Main role PM thread (questions to PS and thoughts/comments for spoilers):
Path-Shaper, on 19 August 2013 - 03:17 PM, said:
Please note that the following players are Elected:
Mayor, Judge and Lynchee. It is not an ability without risk.
Finally, if you are elected Mayor, it is not announced on thread - for your own safety.

Grasp, on 19 August 2013 - 03:51 PM, said:
Path-Shaper, on 19 August 2013 - 04:22 PM, said:
Grasp, on 19 August 2013 - 04:37 PM, said:
Path-Shaper, on 19 August 2013 - 04:22 PM, said:
Is the "Cost" column in my item table the "item prices" or the "listed costs"? If it's the item prices, then I don't have any listed costs and all items work for free?
Path-Shaper, on 19 August 2013 - 04:51 PM, said:
Grasp, on 19 August 2013 - 05:09 PM, said:

Grasp, on 19 August 2013 - 05:20 PM, said:
1. Wagers "cost 1 bullet" - is this using a bullet die (of any size) or is this crossing out a bullet pip like voting?
1a. Same as for item creation "cost a bullet" ?
2. In what phase(s) can locations be invested into?
3. If you remove vote and place a new vote in the same post (essentially swinging your vote from one player to another) does that still require crossing out 2 bullets, or just 1?
4. Shock Therapy (role ability)'s "regain a health die" means if I get hit and lose a health die using Shock Therapy gives me back the die I lost, rather than restoring used pips on a big health die right? (I ask because the game thread says once you lose a health die there is no way to gain it back, so I want to be sure!). If so, then in this case I am expecting to be healed, but unlike what the OP advises since my heal is re-gaining dice it'd be better to have lots of small dice that I can take big hits on with not much penalty, and regain with Shock Therapy rather than putting it all into big dice. And since it is "re-gain", presumably I can't use this to gain more health dice when I'm already at full HP?
5. Not sure I fully get the thing with the bullet die added to your posts. Correct me where I'm wrong:
-you pick one Bullets die for the day
-every post you make you end with the number of not-crossed-out pips on that die
-when you vote or remove vote, you cross out a pip from that die
-when you do a Cantrip, you cross out a pip from that die
-when you do a Role PM ability, you cross out a pip from *a* bullets die, but it doesn't have to be that one
-when you use a Location ability or a location Wager, you cross out a pip from *a* bullets die, but it doesn't have to be that one
-when you create an item, you cross out a pip from *a* bullets die, but it doesn't have to be that one
-if the Bullets die you are using for the day reaches 0 uncrossed pips, you immediately make a new one the active die
-bullets dice can still be used for night actions if there are any uncrossed pips left on them
-crossed out pips stay crossed out until they are reset using Speed at the start of day
6. Killing in a public location - does the killer have to be in public or does the victim have to be in public for the killer to become wanted?
Grasp, on 19 August 2013 - 05:45 PM, said:
------------
START OF DAY
------------
-Spend XP
-Reset club/spade/heart/diamond dice = to the number of attunement pips
-Reset Bullet/Aim/Dodge/Luck dice = to the number of speed pips
-reset all speed and attunement dice
-----------------
FIRST HALF OF DAY
-----------------
-Activate location WAGER (costs 1 bullet pip)
-VOTE (1 bullet pip {active die only})
-REMOVE VOTE (1 bullet pip {active die only})
-ELECT-TRICK (Clubs [4] ) - Target a player. If he is Elected, you are Elected instead.
-RECHARGE (Clubs [2] ) - Switch an unused Aim die with an unused Clubs die until the end of this cycle.
-LOCATION ABILITY (1 bullet pip {active/inactive} plus the ability die cost)
-TELEGRAM (Clubs [1] ) - Post "Telegram to <alt>" on thread. Can send 1 off-thread PM to <alt>.
-CONFIDENCE (Clubs [2] ) - Post "Confidence" on thread. Can vote for yourself in the same post.
-5 CARD STUD (Clubs [6] ) - Post "5 Card Stud" on thread and reveal 5 non-Health, non-Sanity, non-Cheat dice. Reset all revealed dice.
-STITCHES (1 bullet pip {a/i} and Diamonds [1] ) - Post "Stitches" on thread and use a Health [1] die. Reset any one non-Health die.
-TRUE GRIT (1 bullet pip {a/i} and Diamonds [2] ) - Post "True Grit" on thread and destroy a single Clubs/Diamonds/Hearts/Spades die. Gain 1 Sanity.
-BRAG (1 bullet pip {a/i} and Hearts [1] ) - Post "Brag" and you may reveal in the same post a single ability or who you attacked last night phase (may not lie).
-FRIENDSHIP (1 bullet pip {a/i} and Hearts [2] ) - Post "Friendship with <alt>" on thread. Open off-thread comm with <alt> until the end of the day.
-CONSTITUTION (1 bullet pip {a/i} and Hearts [6] ) - Post "Constitution" on thread. Regain a lost Health [1] die.
-CALL OUT (1 bullet pip {a/i} and Spades [1] ) - Post "Call Out <alt>". <alt> can PM you his Location off-thread, and if he does you must send him yours.
-RIVALRY (1 bullet pip {a/i} and Spades [2] ) - Post "Rivalry with <alt>". <alt> loses all Friendships
-SHOOT OUT (1 bullet pip {a/i} and Spades [6] ) - Post "Shoot Out with <alt> at <location>". If he accepts (on thread) you are both moved to <location>, if he refuses he must use a Speed die.
