Malazan Empire: Eclipse III - Game Thread - Malazan Empire

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Eclipse III - Game Thread The third one!

#5681 User is offline   Solidsnape 

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Posted 09 September 2013 - 12:31 PM

Aren't we waiting for Morgoth?
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#5682 User is offline   cerveza_fiesta 

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Posted 09 September 2013 - 01:25 PM

I will get to this today I promise. Will have a look at lunch time and get an updated board out. You are right, the last board update does not include new techs.

All this week I am working on a take-home exam that is very important to the completion of my degree, so I'll be on here very infrequently. It really is a lot of work and I barely have the time to do a good job on it as it is.

Actually, if Gnaw wants to mod the round I have no problem turning things back over to him. Gnaw?

Otherwise it will just be the usual slow pace.
........oOOOOOo
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BEERS!

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#5683 User is offline   Solidsnape 

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Posted 09 September 2013 - 02:51 PM

No probs.
Life gets in the way.
"If you seek the crumpled bones of the T'lan Imass,
gather into one hand the sands of Raraku"
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#5684 User is offline   twelve 

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Posted 09 September 2013 - 03:02 PM

Also don't we need a ruling on the Tapper issue? I'd vote for allowing the move and just have a true up next round like we did with SolidSnape when we discovered a serious screw up with his upkeep. What do people think?
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#5685 User is offline   Tattersail_ 

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Posted 09 September 2013 - 03:04 PM

View Posttwelve, on 09 September 2013 - 03:02 PM, said:

Also don't we need a ruling on the Tapper issue? I'd vote for allowing the move and just have a true up next round like we did with SolidSnape when we discovered a serious screw up with his upkeep. What do people think?


Yes, because D'rek has already researched QG and it would be a bit unfair on her I think. So you say to allow the dread, and he can compensate later?
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#5686 User is offline   twelve 

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Posted 09 September 2013 - 03:15 PM

View PostGanoes Paran, on 09 September 2013 - 03:04 PM, said:

View Posttwelve, on 09 September 2013 - 03:02 PM, said:

Also don't we need a ruling on the Tapper issue? I'd vote for allowing the move and just have a true up next round like we did with SolidSnape when we discovered a serious screw up with his upkeep. What do people think?


Yes, because D'rek has already researched QG and it would be a bit unfair on her I think. So you say to allow the dread, and he can compensate later?



Yeah. He just needs to deduct the number of resources he unfairly gained last round from what he will actually gain next round. Isn't that what we did with Solid earlier in the game?

I think that is the cleanest and easiest way to resolve the issue without backtracking this round.

Then we can proceed with Morgoth making his next action and we can continue with the round.
I don't know what I'm doing but it sounds good.
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#5687 User is offline   Solidsnape 

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Posted 09 September 2013 - 03:41 PM

View Posttwelve, on 09 September 2013 - 03:15 PM, said:

View PostGanoes Paran, on 09 September 2013 - 03:04 PM, said:

View Posttwelve, on 09 September 2013 - 03:02 PM, said:

Also don't we need a ruling on the Tapper issue? I'd vote for allowing the move and just have a true up next round like we did with SolidSnape when we discovered a serious screw up with his upkeep. What do people think?


Yes, because D'rek has already researched QG and it would be a bit unfair on her I think. So you say to allow the dread, and he can compensate later?



Yeah. He just needs to deduct the number of resources he unfairly gained last round from what he will actually gain next round. Isn't that what we did with Solid earlier in the game?

I think that is the cleanest and easiest way to resolve the issue without backtracking this round.

Then we can proceed with Morgoth making his next action and we can continue with the round.


Yeah. Agreed.
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gather into one hand the sands of Raraku"
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#5688 User is offline   cerveza_fiesta 

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Posted 09 September 2013 - 03:57 PM

Sure, that sounds about right. I'm in agreement with Twelve's suggestion.

Gnaw you ok if I send the game file over to you?
........oOOOOOo
......//| | |oO
.....|| | | | O....
BEERS!

