Malazan Empire: Eclipse III - Game Thread - Malazan Empire

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Eclipse III - Game Thread The third one!

#3101 User is offline   Gnaw 

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Posted 26 June 2013 - 01:38 PM

View Postcerveza_fiesta, on 26 June 2013 - 01:24 PM, said:

View PostGnaw, on 26 June 2013 - 12:59 PM, said:

View PostGanoes Paran, on 26 June 2013 - 11:33 AM, said:

Gnaw, how about I only take your homeworld and then we form an alliance again? Posted Image


hmm. how about you promise to retreat w/o firing? I won't kill you. You give up my system. and then you can form an alliance once somebody else has the card,


He can't retreat. You are both pinning each other. Best you could hope for is for him to murder your interceptor and then not make an attempt at bombing your planets.

@GP

Rather than build another dread, you'd probably be better off tossing a third plasma cannon. You have the initiative and the chances of you missing (and him hitting) 2 rounds in a row are vanishingly small.

Reason I suggest it is that the third plasma cannon would give you a much better chance at removing his population cubes without really endangering your ship at all.



I've going to end this round with discs pulled from at least 2 systems to keep from bankrupting. I'm not giving up my system w/o a fight.

But I will offer him the chance to retreat from the battle. I'm assuming I can say "hold fire" the moment he says "retreat".
"Between stimulus and response there is a space. In that space is our power to choose our response. In our response lies our growth and our freedom." - Viktor Frankl
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#3102 User is offline   cerveza_fiesta 

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Posted 26 June 2013 - 01:44 PM

I don't know if you can do that. I think combat proceeds as normal. Is there a section in the rules that describes a hold-fire scenario?

Also @GP

Don't let him threaten you. He knows I'm going to take out at least 1 of his cruisers and I haven't abandoned the idea of taking out 2 just to weaken his position against you. He has to make some serious influence moves to get enough actions to hurt you back, and you're in a WAY stronger position as the reacting player.

Best he can do is move to your homeworld with 1 ship, and you can build another dread in a heartbeat wherever it ends up (or a starbase for that matter).
........oOOOOOo
......//| | |oO
.....|| | | | O....
BEERS!

......
\\| | | |

........'-----'

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#3103 User is offline   Tattersail_ 

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Posted 26 June 2013 - 01:45 PM

View PostGnaw, on 26 June 2013 - 01:38 PM, said:

View Postcerveza_fiesta, on 26 June 2013 - 01:24 PM, said:

View PostGnaw, on 26 June 2013 - 12:59 PM, said:

View PostGanoes Paran, on 26 June 2013 - 11:33 AM, said:

Gnaw, how about I only take your homeworld and then we form an alliance again? Posted Image


hmm. how about you promise to retreat w/o firing? I won't kill you. You give up my system. and then you can form an alliance once somebody else has the card,


He can't retreat. You are both pinning each other. Best you could hope for is for him to murder your interceptor and then not make an attempt at bombing your planets.

@GP

Rather than build another dread, you'd probably be better off tossing a third plasma cannon. You have the initiative and the chances of you missing (and him hitting) 2 rounds in a row are vanishingly small.

Reason I suggest it is that the third plasma cannon would give you a much better chance at removing his population cubes without really endangering your ship at all.



I've going to end this round with discs pulled from at least 2 systems to keep from bankrupting. I'm not giving up my system w/o a fight.

But I will offer him the chance to retreat from the battle. I'm assuming I can say "hold fire" the moment he says "retreat".


Gnaw, Twelve was going for the Artifact key. That would have put him in too good a position. he was building up his science this round, he has three artifacts in his system. I was going to counter that by taking your home world and spending a lot of science to grab it first. I will have 15 materials to start next round with or 20 if I invade your home world. Nothing to do with messing up your game, basically I was trying to counter Twelve.
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#3104 User is offline   Gnaw 

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Posted 26 June 2013 - 01:46 PM

View PostGanoes Paran, on 26 June 2013 - 01:37 PM, said:



It isn't the battle in his homeworld. It is his moving ships past his homeworld to invade my territory I should think about. Although it'd be harder for him to remove my population cubes.. I hit him once with my 2 plasma cannons and all his population cubes are destroyed.


