Malazan Empire: Eclipse III - Game Thread - Malazan Empire

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Eclipse III - Game Thread The third one!

#3121 User is offline   Tattersail_ 

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Posted 26 June 2013 - 02:27 PM

View PostGnaw, on 26 June 2013 - 02:12 PM, said:

View PostGnaw, on 26 June 2013 - 02:05 PM, said:

And Tatts? Now that you've stated your tactics, Twelve can build 2 interceptors. park 1 in 107 and the other in 102.

You're not getting the artifact key this game unless you spend more to get it than you'll gain back just t keep him from getting it.


Looking at the map again. Twelve already has 3 artifacts. Your actions have allowed him to gain a 4th.


Yes, so I need to take that key regardless.
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#3122 User is offline   Tattersail_ 

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Posted 26 June 2013 - 02:31 PM

What I wanted to do but will not be able to now is buy plasma missiles put them on my interceptors with +2 computers, tachyon drive and fusion source. I would have the initiative against twelve and I would sacrifice interceptors to destroy his dreads. If he comes after me I grab these and have fun, if he leaves me I get the artifacts key and go after him in two rounds. I am flexible, although I am doubtful of my abilities.
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#3123 User is offline   Khellendros 

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Posted 26 June 2013 - 02:35 PM

We believe in you Tatts! Destroy the Tyrant Twelve! All hail the Tyrant Tatts!
"I think I've made a terrible error of judgement."
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#3124 User is offline   twelve 

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Posted 26 June 2013 - 02:36 PM

View Postcerveza_fiesta, on 26 June 2013 - 01:44 PM, said:

I don't know if you can do that. I think combat proceeds as normal. Is there a section in the rules that describes a hold-fire scenario?

Also @GP

Don't let him threaten you. He knows I'm going to take out at least 1 of his cruisers and I haven't abandoned the idea of taking out 2 just to weaken his position against you. He has to make some serious influence moves to get enough actions to hurt you back, and you're in a WAY stronger position as the reacting player.

Best he can do is move to your homeworld with 1 ship, and you can build another dread in a heartbeat wherever it ends up (or a starbase for that matter).



Gnaw personally I almost think you should write off your homeworld as a loss this round. You just don't have the military tech and available actions to do anything about the attack and you will still get maximum resource benefit even with the loss of your homeworld this round. Wait to see what tech is avaiable and save your materials. Plasma cannons or positron computers might be enough to tip the fight back in your favor. Some times a tactical retreat is better than a suicide mission.
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#3125 User is offline   twelve 

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Posted 26 June 2013 - 02:38 PM

View PostKhellendros, on 26 June 2013 - 01:30 PM, said:

View Posttwelve, on 26 June 2013 - 01:21 PM, said:

And still no Morgoth!!!!!!

Someone give the slacker a call. Surely someone must have his personal number. I think Vengy might have it. I'll go ask him so we can get the story.



He posted in the Other Literature thread about 6 hours ago, so he's been around.



What? Why would he do that to us? I was willing to give him suggestions as to how to improve his chances against D'rek even.
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#3126 User is offline   twelve 

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Posted 26 June 2013 - 02:40 PM

View PostGanoes Paran, on 26 June 2013 - 01:45 PM, said:

View PostGnaw, on 26 June 2013 - 01:38 PM, said:

View Postcerveza_fiesta, on 26 June 2013 - 01:24 PM, said:

View PostGnaw, on 26 June 2013 - 12:59 PM, said:

View PostGanoes Paran, on 26 June 2013 - 11:33 AM, said:

Gnaw, how about I only take your homeworld and then we form an alliance again? Posted Image


hmm. how about you promise to retreat w/o firing? I won't kill you. You give up my system. and then you can form an alliance once somebody else has the card,


He can't retreat. You are both pinning each other. Best you could hope for is for him to murder your interceptor and then not make an attempt at bombing your planets.

@GP

Rather than build another dread, you'd probably be better off tossing a third plasma cannon. You have the initiative and the chances of you missing (and him hitting) 2 rounds in a row are vanishingly small.

Reason I suggest it is that the third plasma cannon would give you a much better chance at removing his population cubes without really endangering your ship at all.



I've going to end this round with discs pulled from at least 2 systems to keep from bankrupting. I'm not giving up my system w/o a fight.

But I will offer him the chance to retreat from the battle. I'm assuming I can say "hold fire" the moment he says "retreat".


Gnaw, Twelve was going for the Artifact key. That would have put him in too good a position. he was building up his science this round, he has three artifacts in his system. I was going to counter that by taking your home world and spending a lot of science to grab it first. I will have 15 materials to start next round with or 20 if I invade your home world. Nothing to do with messing up your game, basically I was trying to counter Twelve.


