Malazan Empire: Eclipse III - Game Thread - Malazan Empire

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Eclipse III - Game Thread The third one!

#3181 User is offline   Tattersail_ 

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Posted 27 June 2013 - 12:11 PM

Such a long wait!
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#3182 User is offline   cerveza_fiesta 

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Posted 27 June 2013 - 12:26 PM

@IH or D'rek or someone who has seen this situation

I'm wondering about retreating my interceptor in Kappa Scorpii. have an influenced hex over at Zeta Draconis and one down at Beta Sextantis. Zeta draconis contains an enemy ship but Beta Sextantis (if gnaw is true to his word) will not when the combat round starts.

This would leave my only retreat option as Beta Sextantis, yes? Even if I win in Zeta Draconis, that combat is still resolved after Kappa Scorpii, so the hex will not be fully Rho Indi controlled.

If the hex number order were reversed with Zeta draconis having a higher number, would it be a valid retreat option for a battle in Kappa Scorpii?
........oOOOOOo
......//| | |oO
.....|| | | | O....
BEERS!

......
\\| | | |

........'-----'

0

#3183 User is offline   D'rek 

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Posted 27 June 2013 - 01:23 PM

View Postcerveza_fiesta, on 27 June 2013 - 12:26 PM, said:

@IH or D'rek or someone who has seen this situation

I'm wondering about retreating my interceptor in Kappa Scorpii. have an influenced hex over at Zeta Draconis and one down at Beta Sextantis. Zeta draconis contains an enemy ship but Beta Sextantis (if gnaw is true to his word) will not when the combat round starts.

This would leave my only retreat option as Beta Sextantis, yes? Even if I win in Zeta Draconis, that combat is still resolved after Kappa Scorpii, so the hex will not be fully Rho Indi controlled.

If the hex number order were reversed with Zeta draconis having a higher number, would it be a valid retreat option for a battle in Kappa Scorpii?


When retreating, you have to move your retreating ships to a hex that is:

-adjacent to the one where the combat is taking place
-either a full wormhole connection between them, or else a half-wormhole and you have Wormhole Generators
-has your influence disc
-has no enemy ships

Since the combats are resolved in descending hex order, you are right that there will still be enemy ships in Zeta Draconis when the battle in Kappa Scorpii takes place and you would not be able to retreat there. If the numbers were reversed, then you would be able to as long as you won there.

It's also worth noting that influencing hexes post-combat happens only at the end of the combat phase after *all* battles, so ie you could not fight and win in Kappa Scorpii, then retreat from Zeta Draconis to Kappa Scorpii.

View Postworrywort, on 14 September 2012 - 08:07 PM, said:

I kinda love it when D'rek unleashes her nerd wrath, as I knew she would here. Sorry innocent bystanders, but someone's gotta be the kindling.
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#3184 User is offline   Gnaw 

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Posted 27 June 2013 - 01:24 PM

View PostGnaw, on 26 June 2013 - 05:50 PM, said:

Not that I see it actually returning to me anytime soon.

Turn 6
  • Influence action (-30 upkeep)
    • Remove discs from Epsilon Carinae (324) and canopis (311) and return them to track.
    • Return grey cube to science track.
    • Flip any facedown colony ships back up.
<li>$5, s0, m11. upkeep -21


Provisional no longer. That's my action for turn 6
"Between stimulus and response there is a space. In that space is our power to choose our response. In our response lies our growth and our freedom." - Viktor Frankl
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#3185 User is offline   cerveza_fiesta 

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Posted 27 June 2013 - 01:26 PM

@D'rek

Thanks. That's pretty much how I thought it worked (including the influence bit). Just wanted to make sure.

Mostly I was wondering about the "reversed situation" where zeta draconis becomes a valid retreat option because combat is resolved there first.

Anyway, none of that applies and my retreat option is still Beta Sextantis (provided Gnaw moves out).
........oOOOOOo
......//| | |oO
.....|| | | | O....
BEERS!

......
\\| | | |

........'-----'

0

#3186 User is offline   cerveza_fiesta 

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Posted 27 June 2013 - 01:28 PM

@Gnaw

Deinfluenced Eps. Carinae and Canopus. Pop cubes back to science and materials. Inf discs back to track, upkeep now at -21.

You are only allowed to flip up 2 colony ships, so that's done too.

@GP - over to you!
........oOOOOOo
......//| | |oO
.....|| | | | O....
BEERS!

......
\\| | | |

........'-----'

0

#3187 User is offline   Gnaw 

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Posted 27 June 2013 - 01:32 PM

View Postcerveza_fiesta, on 27 June 2013 - 01:28 PM, said:

@Gnaw

Deinfluenced Eps. Carinae and Canopus. Pop cubes back to science and materials. Inf discs back to track, upkeep now at -21.

You are only allowed to flip up 2 colony ships, so that's done too.

@GP - over to you!


