Mafia 103 - Codex Alera Game Thread
#141
Posted 26 June 2013 - 11:21 AM
I wonder about the lynch mechanic, there is obviously a lot going to be going on behind the scenes, so do you think Blend has incorporated some sort of lynch prevention within the game?
#142
Posted 26 June 2013 - 11:28 AM
Tellan, on 25 June 2013 - 04:28 PM, said:
Okaaayy.. so some of those questions are rhetorical, but I do want to hear Fener out, and I didn't mean to shut the thread up, haha.
Also, anyone else wondering about faction numbers? Based on the faction descriptions, I'm skeptical it's an even split between 20 players.
Also, anyone else wondering about faction numbers? Based on the faction descriptions, I'm skeptical it's an even split between 20 players.
For sure not an even split judging by the OP. I'm guessing the Loyalists are biggest and ability-wise weakest faction, Rebels maybe half to two-thirds size of the Loyalists but with more abilities, First Aleran is probably just the First Aleran and I reckon maybe two others. The Vord I initially thought just the Vord Queen to start with, but because of the player numbers (more alts than players signed up), I'm going with the multiple alts same person idea. Hmm, not necessarily has to be the Vord, but it makes by far the most sense considering the 'work as one' line in the OP.
Does anyone think Blend might have put in any unannounced independent roles?
Or what about mod puppet alts? I wouldn't put that one past Blend.
#143
Posted 26 June 2013 - 11:35 AM
Fener, on 25 June 2013 - 04:30 PM, said:
Erm, because one* would assume the Queen starts in the infested tile? Being Queen and all? Keeper seemed the most likely of the 4 on the wiki for subsidiary role(s)** names given that the Vord aim is to spread creep, not to take out people. +5 pre day phase because.. let me see, we have started day phase and we have a mysterious +5 infestation on a tile already. It's that simple.
Except in their VCs it says "eliminate all other factions".
#144
Posted 26 June 2013 - 11:39 AM
Ryllandaras, on 26 June 2013 - 11:35 AM, said:
Fener, on 25 June 2013 - 04:30 PM, said:
Erm, because one* would assume the Queen starts in the infested tile? Being Queen and all? Keeper seemed the most likely of the 4 on the wiki for subsidiary role(s)** names given that the Vord aim is to spread creep, not to take out people. +5 pre day phase because.. let me see, we have started day phase and we have a mysterious +5 infestation on a tile already. It's that simple.
Except in their VCs it says "eliminate all other factions".
Yah, I missed this along with the recruiting. Hence me later bringing up Takers.
#146
Posted 26 June 2013 - 11:44 AM
Ryllandaras, on 26 June 2013 - 11:28 AM, said:
Tellan, on 25 June 2013 - 04:28 PM, said:
Okaaayy.. so some of those questions are rhetorical, but I do want to hear Fener out, and I didn't mean to shut the thread up, haha.
Also, anyone else wondering about faction numbers? Based on the faction descriptions, I'm skeptical it's an even split between 20 players.
Also, anyone else wondering about faction numbers? Based on the faction descriptions, I'm skeptical it's an even split between 20 players.
For sure not an even split judging by the OP. I'm guessing the Loyalists are biggest and ability-wise weakest faction, Rebels maybe half to two-thirds size of the Loyalists but with more abilities, First Aleran is probably just the First Aleran and I reckon maybe two others. The Vord I initially thought just the Vord Queen to start with, but because of the player numbers (more alts than players signed up), I'm going with the multiple alts same person idea. Hmm, not necessarily has to be the Vord, but it makes by far the most sense considering the 'work as one' line in the OP.
Does anyone think Blend might have put in any unannounced independent roles?
Or what about mod puppet alts? I wouldn't put that one past Blend.
Independants? Invidia as already mentioned could be in 3 factions. Most others, less so.
Our last minute bail out of the game could have be changed into a mod-puppet.
#147
Posted 26 June 2013 - 11:46 AM
Galain, on 25 June 2013 - 09:45 PM, said:
Sheltatha Lore, on 25 June 2013 - 09:24 PM, said:
All right, I see we're off on the right track with an immediate roasting of the pig. Especially given the symping by Gait and more subtle one by Kedeviss.
Thanks in advance for any and all info dumps about the books, since I haven't read'em. Oh, and if non-team members would obligein slip-ups and other assorted screw-ups hence ensuring victory for moi and moi team, that would be nice too.
