Ganoes Paran, on 11 September 2013 - 05:39 PM, said:
D, on 11 September 2013 - 05:09 PM, said:
Ganoes Paran, on 11 September 2013 - 09:37 AM, said:
You're only going for twelve? Just like last turn? I sooooo believe you.
Ganoes Paran, on 11 September 2013 - 09:39 AM, said:
Your odds of taking down the GC this round are actually pretty good if you throw everything at it and do a few upgrades. I didn't do a full simulation but it looked rather favourable to me. The trick is to have interceptors/cruisers with as much missile and initiative as you can (like you already have, more or less) so that he *has* to use his flux missiles against them, and then hull on the cruisers and dreads to absorb flux missiles, survive, and dish out damage.
I have no shame in you helping me with my moves this round. I was going to add antimatter canons to my interceptors, yes or no
You can either go total hull+cannon, trying to absorb twelve's missiles and blast him with what you have that survives. Or you can go for a mix of missile+initiative ships to force twelve into using flux missiles and hull+computer+cannon ships that will survive the flux missiles and win the battle after.