Malazan Empire: Eclipse III - Game Thread - Malazan Empire

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Eclipse III - Game Thread The third one!

#6261 User is offline   Khellendros 

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Posted 27 September 2013 - 12:03 AM

View Posttwelve, on 26 September 2013 - 11:52 PM, said:

View PostKhellendros, on 26 September 2013 - 11:37 PM, said:

To that end,

RESEARCH Wormhole Generator for 10 Science.


I can't get to twelve's Dread in one go I'm afraid Tatts.



Yes you can now that you have the wormhole Generator. Your ships have a fusion drive right?

Edit:

Yep they do have fusion drives. One ship using both move activations can move in and pin my Dread.

Don't worry. I have no plans on moving that ship so it will be waiting for any and all visitors.




When I said in one go, I really meant I can't do it in the first go. I know I can now, hence getting the WG, so I don't have to keep bothering Tapper and his warp portal :apt:


Your tyranny comes less from your play and more from your Eridani arrogance - you've been baiting us all for about 5 rounds now :rofl: Rest assured, if it starts looking like the power's swinging, I'll refocus my attentions.
"I think I've made a terrible error of judgement."
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#6262 User is offline   twelve 

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Posted 27 September 2013 - 12:15 AM

View PostKhellendros, on 27 September 2013 - 12:03 AM, said:

View Posttwelve, on 26 September 2013 - 11:52 PM, said:

View PostKhellendros, on 26 September 2013 - 11:37 PM, said:

To that end,

RESEARCH Wormhole Generator for 10 Science.


I can't get to twelve's Dread in one go I'm afraid Tatts.



Yes you can now that you have the wormhole Generator. Your ships have a fusion drive right?

Edit:

Yep they do have fusion drives. One ship using both move activations can move in and pin my Dread.

Don't worry. I have no plans on moving that ship so it will be waiting for any and all visitors.




When I said in one go, I really meant I can't do it in the first go. I know I can now, hence getting the WG, so I don't have to keep bothering Tapper and his warp portal :rofl:


Your tyranny comes less from your play and more from your Eridani arrogance - you've been baiting us all for about 5 rounds now :apt: Rest assured, if it starts looking like the power's swinging, I'll refocus my attentions.



I can't help it if you all suck so bad that I had the game wrapped up with 5 rounds to go. I'm hoping my taunting will make you all play better in the next game so it's not so boring for me. (Just kidding :((or am I?))
I don't know what I'm doing but it sounds good.
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#6263 User is offline   cerveza_fiesta 

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Posted 27 September 2013 - 12:42 AM

So we're all the way round to SS then? was the "Move to GC" actuall Tatts' move or was that a joke?
........oOOOOOo
......//| | |oO
.....|| | | | O....
BEERS!

......
\\| | | |

........'-----'

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#6264 User is offline   Galactic Council 

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Posted 27 September 2013 - 12:56 AM

Round 9

Turn 1:
  • Tapper: Research Sentient Hull, middle track, please.
  • Change in VP: +2
  • Twelve: Research Nanorobots.
  • Change in VP: +1
  • CF: RESEARCH artifact key for 12 science. 5 science in bank + 9 money => 6 science + 3 materials => 1 science. + 20 materials please (2x homeworlds, ancient orbital, zeta draconis)
  • Khell: RESEARCH Wormhole Generator for 10 Science.
  • Change in VP: +1
  • GP: Move both dreads into GC
  • Morgoth:
  • D'rek:
  • SS:

0

#6265 User is offline   Galactic Council 

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Posted 27 September 2013 - 12:57 AM

View Postcerveza_fiesta, on 27 September 2013 - 12:42 AM, said:

So we're all the way round to SS then? was the "Move to GC" actuall Tatts' move or was that a joke?


No. Morgoth, D'rek, then SS. And I assumed it wasn't a joke.
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#6266 User is offline   Gnaw 

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Posted 27 September 2013 - 01:13 AM

View PostKhellendros, on 26 September 2013 - 11:37 PM, said:

To that end,

RESEARCH Wormhole Generator for 10 Science.


I can't get to twelve's Dread in one go I'm afraid Tatts.


If I might:

  • RESEARCH tractor beam for 2 science. Place on bottom track.
  • RESEARCH Wormhole Generator for 8 science.