I have zero intention of doing that. I can toast your dread. I know you don't think I can. But I will not run the risk of you deciding that your mistake was moving after passing. (That was a mistake, but not a fatal one.)

You have to give me assurances that you're not coming back when you've got 3 ships instead of 2.

You invaded me. You are now the one saying "maybe I should have stayed friends with Gnaw (for a couple more rounds).

I have no problems with that. But I'm not giving that hex up without a fight. A fight that gves me an 80% chance to win. Or, all in, 95%.
"Between stimulus and response there is a space. In that space is our power to choose our response. In our response lies our growth and our freedom." - Viktor Frankl
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#3105 User is offline   Tattersail_ 

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Posted 26 June 2013 - 01:46 PM

View Postcerveza_fiesta, on 26 June 2013 - 01:44 PM, said:

I don't know if you can do that. I think combat proceeds as normal. Is there a section in the rules that describes a hold-fire scenario?

Also @GP

Don't let him threaten you. He knows I'm going to take out at least 1 of his cruisers and I haven't abandoned the idea of taking out 2 just to weaken his position against you. He has to make some serious influence moves to get enough actions to hurt you back, and you're in a WAY stronger position as the reacting player.

Best he can do is move to your homeworld with 1 ship, and you can build another dread in a heartbeat wherever it ends up (or a starbase for that matter).


I know I can counter. I am hoping for an end to this round with me owning at least 3 artifacts so next round I will have 15 materials minimum with 2 dread's on the board.
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#3106 User is offline   Tattersail_ 

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Posted 26 June 2013 - 01:53 PM

View PostGnaw, on 26 June 2013 - 01:46 PM, said:

View PostGanoes Paran, on 26 June 2013 - 01:37 PM, said:

It isn't the battle in his homeworld. It is his moving ships past his homeworld to invade my territory I should think about. Although it'd be harder for him to remove my population cubes.. I hit him once with my 2 plasma cannons and all his population cubes are destroyed.


I have zero intention of doing that. I can toast your dread. I know you don't think I can. But I will not run the risk of you deciding that your mistake was moving after passing. (That was a mistake, but not a fatal one.)

You have to give me assurances that you're not coming back when you've got 3 ships instead of 2.

You invaded me. You are now the one saying "maybe I should have stayed friends with Gnaw (for a couple more rounds).

I have no problems with that. But I'm not giving that hex up without a fight. A fight that gves me an 80% chance to win. Or, all in, 95%.


That is bollocks. You have 11 materials. Two cruiser and an interceptor on the board with no tech. Build 3 starbases and my odds go down a little.
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#3107 User is offline   Gnaw 

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Posted 26 June 2013 - 01:57 PM

View PostGanoes Paran, on 26 June 2013 - 01:45 PM, said:

View PostGnaw, on 26 June 2013 - 01:38 PM, said:

View Postcerveza_fiesta, on 26 June 2013 - 01:24 PM, said:

View PostGnaw, on 26 June 2013 - 12:59 PM, said:

View PostGanoes Paran, on 26 June 2013 - 11:33 AM, said:

Gnaw, how about I only take your homeworld and then we form an alliance again? Posted Image


hmm. how about you promise to retreat w/o firing? I won't kill you. You give up my system. and then you can form an alliance once somebody else has the card,


He can't retreat. You are both pinning each other. Best you could hope for is for him to murder your interceptor and then not make an attempt at bombing your planets.

@GP

Rather than build another dread, you'd probably be better off tossing a third plasma cannon. You have the initiative and the chances of you missing (and him hitting) 2 rounds in a row are vanishingly small.

Reason I suggest it is that the third plasma cannon would give you a much better chance at removing his population cubes without really endangering your ship at all.



I've going to end this round with discs pulled from at least 2 systems to keep from bankrupting. I'm not giving up my system w/o a fight.

