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- Gnaw
D'rek's point about the overall lack of experience gained from a grand total of 3 games strikes me as a damn good one. So I'm staying as close to the official rules as possible while adjusting to the realities of forum play vs. in person. Despite my misgivings on Alliances, Developments, etc. I am going to go by the rules on these. D'rek's point wins the day.
Planta and/or Draco. In or out?
Game Prep:
- 7+ player game.
- Hives, Supernova, warp portals, and Pulsar in.
- Predictable technology but hard cap limit of 5 drawn. Gives a bit of a teaser and might help move the game along a little faster.
- 26 tiles are drawn pregame. 5 tiles for round 2 will be drawn and revealed at this time.
- 11 tiles in cleanup phase for the next round along with 5 tiles for the following round.
- Rare techs will not count toward the 26 or 11, but will count for the 5 predictive tiles.
- Alliances are in.
- Ancient Homeworlds are out.
- I will be using Orokos for all things dice related. That allows a combat phase fuckup by me to be moved back to the last roll made prior to said fuckup.
- Reputation tiles are face up (so no unfair advantage to moderator)
- An image file will be placed here showing all of the hexes in the game, so the mod has no unfair advantage in knowing exactly which ones are left and what they look like. Text listing will be included.
- Player order determined by randomizing the sign-up sheet. There are 3 choices to be made. "Play", "Race", "Rotation". All 3 must be picked before race selection begins. "Rotation" applies to both choice of race and direction of first round.
- First person in the list.
- Last person in the list.
- Middle person in the list.
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Example using the player list from game 3.
There were 9 items in your list. Here they are in random order:
- Morgoth
- Twelve
- Khell
- Gnaw
- Solidsnape
- D'rek
- cerveza_fiesta
- Tattersail (ganoes paran)
- Tapper
Morgoth would choose first, Tapper second, SS third. The reason I'm adding Rotation to the list is there is a good chance that Morgoth might decide that the most important thing for him is to make sure he doesn't follow Twelve. So he picks Rotation. Tapper then has the option of picking Play or Race; he chooses Race. So SS will get to play first.
The player order and choices will not be made public until after Morgoth and Tapper choose. Morgoth will be PMed the list. He makes his choice. Tapper will get the list and Morgy's choice. Once Tapper replies the game thread will be opened with Player list in order by First player, Race selection and Rotation,. Should Rotation be left for last, then that choice must be made before game thread is started.
In this example play would be
- Solidsnape
- D'rek
- cerveza_fiesta
- Tattersail (ganoes paran)
- Tapper
- Morgoth
- Twelve
- Khell
- Gnaw
With the layout of the 9 player grid all the the positions are not equal. 3 positions have only one connection to the 2xx ring. In game 3 that was Khell, Morgy, and Tapper.
Starting hex will be determined by random.org. Only the remaining players will be eligible for this draw. In a 9 player game that gives 4 people a say in determining the initial course of the game. (I wanted to go with "first person out of Game III" but I think that would be a conflict of interest.
- Discussion happens in the post as normal, and actions are posted in the thread:
- Actions must be bolded.
- Actions must be at the end of the post.
- There will be a second thread for Actions only posts. And please keep a running count in these posts
- Player X: Turn 3 Build 2 cruisers in Y. -7 upkeep 8 money, 4 sci, 2 mats
- Actions should be bolded. The upkeep would be useful in a blue or green.
Colors: Given the probability of so many Game 3 players joining in this one, I think colors staying consistent would be helpful. D'rek == green, Khell == blue, etc. OR, nobody gets the same color.
I really want this to be fun. I'm trying to eliminate headaches but
This post has been edited by Galactic Council: 02 October 2013 - 07:16 PM