37 PM, said:

University Roles:



Posted Image





------------------------------------------------------------------------------------------------------------------------------------------
======================================== Teslamancer =====================================================================================

Posted Image


One MAJOR addendum to the Teslamancer: Elect-Trick must be submitted before Wagers end.
Please note that the following players are Elected:

Mayor, Judge and Lynchee. It is not an ability without risk.
Finally, if you are elected Mayor, it is not announced on thread - for your own safety.


------------------------------------------------------------------------------------------------------------------------------------------
==================================== Alchebiomist ========================================================================================

Posted Image


------------------------------------------------------------------------------------------------------------------------------------------
================================== Enginseer + Pets ======================================================================================

Posted Image

Posted Image



Grasp, on 29 August 2013 - 02:45 PM, said:

Friendships:

Day 1:

Bek Okhan - Demelain - 4
Bek Okhan - Fanderay - 4



Day 2:

Denul - Barghast - 15
Merrid - Meanas - 16
Lock - Liosan - 16
Hentos Ilm - Lock - 17
Bek Okhan - Grasp - 17


Day 3:

Barghast - Cast - 22
Denul - Grasp - 22
Grasp - Ultama - 23
Bek Okhan - Jalan - 24
Demelain - Hanas - 27
Bek Okhan - Hentos Ilm - 27
Hentos Ilm - Demelain - 27
Bek Okhan - Merrid - 28
Rashan - Merrid - 29
Liosan - Meanas - 32
Bek Okhan - Barghast - 32
Liosan - Grasp - 33
Rashan - Meanas - 35



Grasp, on 29 August 2013 - 05:28 PM, said:

Other player suspicions:

Uni (4):
Denul (Azath) - Student
Barghast (Messremb) - Enginseer

Grasp - Teslamander
Alchembiologist


Aces (3):
Meanas
Rashan - probably Gunslinger
Cast
- Card Shark - possibly INSANE

Cattle Thief (confirmed)
Bank Robber



LaRua (3):
Ultama - Hexslinger - DEAD
Jalan - Chaneller - DEAD
Wanderer
Scion


South (4):
Lock - Amy LaBelle, the Cardslinger - DEAD -- probably promoted to hero after early Emur modkill
Emurlahn - MODKILLED
Demelain - not Ranger
Merrid
- could be Hell Hunter?

Ranger
Scion
Hunter
Captain


Cult (4):
Bek Okhan - Service Conductor - DEAD
Liosan (Gust Hubb) - Iron Worker - INSANE - DEAD
Fanderay (twelve?) - Acquisition Agent - DEAD
Nimander Golit
(Shin) - Locomindhive




Hanas (Bliss) - MODKILLED
Hentos Ilm (Lish?) - MODKILLED



Grasp, on 30 August 2013 - 02:16 PM, said:

VICTORY CONDITIONS:

UNIVERSITY:
all LaRua & Corporate Cult players removed from the game and control Mud Street,
OR
control Wallace's Office, Mormon's House, Betty's Beer Bar and Dead Dane's Deed.


ACES:
all University & LaRua players removed from the game,
OR
control Rickety Shack, Betty's Beer Bar, The Fleece Spring and Outlaw's Refuge

THE SOUTH:
all Aces & University players removed from the game,
OR
control Wallace's Office, Rickety Shack, Dead Dane's Deed and The Fleece Spring.

CORPORATE CULT:
All South & Aces players removed from the game,
OR
control Wallace's Office, Mormon's House, Dead Dane's Deed and Outlaw's Refuge

LaRUA:
All Corporate Cult & South players removed from the game,
OR
control Mud Street, Mormon's House, Betty's Beer Bar and The Fleece Spring.



Grasp, on 04 September 2013 - 04:33 AM, said:

Evil Plan phase 1 - fake role PM to Lio as Locomindhive. Have him trust me and distrust his own allies. Milk him for info then kill him.

Evil Plan phase 2 - using Lio's genuine role PM image, fake role PM as Acquisition Agent to Shin/NG (with better colours and borders based on Lio's). Convince him am same team and get him to send me free XP.



Grasp, on 09 September 2013 - 08:59 PM, said:

Start of Day 6:


Mud Street - controlled by University
10, 10, 13, 10 by University
7, 7, 8, 7 by Aces
2, 2, 2, 2 by Corporate Cult
3, 3, 5, 0 by LaRua
5, 5, 5, 5 invested by Team Insane Cast

Mormon's House - controlled by LaRua
5, 6, 5, 5 invested by LaRua
6, 5, 2, 5 invested by Corporate Cult
1, 1, 1, 1 invested by University

Betty's Beer Bar:
1, 1, 1, 1 invested by University

Rickety Shack: controlled by Aces
8, 8, 8, 8 invested by Aces
1, 1, 1, 1 invested by University

The Fleece Spring
12, 8, 2, 5 invested by Aces
9, 6, 6, 0 invested by LaRua
1, 1, 1, 1 invested by University

Outlaw's Refuge: controlled by Aces
8, 10, 6, 10 invested by Aces
1, 1, 1, 1 invested by University

Dead Dane's Deed:
3, 6, 3, 0 invested by Corporate Cult
4, 2, 0, 6 invested by The South
1, 1, 1, 1 invested by University


#11 User is offline   Grasp 

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Posted 11 September 2013 - 03:15 PM

Orders Thread (action submissions/responses and a bit of mental instability near the end):

Grasp, on 22 August 2013 - 04:52 AM, said:

Start of Day 1:

Location = Judge Wallace's

Bullets -> [6] [4]
Aim -> [5]
Dodge -> [2] [2] [2] [1]
Luck -> [1] [1] [1]
Health -> [1] [1] [1] [1] [1] [1] [1] [1] [1] [1]

Clubs -> [6] [4] [2]
Diamonds -> [4]
Hearts -> [2] [1]
Spades -> [2]
Cheat -> [2] [1] [1]

Sanity -> { 7 }
Pixie Powder -> [3]
Golddust ->
Speed -> [1]
Attunement -> [4]

blue bullets = active thread die



Grasp, on 22 August 2013 - 04:53 AM, said:

View PostGrasp, on 22 August 2013 - 04:50 AM, said:

With that in mind, then, I don't think it really matters all that much who gets Mayor today. Maybe not Merrid because he seems pretty action-ho. Since Fandy already has a vote, I'm going to add mine to Fanderay since it is already only 5 hours until rien ne va plus and I'd rather have some info to discuss tomorrow, plus confirmation of how the whole lynch process goes down from a game-thread POV (I think I understand what parts are revealed and what aren't, but it'd be good to see for sure).

Vote Fanderay

[3]


Bullets -> [6] [3/4]
Aim -> [5]
Dodge -> [2] [2] [2] [1]
Luck -> [1] [1] [1]
Health -> [1] [1] [1] [1] [1] [1] [1] [1] [1] [1]

Clubs -> [6] [4] [2]
Diamonds -> [4]
Hearts -> [2] [1]
Spades -> [2]
Cheat -> [2] [1] [1]

Sanity -> { 7 }
Pixie Powder -> [3]
Golddust ->
Speed -> [1]
Attunement -> [4]



Grasp, on 22 August 2013 - 05:31 AM, said:

Use Elect-Trick on Fanderay (cost Clubs [3] )


Bullets -> [6] [3/4]
Aim -> [5]
Dodge -> [2] [2] [2] [1]
Luck -> [1] [1] [1]
Health -> [1] [1] [1] [1] [1] [1] [1] [1] [1] [1]

Clubs -> [6] [4] [2]
Diamonds -> [4]
Hearts -> [2] [1]
Spades -> [2]
Cheat -> [2] [1] [1]

Sanity -> { 7 }
Pixie Powder -> [3]
Golddust ->
Speed -> [1]
Attunement -> [4]

[x/y] = pips crossed out from total
blue = active thread bullets die
red = used



Grasp, on 22 August 2013 - 05:33 AM, said:

My Provisional Elect choices:

If I am Mayor: appoint Fanderay as Judge (backup choice: Ultama)

If I am Judge: lynch Emurlahn (backup choice: Hentos Ilm)



Grasp, on 22 August 2013 - 05:39 AM, said:

Provisional Actions - resolve these actions after rien ne va plus if I did not need any dice for wager resolution:


Create Extension Cord (cost Clubs [6] and Pixie Powder [2] )
Create Power Socket (cost a bullet and Diamonds [4] )

Assuming nothing else impacted my dice, they will then be:

Bullets -> [5/6] [3/4]
Aim -> [5]
Dodge -> [2] [2] [2] [1]
Luck -> [1] [1] [1]
Health -> [1] [1] [1] [1] [1] [1] [1] [1] [1] [1]

Clubs -> [6] [4] [2]
Diamonds -> [4]
Hearts -> [2] [1]
Spades -> [2]
Cheat -> [2] [1] [1]

Sanity -> { 7 }
Pixie Powder -> [1]
Golddust ->
Speed -> [1]
Attunement -> [4]

[x/y] = pips crossed out from total
blue = active thread bullets die
red = used



Grasp, on 26 August 2013 - 02:05 PM, said:

Start of Day 2

Speed = 1 = reset [5/6] Bullets die
Attunement = 4 = reset Clubs [6], Clubs [4] and Diamonds [4]


Bullets -> [6] [3/4]
Aim -> [5]
Dodge -> [2] [2] [2] [1]
Luck -> [1] [1] [1]
Health -> [1] [1] [1] [1] [1] [1] [1] [1] [1] [1]

Clubs -> [6] [4] [2]
Diamonds -> [4]
Hearts -> [2] [1]
Spades -> [2]
Cheat -> [2] [1] [1]

Sanity -> { 7 }
Pixie Powder -> [1]
Golddust ->
Speed -> [1]
Attunement -> [4]

[x/y] = pips crossed out from total
blue = active thread bullets die
red = used



Path-Shaper, on 26 August 2013 - 04:32 PM, said:

Grasp, on 26 August 2013 - 02:05 PM, said:

Start of Day 2

Speed = 1 = reset [5/6] Bullets die
Attunement = 4 = reset Clubs [6], Clubs [4] and Diamonds [4]


Bullets -> [6] [3/4]
Aim -> [5]
Dodge -> [2] [2] [2] [1]
Luck -> [1] [1] [1]
Health -> [1] [1] [1] [1] [1] [1] [1] [1] [1] [1]

Clubs -> [6] [4] [2]
Diamonds -> [4]
Hearts -> [2] [1]
Spades -> [2]
Cheat -> [2] [1] [1]

Sanity -> { 7 }
Pixie Powder -> [1]
Golddust ->
Speed -> [1]
Attunement -> [4]

[x/y] = pips crossed out from total
blue = active thread bullets die
red = used


Great job!