:p
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#3127 User is offline   Tattersail_ 

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Posted 26 June 2013 - 02:44 PM

View Posttwelve, on 26 June 2013 - 02:40 PM, said:

View PostGanoes Paran, on 26 June 2013 - 01:45 PM, said:

View PostGnaw, on 26 June 2013 - 01:38 PM, said:

View Postcerveza_fiesta, on 26 June 2013 - 01:24 PM, said:

View PostGnaw, on 26 June 2013 - 12:59 PM, said:

View PostGanoes Paran, on 26 June 2013 - 11:33 AM, said:

Gnaw, how about I only take your homeworld and then we form an alliance again? Posted Image


hmm. how about you promise to retreat w/o firing? I won't kill you. You give up my system. and then you can form an alliance once somebody else has the card,


He can't retreat. You are both pinning each other. Best you could hope for is for him to murder your interceptor and then not make an attempt at bombing your planets.

@GP

Rather than build another dread, you'd probably be better off tossing a third plasma cannon. You have the initiative and the chances of you missing (and him hitting) 2 rounds in a row are vanishingly small.

Reason I suggest it is that the third plasma cannon would give you a much better chance at removing his population cubes without really endangering your ship at all.



I've going to end this round with discs pulled from at least 2 systems to keep from bankrupting. I'm not giving up my system w/o a fight.

But I will offer him the chance to retreat from the battle. I'm assuming I can say "hold fire" the moment he says "retreat".


Gnaw, Twelve was going for the Artifact key. That would have put him in too good a position. he was building up his science this round, he has three artifacts in his system. I was going to counter that by taking your home world and spending a lot of science to grab it first. I will have 15 materials to start next round with or 20 if I invade your home world. Nothing to do with messing up your game, basically I was trying to counter Twelve.


Posted Image


I do love you Twelve but you are not going to keep the center
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#3128 User is offline   twelve 

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Posted 26 June 2013 - 02:52 PM

View Postcerveza_fiesta, on 26 June 2013 - 02:22 PM, said:

This has been a stellar round. I'm stoked to resolve combat and see where it leaves us all.

A bad loss against Gnaw's cruiser or one of the ancient systems could see me *more* unable to compete a few turns.

Morgoth v. D'rek will be fun to resolve too. Outcome of that will dictate whether Twelve has serious competition or just dominates us all to the end of the game.



Yeah if Morgoth adds additional hull on his Dreads over the computer and adds either a hull or cannon on his Cruiser and moves it in to the fight in an all out attack on D'rek and that battle will probably take you a good 45 minutes to resolve with all the misses that are going to take place. I think that fight is more or less a toss up in my opinion with those upgrades. D'rek has the hull and inititive advantage but Morgoth would have the cannon advantage especially if he adds another cannon to the cruiser. Though D'rek could add additional hull over the shields if Morghy covers up his computers so maybe he should just upgrade the cruiser with a hull and cannon and move that into the fight as his last two actions. I'm not sure if he can afford all that but it would be close.
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#3129 User is offline   twelve 

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Posted 26 June 2013 - 02:54 PM

View PostGanoes Paran, on 26 June 2013 - 02:44 PM, said:

View Posttwelve, on 26 June 2013 - 02:40 PM, said:

View PostGanoes Paran, on 26 June 2013 - 01:45 PM, said:

View PostGnaw, on 26 June 2013 - 01:38 PM, said:

View Postcerveza_fiesta, on 26 June 2013 - 01:24 PM, said:

View PostGnaw, on 26 June 2013 - 12:59 PM, said:

View PostGanoes Paran, on 26 June 2013 - 11:33 AM, said:

Gnaw, how about I only take your homeworld and then we form an alliance again? Posted Image


hmm. how about you promise to retreat w/o firing? I won't kill you. You give up my system. and then you can form an alliance once somebody else has the card,


He can't retreat. You are both pinning each other. Best you could hope for is for him to murder your interceptor and then not make an attempt at bombing your planets.

@GP

Rather than build another dread, you'd probably be better off tossing a third plasma cannon. You have the initiative and the chances of you missing (and him hitting) 2 rounds in a row are vanishingly small.

Reason I suggest it is that the third plasma cannon would give you a much better chance at removing his population cubes without really endangering your ship at all.



I've going to end this round with discs pulled from at least 2 systems to keep from bankrupting. I'm not giving up my system w/o a fight.

But I will offer him the chance to retreat from the battle. I'm assuming I can say "hold fire" the moment he says "retreat".


Gnaw, Twelve was going for the Artifact key. That would have put him in too good a position. he was building up his science this round, he has three artifacts in his system. I was going to counter that by taking your home world and spending a lot of science to grab it first. I will have 15 materials to start next round with or 20 if I invade your home world. Nothing to do with messing up your game, basically I was trying to counter Twelve.


Posted Image


I do love you Twelve but you are not going to keep the center


Forgive me if I believe otherwise.
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#3130 User is offline   twelve 

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Posted 26 June 2013 - 02:55 PM

View PostKhellendros, on 26 June 2013 - 02:35 PM, said:

We believe in you Tatts! Destroy the Tyrant Twelve! All hail the Tyrant Tatts!



That is quite the compliment coming from the former Tyrant Steve!!!!!

