Malazan Empire: Eclipse III - Game Thread - Malazan Empire

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Eclipse III - Game Thread The third one!

#841 User is offline   Solidsnape 

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Posted 15 May 2013 - 09:02 PM

Well i can put in a provisional,
First pulsar will build an interceptor, the second upgrade the interceptor with the fusion source(if this isn't wise, please do tell), in the blank space.

Questions
Does the interceptor already have inferior power source I can replace?
And does this part enable me to use more guns/shields on my ship? Ie a power source?


Quote

You have 3 colony ships like the rest of us (except CF, he has 2). Every time you want to put a cube down on a slot on the board, you flip over a colony ship. They all flip up at the end of each round, but you can also flip up colony ships using the INFluence action. The rest of us all flip up two colony ships every time we do an INFluence action, but you (and GP, who is also Magellan) only flip up one colony ship when you INFluence.


So you mean, whenever I put a cube, regardless of colour, on a discovered planet, I 'flip' I colony ship tile?
That doesn't include your home system I take it?

Which means I can only populate 3 planets each round?

View PostImperial Historian, on 14 May 2013 - 11:54 PM, said:

Yes Magellan's special ability is to flip a colony ship for one of any resource (money, science or production) no one else is able to do that


And if I only colonise 2, I can flip the last one for money?

Thanks again.
Still have questions about the upgrades.
"If you seek the crumpled bones of the T'lan Imass,
gather into one hand the sands of Raraku"
The Holy Desert
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#842 User is offline   Gnaw 

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Posted 15 May 2013 - 09:26 PM

View Postcerveza_fiesta, on 15 May 2013 - 05:33 PM, said:

View PostGnaw, on 15 May 2013 - 05:29 PM, said:

View Postcerveza_fiesta, on 15 May 2013 - 05:21 PM, said:

No, I haven't . Round 1 isn't finished until the fat lady sings.

And by fat lady I mean Solidsnape

and by sings I mean "gives me his turn updates"

RE the canoe: it will be in the water. I forgot to mention the part about the river also being in the middle of the woods. And drunk+canoe =/= wet if you're Canadian. It's a race thing. and yes, Canadian is a race. Don't even think about voicing your inevitably bigoted comments here! !!!!


Oh. Of course : drunk+canoe =/= wet if you're Canadian". I was going to ask why a canoe, but I guess it is there as a combo storage locker and penalty box. I'm curious, how do you handle elevation changes in the river ice? Play crosswise or is it a coin toss thing where the winner gets to pick ends?


*cries a little*

we have summer here.......Posted Image kinda.


I'm sorry. That was terribly rude of me. I simply assumed you meant hockey. That was narrow minded of me.

I could be forgiven for thinking that it would be pretty improbable that the canoe was to hold the brooms and rocks since it would be quite difficult (I would think) to curl on a icy river. But the truth is I made the stereotype jump straight to hockey.

About the only other option would be figure skating. You not a figure skater are you? Or... OMG, you're not an ice dancer are you???? *shudders*
"Between stimulus and response there is a space. In that space is our power to choose our response. In our response lies our growth and our freedom." - Viktor Frankl
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#843 User is offline   twelve 

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Posted 15 May 2013 - 09:26 PM

Solidsnape

If you take a look at the blueprint on your player board your will see that for the interceptor there are 4 squares. In three of the squares you will find a cannon, a drive and a source with the fourth slot blank. If you want to upgrade the interceptor with the fusion source you can place that fusion source on any slot other than the drive as a drive is the only required part for the interceptor, cruiser or dreadnaught ship models. So yes you can place the fusion source on the blank slot if you want, thus giving that ship 9 energy. 3 from the starting source plus 6 for the fusion source you place on the blueprint.
I don't know what I'm doing but it sounds good.
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#844 User is offline   Solidsnape 

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Posted 15 May 2013 - 09:33 PM

On second thoughts, I can see I'm in debt at the upkeep. So if I just relinquish the pulsar systems then I'm good.