Grasp, on 26 August 2013 - 06:14 PM, said:

Hmm, did I mess something up? I did:

Create Extension Cord (cost Clubs [6] and Pixie Powder [2] )

where did I get Pixie Powder cost = [2] from? I think I was looking at Electric Chair, but it should have been [3]. Can you confirm I'm not missing something? We can just retro-actively change it to 3 and I'll have 0 now.



Path-Shaper, on 26 August 2013 - 08:51 PM, said:

Grasp, on 26 August 2013 - 06:14 PM, said:

Hmm, did I mess something up? I did:

Create Extension Cord (cost Clubs [6] and Pixie Powder [2] )

where did I get Pixie Powder cost = [2] from? I think I was looking at Electric Chair, but it should have been [3]. Can you confirm I'm not missing something? We can just retro-actively change it to 3 and I'll have 0 now.


Keep it that way. I messed up and didn't notice it when checking, so ultimately my fault.



Grasp, on 27 August 2013 - 04:06 AM, said:

Path-Shaper, on 26 August 2013 - 08:51 PM, said:

Grasp, on 26 August 2013 - 06:14 PM, said:

Hmm, did I mess something up? I did:

Create Extension Cord (cost Clubs [6] and Pixie Powder [2] )

where did I get Pixie Powder cost = [2] from? I think I was looking at Electric Chair, but it should have been [3]. Can you confirm I'm not missing something? We can just retro-actively change it to 3 and I'll have 0 now.


Keep it that way. I messed up and didn't notice it when checking, so ultimately my fault.


Okay!




View PostGrasp, on 27 August 2013 - 04:04 AM, said:

Whatever, I'll put my money where my mouth is.

Vote Lock

Really, the only switch from Demelain to someone else would be to a lower poster. Hentos, if you're willing to add your vote now to start a real train building that would help motivate others I don't think there'd be any good reason to lynch you, and we could just leave it as Hanas and Demelain without this don't-lynch-people-who-vote thing.



[2]



Bullets -> [6] [2/4]
Aim -> [5]
Dodge -> [2] [2] [2] [1]
Luck -> [1] [1] [1]
Health -> [1] [1] [1] [1] [1] [1] [1] [1] [1] [1]

Clubs -> [6] [4] [2]
Diamonds -> [4]
Hearts -> [2] [1]
Spades -> [2]
Cheat -> [2] [1] [1]

Sanity -> { 7 }
Pixie Powder -> [1]
Golddust ->
Speed -> [1]
Attunement -> [4]

[x/y] = pips crossed out from total
blue = active thread bullets die
red = used



Grasp, on 27 August 2013 - 11:16 AM, said:

Day 2:

Judge choice - Lock
Lynch choice - Hanas and Demelain

Action: use Elect-Trick on Lock (cost Clubs [4] )



Bullets -> [6] [2/4]
Aim -> [5]
Dodge -> [2] [2] [2] [1]
Luck -> [1] [1] [1]
Health -> [1] [1] [1] [1] [1] [1] [1] [1] [1] [1]

Clubs -> [6] [4] [2]
Diamonds -> [4]
Hearts -> [2] [1]
Spades -> [2]
Cheat -> [2] [1] [1]

Sanity -> { 7 }
Pixie Powder -> [1]
Golddust ->
Speed -> [1]
Attunement -> [4]

[x/y] = pips crossed out from total
blue = active thread bullets die
red = used



Path-Shaper, on 27 August 2013 - 03:21 PM, said:

Grasp, on 27 August 2013 - 11:16 AM, said:

Day 2:

Judge choice - Lock
Lynch choice - Hanas and Demelain

Action: use Elect-Trick on Lock (cost Clubs [4] )



Bullets -> [6] [2/4]
Aim -> [5]
Dodge -> [2] [2] [2] [1]
Luck -> [1] [1] [1]
Health -> [1] [1] [1] [1] [1] [1] [1] [1] [1] [1]

Clubs -> [6] [4] [2]
Diamonds -> [4]
Hearts -> [2] [1]
Spades -> [2]
Cheat -> [2] [1] [1]

Sanity -> { 7 }
Pixie Powder -> [1]
Golddust ->
Speed -> [1]
Attunement -> [4]

[x/y] = pips crossed out from total
blue = active thread bullets die
red = used


Action is noted.



Grasp, on 27 August 2013 - 04:59 PM, said:

Day 2 cont'd:



Judge choice: Lock
Lynch choices: Hanas and Demelain


Create Battery (cost: Clubs [6], Diamonds [4] )

Bullets -> [6] [2/4]
Aim -> [5]
Dodge -> [2] [2] [2] [1]
Luck -> [1] [1] [1]
Health -> [1] [1] [1] [1] [1] [1] [1] [1] [1] [1]

Clubs -> [6] [4] [2]
Diamonds -> [4]
Hearts -> [2] [1]
Spades -> [2]
Cheat -> [2] [1] [1]

Sanity -> { 7 }
Pixie Powder -> [1]
Golddust ->
Speed -> [1]
Attunement -> [4]

[x/y] = pips crossed out from total
blue = active thread bullets die
red = used


Action: Recharge (cost: Clubs [2] )
--Reset Clubs [4] die
--Switch Aim [5] with Clubs [4]

Bullets -> [6] [2/4]
Aim -> [4]
Dodge -> [2] [2] [2] [1]
Luck -> [1] [1] [1]
Health -> [1] [1] [1] [1] [1] [1] [1] [1] [1] [1]

Clubs -> [6] [5] [2]
Diamonds -> [4]
Hearts -> [2] [1]
Spades -> [2]
Cheat -> [2] [1] [1]

Sanity -> { 7 }
Pixie Powder -> [1]
Golddust ->
Speed -> [1]
Attunement -> [4]

[x/y] = pips crossed out from total
blue = active thread bullets die
red = used


Create Electric Fence (cost: Clubs [3], Spades [1] )

Bullets -> [6] [2/4]
Aim -> [4]
Dodge -> [2] [2] [2] [1]
Luck -> [1] [1] [1]
Health -> [1] [1] [1] [1] [1] [1] [1] [1] [1] [1]

Clubs -> [6] [5] [2]
Diamonds -> [4]
Hearts -> [2] [1]
Spades -> [2]
Cheat -> [2] [1] [1]

Sanity -> { 7 }
Pixie Powder -> [1]
Golddust ->
Speed -> [1]
Attunement -> [4]

[x/y] = pips crossed out from total
blue = active thread bullets die
red = used



[quote name='Grasp' timestamp='1377623035']
Dusk Move 2:

--Move to Mud Street

--Invest Hearts [2] and Hearts [1] into Mud Street

Bullets -> [6] [1/4]
Aim -> [4]
Dodge -> [2] [2] [2] [1]
Luck -> [1] [1] [1]
Health -> [1] [1] [1] [1] [1] [1] [1] [1] [1] [1]

Clubs -> [6] [5] [2]
Diamonds -> [4]
Hearts -> [2] [1]
Spades -> [2]
Cheat -> [2] [1] [1]

Sanity -> { 7 }
Pixie Powder -> [1]
Golddust ->
Speed -> [1]
Attunement -> [4]

[x/y] = pips crossed out from total
blue = active thread bullets die
red = used



Night 2:

no action

#12 User is offline   Grasp 

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Posted 11 September 2013 - 03:16 PM

Dawn Move 2:

no action[/quote]


Path-Shaper, on 27 August 2013 - 08:51 PM, said:

Day phase, cycle 2:

Quote

Grasp creates Electric Fence (cost: Clubs [3], Spades [1] )
Grasp: Create Battery (cost: Clubs [6], Diamonds [4] )
Grasp: Action: use Elect-Trick on Lock (cost Clubs [4] )
Grasp Action: Recharge (cost: Clubs [2] )


Movement phase 1:

Quote

Grasp moves to Mud Street
Grasp invests in Mud Street (Hearts [3])


Night Phase cycle 2:

Quote

no actions


Movement phase cycle 2:

Quote

no actions



Grasp, on 28 August 2013 - 01:23 PM, said:

Start of Day 3:

Speed = 1 = reset Bullets [1/4]
Attunement = 4 = reset Clubs [6] [5] [2], Diamonds [4], Hearts [2]
Recharge - Aim [5] and Clubs [4] switch back

Bullets -> [6] [4]
Aim -> [5]
Dodge -> [2] [2] [2] [1]
Luck -> [1] [1] [1]
Health -> [1] [1] [1] [1] [1] [1] [1] [1] [1] [1]

Clubs -> [6] [4] [2]
Diamonds -> [4]
Hearts -> [2] [1]
Spades -> [2]
Cheat -> [2] [1] [1]

Sanity -> { 7 }
Pixie Powder -> [1]
Golddust ->
Speed -> [1]
Attunement -> [4]

[x/y] = pips crossed out from total
blue = active thread bullets die
red = used
purple = destroyed

Current Items:
Battery, Power Socket, Extension Cord, Electric Fence



Grasp, on 28 August 2013 - 02:25 PM, said:

Day 3 - Friendship with Ultama (cost: Bullet + Hearts [2] )

Bullets -> [6] [3/4]
Aim -> [5]
Dodge -> [2] [2] [2] [1]
Luck -> [1] [1] [1]
Health -> [1] [1] [1] [1] [1] [1] [1] [1] [1] [1]

Clubs -> [6] [4] [2]
Diamonds -> [4]
Hearts -> [2] [1]
Spades -> [2]
Cheat -> [2] [1] [1]

Sanity -> { 7 }
Pixie Powder -> [1]
Golddust ->
Speed -> [1]
Attunement -> [4]

[x/y] = pips crossed out from total
blue = active thread bullets die
red = used
purple = destroyed

Current Items:
Battery, Power Socket, Extension Cord, Electric Fence



Grasp, on 29 August 2013 - 11:40 AM, said:

Day 3 - Elect-Trick on Hentos Ilm (cost Clubs [4] )

Bullets -> [6] [3/4]
Aim -> [5]
Dodge -> [2] [2] [2] [1]
Luck -> [1] [1] [1]
Health -> [1] [1] [1] [1] [1] [1] [1] [1] [1] [1]

Clubs -> [6] [4] [2]
Diamonds -> [4]
Hearts -> [2] [1]
Spades -> [2]
Cheat -> [2] [1] [1]

Sanity -> { 7 }
Pixie Powder -> [1]
Golddust ->
Speed -> [1]
Attunement -> [4]

[x/y] = pips crossed out from total
blue = active thread bullets die
red = used
purple = destroyed