But I will offer him the chance to retreat from the battle. I'm assuming I can say "hold fire" the moment he says "retreat".


Gnaw, Twelve was going for the Artifact key. That would have put him in too good a position. he was building up his science this round, he has three artifacts in his system. I was going to counter that by taking your home world and spending a lot of science to grab it first. I will have 15 materials to start next round with or 20 if I invade your home world. Nothing to do with messing up your game, basically I was trying to counter Twelve.



Well, you went about it the wrong way. I stay in this game past this round only by your cooperation. If I lose my home system, thats 4 cubes. I'll be bankrupt and out.

@CF a combat order that says "if he retreats, I retreat."
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#3108 User is offline   Gnaw 

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Posted 26 June 2013 - 01:58 PM

View PostGanoes Paran, on 26 June 2013 - 01:53 PM, said:


That is bollocks. You have 11 materials. Two cruiser and an interceptor on the board with no tech. Build 3 starbases and my odds go down a little.


Give me the name of a person we can both trust to run the numbers through the simulator.
"Between stimulus and response there is a space. In that space is our power to choose our response. In our response lies our growth and our freedom." - Viktor Frankl
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#3109 User is offline   Gnaw 

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Posted 26 June 2013 - 01:59 PM

@CF I told you I'd move that ship from the warp portal. That still stands.
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#3110 User is offline   cerveza_fiesta 

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Posted 26 June 2013 - 02:01 PM

@Gnaw,

I never saw that actually. If you're going to pull it back then we have no problem. Unfortunately you'll lose your other cruiser because it doesn't have a retreat option but if you're willing to leave BEta Sextantis then I won't move to keep your ship where it is.
........oOOOOOo
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BEERS!

......
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#3111 User is offline   cerveza_fiesta 

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Posted 26 June 2013 - 02:02 PM

@GP, He's got nothin! Don't back down!

EDIT

If you want me to run numbers for you, then no problem. I'll tell it like it is.

This post has been edited by cerveza_fiesta: 26 June 2013 - 02:02 PM

........oOOOOOo
......//| | |oO
.....|| | | | O....
BEERS!

......
\\| | | |

........'-----'

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#3112 User is offline   Gnaw 

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Posted 26 June 2013 - 02:05 PM

And Tatts? Now that you've stated your tactics, Twelve can build 2 interceptors. park 1 in 107 and the other in 102.

You're not getting the artifact key this game unless you spend more to get it than you'll gain back just t keep him from getting it.
"Between stimulus and response there is a space. In that space is our power to choose our response. In our response lies our growth and our freedom." - Viktor Frankl
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#3113 User is offline   Gnaw 

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Posted 26 June 2013 - 02:08 PM

View Postcerveza_fiesta, on 24 June 2013 - 10:50 PM, said:

@Gnaw,

I won't chase you in any way, shape or form if you simply withdraw your cruiser from Beta Sextantis Gnaw. As far as I'm concerned your cruiser is just passing through. The one in the other hex is toast of course, but I'll grant you the other if you want to hold it in reserve against GP.

Think carefully on your last move. Neither Khell nor I will tolerate this type of incursion in our corner of the board. We have our own silly battles to fight without you getting all greedy.



View Postcerveza_fiesta, on 25 June 2013 - 12:37 AM, said:

@Gnaw,

One hex too far, but you can still pull back and reserve that cruiser for next round. I'm not going to pursue it if you do. I don't really care about Kappa whassisface and Rho Indi, and would rather ensure you lose both cruisers. That way you have less with which to defend yourself as GP begins his inorexable creep into terran space.



View PostGnaw, on 25 June 2013 - 02:03 AM, said:

View Postcerveza_fiesta, on 25 June 2013 - 12:37 AM, said:

@Gnaw,

One hex too far, but you can still pull back and reserve that cruiser for next round. I'm not going to pursue it if you do. I don't really care about Kappa whassisface and Rho Indi, and would rather ensure you lose both cruisers. That way you have less with which to defend yourself as GP begins his inorexable creep into terran space.