I didn't discover any money planets. Didn't go very well really.
But if I'm relinquishing influence then the cubes are returned to the rack yeah? Does that mean I can flip my unused colony shops for money.
Also, when I populated the grey planet I should have used money not science.
"If you seek the crumpled bones of the T'lan Imass,
gather into one hand the sands of Raraku"
The Holy Desert
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#845 User is offline   twelve 

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Posted 15 May 2013 - 09:55 PM

View PostSolidsnape, on 15 May 2013 - 09:33 PM, said:

On second thoughts, I can see I'm in debt at the upkeep. So if I just relinquish the pulsar systems then I'm good.

I didn't discover any money planets. Didn't go very well really.
But if I'm relinquishing influence then the cubes are returned to the rack yeah? Does that mean I can flip my unused colony shops for money.
Also, when I populated the grey planet I should have used money not science.


Well currently you don't have any colony ships that you can flip over for money as you settled 3 population slots and you have 3 colony ships so using your race advantage isn't an option this round. Right now you have four hexes settled and you took 4 actions putting your upkeep at -10. You have 4 money income showing on your player board and you have 2 money in the bank. So as of right now you have a deficit of 4. Since you spent 3 materials on an interceptor using the pulsar you can't convert 3 material to money so that leaves removing influence disks from hexes.

Removing one hex from one of the pulsars would put you at -7 upkeep but you would be short one so you would have to remove a second hex. I would recommend removing the hex with a grey planet. You can always influence this next round and the pulsar that you abandonded and settled the grey planet with money this time instead of science. That would gain you two more money each round and still give you the two pulsar "free" actions to use.

This post has been edited by twelve: 15 May 2013 - 09:56 PM

I don't know what I'm doing but it sounds good.
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#846 User is offline   Solidsnape 

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Posted 15 May 2013 - 10:43 PM

View Posttwelve, on 15 May 2013 - 09:26 PM, said:

Solidsnape

If you take a look at the blueprint on your player board your will see that for the interceptor there are 4 squares. In three of the squares you will find a cannon, a drive and a source with the fourth slot blank. If you want to upgrade the interceptor with the fusion source you can place that fusion source on any slot other than the drive as a drive is the only required part for the interceptor, cruiser or dreadnaught ship models. So yes you can place the fusion source on the blank slot if you want, thus giving that ship 9 energy. 3 from the starting source plus 6 for the fusion source you place on the blueprint.


So if I replace the current source with the fusion source then the ship would have 6 energy and still have a blank space?
"If you seek the crumpled bones of the T'lan Imass,
gather into one hand the sands of Raraku"
The Holy Desert
- Anonymous.
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#847 User is offline   twelve 

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Posted 15 May 2013 - 10:50 PM

View PostSolidsnape, on 15 May 2013 - 10:43 PM, said:

View Posttwelve, on 15 May 2013 - 09:26 PM, said:

Solidsnape

If you take a look at the blueprint on your player board your will see that for the interceptor there are 4 squares. In three of the squares you will find a cannon, a drive and a source with the fourth slot blank. If you want to upgrade the interceptor with the fusion source you can place that fusion source on any slot other than the drive as a drive is the only required part for the interceptor, cruiser or dreadnaught ship models. So yes you can place the fusion source on the blank slot if you want, thus giving that ship 9 energy. 3 from the starting source plus 6 for the fusion source you place on the blueprint.


So if I replace the current source with the fusion source then the ship would have 6 energy and still have a blank space?