Current Items:
Battery, Power Socket, Extension Cord, Electric Fence




Day 3 - Recharge (cost Clubs [2] ) - reset Clubs [4], swap Clubs [6] and Aim [5]

Bullets -> [6] [3/4]
Aim -> [6]
Dodge -> [2] [2] [2] [1]
Luck -> [1] [1] [1]
Health -> [1] [1] [1] [1] [1] [1] [1] [1] [1] [1]

Clubs -> [5] [4] [2]
Diamonds -> [4]
Hearts -> [2] [1]
Spades -> [2]
Cheat -> [2] [1] [1]

Sanity -> { 7 }
Pixie Powder -> [1]
Golddust ->
Speed -> [1]
Attunement -> [4]

[x/y] = pips crossed out from total
blue = active thread bullets die
red = used
purple = destroyed

Current Items:
Battery, Power Socket, Extension Cord, Electric Fence




Day 3 - Elect-Trick on Jalan (cost Clubs [4] )

Bullets -> [6] [3/4]
Aim -> [6]
Dodge -> [2] [2] [2] [1]
Luck -> [1] [1] [1]
Health -> [1] [1] [1] [1] [1] [1] [1] [1] [1] [1]

Clubs -> [5] [4] [2]
Diamonds -> [4]
Hearts -> [2] [1]
Spades -> [2]
Cheat -> [2] [1] [1]

Sanity -> { 7 }
Pixie Powder -> [1]
Golddust ->
Speed -> [1]
Attunement -> [4]

[x/y] = pips crossed out from total
blue = active thread bullets die
red = used
purple = destroyed

Current Items:
Battery, Power Socket, Extension Cord, Electric Fence






Grasp, on 29 August 2013 - 01:28 PM, said:

Day 3 Election Choices:


a-Jalan and Hentos Ilm are Elect-Trick'd.

b-If Jalan is elected Mayor and it Tricks to me, elect Jalan as Judge so that I will also become Judge. Then lynch Meanas, Ultama and Bek Okhan.

c-If I can't double-Trick Jalan like that (maybe it only works once per player per phase?), elect Denul as Judge instead.


d-If Hentos Ilm is elected Mayor and it Tricks to me, elect Hentos Ilm as Judge so that I will also become Judge. Then lynch Meanas, Ultama and Bek Okhan.

e-If I can't double-Trick Hentos Ilm like that, elect Jalan as Judge instead so that I will also become Judge. Then lynch Meanas, Ultama and Bek Okhan.

f-I probably can't make provisionals on this bit of info, but if Jalan was the person voted in on-thread but they got denied like Lock did yesterday and Hentos was elected as second-highest votes, and also I can't double-Trick Hentos per {e} above, then instead of trying to switch to Jalan just pick Denul as Judge instead.

g-In the unlikely scenario I am naturally picked as Mayor, pick Denul as Judge.

h-In the unlikely scenario I am naturally picked as Judge, lynch Meanas, Ultama and Bek Okhan.


Not sure which of those provisionals would be allowed... some are just rule-question-based but others depend on info timing and when judge picks can no longer be changed. Worth a shot.



Path-Shaper, on 29 August 2013 - 01:42 PM, said:

Grasp, on 29 August 2013 - 01:28 PM, said:

Day 3 Election Choices:


a-Jalan and Hentos Ilm are Elect-Trick'd.

b-If Jalan is elected Mayor and it Tricks to me, elect Jalan as Judge so that I will also become Judge. Then lynch Meanas, Ultama and Bek Okhan.

c-If I can't double-Trick Jalan like that (maybe it only works once per player per phase?), elect Denul as Judge instead.


d-If Hentos Ilm is elected Mayor and it Tricks to me, elect Hentos Ilm as Judge so that I will also become Judge. Then lynch Meanas, Ultama and Bek Okhan.

e-If I can't double-Trick Hentos Ilm like that, elect Jalan as Judge instead so that I will also become Judge. Then lynch Meanas, Ultama and Bek Okhan.

f-I probably can't make provisionals on this bit of info, but if Jalan was the person voted in on-thread but they got denied like Lock did yesterday and Hentos was elected as second-highest votes, and also I can't double-Trick Hentos per {e} above, then instead of trying to switch to Jalan just pick Denul as Judge instead.

g-In the unlikely scenario I am naturally picked as Mayor, pick Denul as Judge.

h-In the unlikely scenario I am naturally picked as Judge, lynch Meanas, Ultama and Bek Okhan.


Not sure which of those provisionals would be allowed... some are just rule-question-based but others depend on info timing and when judge picks can no longer be changed. Worth a shot.


I will accept B, C, D, E, G and H but you'll have to consider if you want the C & E events to occur:

Please note that you being Elect-tricked Mayor would not be published on thread, but you supplanting Jalan/Hentos Ilm for Judge would, per the additional clarification on Elect-Trick.

The F clause I will have to disregard.

And B, C, D, E all also consider the Elect-Trick to be successful (still bound by targeting rules, although Extension Cord works like a charm there) :D


#13 User is offline   Grasp 

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Posted 11 September 2013 - 03:17 PM

Grasp, on 29 August 2013 - 02:27 PM, said:

Path-Shaper, on 29 August 2013 - 01:42 PM, said:

Please note that you being Elect-tricked Mayor would not be published on thread, but you supplanting Jalan/Hentos Ilm for Judge would, per the additional clarification on Elect-Trick.


Oh, so judge gets revealed on-thread. Darn, I thought it wasn't (as does barghast obviously). This is why we need day 1 lynches people!

So basically, if Jalan is elected and I pick Denul as judge it will only be revealed on thread that Denul is judge but not who was mayor, while if I pick myself I'll be revealed on thread as judge.

If I don't Elect-Trick anyone then it would have been revealed on-thread both the Mayor and Judge choices.

Hmmm...


Path-Shaper, on 29 August 2013 - 01:42 PM, said:

The F clause I will have to disregard.


ok


Path-Shaper, on 29 August 2013 - 01:42 PM, said:

And B, C, D, E all also consider the Elect-Trick to be successful (still bound by targeting rules, although Extension Cord works like a charm there)


Oh geez, I didn't even think about targeting rules for Elect-Trick. Good thing I'm in Mud Street with the Cord then, phew!

---

Well, thinking about it I could play it safe and just go for the mayor-hood, but I stand to gain much more on the riskier approach *and* it'll be more fun. So I'll go for it and hope to god that I can talk my way out of the consequences, which might get tricky with all the reveal restrictions but we'll see!

If shit hits the fan and everyone hates me I can always do my infinite-recharge-and-stud-loop-of-doom strategy.


Updated Judge/Lynch choices:

If Jalan is elected Mayor, elect Jalan as Judge so I will become Judge.

If Hentos is elected Mayor, elect Denul as Judge.

If I'm elected as Mayor naturally, elect Jalan as Judge so I will become Judge.

If I am Judge, lynch Lock, Ultama, and Bek Okhan.



Grasp, on 29 August 2013 - 03:00 PM, said:

Day 3 - Voted for Barghast (cost 1 bullet)

Bullets -> [6] [2/4]
Aim -> [6]
Dodge -> [2] [2] [2] [1]
Luck -> [1] [1] [1]
Health -> [1] [1] [1] [1] [1] [1] [1] [1] [1] [1]

Clubs -> [5] [4] [2]
Diamonds -> [4]
Hearts -> [2] [1]
Spades -> [2]
Cheat -> [2] [1] [1]

Sanity -> { 7 }
Pixie Powder -> [1]
Golddust ->
Speed -> [1]
Attunement -> [4]

[x/y] = pips crossed out from total
blue = active thread bullets die
red = used
purple = destroyed

Current Items:
Battery, Power Socket, Extension Cord, Electric Fence



Grasp, on 29 August 2013 - 07:44 PM, said:

Day 3

Remove Vote
(cost 1 bullet)
Vote Jalan (cost 1 bullet)


Bullets -> [6] [0/4]
Aim -> [6]
Dodge -> [2] [2] [2] [1]
Luck -> [1] [1] [1]
Health -> [1] [1] [1] [1] [1] [1] [1] [1] [1] [1]

Clubs -> [5] [4] [2]
Diamonds -> [4]
Hearts -> [2] [1]
Spades -> [2]
Cheat -> [2] [1] [1]

Sanity -> { 7 }
Pixie Powder -> [1]
Golddust ->
Speed -> [1]
Attunement -> [4]

[x/y] = pips crossed out from total
blue = active thread bullets die
red = used
purple = destroyed

Current Items:
Battery, Power Socket, Extension Cord, Electric Fence



Grasp, on 30 August 2013 - 03:49 AM, said:

Provisional NAs for night 3:

Attack Liosan with Bullets 6 (1 cost, 5 attacking), Aim 6, speed 1


Bullets -> [6] [4]
Aim -> [6]
Dodge -> [2] [2] [2] [1]
Luck -> [1] [1] [1]
Health -> [1] [1] [1] [1] [1] [1] [1] [1] [1] [1]

Clubs -> [5] [4] [2]
Diamonds -> [4]
Hearts -> [2] [1]
Spades -> [2]
Cheat -> [2] [1] [1]

Sanity -> { 7 }
Pixie Powder -> [1]
Golddust ->
Speed -> [1]
Attunement -> [4]

[x/y] = pips crossed out from total
blue = active thread bullets die
red = used
purple = destroyed

Current Items:
Battery, Power Socket, Extension Cord, Electric Fence





Use Zap on Liosan ( clubs 5 )


Bullets -> [6] [4]
Aim -> [6]
Dodge -> [2] [2] [2] [1]
Luck -> [1] [1] [1]
Health -> [1] [1] [1] [1] [1] [1] [1] [1] [1] [1]

Clubs -> [5] [4] [2]
Diamonds -> [4]
Hearts -> [2] [1]
Spades -> [2]
Cheat -> [2] [1] [1]

Sanity -> { 7 }
Pixie Powder -> [1]
Golddust ->
Speed -> [1]
Attunement -> [4]

[x/y] = pips crossed out from total
blue = active thread bullets die
red = used
purple = destroyed

Current Items:
Battery, Power Socket, Extension Cord, Electric Fence



Path-Shaper, on 31 August 2013 - 08:36 PM, said:

Grasp, on 30 August 2013 - 03:49 AM, said:

Provisional NAs for night 3:

Attack Liosan with Bullets 6 (1 cost, 5 attacking), Aim 6, speed 1

Use Zap on Liosan ( clubs 5 )



okidoki.



Path-Shaper, on 01 September 2013 - 05:22 PM, said:

Your Zap and Attack hit Liosan.
You lose 1 health during the night Phase.