Thanks in advance for any and all info dumps about the books, since I haven't read'em. Oh, and if non-team members would obligein slip-ups and other assorted screw-ups hence ensuring victory for moi and moi team, that would be nice too.
you must tell us your affiliation so we will all know if we should slip up or not
Nice
Also, Shelly's post immediately makes me feel like they don't actually belong to any "team".
#148
Posted 26 June 2013 - 12:02 PM
#149
Posted 26 June 2013 - 12:10 PM
Korbas, on 26 June 2013 - 11:21 AM, said:
I wonder about the lynch mechanic, there is obviously a lot going to be going on behind the scenes, so do you think Blend has incorporated some sort of lynch prevention within the game?
In what way do you mean? Like Blend want people to get the most out of their abilities without being lynched straight away, or what? I don't know, it's a tough one. Personally I don't think lynches should be preventable as a general rule, otherwise it's too far outside of being mafia. But this game is 10+.
Anyone for Sacrosanct again?
#150
Posted 26 June 2013 - 12:11 PM
Sorry for the catch-up posts, will try to keep up with the thread from now on.
#151
Posted 26 June 2013 - 12:25 PM
Ryllandaras, on 26 June 2013 - 11:28 AM, said:
Tellan, on 25 June 2013 - 04:28 PM, said:
Okaaayy.. so some of those questions are rhetorical, but I do want to hear Fener out, and I didn't mean to shut the thread up, haha.
Also, anyone else wondering about faction numbers? Based on the faction descriptions, I'm skeptical it's an even split between 20 players.
Also, anyone else wondering about faction numbers? Based on the faction descriptions, I'm skeptical it's an even split between 20 players.
For sure not an even split judging by the OP. I'm guessing the Loyalists are biggest and ability-wise weakest faction, Rebels maybe half to two-thirds size of the Loyalists but with more abilities, First Aleran is probably just the First Aleran and I reckon maybe two others. The Vord I initially thought just the Vord Queen to start with, but because of the player numbers (more alts than players signed up), I'm going with the multiple alts same person idea. Hmm, not necessarily has to be the Vord, but it makes by far the most sense considering the 'work as one' line in the OP.
Does anyone think Blend might have put in any unannounced independent roles?
Or what about mod puppet alts? I wouldn't put that one past Blend.
Never mind my fearmongering post from earlier, it's been topped.
#152
Posted 26 June 2013 - 12:27 PM
Path-Shaper, on 25 June 2013 - 02:29 PM, said:
Start of Day Status Update
Kalare
Infestation Counter: 0/10
Great Fury Counter: 0/20
Alera Imperia
Infestation Counter: 0/21 (20+1)
Great Fury Counter: 0/30
Calderon
Infestation Counter: 0/26 (25+1)
Thana Great Fury Counter: 0/30
Garados Great Fury Counter: 0/100
Kalare
Infestation Counter: 0/10
Great Fury Counter: 0/20
Alera Imperia
Infestation Counter: 0/21 (20+1)
Great Fury Counter: 0/30
Calderon
Infestation Counter: 0/26 (25+1)
Thana Great Fury Counter: 0/30
Garados Great Fury Counter: 0/100
Hmm, just noticed this - if the fortifications were passive start-of-day abilities of players present on those tiles then the Great Fury counters should also have incremented.
#153
Posted 26 June 2013 - 12:32 PM
Right I'm out for approx. 9 hours.
Depending on which day time update you go by that should get me back with a couple of hours to spare on the end of day or 9 hours or so.
Depending on which day time update you go by that should get me back with a couple of hours to spare on the end of day or 9 hours or so.
#154
Posted 26 June 2013 - 12:49 PM
#155
Posted 26 June 2013 - 01:10 PM
It is Day 1. 10 hours 24 minutes remaining.
Players alive: Alkend, Barghast, Demelain, Emurlahn, Fener, Gait, Galain, Hood's Path, Kedeviss, Korbas, Liosan, Mockra, Monok Ochem, Nimander Golit, Okaros, Pran Chole, Ryllandaras, Sheltatha Lore, Tellan, Trake, Ultama, Venesara
12 votes to lynch, 11 votes to go to night
3 vote for Fener (Trake, Liosan, Korbas)
1 vote for Trake (Fener)
Players not voted: Alkend, Barghast, Demelain, Emurlahn, Fener, Gait, Galain, Hood's Path, Kedeviss, Korbas, Liosan, Mockra, Monok Ochem, Nimander Golit, Okaros, Pran Chole, Ryllandaras, Sheltatha Lore, Tellan, Trake, Ultama, Venesara
The previous time was off. This is correct.