I'll pull it. I'm assuming that you can't go below -30, right?
I have to do an influence action next turn to be able to keep taking actions.
.




"Between stimulus and response there is a space. In that space is our power to choose our response. In our response lies our growth and our freedom." - Viktor Frankl
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#3114 User is offline   Tattersail_ 

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Posted 26 June 2013 - 02:08 PM

Well I think the most he can field is 2 cruisers, 1 interceptor and 3 starbases which is a minimum of 3 moves. He has two hexes with money cubes on which he cannot bankrupt otherwise it is game over. As it stands he could come back at me next round but if he does do what I have just said then he can ONLY do those three moves. Am I right or wrong?

I can build another dread and plonk move that. That is two moves. If need be I can make another two moves after that with upgrades or whatever. The chances of him moving again after he has built and moved all those ships are slim because he doesn't have the tech to take all the population cubes off any of my hexes.

So my two dreads as they are versus his 6 ships.

That is 99.3% in my favour.
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#3115 User is offline   Tattersail_ 

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Posted 26 June 2013 - 02:11 PM

View PostGnaw, on 26 June 2013 - 02:05 PM, said:

And Tatts? Now that you've stated your tactics, Twelve can build 2 interceptors. park 1 in 107 and the other in 102.

You're not getting the artifact key this game unless you spend more to get it than you'll gain back just t keep him from getting it.


He does that and leaves himself wide open. His dreads are pinned and I would try for the centre or someone might.

I would still have at least 10 much needed materials.

Edit, if I go all in on your home world then i'd have 15 materials :p

This post has been edited by Ganoes Paran: 26 June 2013 - 02:14 PM

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#3116 User is offline   Gnaw 

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Posted 26 June 2013 - 02:12 PM

View PostGnaw, on 26 June 2013 - 02:05 PM, said:

And Tatts? Now that you've stated your tactics, Twelve can build 2 interceptors. park 1 in 107 and the other in 102.

You're not getting the artifact key this game unless you spend more to get it than you'll gain back just t keep him from getting it.


Looking at the map again. Twelve already has 3 artifacts. Your actions have allowed him to gain a 4th.
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#3117 User is offline   cerveza_fiesta 

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Posted 26 June 2013 - 02:14 PM

@GP, that sounds about right. I don't think he could do more than 1 influence action and stay effective for future rounds. On an all out suicide run, sure....but staying in the game he's pretty limited.

+4 computers, initiative advantage and double plasma cannons will wreck the shit out of his low-tech ships for sure.

Also what is a plonk move.
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BEERS!

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#3118 User is offline   Gnaw 

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Posted 26 June 2013 - 02:16 PM

I'm done talking. You've already made up your mind. This round looks to be a long one given Morgy and SS's slow response time.

I'm going to shit 3 starbases there in a couple of moves. Once I do that, I will not allow you to retreat uncontested.
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#3119 User is offline   Gnaw 

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Posted 26 June 2013 - 02:21 PM

View PostGanoes Paran, on 26 June 2013 - 02:11 PM, said:

is dreads are pinned and I would try for the centre or someone might.



That requires an explanation. You couldn't get to the center. D'rek doesn't have resources to build anything and her two existing ships are pinned. SS can't get to it. Tapper passed, so getting there at one ship moving one space per turn would bankrupt her.

You were the only person this round who could have contested the center.
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#3120 User is offline   cerveza_fiesta 

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Posted 26 June 2013 - 02:22 PM

This has been a stellar round. I'm stoked to resolve combat and see where it leaves us all.

A bad loss against Gnaw's cruiser or one of the ancient systems could see me *more* unable to compete a few turns.

Morgoth v. D'rek will be fun to resolve too. Outcome of that will dictate whether Twelve has serious competition or just dominates us all to the end of the game.
........oOOOOOo
......//| | |oO
.....|| | | | O....
BEERS!

......
\\| | | |

........'-----'

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