Grasp, on 02 September 2013 - 12:20 AM, said:

Can you please confirm that I have gained 2 XP to use at the start of the day from being mayor and judge?



Grasp, on 02 September 2013 - 02:03 AM, said:

If I do indeed have 2 XP to spend:



Start of Day 4:


=Aim [6] and Clubs [5] switch back from Recharge
-1 XP = increase Speed [1] to [3]
-1 XP = increase Diamonds [4] to [6]
-Speed and Attunement dice are reset
-Speed = 3 = reset Bullets [6], [4] and Aim [5]
-Attunement = 4 = reset Clubs [6], [4], [2] and Hearts [2]


Bullets -> [6] [4]
Aim -> [5]
Dodge -> [2] [2] [2] [1]
Luck -> [1] [1] [1]
Health -> [1] [1] [1] [1] [1] [1] [1] [1] [1] [1]

Clubs -> [6] [4] [2]
Diamonds -> [6]
Hearts -> [2] [1]
Spades -> [2]
Cheat -> [2] [1] [1]

Sanity -> { 7 }
Pixie Powder -> [1]
Golddust ->
Speed -> [3]
Attunement -> [4]

[x/y] = pips crossed out from total
blue = active thread bullets die
red = used
purple = destroyed

Current Items:
Battery, Power Socket, Extension Cord, Electric Fence



Path-Shaper, on 02 September 2013 - 09:34 AM, said:

Grasp, on 02 September 2013 - 12:20 AM, said:

Can you please confirm that I have gained 2 XP to use at the start of the day from being mayor and judge?



You have 2 XP.
As a quick fix for a fault in last night's resolution:
you lose Health [1][1] in addition to all other Health losses/gains.



Grasp, on 02 September 2013 - 02:54 PM, said:

Path-Shaper, on 02 September 2013 - 09:34 AM, said:

Grasp, on 02 September 2013 - 12:20 AM, said:

Can you please confirm that I have gained 2 XP to use at the start of the day from being mayor and judge?



You have 2 XP.
As a quick fix for a fault in last night's resolution:
you lose Health [1][1] in addition to all other Health losses/gains.


Aww man!!!


#14 User is offline   Grasp 

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Posted 11 September 2013 - 03:19 PM

Grasp, on 02 September 2013 - 02:55 PM, said:

Day 4:

Bullets -> [6] [4]
Aim -> [5]
Dodge -> [2] [2] [2] [1]
Luck -> [1] [1] [1]
Health -> [1] [1] [1] [1] [1] [1] [1] [1] [1] [1]

Clubs -> [6] [4] [2]
Diamonds -> [6]
Hearts -> [2] [1]
Spades -> [2]
Cheat -> [2] [1] [1]

Sanity -> { 7 }
Pixie Powder -> [1]
Golddust ->
Speed -> [3]
Attunement -> [4]

[x/y] = pips crossed out from total
blue = active thread bullets die
red = used
purple = destroyed

Current Items:
Battery, Power Socket, Extension Cord, Electric Fence



Grasp, on 02 September 2013 - 03:19 PM, said:

Day 4 - Friendship with Barghast

Bullets -> [6] [3/4]
Aim -> [5]
Dodge -> [2] [2] [2] [1]
Luck -> [1] [1] [1]
Health -> [1] [1] [1] [1] [1] [1] [1] [1] [1] [1]

Clubs -> [6] [4] [2]
Diamonds -> [6]
Hearts -> [2] [1]
Spades -> [2]
Cheat -> [2] [1] [1]

Sanity -> { 7 }
Pixie Powder -> [1]
Golddust ->
Speed -> [3]
Attunement -> [4]

[x/y] = pips crossed out from total
blue = active thread bullets die
red = used
purple = destroyed

Current Items:
Battery, Power Socket, Extension Cord, Electric Fence



Grasp, on 03 September 2013 - 04:07 PM, said:

Day 4:

Vote Fanderay (cost 1 bullet)
Elect-Trick on Fanderay (cost Clubs [4] )



Bullets -> [6] [2/4]
Aim -> [5]
Dodge -> [2] [2] [2] [1]
Luck -> [1] [1] [1]
Health -> [1] [1] [1] [1] [1] [1] [1] [1] [1] [1]

Clubs -> [6] [4] [2]
Diamonds -> [6]
Hearts -> [2] [1]
Spades -> [2]
Cheat -> [2] [1] [1]

Sanity -> { 7 }
Pixie Powder -> [1]
Golddust ->
Speed -> [3]
Attunement -> [4]

[x/y] = pips crossed out from total
blue = active thread bullets die
red = used
purple = destroyed

Current Items:
Battery, Power Socket, Extension Cord, Electric Fence



Grasp, on 04 September 2013 - 04:26 AM, said:

Election choices for Day 4:

Judge: Barghast
Lynchee: Jalan



Grasp, on 04 September 2013 - 04:59 AM, said:

Day 4: Recharge
costs Clubs [2]
reset Clubs [4]
switch Clubs [6] with Aim [5].


Bullets -> [6] [2/4]
Aim -> [6]
Dodge -> [2] [2] [2] [1]
Luck -> [1] [1] [1]
Health -> [1] [1] [1] [1] [1] [1] [1] [1] [1] [1]

Clubs -> [5] [4] [2]
Diamonds -> [6]
Hearts -> [2] [1]
Spades -> [2]
Cheat -> [2] [1] [1]

Sanity -> { 7 }
Pixie Powder -> [1]
Golddust ->
Speed -> [3]
Attunement -> [4]

[x/y] = pips crossed out from total
blue = active thread bullets die
red = used
purple = destroyed

Current Items:
Battery, Power Socket, Extension Cord, Electric Fence





Path-Shaper, on 04 September 2013 - 08:42 AM, said:

Hey D'rek,

you have been targeted with an ability that gives the player who performed it, +3 Bullets on each attack against you this Night Phase.
This ability is NOT affected by Location rules.



Grasp, on 04 September 2013 - 01:13 PM, said:

Path-Shaper, on 04 September 2013 - 08:42 AM, said:

Hey D'rek,

you have been targeted with an ability that gives the player who performed it, +3 Bullets on each attack against you this Night Phase.
This ability is NOT affected by Location rules.


Ok. I'm surprised I even get to learn that.

Well, even if that ability is not Location-dependent, let's hope I can dodge all the actual Attacks he sends at me, regardless of them being +3 !



Grasp, on 04 September 2013 - 02:15 PM, said:

Updated/prettified Provisionals for move/night 4:

Move to Betty's Bar in the Move phase
Attack Lio with Bullets [6], Aim [6] and Speed [3]
Zap Lio (use Clubs [4] )
Zap Lio (use Clubs [5] )
Size Up Demelain (costs 1 bullet and Diamonds [6] )
Move to Mud Street in the Move phase


Dice will become:


Bullets -> [6] [1/4]
Aim -> [6]
Dodge -> [2] [2] [2] [1]
Luck -> [1] [1] [1]
Health -> [1] [1] [1] [1] [1] [1] [1] [1] [1] [1]

Clubs -> [5] [4] [2]
Diamonds -> [6]
Hearts -> [2] [1]
Spades -> [2]
Cheat -> [2] [1] [1]

Sanity -> { 7 }
Pixie Powder -> [1]
Golddust ->
Speed -> [3]
Attunement -> [4]

[x/y] = pips crossed out from total
blue = active thread bullets die
red = used
purple = destroyed

Current Items:
Battery, Power Socket, Extension Cord, Electric Fence



Path-Shaper, on 04 September 2013 - 02:31 PM, said:

All noted.




Grasp, on 04 September 2013 - 02:45 PM, said:

Path-Shaper, on 04 September 2013 - 02:31 PM, said:

All noted.


Thanks. See role PM for an important timing question that you probably can't answer :D


#15 User is offline   Grasp 

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Posted 11 September 2013 - 03:20 PM

Grasp, on 04 September 2013 - 03:10 PM, said:

Day 4: Buy Taser

Night 4:
Zap Liosan
Attack Liosan
Size Up Demelain



Bullets -> [6] [1/4]
Aim -> [6]
Dodge -> [2] [2] [2] [1]
Luck -> [1] [1] [1]
Health -> [1] [1] [1] [1] [1] [1] [1] [1] [1] [1]

Clubs -> [5] [4] [2]
Diamonds -> [6]
Hearts -> [2] [1]
Spades -> [2]
Cheat -> [2] [1] [1]

Sanity -> { 4 }
Pixie Powder -> [1]
Golddust ->
Speed -> [3]
Attunement -> [4]

[x/y] = pips crossed out from total
blue = active thread bullets die
red = used
purple = destroyed



Path-Shaper, on 04 September 2013 - 03:31 PM, said:

Grasp, on 04 September 2013 - 03:10 PM, said:

Day 4: Build Taser (costs Clubs [4], Cheat [1] )

Bullets -> [6] [2/4]
Aim -> [6]
Dodge -> [2] [2] [2] [1]
Luck -> [1] [1] [1]
Health -> [1] [1] [1] [1] [1] [1] [1] [1] [1] [1]

Clubs -> [5] [4] [2]
Diamonds -> [6]
Hearts -> [2] [1]
Spades -> [2]
Cheat -> [2] [1] [1]

Sanity -> { 7 }
Pixie Powder -> [1]
Golddust ->
Speed -> [3]
Attunement -> [4]

[x/y] = pips crossed out from total
blue = active thread bullets die
red = used
purple = destroyed

Current Items:
Battery, Power Socket, Extension Cord, Electric Fence, Taser




Updated Night 4 Provisionals:

Zap Liosan (use Clubs [5] )
Attack Liosan with Bullets [6], Aim [6], Speed [3]
Size Up Demelain (costs 1 bullet and Diamonds [6] )


Bullets -> [6] [1/4]
Aim -> [6]
Dodge -> [2] [2] [2] [1]
Luck -> [1] [1] [1]
Health -> [1] [1] [1] [1] [1] [1] [1] [1] [1] [1]

Clubs -> [5] [4] [2]
Diamonds -> [6]
Hearts -> [2] [1]
Spades -> [2]
Cheat -> [2] [1] [1]

Sanity -> { 7 }
Pixie Powder -> [1]
Golddust ->
Speed -> [3]
Attunement -> [4]

[x/y] = pips crossed out from total
blue = active thread bullets die
red = used
purple = destroyed




As long as he doesn't do Connected with a 5 or higher I can guard him! Yes! I'll stay in Mud Streeet so that if he's in Mud Street now and goes to Betty's the Electric Fence will hit him, too. If he is already in Betty's and makes it public during the Day, well it wouldn't matter if I was there or here I'd get Wanted either way.