Except that I turned two up in Turn 2.
"Between stimulus and response there is a space. In that space is our power to choose our response. In our response lies our growth and our freedom." - Viktor Frankl
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#3188 User is offline   Gnaw 

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Posted 27 June 2013 - 01:34 PM

SS. while you're here would you care to leave a provisional turn 6 action?
"Between stimulus and response there is a space. In that space is our power to choose our response. In our response lies our growth and our freedom." - Viktor Frankl
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#3189 User is offline   cerveza_fiesta 

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Posted 27 June 2013 - 01:38 PM

View PostGnaw, on 27 June 2013 - 01:32 PM, said:

View Postcerveza_fiesta, on 27 June 2013 - 01:28 PM, said:

@Gnaw

Deinfluenced Eps. Carinae and Canopus. Pop cubes back to science and materials. Inf discs back to track, upkeep now at -21.

You are only allowed to flip up 2 colony ships, so that's done too.

@GP - over to you!


Except that I turned two up in Turn 2.


except that you immediately flipped them all back down at the end of turn 2.
........oOOOOOo
......//| | |oO
.....|| | | | O....
BEERS!

......
\\| | | |

........'-----'

0

#3190 User is offline   Tattersail_ 

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Posted 27 June 2013 - 01:40 PM

Okay Build Dread in PSI Capricorni. I want to have the option on moving in on the center or jumping into Gnaw's home world.
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#3191 User is offline   Gnaw 

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Posted 27 June 2013 - 01:42 PM

View Postcerveza_fiesta, on 27 June 2013 - 01:38 PM, said:

View PostGnaw, on 27 June 2013 - 01:32 PM, said:

View Postcerveza_fiesta, on 27 June 2013 - 01:28 PM, said:

@Gnaw

Deinfluenced Eps. Carinae and Canopus. Pop cubes back to science and materials. Inf discs back to track, upkeep now at -21.

You are only allowed to flip up 2 colony ships, so that's done too.

@GP - over to you!


Except that I turned two up in Turn 2.


except that you immediately flipped them all back down at the end of turn 2.



YOu're right. I'm sorry
"Between stimulus and response there is a space. In that space is our power to choose our response. In our response lies our growth and our freedom." - Viktor Frankl
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#3192 User is offline   Gnaw 

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Posted 27 June 2013 - 01:47 PM

View PostGnaw, on 27 June 2013 - 01:34 PM, said:

SS. while you're here would you care to leave a provisional turn 6 action?


Apparently not.
"Between stimulus and response there is a space. In that space is our power to choose our response. In our response lies our growth and our freedom." - Viktor Frankl
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#3193 User is offline   cerveza_fiesta 

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Posted 27 June 2013 - 02:02 PM

@GP

Dread constructed. You sure you want to tango with twelve?

2 Starbases bristling with flux missiles might be tough to handle for one lonely dread.
........oOOOOOo
......//| | |oO
.....|| | | | O....
BEERS!

......
\\| | | |

........'-----'

0

#3194 User is offline   Tattersail_ 

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Posted 27 June 2013 - 02:08 PM

View Postcerveza_fiesta, on 27 June 2013 - 02:02 PM, said:

@GP

Dread constructed. You sure you want to tango with twelve?

2 Starbases bristling with flux missiles might be tough to handle for one lonely dread.


He could take it back off me next round sure enough but he'd have to waste moves to do it, and influencing those planets may be a bitch for him. His star bases can be taken right now he'd have to upgrade them
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#3195 User is offline   Solidsnape 

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Posted 27 June 2013 - 02:19 PM

View PostGnaw, on 27 June 2013 - 01:47 PM, said:

View PostGnaw, on 27 June 2013 - 01:34 PM, said:

SS. while you're here would you care to leave a provisional turn 6 action?


Apparently not.



Thats me done. I'll be passing now.

PASS
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gather into one hand the sands of Raraku"
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#3196 User is offline   Tattersail_ 

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Posted 27 June 2013 - 02:24 PM

So it is now on Twelve, Tapper passed and was only reacting if someone said something nasty to him with a ship in his hex
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#3197 User is offline   twelve 

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Posted 27 June 2013 - 02:35 PM

Here Reading up.

I still Pass.

Tatts doesn't have neutron bombs so he can't kill 5 population cubes so he can't take the GC off of me. It would just piss me off having to repopulate 3 of the 4 cubes I lost if he did attack me and it would give me a great reason to teach Tatts a lesson in manners.

This post has been edited by twelve: 27 June 2013 - 02:36 PM

I don't know what I'm doing but it sounds good.
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#3198 User is offline   Tattersail_ 

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Posted 27 June 2013 - 02:37 PM

Back to CF yes?

He he, not saying Morgoth and D'rek have any say in the matter. I just noticed I am a douché
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#3199 User is offline   Gnaw 

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Posted 27 June 2013 - 02:59 PM

View PostGanoes Paran, on 27 June 2013 - 02:24 PM, said:

So it is now on Twelve, Tapper passed and was only reacting if someone said something nasty to him with a ship in his hex


Are we skipping Morg and D'rek?
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#3200 User is offline   Tattersail_ 

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Posted 27 June 2013 - 03:00 PM

View PostGnaw, on 27 June 2013 - 02:59 PM, said:

View PostGanoes Paran, on 27 June 2013 - 02:24 PM, said:

So it is now on Twelve, Tapper passed and was only reacting if someone said something nasty to him with a ship in his hex


Are we skipping Morg and D'rek?


No I realised I am a douche and got things wrong.
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