Malazan Empire: Eclipse III - Game Thread - Malazan Empire

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Eclipse III - Game Thread The third one!

#4761 User is offline   Gnaw 

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Posted 07 August 2013 - 09:10 PM

View Posttwelve, on 07 August 2013 - 08:53 PM, said:

View PostGnaw, on 07 August 2013 - 08:47 PM, said:

Commencing Operation Tentacle


7: Move one cruiser to hex 104.



;)




Hey. I kept telling you that your dreads were glass. Now, with just a touch of help from Tatts and a bit of luck on the rolls Khell will still be here for Round 7. With a new hex*. And maybe Tapper and or IHCF will do a reaction move or two.

Tapper can take 105 and 106 with 2 moves. IHCF can take 213 with 1 upgrade (second drive on the interceptor) and 1 move.

(*And an angry, angry neighbor but that won't be my problem.)
"Between stimulus and response there is a space. In that space is our power to choose our response. In our response lies our growth and our freedom." - Viktor Frankl
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#4762 User is offline   Gnaw 

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Posted 07 August 2013 - 09:12 PM

View Posttwelve, on 07 August 2013 - 09:07 PM, said:

View PostGnaw, on 07 August 2013 - 08:52 PM, said:

Tatts. The gnawkhellians need at least 2 more actions. You've got to squeeze a Turn 8 out. A turn 9 would be sweet. And a turn 10 would be ecstatic.



Saw this coming but thought it was going to wait until next round. Now I'm really glad I added more missiles to my Dreads.


You spent your last disc. I never dreamed you'd do that.
"Between stimulus and response there is a space. In that space is our power to choose our response. In our response lies our growth and our freedom." - Viktor Frankl
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#4763 User is offline   Khellendros 

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Posted 07 August 2013 - 09:16 PM

Tatts, this is a chance I/Gnaw am giving you, don't waste it. I have no hope of winning this game, so I'd rather spend my time trying to make the outcome a bit more than a procession for twelve. I'm all in for nipping at twelve as much as I can.


This also means CF/IH that you need to leave me alone so that The Hydrani can concentrate on this.
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#4764 User is offline   Gnaw 

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Posted 07 August 2013 - 09:17 PM

D'rek can put a cruiser into 107. Neutron bombs.

You're looking at losing 3 hexes minimum. Probably 4. And a distant distant chance at 5.
"Between stimulus and response there is a space. In that space is our power to choose our response. In our response lies our growth and our freedom." - Viktor Frankl
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#4765 User is offline   Gnaw 

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Posted 07 August 2013 - 09:18 PM

View PostKhellendros, on 07 August 2013 - 09:16 PM, said:

Tatts, this is a chance I/Gnaw am giving you, don't waste it. I have no hope of winning this game, so I'd rather spend my time trying to make the outcome a bit more than a procession for twelve. I'm all in for nipping at twelve as much as I can.


This also means CF/IH that you need to leave me alone so that The Hydrani can concentrate on this.


No, no, no. IHCF needs to put a second drive on his interceptor so he can go bomb the shit out of undefended hex 213.
"Between stimulus and response there is a space. In that space is our power to choose our response. In our response lies our growth and our freedom." - Viktor Frankl
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#4766 User is offline   twelve 

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Posted 07 August 2013 - 09:19 PM

View PostGnaw, on 07 August 2013 - 09:10 PM, said:

View Posttwelve, on 07 August 2013 - 08:53 PM, said:

View PostGnaw, on 07 August 2013 - 08:47 PM, said:

Commencing Operation Tentacle


7: Move one cruiser to hex 104.



;)




Hey. I kept telling you that your dreads were glass. Now, with just a touch of help from Tatts and a bit of luck on the rolls Khell will still be here for Round 7. With a new hex*. And maybe Tapper and or IHCF will do a reaction move or two.

Tapper can take 105 and 106 with 2 moves. IHCF can take 213 with 1 upgrade (second drive on the interceptor) and 1 move.

(*And an angry, angry neighbor but that won't be my problem.)


I've been operating on an invasion is coming dogma for a few turns now. I was actually starting to get to the point where I was thinking it wasn't coming at all.

You had better hope that Tats does at least one more action else you are toast.

I wonder if I'm allowed to do an influence action in my situation to gain another action? Not sure what that would be and not sure if it will help much in any case.
I don't know what I'm doing but it sounds good.
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#4767 User is offline   twelve 

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Posted 07 August 2013 - 09:21 PM

View PostGnaw, on 07 August 2013 - 09:12 PM, said:

View Posttwelve, on 07 August 2013 - 09:07 PM, said:

View PostGnaw, on 07 August 2013 - 08:52 PM, said:

Tatts. The gnawkhellians need at least 2 more actions. You've got to squeeze a Turn 8 out. A turn 9 would be sweet. And a turn 10 would be ecstatic.