Ehm, the cost of the ability is what I look at, not the actual used die. So your Zap paid with [5] is resolved at the same time as the one paid with [4].



Grasp, on 04 September 2013 - 03:42 PM, said:

Path-Shaper, on 04 September 2013 - 03:31 PM, said:

Grasp, on 04 September 2013 - 03:10 PM, said:

Day 4: Build Taser (costs Clubs [4], Cheat [1] )

Bullets -> [6] [2/4]
Aim -> [6]
Dodge -> [2] [2] [2] [1]
Luck -> [1] [1] [1]
Health -> [1] [1] [1] [1] [1] [1] [1] [1] [1] [1]

Clubs -> [5] [4] [2]
Diamonds -> [6]
Hearts -> [2] [1]
Spades -> [2]
Cheat -> [2] [1] [1]

Sanity -> { 7 }
Pixie Powder -> [1]
Golddust ->
Speed -> [3]
Attunement -> [4]

[x/y] = pips crossed out from total
blue = active thread bullets die
red = used
purple = destroyed

Current Items:
Battery, Power Socket, Extension Cord, Electric Fence, Taser




Updated Night 4 Provisionals:

Zap Liosan (use Clubs [5] )
Attack Liosan with Bullets [6], Aim [6], Speed [3]
Size Up Demelain (costs 1 bullet and Diamonds [6] )


Bullets -> [6] [1/4]
Aim -> [6]
Dodge -> [2] [2] [2] [1]
Luck -> [1] [1] [1]
Health -> [1] [1] [1] [1] [1] [1] [1] [1] [1] [1]

Clubs -> [5] [4] [2]
Diamonds -> [6]
Hearts -> [2] [1]
Spades -> [2]
Cheat -> [2] [1] [1]

Sanity -> { 7 }
Pixie Powder -> [1]
Golddust ->
Speed -> [3]
Attunement -> [4]

[x/y] = pips crossed out from total
blue = active thread bullets die
red = used
purple = destroyed




As long as he doesn't do Connected with a 5 or higher I can guard him! Yes! I'll stay in Mud Streeet so that if he's in Mud Street now and goes to Betty's the Electric Fence will hit him, too. If he is already in Betty's and makes it public during the Day, well it wouldn't matter if I was there or here I'd get Wanted either way.


Ehm, the cost of the ability is what I look at, not the actual used die. So your Zap paid with [5] is resolved at the same time as the one paid with [4].


Ok! That's even better! Zap being [4] and Lio's Connected being [3] means I will definitely guard him (as long as no one guards me! **fingers crossed even more** )



Path-Shaper, on 04 September 2013 - 05:10 PM, said:

I'm going over all actions. Did you pull any lynch shenanigans for today, day 4?



Grasp, on 04 September 2013 - 05:14 PM, said:

Yes. I Elect-Trick'd Fanderay. I don't know that it succeeded, but I have no reason to believe it could have failed (I can hit any location from where I am with extension cord).

So barring other shenanigans, if Fanderay is elected Mayor I become Mayor instead and choose Barghast as Judge. But the selection of me as Mayor is hidden, so like the last lynch it would show as:

Fanderay is elected Mayor.
He chooses Barghast as Judge.
Barghast lynches ____.



Path-Shaper, on 04 September 2013 - 05:20 PM, said:

Grasp, on 04 September 2013 - 05:14 PM, said:

Yes. I Elect-Trick'd Fanderay. I don't know that it succeeded, but I have no reason to believe it could have failed (I can hit any location from where I am with extension cord).

So barring other shenanigans, if Fanderay is elected Mayor I become Mayor instead and choose Barghast as Judge. But the selection of me as Mayor is hidden, so like the last lynch it would show as:

Fanderay is elected Mayor.
He chooses Barghast as Judge.
Barghast lynches ____.



Thank you.

Also, could you please post the Elect-tricked ability with full details, as well as the extension cord, and any other relevant lynch abilities. (If you don't mind, please ma'am.


#16 User is offline   Grasp 

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Posted 11 September 2013 - 03:20 PM

Path-Shaper, on 04 September 2013 - 05:23 PM, said:

Grasp, on 04 September 2013 - 05:14 PM, said:

Yes. I Elect-Trick'd Fanderay. I don't know that it succeeded, but I have no reason to believe it could have failed (I can hit any location from where I am with extension cord).

So barring other shenanigans, if Fanderay is elected Mayor I become Mayor instead and choose Barghast as Judge. But the selection of me as Mayor is hidden, so like the last lynch it would show as:

Fanderay is elected Mayor.
He chooses Barghast as Judge.
Barghast lynches ____.



When you used it the night I died, it listed you as judge. Should it not list you as Mayor, then? Or does it only show you if you use it to steal judge instead of mayor?



Grasp, on 04 September 2013 - 05:24 PM, said:

Path-Shaper, on 04 September 2013 - 05:20 PM, said:

Grasp, on 04 September 2013 - 05:14 PM, said:

Yes. I Elect-Trick'd Fanderay. I don't know that it succeeded, but I have no reason to believe it could have failed (I can hit any location from where I am with extension cord).

So barring other shenanigans, if Fanderay is elected Mayor I become Mayor instead and choose Barghast as Judge. But the selection of me as Mayor is hidden, so like the last lynch it would show as:

Fanderay is elected Mayor.
He chooses Barghast as Judge.
Barghast lynches ____.



Thank you.

Also, could you please post the Elect-tricked ability with full details, as well as the extension cord, and any other relevant lynch abilities. (If you don't mind, please ma'am.


Uh... the role PMs are in image format??? I can't exactly copy+paste sections of them... here's the whole role PM:

Path-Shaper, on 19 August 2013 - 03:17 PM, said:

One MAJOR addendum: Elect-Trick must be submitted before Wagers end.
Please note that the following players are Elected:

Mayor, Judge and Lynchee. It is not an ability without risk.
Finally, if you are elected Mayor, it is not announced on thread - for your own safety.

Posted Image



Here's where I submitted the Elect-Trick today:

Grasp, on 03 September 2013 - 04:07 PM, said:

Day 4:

Vote Fanderay (cost 1 bullet)
Elect-Trick on Fanderay (cost Clubs [4] )



Bullets -> [6] [2/4]
Aim -> [5]
Dodge -> [2] [2] [2] [1]
Luck -> [1] [1] [1]
Health -> [1] [1] [1] [1] [1] [1] [1] [1] [1] [1]

Clubs -> [6] [4] [2]
Diamonds -> [6]
Hearts -> [2] [1]
Spades -> [2]
Cheat -> [2] [1] [1]

Sanity -> { 7 }
Pixie Powder -> [1]
Golddust ->
Speed -> [3]
Attunement -> [4]

[x/y] = pips crossed out from total
blue = active thread bullets die
red = used
purple = destroyed

Current Items:
Battery, Power Socket, Extension Cord, Electric Fence



Here's where I submitted Judge choices today:

Grasp, on 04 September 2013 - 04:26 AM, said:

Election choices for Day 4:

Judge: Barghast
Lynchee: Jalan



Path-Shaper, on 04 September 2013 - 05:26 PM, said:

Path-Shaper, on 04 September 2013 - 05:23 PM, said:

Grasp, on 04 September 2013 - 05:14 PM, said:

Yes. I Elect-Trick'd Fanderay. I don't know that it succeeded, but I have no reason to believe it could have failed (I can hit any location from where I am with extension cord).

So barring other shenanigans, if Fanderay is elected Mayor I become Mayor instead and choose Barghast as Judge. But the selection of me as Mayor is hidden, so like the last lynch it would show as:

Fanderay is elected Mayor.
He chooses Barghast as Judge.
Barghast lynches ____.



When you used it the night I died, it listed you as judge. Should it not list you as Mayor, then? Or does it only show you if you use it to steal judge instead of mayor?



MM this. I see it now about Mayor not revealed. Thanks.



Grasp, on 04 September 2013 - 05:29 PM, said:

Path-Shaper, on 04 September 2013 - 05:23 PM, said:

Grasp, on 04 September 2013 - 05:14 PM, said:

Yes. I Elect-Trick'd Fanderay. I don't know that it succeeded, but I have no reason to believe it could have failed (I can hit any location from where I am with extension cord).

So barring other shenanigans, if Fanderay is elected Mayor I become Mayor instead and choose Barghast as Judge. But the selection of me as Mayor is hidden, so like the last lynch it would show as:

Fanderay is elected Mayor.
He chooses Barghast as Judge.
Barghast lynches ____.



When you used it the night I died, it listed you as judge. Should it not list you as Mayor, then? Or does it only show you if you use it to steal judge instead of mayor?


From the Role PM (at the top): "Finally, if you are elected Mayor, it is not announced on thread - for your own safety"

It showed me as Judge yesterday because I used Elect-Trick to also make myself Judge, so I really was the Judge. Elect-Trick doesn't hide the Judge identity at all, even if I steal the Judge, it only hides the Mayor identity if I steal it from someone.


Yesterday was Election >>votes>> Jalan >>Elect-Trick'd>> Grasp >>Judge-choice>> Jalan >>Elect-Trick'd>> Grasp >>Lynch-chocies>> Bek/Lock/Ultama


Today is:

Election >>votes>> Fanderay >>Elect-Trick>> Grasp >>Judge-choice>> Barghast >>lynch-choice>> ______

Purple and Blue get announced on-thread.



Path-Shaper, on 04 September 2013 - 05:36 PM, said:

Path-Shaper, on 04 September 2013 - 05:26 PM, said:

Path-Shaper, on 04 September 2013 - 05:23 PM, said:

Grasp, on 04 September 2013 - 05:14 PM, said:

Yes. I Elect-Trick'd Fanderay. I don't know that it succeeded, but I have no reason to believe it could have failed (I can hit any location from where I am with extension cord).

So barring other shenanigans, if Fanderay is elected Mayor I become Mayor instead and choose Barghast as Judge. But the selection of me as Mayor is hidden, so like the last lynch it would show as:

Fanderay is elected Mayor.
He chooses Barghast as Judge.
Barghast lynches ____.



When you used it the night I died, it listed you as judge. Should it not list you as Mayor, then? Or does it only show you if you use it to steal judge instead of mayor?



MM this. I see it now about Mayor not revealed. Thanks.



Gotcha. You were correct. But there's Tapper(thank god)



Grasp, on 04 September 2013 - 05:50 PM, said:

Go go gadget bookkeeping?