That is correct.
I don't know what I'm doing but it sounds good.
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#848 User is offline   Solidsnape 

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Posted 15 May 2013 - 10:54 PM

Wow I really made a mess of this round didn't I.
"If you seek the crumpled bones of the T'lan Imass,
gather into one hand the sands of Raraku"
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#849 User is offline   Solidsnape 

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Posted 15 May 2013 - 10:57 PM

View Posttwelve, on 15 May 2013 - 10:50 PM, said:

View PostSolidsnape, on 15 May 2013 - 10:43 PM, said:

View Posttwelve, on 15 May 2013 - 09:26 PM, said:

Solidsnape

If you take a look at the blueprint on your player board your will see that for the interceptor there are 4 squares. In three of the squares you will find a cannon, a drive and a source with the fourth slot blank. If you want to upgrade the interceptor with the fusion source you can place that fusion source on any slot other than the drive as a drive is the only required part for the interceptor, cruiser or dreadnaught ship models. So yes you can place the fusion source on the blank slot if you want, thus giving that ship 9 energy. 3 from the starting source plus 6 for the fusion source you place on the blueprint.


So if I replace the current source with the fusion source then the ship would have 6 energy and still have a blank space?


That is correct.


At least I understand something then!

So if I upgrade the computers, cannons, hull or add shields, then the energy consumption of the ship goes up too?
"If you seek the crumpled bones of the T'lan Imass,
gather into one hand the sands of Raraku"
The Holy Desert
- Anonymous.
0

#850 User is offline   Solidsnape 

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Posted 15 May 2013 - 10:58 PM

View PostSolidsnape, on 15 May 2013 - 10:54 PM, said:

Wow I really made a mess of this round didn't I.


Quote

That is correct

"If you seek the crumpled bones of the T'lan Imass,
gather into one hand the sands of Raraku"
The Holy Desert
- Anonymous.
0

#851 User is offline   twelve 

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Posted 15 May 2013 - 11:03 PM

View PostSolidsnape, on 15 May 2013 - 10:57 PM, said:

View Posttwelve, on 15 May 2013 - 10:50 PM, said:

View PostSolidsnape, on 15 May 2013 - 10:43 PM, said:

View Posttwelve, on 15 May 2013 - 09:26 PM, said:

Solidsnape

If you take a look at the blueprint on your player board your will see that for the interceptor there are 4 squares. In three of the squares you will find a cannon, a drive and a source with the fourth slot blank. If you want to upgrade the interceptor with the fusion source you can place that fusion source on any slot other than the drive as a drive is the only required part for the interceptor, cruiser or dreadnaught ship models. So yes you can place the fusion source on the blank slot if you want, thus giving that ship 9 energy. 3 from the starting source plus 6 for the fusion source you place on the blueprint.


So if I replace the current source with the fusion source then the ship would have 6 energy and still have a blank space?


That is correct.


At least I understand something then!

So if I upgrade the computers, cannons, hull or add shields, then the energy consumption of the ship goes up too?



Some ship parts consume energy, some don't and there are even a few that provide energy (mainly just sources but a few discovery tiles can give you additional energy too). The biggest consumers of energy are cannons and drives. Computers and shields higher than the lowest level consume energy too. Missles and most hulls do not (there is a rare hull tech out there that consumes 2 energy but I forgot what it's called. All other hull parts do not).

If you want to know for sure if a ship part consumes energy there is a symbol on the part with a number next to it to tell you how much energy it consumes. Check your ship blueprint and you will see it next to the ion cannon and the drive.
I don't know what I'm doing but it sounds good.
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#852 User is offline   Solidsnape 

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Posted 15 May 2013 - 11:04 PM

Just looked at the ship parts board.
So any of the parts that don't require a tech, like the hull and the electron computer can be added anytime as UPGRADES? The rest you have to buy?
So I could fit the electron computer onto my interceptor, or put another basic drive onto my dreadnought for the energy or initiative? Yeah?
"If you seek the crumpled bones of the T'lan Imass,
gather into one hand the sands of Raraku"
The Holy Desert
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#853 User is offline   twelve 

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Posted 15 May 2013 - 11:06 PM

CF has the ship parts listed in his first post of the thread. Anything that has a little lighting bolt in it consumes energy. The antimatter cannons consume the most at 4 then the tachyon drive consumes 3 and there are multiple parts that consume 2 and 1 energy.
I don't know what I'm doing but it sounds good.
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#854 User is offline   twelve 