-CREATE ITEM (cost 1 bullet pip, plus item cost)
-SHOCK THERAPY (item) - costs a Shock Therapy item and Clubs [3]
-LIGHT SWITCH (item) - costs a Light Switch item and Pixie Powder [3]
-INVEST dice into a location (cost 1 bullet)
Submit provisional Judge and Lynchee choices before rien ne va plus
------------------
SECOND HALF OF DAY (rien ne va plus)
------------------
-RECHARGE (Clubs [2] ) - Switch an unused Aim die with an unused Clubs die until the end of this cycle.
-LOCATION ABILITY (costs 1 bullet pip {active or inactive die} plus the ability die cost)
-TELEGRAM (Clubs [1] ) - Post "Telegram to <alt>" on thread. Can send 1 off-thread PM to <alt>.
-CONFIDENCE (Clubs [2] ) - Post "Confidence" on thread. Can vote for yourself in the same post.
-5 CARD STUD (Clubs [6] ) - Post "5 Card Stud" on thread and reveal 5 non-Health, non-Sanity, non-Cheat dice. Reset all revealed dice.
-STITCHES (1 bullet pip {a/i} and Diamonds [1] ) - Post "Stitches" on thread and use a Health [1] die. Reset any one non-Health die.
-TRUE GRIT (1 bullet pip {a/i} and Diamonds [2] ) - Post "True Grit" on thread and destroy a single Clubs/Diamonds/Hearts/Spades die. Gain 1 Sanity.
-BRAG (1 bullet pip {a/i} and Hearts [1] ) - Post "Brag" and you may reveal in the same post a single ability or who you attacked last night phase (may not lie).
-FRIENDSHIP (1 bullet pip {a/i} and Hearts [2] ) - Post "Friendship with <alt>" on thread. Open off-thread comm with <alt> until the end of the day.
-CONSTITUTION (1 bullet pip {a/i} and Hearts [6] ) - Post "Constitution" on thread. Regain a lost Health [1] die.
-CALL OUT (1 bullet pip {a/i} and Spades [1] ) - Post "Call Out <alt>". <alt> can PM you his Location off-thread, and if he does you must send him yours.
-RIVALRY (1 bullet pip {a/i} and Spades [2] ) - Post "Rivalry with <alt>". <alt> loses all Friendships
-SHOOT OUT (1 bullet pip {a/i} and Spades [6] ) - Post "Shoot Out with <alt> at <location>". If he accepts (on thread) you are both moved to <location>, if he refuses he must use a Speed die.
-INVEST dice into a location (cost 1 bullet)
-CREATE ITEM (costs item cost, and unless item cost has a Clubs die costs 1 bullet pip)
-SHOCK THERAPY (Clubs [3] and a Shock Therapy item) - regain a lost Health die
-LIGHT SWITCH (Pixie Powder [3] and a Light Switch item) - Announce on thread "the lights go out!". The game is moved to Night.
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Move 1
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-MOVE to an adjacent location (free)
-CREATE ITEM (costs item cost, and unless item cost has a Clubs die costs 1 bullet pip)
-INVEST dice into a location (cost 1 bullet)
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NIGHT
-----
-ATTACK (1 bullet pip, a Bullet die, an Aim die, a Speed die) - perform a common attack on an enemy using the Bullet, Aim and Speed dice versus their Luck and Dodge dice
-ZAP (Clubs [4] ) - Attack a player with Bullets [4], Aim [4] and Speed [4]
-SIZE UP (1 bullet pip {a/i} and Diamonds [6] ) - Do an alignment find on target player.
-CREATE ITEM (costs item cost, and unless item cost has a Clubs die costs 1 bullet pip)
-INVEST dice into a location (cost 1 bullet)
------
Move 2
------
-MOVE to an adjacent location (free)
-CREATE ITEM (cost 1 bullet pip, plus item cost)
-INVEST dice into a location (cost 1 bullet)
Path-Shaper, on 19 August 2013 - 05:52 PM, said:
Keep asking though!
Grasp, on 19 August 2013 - 05:55 PM, said:
10 Bullets -> [6] [4]
5 Aim -> [5]
7 Dodge -> [2] [2] [2] [1]
3 Luck -> [1] [1] [1]
10 Health -> [1] [1] [1] [1] [1] [1] [1] [1] [1] [1]
12 Clubs -> [6] [4] [2]
4 Diamonds -> [4]
3 Hearts -> [2] [1]
2 Spades -> [2]
4 Cheat -> [2] [1] [1]
7 Sanity -> { 7 }
3 Pixie Powder -> [3]
0 Golddust ->
1 Speed -> [1]
4 Attunement -> { 4 }
I have terrible Speed, so I will probably not do any of the common Attack ability. Far easier to just use Zap a lot when I have better Attunement and only need to reset one die from Zap instead of the Bullets, Aim and Speed from an Attack. I'm going to bum rush the item upgrades I want (Extension Cord, Power Socket, Battery and Taser) as early as possible before I start going mass-Zap, so [6] Clubs and [4] Diamonds are a necessity. However, this makes getting a good poker hand harder. I'll try and keep the [2] Chest die in reserve for a 2-2-2-2-4 full house, but getting some XP and creating a [2] Diamonds to replace it will be a priority. Ideally I can try and pull of an Electro-Trick early for the XP, but otherwise hopefully I'll get lucky adding my Zap to a NK pile-up on someone.
Attunement {4} is good, but it won't cover everything I want to do at once early on, so I'll focus on getting the item upgrades out of the way since I only need to do them once. Once they are up and going I should be able to more or less renew everything I need daily, allowing me to do repeated Zaps to adjacent locations every night. We'll see how my health/luck/dodge are doing at that point, but if they're not taking too much of a hit it'll then be electro-killing spree time!
Grasp, on 19 August 2013 - 05:56 PM, said:
Path-Shaper, on 19 August 2013 - 05:52 PM, said:
Keep asking though!
Yup, I'm in no hurry!