This post has been edited by Gnaw: 27 September 2013 - 01:13 AM

"Between stimulus and response there is a space. In that space is our power to choose our response. In our response lies our growth and our freedom." - Viktor Frankl
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#6267 User is offline   Gnaw 

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Posted 27 September 2013 - 01:16 AM

View PostKhellendros, on 27 September 2013 - 12:03 AM, said:

Your tyranny comes less from your play and more from your Eridani arrogance - you've been baiting us all for about 5 rounds now :rofl: Rest assured, if it starts looking like the power's swinging, I'll refocus my attentions.


As a former Gnawkhellian, I think you ought to be most annoyed with D'rek, CF, and Tatts for not making the bold play when Twelve made the -30 mistake. *shrug*

(That might also be a bit of guilt that I blew science buying plasma missiles for zero result.)
"Between stimulus and response there is a space. In that space is our power to choose our response. In our response lies our growth and our freedom." - Viktor Frankl
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#6268 User is offline   Morgoth 

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Posted 27 September 2013 - 05:19 AM

I believe I will Research - Positron Computers, trading in Three materials for 1 science.
Take good care to keep relations civil
It's decent in the first of gentlemen
To speak friendly, Even to the devil
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#6269 User is offline   Galactic Council 

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Posted 27 September 2013 - 05:32 AM

Round 9

  • Tapper: Research Sentient Hull, middle track, please.
  • Change in VP: +2
  • Twelve: Research Nanorobots.
  • Change in VP: +1
  • CF: RESEARCH artifact key for 12 science. 5 science in bank + 9 money => 6 science + 3 materials => 1 science. + 20 materials please (2x homeworlds, ancient orbital, zeta draconis)
  • Khell: RESEARCH Wormhole Generator for 10 Science.
  • Change in VP: +1
  • GP: Move both dreads into GC
  • Morgoth: Research - Positron Computers, trading in Three materials for 1 science.
  • D'rek:
  • SS:

0

#6270 User is offline   Morgoth 

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Posted 27 September 2013 - 06:48 AM

View PostGnaw, on 27 September 2013 - 01:16 AM, said:

View PostKhellendros, on 27 September 2013 - 12:03 AM, said:

Your tyranny comes less from your play and more from your Eridani arrogance - you've been baiting us all for about 5 rounds now :rofl: Rest assured, if it starts looking like the power's swinging, I'll refocus my attentions.


As a former Gnawkhellian, I think you ought to be most annoyed with D'rek, CF, and Tatts for not making the bold play when Twelve made the -30 mistake. *shrug*

(That might also be a bit of guilt that I blew science buying plasma missiles for zero result.)


I agree With that. It resulted in some static rounds.
Take good care to keep relations civil
It's decent in the first of gentlemen
To speak friendly, Even to the devil
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#6271 User is offline   Khellendros 

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Posted 27 September 2013 - 09:13 AM

View PostGnaw, on 27 September 2013 - 01:13 AM, said:

View PostKhellendros, on 26 September 2013 - 11:37 PM, said:

To that end,

RESEARCH Wormhole Generator for 10 Science.


I can't get to twelve's Dread in one go I'm afraid Tatts.


If I might:

  • RESEARCH tractor beam for 2 science. Place on bottom track.
  • RESEARCH Wormhole Generator for 8 science.




I had thought about this, but I only have 1 Science left, and I'm not sure whether it would be worth it cutting in half my measly store of materials to get that 1 extra Science I'd need.
"I think I've made a terrible error of judgement."
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#6272 User is offline   Tattersail_ 

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Posted 27 September 2013 - 09:36 AM

Khell have you worked out what VP you could get?
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#6273 User is offline   Khellendros 

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Posted 27 September 2013 - 09:46 AM

View PostGanoes Paran, on 27 September 2013 - 09:36 AM, said:

Khell have you worked out what VP you could get?



Nowhere near enough to win, which is the reason I'm not attempting to max out my research tracks, I'm goin to be doing builds, upgrades and lots and lots of moves this round.
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#6274 User is offline   Tattersail_ 

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Posted 27 September 2013 - 09:50 AM

Are you not spending 10 science either way Khell?
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#6275 User is offline   Galactic Council 

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Posted 27 September 2013 - 09:57 AM

View PostKhellendros, on 27 September 2013 - 09:13 AM, said:

View PostGnaw, on 27 September 2013 - 01:13 AM, said:

View PostKhellendros, on 26 September 2013 - 11:37 PM, said:

To that end,

RESEARCH Wormhole Generator for 10 Science.