V
Players alive: Alkend, Barghast, Demelain, Emurlahn, Fener, Gait, Galain, Hood's Path, Kedeviss, Korbas, Liosan, Mockra, Monok Ochem, Nimander Golit, Okaros, Pran Chole, Ryllandaras, Sheltatha Lore, Tellan, Trake, Ultama, Venesara
12 votes to lynch, 11 votes to go to night
3 vote for Fener (Trake, Liosan, Korbas)
1 vote for Trake (Fener)
Players not voted: Alkend, Barghast, Demelain, Emurlahn, Fener, Gait, Galain, Hood's Path, Kedeviss, Korbas, Liosan, Mockra, Monok Ochem, Nimander Golit, Okaros, Pran Chole, Ryllandaras, Sheltatha Lore, Tellan, Trake, Ultama, Venesara
The previous time was off. This is correct.
V
Only someone with this much power could make this many frittatas without breaking any eggs.
#156
Posted 26 June 2013 - 01:19 PM
Path-Shaper, on 26 June 2013 - 01:10 PM, said:
It is Day 1. 10 hours 24 minutes remaining.
Players alive: Alkend, Barghast, Demelain, Emurlahn, Fener, Gait, Galain, Hood's Path, Kedeviss, Korbas, Liosan, Mockra, Monok Ochem, Nimander Golit, Okaros, Pran Chole, Ryllandaras, Sheltatha Lore, Tellan, Trake, Ultama, Venesara
12 votes to lynch, 11 votes to go to night
3 vote for Fener (Trake, Liosan, Korbas)
1 vote for Trake (Fener)
Players not voted: Alkend, Barghast, Demelain, Emurlahn, Fener, Gait, Galain, Hood's Path, Kedeviss, Korbas, Liosan, Mockra, Monok Ochem, Nimander Golit, Okaros, Pran Chole, Ryllandaras, Sheltatha Lore, Tellan, Trake, Ultama, Venesara
The previous time was off. This is correct.
V
Players alive: Alkend, Barghast, Demelain, Emurlahn, Fener, Gait, Galain, Hood's Path, Kedeviss, Korbas, Liosan, Mockra, Monok Ochem, Nimander Golit, Okaros, Pran Chole, Ryllandaras, Sheltatha Lore, Tellan, Trake, Ultama, Venesara
12 votes to lynch, 11 votes to go to night
3 vote for Fener (Trake, Liosan, Korbas)
1 vote for Trake (Fener)
Players not voted: Alkend, Barghast, Demelain, Emurlahn, Fener, Gait, Galain, Hood's Path, Kedeviss, Korbas, Liosan, Mockra, Monok Ochem, Nimander Golit, Okaros, Pran Chole, Ryllandaras, Sheltatha Lore, Tellan, Trake, Ultama, Venesara
The previous time was off. This is correct.
V
Sorry bout that peoples!
-B
Only someone with this much power could make this many frittatas without breaking any eggs.
#157
Posted 26 June 2013 - 01:24 PM
I was going to speculate on why there was increases in certain locations but then thought that, that sort of talk benefits the Vord. They would obviously want to know more about other peoples abilities.
#158
Posted 26 June 2013 - 01:27 PM
Ryllandaras, on 26 June 2013 - 12:02 PM, said:
It was obvious from my post that I was explaining book lore in this post and how it could translate into recruiting mechanics. If you'd quoted my entire post that would be inherently obvious, but instead you only quoted that one line.
---
this amongst Ryll also suggesting complex LP mechanics, mod puppets, independent roles and more? With specific suggested victims on day 1, no less (you can already tell Sheltatha is an independent after 5 posts?!)
Talk about someone who's not worried about hitting their own teammates so they'll throw shit just about anywhere...
#159
Posted 26 June 2013 - 01:27 PM
#160
Posted 26 June 2013 - 01:31 PM
In other news, after sleeping on it I think the Vord faction is one player with 3 alts, each alt representing a Queen and her army+helpers (including Keepers, Takers, mantises, Vordknights, etc). Just like how a furycrafter can only use one active ability with their attack, OR can only do one of their fury abilities instead of an attack, the Queens probably have multiple abilities that each Queen can only use one of each cycle (ie: Recruit, Attack, etc). Also, the 3 Queens being united under one player makes them more of a hive-mind horde mentality/behaviour.