Day stuff probably still to be resolved:

Grasp creates Taser paid for by Clubs [4] + Cheat [1] , target: <target alt name> Item (Item name) and Item (Item name) influence this action

Move phase: nada

Night:

Grasp uses Zap paid for by Clubs [5], target: Liosan Item Battery andAbility Recharge and Item Taser and Item Extension Cord influence this action.
Grasp uses Size Up paid for by Bullets [2/4] and Diamonds [6], target: Demelain Item Extension Cord influence this action.
Attack Liosan with Bullets [6] @ Speed [3]. My unused Aim = [6]. Item Item Battery andAbility Recharge and Item Extension Cord influence this action.


Move phase: nada


#17 User is offline   Grasp 

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Posted 11 September 2013 - 03:20 PM

Path-Shaper, on 04 September 2013 - 05:54 PM, said:

Grasp, on 04 September 2013 - 05:50 PM, said:

Go go gadget bookkeeping?

Day stuff probably still to be resolved:

Grasp creates Taser paid for by Clubs [4] + Cheat [1] , target: <target alt name> Item (Item name) and Item (Item name) influence this action

Move phase: nada

Night:

Grasp uses Zap paid for by Clubs [5], target: Liosan Item Battery andAbility Recharge and Item Taser and Item Extension Cord influence this action.
Grasp uses Size Up paid for by Bullets [2/4] and Diamonds [6], target: Demelain Item Extension Cord influence this action.
Attack Liosan with Bullets [6] @ Speed [3]. My unused Aim = [6]. Item Item Battery andAbility Recharge and Item Extension Cord influence this action.


Move phase: nada


Cheers

- T.

And yes, go-go-gadget but this allows us a real quick copy/paste job and all the searching through PMs can be turned to actual consideration of resolution.
And quality time away from the pc.



Grasp, on 04 September 2013 - 05:58 PM, said:

For the sequel you should make your own mafia manager page with a form that has to be filled out and submitted in order to perform an action :D



Path-Shaper, on 04 September 2013 - 06:03 PM, said:

Grasp, on 04 September 2013 - 05:58 PM, said:

For the sequel you should make your own mafia manager page with a form that has to be filled out and submitted in order to perform an action :p



Yeah. I had an excel folder with all dice, drop down boxes, locations and investment forms that make it very easy.
Then it turns out I can't attach it.

Next time, my GF suggests using Google Drive per player, so everything comes out in a single form and all the mod needs to do, is collect that info.



Path-Shaper, on 04 September 2013 - 06:09 PM, said:

Very pre-liminary, but you collect 1 XP from the Election and 1 XP for killing Liosan.



Path-Shaper, on 04 September 2013 - 06:13 PM, said:

You lose [1] during the night phase.
You lose [1][1] during the night phase as results of attacks.
You lose 3 Sanity during the Day Phase.



Grasp, on 04 September 2013 - 06:13 PM, said:

Yay XP :p but oh nooooes wanted :D



Path-Shaper, on 04 September 2013 - 06:18 PM, said:

Grasp, on 04 September 2013 - 06:13 PM, said:

Yay XP :p but oh nooooes wanted :p



Yup.





Path-Shaper, on 04 September 2013 - 06:21 PM, said:

Oh. Demelain is The South.



Grasp, on 05 September 2013 - 04:08 AM, said:

End of Night 4:


Bullets -> [6] [1/4]
Aim -> [6]
Dodge -> [2] [2] [2] [1]
Luck -> [1] [1] [1]
Health -> [1] [1] [1] [1] [1] [1] [1] [1] [1] [1]

Clubs -> [5] [4] [2]
Diamonds -> [6]
Hearts -> [2] [1]
Spades -> [2]
Cheat -> [2] [1] [1]

Sanity -> { 4 }
Pixie Powder -> [1]
Golddust ->
Speed -> [3]
Attunement -> [4]

[x/y] = pips crossed out from total
blue = active thread bullets die
red = used
purple = destroyed



Grasp, on 05 September 2013 - 04:15 AM, said:

Start of Day 5:

Recharge = swap back Aim [5] with Clubs [6]
1 XP = Create a Clubs [2] die
1 XP = Increase both Clubs [2] dice to [3]
Reset Speed and Attunement dice
Speed = 3 = reset Bullets [6], Bullets [4] and Aim [6] dice
Attunement = 4 = reset Clubs [6], [4], [3] and Diamonds [6]


Bullets -> [6] [4]
Aim -> [5]
Dodge -> [2] [2] [2] [1]
Luck -> [1] [1] [1]
Health -> [1] [1] [1] [1] [1] [1] [1] [1] [1] [1]

Clubs -> [6] [4] [3] [3]
Diamonds -> [6]
Hearts -> [2] [1]
Spades -> [2]
Cheat -> [2] [1] [1]

Sanity -> { 4 }
Pixie Powder -> [1]
Golddust ->
Speed -> [3]
Attunement -> [4]

[x/y] = pips crossed out from total
blue = active thread bullets die
red = used
purple = destroyed



Grasp, on 05 September 2013 - 04:33 AM, said:

Day 5:

Create Shock Therapy (cost Clubs [3] )
Destroy Shock Therapy (restore Health [1] )

Bullets -> [6] [4]
Aim -> [5]
Dodge -> [2] [2] [2] [1]
Luck -> [1] [1] [1]
Health -> [1] [1] [1] [1] [1] [1] [1] [1] [1] [1]

Clubs -> [6] [4] [3] [3]
Diamonds -> [6]
Hearts -> [2] [1]
Spades -> [2]
Cheat -> [2] [1] [1]

Sanity -> { 4 }
Pixie Powder -> [1]
Golddust ->
Speed -> [3]
Attunement -> [4]

[x/y] = pips crossed out from total
blue = active thread bullets die
red = used
purple = destroyed



Create Shock Therapy (cost Clubs [3] )
Destroy Shock Therapy (restore Health [1] )

Bullets -> [6] [4]
Aim -> [5]
Dodge -> [2] [2] [2] [1]
Luck -> [1] [1] [1]
Health -> [1] [1] [1] [1] [1] [1] [1] [1] [1] [1]

Clubs -> [6] [4] [3] [3]
Diamonds -> [6]
Hearts -> [2] [1]
Spades -> [2]
Cheat -> [2] [1] [1]

Sanity -> { 4 }
Pixie Powder -> [1]
Golddust ->
Speed -> [3]
Attunement -> [4]

[x/y] = pips crossed out from total
blue = active thread bullets die
red = used
purple = destroyed


5 Card Stud (cost Clubs [6] - resets Clubs [3], [3], Hearts [2], [1] and Spades [2] )

Bullets -> [6] [4]
Aim -> [5]
Dodge -> [2] [2] [2] [1]
Luck -> [1] [1] [1]
Health -> [1] [1] [1] [1] [1] [1] [1] [1] [1] [1]

Clubs -> [6] [4] [3] [3]
Diamonds -> [6]
Hearts -> [2] [1]
Spades -> [2]
Cheat -> [2] [1] [1]

Sanity -> { 4 }
Pixie Powder -> [1]
Golddust ->
Speed -> [3]
Attunement -> [4]

[x/y] = pips crossed out from total
blue = active thread bullets die
red = used
purple = destroyed


Friendship with Nimander Golit (cost Hearts [2] and a bullet )

Bullets -> [6] [3/4]
Aim -> [5]
Dodge -> [2] [2] [2] [1]
Luck -> [1] [1] [1]
Health -> [1] [1] [1] [1] [1] [1] [1] [1] [1] [1]

Clubs -> [6] [4] [3] [3]
Diamonds -> [6]
Hearts -> [2] [1]
Spades -> [2]
Cheat -> [2] [1] [1]

Sanity -> { 4 }
Pixie Powder -> [1]
Golddust ->
Speed -> [3]
Attunement -> [4]

[x/y] = pips crossed out from total
blue = active thread bullets die
red = used
purple = destroyed



Friendship with Rashan (cost 1 bullet and Hearts [2] - use Cheat [1] to boost Hearts [1] to afford it )

Bullets -> [6] [3/4]
Aim -> [5]
Dodge -> [2] [2] [2] [1]
Luck -> [1] [1] [1]
Health -> [1] [1] [1] [1] [1] [1] [1] [1] [1] [1]

Clubs -> [6] [4] [3] [3]
Diamonds -> [6]
Hearts -> [2] [1]
Spades -> [2]
Cheat -> [2] [1] [1]

Sanity -> { 4 }
Pixie Powder -> [1]
Golddust ->
Speed -> [3]
Attunement -> [4]

[x/y] = pips crossed out from total
blue = active thread bullets die
red = used
purple = destroyed







Grasp creates Shock Therapy paid for by Clubs [3]
Grasp creates Shock Therapy paid for by Clubs [3]
Grasp uses Shock Therapy
Grasp uses Shock Therapy
Grasp uses 5 Card Stud paid for by Clubs [6]
Grasp uses Friendship paid for by Hearts [2] and a bullet, target: Nimander
Grasp uses Friendship paid for by Hearts [1], Cheat [1] and a bullet, target: Rashan




Judge choice for day 5 - Barghast
Lynch choice for day 5 - Rashan



Path-Shaper, on 05 September 2013 - 04:37 AM, said:

Remember to give a ability description when using abilities. For example when you say create Shock Therapy, please include the details of what that item or ability does. This is what we were asking for when we asked you guys to include full descriptions. It's getting too hard to keep going back and looking up what everything does. Especially with 10+ players doing 10+ actions each day/night.


#18 User is offline   Grasp 

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Posted 11 September 2013 - 03:21 PM

Grasp, on 06 September 2013 - 02:31 PM, said:

But I thought day resolution was iron man? Cantrips, vote costs, elect-trick, wagers, etc are all done when submitted before the end of the day, no?



Grasp, on 06 September 2013 - 02:31 PM, said:

But I thought day resolution was iron man? Cantrips, vote costs, elect-trick, wagers, etc are all done when submitted before the end of the day, no?



Path-Shaper, on 06 September 2013 - 02:38 PM, said:

Grasp, on 06 September 2013 - 02:31 PM, said:

But I thought day resolution was iron man? Cantrips, vote costs, elect-trick, wagers, etc are all done when submitted before the end of the day, no?



Only Cantrips and vote costs are, and the occassional Knack since players can resolve those, and a couple of actions that wouldn't otherwise make sense (Card Shark, in order to affect Wagers on time).
Wagers and actions that mention Rien Ne Va Plus (Elect-trick as an example) as resolution time have a mid-day resolution, but everything is resolved in one big bunch.

EDIT: where I fucked up, I think, is having people display also Bullets paid for end-of-day actions if they pay from their main die.