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Posted 15 May 2013 - 11:10 PM

View PostSolidsnape, on 15 May 2013 - 11:04 PM, said:

Just looked at the ship parts board.
So any of the parts that don't require a tech, like the hull and the electron computer can be added anytime as UPGRADES? Yes The rest you have to buy? Yes (well you don't have to buy the nuclear source or nuclear drive either as they too are basic parts)
So I could fit the electron computer onto my interceptor Yes, or put another basic drive onto my dreadnought for the energy or initiative? Yes and no. Basic drive gives you additional movement and inititive it does not provide energy. But to put it on your dreadnaught you need to make sure you don't exceed the power provided by your source. As it stands you would either need to put the drive over one of the ion cannons first or upgrade the total source output before putting on another drive Yeah?



See comments added to the quotes.

This post has been edited by twelve: 15 May 2013 - 11:11 PM

I don't know what I'm doing but it sounds good.
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#855 User is offline   Solidsnape 

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Posted 15 May 2013 - 11:11 PM

View Posttwelve, on 15 May 2013 - 11:03 PM, said:

View PostSolidsnape, on 15 May 2013 - 10:57 PM, said:

View Posttwelve, on 15 May 2013 - 10:50 PM, said:

View PostSolidsnape, on 15 May 2013 - 10:43 PM, said:

View Posttwelve, on 15 May 2013 - 09:26 PM, said:

Solidsnape

If you take a look at the blueprint on your player board your will see that for the interceptor there are 4 squares. In three of the squares you will find a cannon, a drive and a source with the fourth slot blank. If you want to upgrade the interceptor with the fusion source you can place that fusion source on any slot other than the drive as a drive is the only required part for the interceptor, cruiser or dreadnaught ship models. So yes you can place the fusion source on the blank slot if you want, thus giving that ship 9 energy. 3 from the starting source plus 6 for the fusion source you place on the blueprint.


So if I replace the current source with the fusion source then the ship would have 6 energy and still have a blank space?


That is correct.


At least I understand something then!

So if I upgrade the computers, cannons, hull or add shields, then the energy consumption of the ship goes up too?



Some ship parts consume energy, some don't and there are even a few that provide energy (mainly just sources but a few discovery tiles can give you additional energy too). The biggest consumers of energy are cannons and drives. Computers and shields higher than the lowest level consume energy too. Missles and most hulls do not (there is a rare hull tech out there that consumes 2 energy but I forgot what it's called. All other hull parts do not).

If you want to know for sure if a ship part consumes energy there is a symbol on the part with a number next to it to tell you how much energy it consumes. Check your ship blueprint and you will see it next to the ion cannon and the drive.


Yeah got it.

I think what you're saying is right. If I give up the grey planet I can come down to -5 and still have a pulsar to upgrade.
I think I'll scrap the build idea.


I'll update my page in the morning. I'm off to bed.
I'll leave you with a question.

If I 'uninfluence' a system which results in a population cube being returned, do I 'unflip' my colony ship card?

Thanks again you've been really helpful.
"If you seek the crumpled bones of the T'lan Imass,
gather into one hand the sands of Raraku"
The Holy Desert
- Anonymous.
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#856 User is offline   twelve 

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Posted 15 May 2013 - 11:18 PM

View PostSolidsnape, on 15 May 2013 - 11:11 PM, said:

View Posttwelve, on 15 May 2013 - 11:03 PM, said:

View PostSolidsnape, on 15 May 2013 - 10:57 PM, said:

View Posttwelve, on 15 May 2013 - 10:50 PM, said:

View PostSolidsnape, on 15 May 2013 - 10:43 PM, said:

View Posttwelve, on 15 May 2013 - 09:26 PM, said:

Solidsnape

If you take a look at the blueprint on your player board your will see that for the interceptor there are 4 squares. In three of the squares you will find a cannon, a drive and a source with the fourth slot blank. If you want to upgrade the interceptor with the fusion source you can place that fusion source on any slot other than the drive as a drive is the only required part for the interceptor, cruiser or dreadnaught ship models. So yes you can place the fusion source on the blank slot if you want, thus giving that ship 9 energy. 3 from the starting source plus 6 for the fusion source you place on the blueprint.