......
\\| | | |

........'-----'

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#5689 User is offline   Khellendros 

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Posted 09 September 2013 - 04:00 PM

Sounds good to me re Tapper.

Morgoth sent a provisional to me. He would like to: spin round and round in his little tiny hex, flap his arms about, squawk like a pulled chicken, make faces at D'rek, and then pass.

It's amazing what you can still do with so little.
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#5690 User is offline   D'rek 

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Posted 09 September 2013 - 05:02 PM

I'm okay with Tapper getting the Quantum Grid if there was only one available. He would go before me, and the original move he put suffered the same confusion I was getting.

View PostKhellendros, on 09 September 2013 - 04:00 PM, said:

Sounds good to me re Tapper.

Morgoth sent a provisional to me. He would like to: spin round and round in his little tiny hex, flap his arms about, squawk like a pulled chicken, make faces at D'rek, and then pass.

It's amazing what you can still do with so little.


I think the best move(s) for Morgoth now is to get the Ancient Monument/Link developments, both to increase his own points and to deprive Twelve/Tatts/me of more points from possibly getting those.

View Postworrywort, on 14 September 2012 - 08:07 PM, said:

I kinda love it when D'rek unleashes her nerd wrath, as I knew she would here. Sorry innocent bystanders, but someone's gotta be the kindling.
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#5691 User is offline   Gnaw 

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Posted 09 September 2013 - 05:12 PM

View Postcerveza_fiesta, on 09 September 2013 - 03:57 PM, said:

Sure, that sounds about right. I'm in agreement with Twelve's suggestion.

Gnaw you ok if I send the game file over to you?


Yeppers. I can do that.
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#5692 User is offline   Gnaw 

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Posted 09 September 2013 - 05:27 PM

Just to be sure I understand:

Tapper's Influence, colonize material planet, and build of dread go through. GC will move one influence disc from the influence track to the storage are to undo the mistake of last round.

Edit: and, since the "extra" resource Tapper gained last round was an influence disc, the simplest way to fix this is to remove another influence disc for the duration of this round. He would get it back at the start of next round.

This post has been edited by Gnaw: 09 September 2013 - 05:30 PM

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#5693 User is offline   D'rek 

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Posted 09 September 2013 - 05:27 PM

If we go with tapper getting QG and there are no QGs left, I'll research Phase Shields instead.

View Postworrywort, on 14 September 2012 - 08:07 PM, said:

I kinda love it when D'rek unleashes her nerd wrath, as I knew she would here. Sorry innocent bystanders, but someone's gotta be the kindling.
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#5694 User is offline   Gnaw 

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Posted 09 September 2013 - 05:37 PM

View PostD, on 09 September 2013 - 05:27 PM, said:

If we go with tapper getting QG and there are no QGs left, I'll research Phase Shields instead.


Well, if CF is giving me mod for this round, I like Twelve's idea. Unless any of you have a extreme displeasure with it:

The error was in turn 5 an extra influence disc was added to Tapper's board. That error continued through the first turn of this round.

The fix, as I understand it, is to immediately move the 'extra' back to the storage area. And make him "pay back" the "resources" at the end of this round.

My interpretation of that is to immediately remove one additional influence disc from Tapper's track. He will get it back at the start of turn 9.



Quote

View PostTapper, on 03 September 2013 - 02:17 PM, said:

Ow fuck. Nearly forgot about this.
Keep the victory tiles, and claim & colonize 302 with 1 materials.


I was trying to figure out Tapper's upkeep since I've done fuckall to help him with the mafia game.


There was a slight error during the time between 19 Aug and 21 Aug; the influence disc for turn 5 was taken from the storage area and not the influence track. Probably picked up with the fighter. "5: build orbital + fighter in warp portal world, colonize with money."


$12 income +$4 in bank -13 upkeep == $3

Science: 8 income +0 in bank == 8
Materials: 8 income +0 in bank == 8


Starting Round 8: $3, 8 sci, 8 mats -1 upkeep


It doesn't matter what Tapper did with the extra disc. It was that he had one extra in the first place.