Grasp, on 06 September 2013 - 02:50 PM, said:

Ok. I think I got partially confused because it seemed you were ok with my earlier idea of looping 5 card stud with recharge, which wouldn't work with recharge only being resolved at the end of day.

Anyways, how do you want to proceed? Can I roll back my unusable shock therapies, or even how I spent my XP, for another Zap or two tonight? The biggest difference to what I would have done differently knowing that would have been that I'd have made my Clubs dice [4] [2] instead of [3] [3] since only one [3] die could be useful at a time then. Then I'd be able to use the [2] to Recharge the [4] used for Shock Therapy in order to get another Zap at night. However, changing that would mean my 5 Card Stud Cantrip today is inaccurate since I said [3] [3] on-thread, so I understand if you don't want to allow any changes and discard the extra shock therapies.



Grasp, on 06 September 2013 - 06:56 PM, said:

Also, I'd like to add:

Grasp creates Item Shock Therapy paid with Clubs [3]/[4]

to the second Move Phase if whatever you decide should happen ends up making a Clubs [3] or [4] die available tonight



Path-Shaper, on 07 September 2013 - 02:05 PM, said:

Grasp, on 06 September 2013 - 02:50 PM, said:

Ok. I think I got partially confused because it seemed you were ok with my earlier idea of looping 5 card stud with recharge, which wouldn't work with recharge only being resolved at the end of day.

Anyways, how do you want to proceed? Can I roll back my unusable shock therapies, or even how I spent my XP, for another Zap or two tonight? The biggest difference to what I would have done differently knowing that would have been that I'd have made my Clubs dice [4] [2] instead of [3] [3] since only one [3] die could be useful at a time then. Then I'd be able to use the [2] to Recharge the [4] used for Shock Therapy in order to get another Zap at night. However, changing that would mean my 5 Card Stud Cantrip today is inaccurate since I said [3] [3] on-thread, so I understand if you don't want to allow any changes and discard the extra shock therapies.

Yes to the underlined. You can loop back everything except the On Thread stuff, but I don't mind if looping back makes 5 Card Stud impossible. Obviously you'd have done a lot of things differently. On-thread stuff is too complicated to change now, so let's just leave that and invalidate the parts you didn't use, or the conditions you didn't meet, but you do spend the bullets on it.



Grasp, on 07 September 2013 - 02:28 PM, said:

Ok, sounds good. So it'll be:




Start of Day 5:

Recharge = swap back Aim [5] with Clubs [6]
1 XP = Create a Clubs [2] die
1 XP = Increase Clubs [2] to [4]
Reset Speed and Attunement dice
Speed = 3 = reset Bullets [6], Bullets [4] and Aim [6] dice
Attunement = 4 = reset Clubs [6], [4], [2] and Diamonds [6]


Bullets -> [6] [4]
Aim -> [5]
Dodge -> [2] [2] [2] [1]
Luck -> [1] [1] [1]
Health -> [1] [1] [1] [1] [1] [1] [1] [1] [1] [1]

Clubs -> [6] [4] [4] [2]
Diamonds -> [6]
Hearts -> [2] [1]
Spades -> [2]
Cheat -> [2] [1] [1]

Sanity -> { 4 }
Pixie Powder -> [1]
Golddust ->
Speed -> [3]
Attunement -> [4]

[x/y] = pips crossed out from total
blue = active thread bullets die
red = used
purple = destroyed






Grasp creates Shock Therapy paid for by Clubs [4]
Grasp uses Shock Therapy - heals a Health [1] die
Grasp uses 5 Card Stud paid for by Clubs [6] - resets 5x dice - resets Clubs [4], [2], Hearts [2], [1] and Spades [2]
Grasp uses Friendship paid for by Hearts [2] and a bullet, target: Nimander
Grasp uses Friendship paid for by Hearts [1], Cheat [1] and a bullet, target: Rashan
Grasp uses Elect-Trick paid for by Clubs [4], target: Cast. Affected by item Extension Cord - makes a Cast election = Grasp election
Grasp votes for Cast, paid for by 1 bullet
Grasp uses Recharge paid for by Clubs [2] - resets Clubs [4] and swaps Aim[5] with Clubs [6]



that should leave me with:


Bullets -> [6] [1/4]
Aim -> [6]
Dodge -> [2] [2] [2] [1]
Luck -> [1] [1] [1]
Health -> [1] [1] [1] [1] [1] . [1] [1] [1] [1] [1]

Clubs -> [5] [4] [4] [2]
Diamonds -> [6]
Hearts -> [2] [1]
Spades -> [2]
Cheat -> [2] [1] [1]

Sanity -> { 4 }
Pixie Powder -> [1]
Golddust ->
Speed -> [3]
Attunement -> [4]

[x/y] = pips crossed out from total
blue = active thread bullets die
red = used
purple = destroyed





Night Orders:

Move Phase:

Move to Dead Dane's Deed


Night:

Grasp uses Zap paid for by Clubs [5], target: target Cast. Affected by item Extension Cord, Taser - attacks target with Bullets/Aim/Speed 4 and guards them
Grasp uses Zap paid for by Clubs [4], target: target Cast. Affected by item Extension Cord, Taser - attacks target with Bullets/Aim/Speed 4 and guards them
Grasp uses Size Up paid for by Diamonds [6] and a bullet from Bullets [1/4], target: target Rashan. Affected by item Extension Cord - alignment find
Grasp Attacks target Cast with Bullets [6] @ Speed [3]. My unused Aim = [6]. Item Item Extension Cord influences this action.


Move Phase:

stay in Dead Dane's Deed

Grasp creates item Shock Therapy paid for with Clubs [4] die





which will take me to:



Bullets -> [6] [0/4]
Aim -> [6]
Dodge -> [2] [2] [2] [1]
Luck -> [1] [1] [1]
Health -> [1] [1] [1] [1] [1] . [1] [1] [1] [1] [1]

Clubs -> [5] [4] [4] [2]
Diamonds -> [6]
Hearts -> [2] [1]
Spades -> [2]
Cheat -> [2] [1] [1]

Sanity -> { 4 }
Pixie Powder -> [1]
Golddust ->
Speed -> [3]
Attunement -> [4]

[x/y] = pips crossed out from total
blue = active thread bullets die
red = used
purple = destroyed


#19 User is offline   Grasp 

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Posted 11 September 2013 - 03:21 PM

Path-Shaper, on 08 September 2013 - 08:36 PM, said:

Your actions all go through, except your attacks. Cast is out of reach.
You do not lose Health during the Night phase.
Size up on Rashan tells you he is a member of the Aces.
One Luck die and one Dodge dice become used.



Grasp, on 08 September 2013 - 09:56 PM, said:

Merci!

Unless otherwise corrected I am going to assume I was Mayor yesterday and got XP for it, rather than some other explanation for Cast's judge choice.



Grasp, on 08 September 2013 - 10:10 PM, said:

Start of Day 6:

Recharge: Aim [5] and Clubs [6] swap back
1 XP = increase Hearts [1] to [2], and increase Clubs [2] to [3]
reset all Speed dice
reset all Attunement dice
Speed = 3 = reset Bullets [6], [4] and Aim [5]
Attunement = 4 = reset Clubs [6], [4], [4], and Diamonds [6]

Bullets -> [6] [4]
Aim -> [5]
Dodge -> [2] [2] [2] [1]
Luck -> [1] [1] [1]
Health -> [1] [1] [1] [1] [1] . [1] [1] [1] [1] [1]

Clubs -> [6] [4] [4] [3]
Diamonds -> [6]
Hearts -> [2] [2]
Spades -> [2]
Cheat -> [2] [1] [1]

Sanity -> { 4 }
Pixie Powder -> [1]
Golddust ->
Speed -> [3]
Attunement -> [4]

[x/y] = pips crossed out from total
blue = active thread bullets die
red = used
purple = destroyed

Current Items: Battery, Power Socket, Extension Cord, Electric Fence, Taser, Shock Therapy



Path-Shaper, on 09 September 2013 - 08:23 AM, said:

Grasp, on 08 September 2013 - 09:56 PM, said:

Merci!

Unless otherwise corrected I am going to assume I was Mayor yesterday and got XP for it, rather than some other explanation for Cast's judge choice.


Yup, you get XP for being elected.



Grasp, on 09 September 2013 - 03:44 PM, said:

Day 6:

5 Card Stud - Dodge [2], Luck [1], Hearts [2], Hearts [2], Clubs [3]
Friendship with Meanas
Friendship with Merrid



Bullets -> [6] [2/4]
Aim -> [5]
Dodge -> [2] [2] [2] [1]
Luck -> [1] [1] [1]
Health -> [1] [1] [1] [1] [1] . [1] [1] [1] [1] [1]

Clubs -> [6] [4] [4] [3]
Diamonds -> [6]
Hearts -> [2] [2]
Spades -> [2]
Cheat -> [2] [1] [1]

Sanity -> { 4 }
Pixie Powder -> [1]
Golddust ->
Speed -> [3]
Attunement -> [4]

[x/y] = pips crossed out from total
blue = active thread bullets die
red = used
purple = destroyed

Current Items: Battery, Power Socket, Extension Cord, Electric Fence, Taser, Shock Therapy



Grasp, on 10 September 2013 - 02:47 AM, said:

Friendship with Merrid - paid for by Cheat [2] and a bullet

Bullets -> [6] [1/4]
Aim -> [5]
Dodge -> [2] [2] [2] [1]
Luck -> [1] [1] [1]
Health -> [1] [1] [1] [1] [1] . [1] [1] [1] [1] [1]

Clubs -> [6] [4] [4] [3]
Diamonds -> [6]
Hearts -> [2] [2]
Spades -> [2]
Cheat -> [2] [1] [1]

Sanity -> { 4 }
Pixie Powder -> [1]
Golddust ->
Speed -> [3]
Attunement -> [4]

[x/y] = pips crossed out from total
blue = active thread bullets die
red = used
purple = destroyed

Current Items: Battery, Power Socket, Extension Cord, Electric Fence, Taser, Shock Therapy



Grasp, on 10 September 2013 - 12:13 PM, said:

Is it really rnvp already?! Gah, not to be critical but having an action that you can only submit up to halfway through the day, but that massively benefits from waiting as long as possible, is really annoying when the only timer update all day was a vague "the timer will start tomorrow morning" that I'm not even sure what day was posted on due to mods in multiple timezones...?

(deep breaths, deep breaths, it's okay Shin's not pushing a lynch on you yet oh god Meanas wants to kill me aaaahhhhhh)

Well, if it's not too late (only a couple hours past-RNVP) I'll put in an elect trick on cast and one on meanas right now, if that's ok. Paid for by clubs (4) dice, of course.