It's a crying shame that Bliss didn't use that role to it's full potential in 100.
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#3131 User is offline   Tapper 

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Posted 26 June 2013 - 03:21 PM

To take out Twelve you will basically need more ships than he can destroy. I don't think that is currently feasible without anti-missile tech (and even then he can re-tool and just keep 1 fluxmissiles for the ini bonus) - which no-one possesses who can threaten him.
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#3132 User is offline   Tattersail_ 

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Posted 26 June 2013 - 03:26 PM

View PostTapper, on 26 June 2013 - 03:21 PM, said:

To take out Twelve you will basically need more ships than he can destroy. I don't think that is currently feasible without anti-missile tech (and even then he can re-tool and just keep 1 fluxmissiles for the ini bonus) - which no-one possesses who can threaten him.


Two tachyon drives give +6 initiative to his three missiles for the same initiative. If I got the missiles I could out initiative him maybe. :p
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#3133 User is offline   twelve 

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Posted 26 June 2013 - 03:29 PM

View PostGanoes Paran, on 26 June 2013 - 03:26 PM, said:

View PostTapper, on 26 June 2013 - 03:21 PM, said:

To take out Twelve you will basically need more ships than he can destroy. I don't think that is currently feasible without anti-missile tech (and even then he can re-tool and just keep 1 fluxmissiles for the ini bonus) - which no-one possesses who can threaten him.


Two tachyon drives give +6 initiative to his three missiles for the same initiative. If I got the missiles I could out initiative him maybe. :p/>



All I have to say is one starbase 2 flux missles or one flux missile and one Gluon Computer or two Gluon Computers. End of discussion. Buh-Bye.
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#3134 User is offline   Tattersail_ 

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Posted 26 June 2013 - 03:35 PM

View Posttwelve, on 26 June 2013 - 03:29 PM, said:

View PostGanoes Paran, on 26 June 2013 - 03:26 PM, said:

View PostTapper, on 26 June 2013 - 03:21 PM, said:

To take out Twelve you will basically need more ships than he can destroy. I don't think that is currently feasible without anti-missile tech (and even then he can re-tool and just keep 1 fluxmissiles for the ini bonus) - which no-one possesses who can threaten him.


Two tachyon drives give +6 initiative to his three missiles for the same initiative. If I got the missiles I could out initiative him maybe. Posted Image/>



All I have to say is one starbase 2 flux missles or one flux missile and one Gluon Computer or two Gluon Computers. End of discussion. Buh-Bye.


I give up second guessing you, if you get the Gluon computers then that is scary!
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#3135 User is offline   twelve 

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Posted 26 June 2013 - 03:38 PM

View PostGanoes Paran, on 26 June 2013 - 03:35 PM, said:

View Posttwelve, on 26 June 2013 - 03:29 PM, said:

View PostGanoes Paran, on 26 June 2013 - 03:26 PM, said:

View PostTapper, on 26 June 2013 - 03:21 PM, said:

To take out Twelve you will basically need more ships than he can destroy. I don't think that is currently feasible without anti-missile tech (and even then he can re-tool and just keep 1 fluxmissiles for the ini bonus) - which no-one possesses who can threaten him.


Two tachyon drives give +6 initiative to his three missiles for the same initiative. If I got the missiles I could out initiative him maybe. Posted Image/>



All I have to say is one starbase 2 flux missles or one flux missile and one Gluon Computer or two Gluon Computers. End of discussion. Buh-Bye.


I give up second guessing you, if you get the Gluon computers then that is scary!


The artifact key wasn't even my fourth option for tech choices next round.
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#3136 User is offline   Tattersail_ 

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Posted 26 June 2013 - 03:44 PM

You care to share?
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#3137 User is offline   twelve 

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Posted 26 June 2013 - 03:50 PM

View PostGanoes Paran, on 26 June 2013 - 03:44 PM, said:

You care to share?



Didn't I already.
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#3138 User is offline   Tattersail_ 

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Posted 26 June 2013 - 03:51 PM

View Posttwelve, on 26 June 2013 - 03:50 PM, said:

View PostGanoes Paran, on 26 June 2013 - 03:44 PM, said:

You care to share?



Didn't I already.


Gluon your number 1?
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#3139 User is offline   cerveza_fiesta 

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Posted 26 June 2013 - 03:58 PM

Looks like the morgoth is otherwise engaged.

I will check back periodically just in case. No worries.
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#3140 User is offline   Gnaw 

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Posted 26 June 2013 - 04:02 PM

View PostGalactic Council, on 26 June 2013 - 11:27 AM, said:

@breaks


Let's play until Friday and try to get the round finished up. We're close and I promise to do the combat so everyone knows where we stand when we break.

I don't think we'll be done with this turn by then, let alone the round.

@Gnaw


It was brought to my attention by another player via PM that you might not understand the rule regarding return of diplomatic cubes to the population tracks....and when I go back through your posts it *does* seem like you were trying to place them in the spots they were taken from. Just letting you know the rule: You can put them back on any track you want, regardless of their point of origin.

So somebody who wishes to remain anonymous wants me to cut materials rather than science. Heh.

So if that affects where you decided to put them, you're free to take a mulligan. It doesn't affect the rest of us at all.


EDIT

@Gnaw again


Yes, you did bring up that money issue before and I'm sorry for forgetting about it when you brought it up the first time. Fixed now.

danke

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