I can't get to twelve's Dread in one go I'm afraid Tatts.


If I might:

  • RESEARCH tractor beam for 2 science. Place on bottom track.
  • RESEARCH Wormhole Generator for 8 science.




I had thought about this, but I only have 1 Science left, and I'm not sure whether it would be worth it cutting in half my measly store of materials to get that 1 extra Science I'd need.




Well, you can't do it since Morgoth and Tatts have taken actions. But researching tractor beam for 2 science would have meant you could have gotten the -8 bonus so you would have got them both for the same 10 science. And gotten 5 VP for maxing that track out.
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#6276 User is offline   Tattersail_ 

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Posted 27 September 2013 - 10:15 AM

View PostGalactic Council, on 27 September 2013 - 09:57 AM, said:

View PostKhellendros, on 27 September 2013 - 09:13 AM, said:

View PostGnaw, on 27 September 2013 - 01:13 AM, said:

View PostKhellendros, on 26 September 2013 - 11:37 PM, said:

To that end,

RESEARCH Wormhole Generator for 10 Science.


I can't get to twelve's Dread in one go I'm afraid Tatts.


If I might:

  • RESEARCH tractor beam for 2 science. Place on bottom track.
  • RESEARCH Wormhole Generator for 8 science.




I had thought about this, but I only have 1 Science left, and I'm not sure whether it would be worth it cutting in half my measly store of materials to get that 1 extra Science I'd need.




Well, you can't do it since Morgoth and Tatts have taken actions. But researching tractor beam for 2 science would have meant you could have gotten the -8 bonus so you would have got them both for the same 10 science. And gotten 5 VP for maxing that track out.


That is exactly what I was thinking silly Khell.
Apt is the only one who reads this. Apt is nice.
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#6277 User is offline   Khellendros 

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Posted 27 September 2013 - 10:39 AM

View PostGanoes Paran, on 27 September 2013 - 10:15 AM, said:

View PostGalactic Council, on 27 September 2013 - 09:57 AM, said:

View PostKhellendros, on 27 September 2013 - 09:13 AM, said:

View PostGnaw, on 27 September 2013 - 01:13 AM, said:

View PostKhellendros, on 26 September 2013 - 11:37 PM, said:

To that end,

RESEARCH Wormhole Generator for 10 Science.


I can't get to twelve's Dread in one go I'm afraid Tatts.


If I might:

  • RESEARCH tractor beam for 2 science. Place on bottom track.
  • RESEARCH Wormhole Generator for 8 science.




I had thought about this, but I only have 1 Science left, and I'm not sure whether it would be worth it cutting in half my measly store of materials to get that 1 extra Science I'd need.




Well, you can't do it since Morgoth and Tatts have taken actions. But researching tractor beam for 2 science would have meant you could have gotten the -8 bonus so you would have got them both for the same 10 science. And gotten 5 VP for maxing that track out.


That is exactly what I was thinking silly Khell.



....dammit. That is why Eclipse decisions should not be made at 1 in the morning after one drink which turned into many drinks at the pub.

Mulligan? Come oooon, everyone else has had one!
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#6278 User is offline   cerveza_fiesta 

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Posted 27 September 2013 - 11:27 AM

Those rare techs can be such an asset for filling up tracks and getting discounts. I'm surprised when balancing the game that the designers made so many of the rare techs so cheap.
........oOOOOOo
......//| | |oO
.....|| | | | O....
BEERS!

......
\\| | | |

........'-----'

0

#6279 User is offline   Tattersail_ 

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Posted 27 September 2013 - 11:54 AM

I am agreeable to Khell seem as Morg and I didn't take the tech, but that's up to the mod but then I am always going to be agreeable with Khell.
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#6280 User is offline   Morgoth 

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Posted 27 September 2013 - 12:38 PM

I haven't forgiven him yet. It's only been three-four years after all. The wounds are still fresh.
Take good care to keep relations civil
It's decent in the first of gentlemen
To speak friendly, Even to the devil
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