So if I replace the current source with the fusion source then the ship would have 6 energy and still have a blank space?


That is correct.


At least I understand something then!

So if I upgrade the computers, cannons, hull or add shields, then the energy consumption of the ship goes up too?



Some ship parts consume energy, some don't and there are even a few that provide energy (mainly just sources but a few discovery tiles can give you additional energy too). The biggest consumers of energy are cannons and drives. Computers and shields higher than the lowest level consume energy too. Missles and most hulls do not (there is a rare hull tech out there that consumes 2 energy but I forgot what it's called. All other hull parts do not).

If you want to know for sure if a ship part consumes energy there is a symbol on the part with a number next to it to tell you how much energy it consumes. Check your ship blueprint and you will see it next to the ion cannon and the drive.


Yeah got it.

I think what you're saying is right. If I give up the grey planet I can come down to -5 and still have a pulsar to upgrade.
I think I'll scrap the build idea.


I'll update my page in the morning. I'm off to bed.
I'll leave you with a question.

If I 'uninfluence' a system which results in a population cube being returned, do I 'unflip' my colony ship card?

Thanks again you've been really helpful.



You can still use both of your pulsar actions before you bankrupt the hexes. You could do two upgrade actions if you want instead of a build. If you use the influence action you can flip over one colony ship as the magellen race. If you bankrupt the hex you don't get too. And if you use the influence action you'll end up in the exact same place with no advantages.
I don't know what I'm doing but it sounds good.
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#857 User is offline   Imperial Historian 

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Posted 15 May 2013 - 11:43 PM

@ss I'd advise upgrading your ships rather than building (interceptors are good vs other players, not so great against ancients, plus you can always build them later when you know where you will be using them), upgrading power sources on ships or adding computers is never a bad move.

Re upkeep I'd do your two free actions flip a colony ship for money then remove the disc from the pulsar you just discovered via bankruptcy. Influencing in this case is not worth it as it still costs an action. Technically you did colonise this system and don't have any colony ships left, but I'm sure no one will begrudge letting a new player take back an obvious mistake in colonising a world when you cant afford to do so, so you aren't massively disadvantaged and screw up the balance of the game.
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#858 User is offline   twelve 

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Posted 16 May 2013 - 02:19 AM

@ IH

SS can't flip a colony ship as he has used all three this round. Otherwise I agree with what you said.

@ SS or all noobs for that matter

It's always best to wait as long as possible before using colony ships. It gives you the best flexibility leading into the upkeep phase.
I don't know what I'm doing but it sounds good.
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#859 User is offline   Gnaw 

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Posted 16 May 2013 - 02:48 AM

View Posttwelve, on 16 May 2013 - 02:19 AM, said:

@ SS or all noobs for that matter



@SS I.e. the other noob:

(The following is completely tongue in cheek and not to be taken seriously by any sentient creature.)

Spoiler

"Between stimulus and response there is a space. In that space is our power to choose our response. In our response lies our growth and our freedom." - Viktor Frankl
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#860 User is offline   Solidsnape 

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Posted 16 May 2013 - 06:49 AM

View PostGnaw, on 16 May 2013 - 02:48 AM, said:

View Posttwelve, on 16 May 2013 - 02:19 AM, said:

@ SS or all noobs for that matter



@SS I.e. the other noob:

(The following is completely tongue in cheek and not to be taken seriously by any sentient creature.)

Spoiler




Haha. Funny.
"If you seek the crumpled bones of the T'lan Imass,
gather into one hand the sands of Raraku"
The Holy Desert
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