So he loses the extra taking him to -2 upkeep. Then he loses one for the duration of this turn only, taking him to -3 upkeep at start of round.


Anyone have issue with that?

This post has been edited by Gnaw: 09 September 2013 - 06:12 PM

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#5695 User is offline   Gnaw 

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Posted 09 September 2013 - 05:57 PM

Round 8, Turn 1

Morgoth: Research neutron bombs

Tatts: RESEARCH artifact key. Spend 10 science, flip 3 colony ships for science, convert 3 materials for science.

Khell: RESEARCH Nanorobots and Advanced Economy, for 8 Science. Colonise advanced money planets in Epsilon Hydrae, Delta Eridani, and Arcturus.

CF: RESEARCH Nanorobots

Twelve: Research neutron bombs

Tapper: Build dreadnaught in home world.

SolidSnape: BUILDS 2 interceptors in Altair. Also populate 1 materials and 1 money planet.

D'rek: RESEARCH quantum grid.

Turn 2.

Morgoth: Pass while doing chicken dance.

Tatts, you're up.

This post has been edited by Galactic Council: 09 September 2013 - 08:30 PM

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#5696 User is offline   cerveza_fiesta 

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Posted 09 September 2013 - 06:46 PM

Hi Gnaw, thanks so much.

I can definitely feel our pace slowing as we near the end of this game and I didn't want to lose momentum completely because of my complete lack of free time. I'll be taking breaks here and there and I generally know what I want to do this turn anyway, so I won't be a hold up with my own turns hopefully.

File is uploading to your FTP now. Probably will be finished in 10min or so.
........oOOOOOo
......//| | |oO
.....|| | | | O....
BEERS!

......
\\| | | |

........'-----'

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#5697 User is offline   Gnaw 

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Posted 09 September 2013 - 06:58 PM

View Postcerveza_fiesta, on 09 September 2013 - 06:46 PM, said:

Hi Gnaw, thanks so much.

I can definitely feel our pace slowing as we near the end of this game and I didn't want to lose momentum completely because of my complete lack of free time. I'll be taking breaks here and there and I generally know what I want to do this turn anyway, so I won't be a hold up with my own turns hopefully.

File is uploading to your FTP now. Probably will be finished in 10min or so.


Okey. Looks like it's just about done.

downloading now. We'll have a map up in ~45 minutes.

This post has been edited by Gnaw: 09 September 2013 - 07:01 PM

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#5698 User is offline   Morgoth 

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Posted 09 September 2013 - 07:19 PM

Ahem, I haven't actually passed.

I'm not sure I should do anything until Tapper decides what to do.

This post has been edited by Morgoth: 09 September 2013 - 07:20 PM

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#5699 User is offline   Gnaw 

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Posted 09 September 2013 - 07:26 PM

View PostMorgoth, on 09 September 2013 - 07:19 PM, said:

Ahem, I haven't actually passed.

I'm not sure I should do anything until Tapper decides what to do.


Ok.

Path-Shaper, on 09 September 2013 - 06:03 PM, said:

Gnaw, on 09 September 2013 - 06:00 PM, said:

View PostGnaw, on 09 September 2013 - 05:37 PM, said:

Well, if CF is giving me mod for this round, I like Twelve's idea. Unless any of you have a extreme displeasure with it:

The error was in turn 5 an extra influence disc was added to Tapper's board. That error continued through the first turn of this round.


The fix, as I understand it, is to immediately move the 'extra' back to the storage area. And make him "pay back" the "resources" at the end of this round.


My interpretation of that is to immediately remove one additional influence disc from Tapper's track. He will get it back at the start of turn 9.



Comment oh harried one?
This takes out all the extraneous garbage. You got an extra disc to play with last round. Now you get penalized a disc for a round.

It does - I guess I should have checked for Quantum Grid before submitting, I'm cool with it. So that means I build the dread, right?



So it's your turn now Morgy.
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#5700 User is offline   Morgoth 

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Posted 09 September 2013 - 07:43 PM

build - cruiser
Take good care to keep relations civil
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