Saw this coming but thought it was going to wait until next round. Now I'm really glad I added more missiles to my Dreads.


You spent your last disc. I never dreamed you'd do that.


Actually I'm now very glad I did. At least one of my hexes is protected. I also have a decent shot of taking out a few of your ships and maybe even winning the fight depending on Tatts.
I don't know what I'm doing but it sounds good.
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#4768 User is offline   Khellendros 

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Posted 07 August 2013 - 09:21 PM

The Hydrani being toast isn't even part of the equation, twelve. The Hydrani stoked up the barbecue themselves and are about to put their own fins on the grill. The Hydrani are fully aware that they stand no chance of winning against you. That's not the point, however.

This post has been edited by Khellendros: 07 August 2013 - 09:25 PM

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#4769 User is offline   Gnaw 

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Posted 07 August 2013 - 09:22 PM

Tapper's interceptors have antimatter cannons. Move 1 from his warp portal to 106. Move another from his home world to 105.

SS can't afford to make any reaction moves so Tapper is safe this round.
"Between stimulus and response there is a space. In that space is our power to choose our response. In our response lies our growth and our freedom." - Viktor Frankl
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#4770 User is offline   twelve 

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Posted 07 August 2013 - 09:23 PM

I'm now even more glad I didn't attack Pollux I'd be royally screwed if I had split my Dreads.
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#4771 User is offline   Gnaw 

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Posted 07 August 2013 - 09:24 PM

View Posttwelve, on 07 August 2013 - 09:19 PM, said:


I wonder if I'm allowed to do an influence action in my situation to gain another action?


Nope. Once you spend that last disc you're done for the round. Trust me, I read all the forums over at boardgamegeek. Better yet, don't trust me. Go read them for yourself.

;)
"Between stimulus and response there is a space. In that space is our power to choose our response. In our response lies our growth and our freedom." - Viktor Frankl
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#4772 User is offline   Khellendros 

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Posted 07 August 2013 - 09:24 PM

View PostGnaw, on 07 August 2013 - 09:18 PM, said:

View PostKhellendros, on 07 August 2013 - 09:16 PM, said:

Tatts, this is a chance I/Gnaw am giving you, don't waste it. I have no hope of winning this game, so I'd rather spend my time trying to make the outcome a bit more than a procession for twelve. I'm all in for nipping at twelve as much as I can.


This also means CF/IH that you need to leave me alone so that The Hydrani can concentrate on this.


No, no, no. IHCF needs to put a second drive on his interceptor so he can go bomb the shit out of undefended hex 213.



Yup, CF can either participate in taking pot shots at twelve, or he can get the hell out of our way while we do it.
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#4773 User is offline   twelve 

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Posted 07 August 2013 - 09:25 PM

Looks like I will be gaining a fair amount of cash myself this round if this little operation is successful.
I don't know what I'm doing but it sounds good.
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#4774 User is offline   Tattersail_ 

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Posted 07 August 2013 - 09:26 PM

With one move what do you suggest?
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#4775 User is offline   twelve 

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Posted 07 August 2013 - 09:26 PM

View PostGnaw, on 07 August 2013 - 09:24 PM, said:

View Posttwelve, on 07 August 2013 - 09:19 PM, said:

I wonder if I'm allowed to do an influence action in my situation to gain another action?


Nope. Once you spend that last disc you're done for the round. Trust me, I read all the forums over at boardgamegeek. Better yet, don't trust me. Go read them for yourself.

;)


I believe you as that makes logical sense. You can't spend what you don't have as this game doesn't allow for "credit"
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#4776 User is offline   Khellendros 

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Posted 07 August 2013 - 09:26 PM

Now isn't this more fun? ;)
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#4777 User is offline   twelve 

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Posted 07 August 2013 - 09:28 PM

View PostKhellendros, on 07 August 2013 - 09:26 PM, said:

Now isn't this more fun? ;)



It is but I've got WORK TO DO!!!!!

Well there is nothing I can do at the moment so I should just log out and finish my work day without any further distractions (YEAH RIGHT)
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#4778 User is offline   Tattersail_ 

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Posted 07 August 2013 - 09:28 PM

I can pin both his interceptors with my dreads, other way around but you get my drift. Lose both interceptors which I was about to move elsewhere
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#4779 User is offline   Khellendros 

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Posted 07 August 2013 - 09:32 PM

View PostGanoes Paran, on 07 August 2013 - 09:28 PM, said:

I can pin both his interceptors with my dreads, other way around but you get my drift. Lose both interceptors which I was about to move elsewhere



Gnaw is presently (always?) more in the loop than I, hopefully he can suggest the best course of action.
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#4780 User is offline   Tattersail_ 

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Posted 07 August 2013 - 09:32 PM

I see no way of moving my interceptors elsewhere other then to pin him, there us no way around him. I can move one six spaces or two three spaces. or do you need me to do just one more move?
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