Grasp, on 10 September 2013 - 12:14 PM, said:

Also, question, does Zap'd guard effect stop investment?



Grasp, on 10 September 2013 - 02:28 PM, said:

Day 6 au totale:


Dawn:

Recharge: Aim [5] and Clubs [6] swap back
1 XP = increase Hearts [1] to [2], and increase Clubs [2] to [3]
reset all Speed dice
reset all Attunement dice
Speed = 3 = reset Bullets [6], [4] and Aim [5]
Attunement = 4 = reset Clubs [6], [4], [4], and Diamonds [6]

Bullets -> [6] [4]
Aim -> [5]
Dodge -> [2] [2] [2] [1]
Luck -> [1] [1] [1]
Health -> [1] [1] [1] [1] [1] . [1] [1] [1] [1] [1]

Clubs -> [6] [4] [4] [3]
Diamonds -> [6]
Hearts -> [2] [2]
Spades -> [2]
Cheat -> [2] [1] [1]

Sanity -> { 4 }
Pixie Powder -> [1]
Golddust ->
Speed -> [3]
Attunement -> [4]

[x/y] = pips crossed out from total
blue = active thread bullets die
red = used
purple = destroyed

Current Items: Battery, Power Socket, Extension Cord, Electric Fence, Taser, Shock Therapy


Grasp uses 5 Card Stud, paid for by Clubs [6] - reset Dodge [2], Luck [1], Hearts [2], Hearts [2], Clubs [3]
Grasp uses Friendship, target: Meanas, paid for by Hearts [2] and a bullet
Grasp uses Friendship, target: Merrid, paid for by Hearts [2] and a bullet
Grasp uses Friendship, target: Merrid, paid for by Cheat [2] and a bullet
Grasp uses Elect-Trick, paid for by Clubs [4], target: Cast
Grasp uses Elect-Trick, paid for by Clubs [4], target: Meanas

Provisional End-of-Day actions:

Grasp uses Recharge, paid for by Clubs [3] (affected by Battery and Power Socket) to reset Clubs [6] and swap it with Aim [5]
Grasp destroys Shock Therapy to recover a Health [1] die



I may or may not vote later in the day, costing 1 bullet.


Bullets -> [6] [0 or 1/4]
Aim -> [6]
Dodge -> [2] [2] [2] [1]
Luck -> [1] [1] [1]
Health -> [1] [1] [1] [1] . [1] [1] [1] [1] [1] [1]

Clubs -> [5] [4] [4] [3]
Diamonds -> [6]
Hearts -> [2] [2]
Spades -> [2]
Cheat -> [2] [1] [1]

Sanity -> { 4 }
Pixie Powder -> [1]
Golddust ->
Speed -> [3]
Attunement -> [4]

[x/y] = pips crossed out from total
blue = active thread bullets die
red = used
purple = destroyed

Current Items: Battery, Power Socket, Extension Cord, Electric Fence, Taser




Judge choice:

If Cast elected: Choose Cast (me) as Judge

If Meanas elected: choose Meanas (me) as Judge

Natural judge choice: Denul


Lynchee choice:

Nimander



Grasp, on 10 September 2013 - 06:29 PM, said:

Night 6 Orders:


Move Phase - move to Mud Street


Night Phase:

Grasp uses Size Up, paid for by Diamonds [6] and a bullet. Target: Meanas. (Extension Cord affects this ability)
Grasp uses Zap, paid for by Clubs [5]. Target: Rashan. (Extension Cord, Taser affect this ability)
Grasp does an Attack, with Bullets [5], Aim [6], Speed [3]. Target: Rashan. (Extension Cord affects this ability)


Move Phase - move to Dead Dane's Deed



Grasp, on 11 September 2013 - 03:03 AM, said:

Eugh, why did I elect-trick Cast again? This is what I get for throwing in actions in a hurry over 7am breakfast... but those submissions were after RNVP so they don't count right? :D

Then again, maybe Nimander really is the last Cult/LaRua and I should just shut my mouth...

Kinda makes all the setup with Merrid pointless though.

I guess it's good for me either way:

If the Elect-Trick submission was no good because it was after RNVP, then Cast lynches himself and that's good! Then I've got the setup with Merrid for tomorrow. (Also, in that case, the two dice I didn't then use on Elect-Trick I'd like to put as two more Zaps on Rashan!)

If the Elect-Trick submission was okay despite being after RNVP, then I get XP and lynch Nimander instead, and that's (probably) good too!

So I guess I'm okay either way, it just comes down to mod resolution decisions!


#20 User is offline   Grasp 

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Posted 11 September 2013 - 03:22 PM

Grasp, on 11 September 2013 - 03:38 AM, said:

Whatever you decide, if anything is needed from me I'll check back in again tomorrow morning like I did today (7:00/7:30ish EST) to answer anything.

Good night!



Path-Shaper, on 11 September 2013 - 06:42 AM, said:

Grasp, on 10 September 2013 - 12:13 PM, said:

Is it really rnvp already?! Gah, not to be critical but having an action that you can only submit up to halfway through the day, but that massively benefits from waiting as long as possible, is really annoying when the only timer update all day was a vague "the timer will start tomorrow morning" that I'm not even sure what day was posted on due to mods in multiple timezones...?

(deep breaths, deep breaths, it's okay Shin's not pushing a lynch on you yet oh god Meanas wants to kill me aaaahhhhhh)

Well, if it's not too late (only a couple hours past-RNVP) I'll put in an elect trick on cast and one on meanas right now, if that's ok. Paid for by clubs (4) dice, of course.



Sorry - I meant to log in and post start of day at noon.
RNVP related actions + judge etc say 'first post after RNVP so technically you can stretch it a bit.
I will note both Elect-tricks.




Grasp, on 05 September 2013 - 04:41 AM, said:

Path-Shaper, on 05 September 2013 - 04:37 AM, said:

Remember to give a ability description when using abilities. For example when you say create Shock Therapy, please include the details of what that item or ability does. This is what we were asking for when we asked you guys to include full descriptions. It's getting too hard to keep going back and looking up what everything does. Especially with 10+ players doing 10+ actions each day/night.


I wrote in the detailed part of the post that it restores Health [1] ? You want more?



Path-Shaper, on 05 September 2013 - 04:52 AM, said:

Grasp, on 05 September 2013 - 04:41 AM, said:

Path-Shaper, on 05 September 2013 - 04:37 AM, said:

Remember to give a ability description when using abilities. For example when you say create Shock Therapy, please include the details of what that item or ability does. This is what we were asking for when we asked you guys to include full descriptions. It's getting too hard to keep going back and looking up what everything does. Especially with 10+ players doing 10+ actions each day/night.


I wrote in the detailed part of the post that it restores Health [1] ? You want more?



No, I see it below. I was juggling more than just your action thread. In fact, yours is by FAR the best displayed and arranged. Didn't mean it to sound like an admonishment.



Grasp, on 05 September 2013 - 05:04 AM, said:

I saw what modding ToD 3 was like, I can only imagine this is fairly similar in nightmarish quality. I couldn't live with myself if I didn't try and help contribute some order to that chaos :D



Grasp, on 05 September 2013 - 08:24 PM, said:

View PostPath-Shaper, on 05 September 2013 - 08:15 PM, said:

Rien ne Va Plus was about 105 minutes ago or so.

- T. who has no watch and should set an alarm.


On the basis that I was going off of this post as the start of day 5:

View PostPath-Shaper, on 05 September 2013 - 01:44 AM, said:

Investments as of Day 5(hopefully correct)

<u><font size="4"><b>Mud Street - controlled by University</b></font></u>
10, 10, 13, 10 by University
7, 7, 8, 7 by Aces
2, 2, 2, 2 by Corporate Cult
3, 3, 5, 0 by LaRua

<u><b><font size="4">Mormon's House - controlled by LaRua</font></b></u>
5, 6, 5, 5 invested by LaRua
6, 5, 2, 5 invested by Corporate Cult

<u><font size="4"><b>Rickety Shack: controlled by Aces</b></font></u>
8, 8, 8, 8 invested by Aces

<font size="4"><u><b>The Fleece Spring</b></u></font>
8, 4, 0, 0 invested by Aces
9, 6, 6, 0 invested by LaRua

<font size="4"><u><b>Outlaw's Refuge: controlled by Aces</b></u></font>
8, 10, 6, 10 invested by Aces

<font size="4"><u><b>Dead Dane's Deed:</b></u></font>
3, 6, 3, 0 invested by Corporate Cult
4, 2, 0, 6 invested by The South



Temporary Alts day 1 (18/3 =&gt; 6): Alkend, Ampelas, Anomandaris, Aparal Forge, Aranathas
Temporary Alts day 2 (17/3 =&gt; 5): Karatallid, Karosis, Kaschan, Kedeviss
Temporary Alts day 3 (17/3 =&gt; 5): Okaros, Okral Lom, Olar Ethil, Omtose
Temporary Alts day 4 (14/3 =&gt; 4): Serc, Shadow, Sheltatha Lore, Silanah
Temporary Alts Day 5(11/3)= 3: Korlat, Galain, Galayn Lord

It is now Day 5.
43 hours left.

11 players alive (Cast, Barghast, Meanas, Fanderay, Grasp, Nimander Golit, Demelain, Hentos Ilm, Rashan, Denul, Merrid)
6 votes for lynch.


Hopefully, all information is correct and up to date, but be aware that errors may exist.

-b




And that was only 18-19 hours ago, I would like to quickly submit an Elect-Trick as if RNVP had not yet happened:


Grasp uses Elect-Trick, paid for with Clubs [4]. Target: Cast. Items affecting it: Extension Cord.



Grasp, on 05 September 2013 - 11:31 PM, said:

Day 5:

Create Shock Therapy
(cost Clubs [3] )
Destroy Shock Therapy (restore Health [1] )
Create Shock Therapy (cost Clubs [3] )
Destroy Shock Therapy (restore Health [1] )

Bullets -> [6] [1/4]
Aim -> [5]
Dodge -> [2] [2] [2] [1]
Luck -> [1] [1] [1]
Health -> [1] [1] . [1] [1] [1] [1] [1] [1] [1] [1]

Clubs -> [6] [4] [3] [3]
Diamonds -> [6]
Hearts -> [2] [1]
Spades -> [2]
Cheat -> [2] [1] [1]

Sanity -> { 4 }
Pixie Powder -> [1]
Golddust ->
Speed -> [3]
Attunement -> [4]

[x/y] = pips crossed out from total
blue = active thread bullets die
red = used
purple = destroyed

Current Items: Battery, Power Socket, Extension Cord, Electric Fence, Taser


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