Dolmen+, on 24 September 2013 - 07:42 PM, said:
amphibian, on 24 September 2013 - 07:15 PM, said:
Dolmen+, on 24 September 2013 - 07:00 PM, said:
This was written by a female artist in regards to her experience of overly critical commenters...
http://goldentigers....e-art-400197252
Honestly this is where I find myself on the whole debate. Its tiring to see people argue about "what" Sexism is when there is so much more to it. Not many people speak to all the subtleties at play. Not many people engage the issue with respect and due consideration to all the parties at play.
While I can understand the imperatives of making a living with art means that sometimes you're going to make art you don't find to be awesome, this woman (if she is such) absolutely deserves some scrutiny (politely delivered, of course) for her sexist poses, character design choices and more in her art.
The artist is not pure evil or 1000% sexist, but her character designs are not awesome, poorly posed, occasionally break the laws of sensible anatomy and are created to expose the sex attributes of the character, rather than anything significant. That's fine if she's doing the art just to play around with erotic stuff or to purposely create sexy art, but if she's trying to create actual characters for a dungeon slog game or whatever, this is bogus and her post is a whiny "I can't take criticism" clueless waste of time.
That is the issue. I have talked to the artist on several occasions, she knows how to make her art deliver a potent messege, see "Fake wings" for example. A couple of her works got her Daily Deviation awards and those images are pretty intelligent and well executed. The thing is normally an artist would get criticism over the main message and the technique employed.
Since the advent on discussions about sexism we find posts that call on a need to dress a character up when really thats the authors perrogative? We don't tell writers what they should write on, we simply choose not to read their stuff and let that be that.
I think we find that all things are transferred in training, learning from sexist subject matter makes the idea of sexism less offensive to some. some times there is an allure to this. my remedial argument is simply to keep it balanced. If you're gonna have thongs on the women slap em on the men too etc.
Edit: (mind I don't adhere to this, I think some roles are heavily biased and must be redressed regardless of teaching history or allure....but that's my opinion, I just think its best to acknowledge others get to choose otherwise.)
I don't think its just a whine about criticism, I think its a valid right to also give people freedom to express themselves. There is not as much danger in shunning overly sexualized game art as there is in ignoring rampant sexist ideology but I think society should make an allowance for the exploration of the wacky and the zany. I fear it may lead to a stiffling of creativity and worse a conformational attitude towards individuals that choose to do things a group doesnt particularly like. That's really thin ice and I think it should be avoided.
I agree with the underline, and I think that's the main thrust of what this artist is trying to get across. The solution to gender imbalances in game is not about censoring games and their art from never portraying a scantily-clad female character, or never having a damsel in distress, or whatever. Taking the "My pretty lady is such a badass warrior she even could run around naked and still nobody would dare to say a single word about it. She lives in a world where clothes are not an issue!" example from that article, there should be nothing wrong with that if that's the world she wants to create. Of course, there are lots of people who will not be interested in that art because they don't like naked female protaganists, and the author shouldn't expect this art to appeal to them. And that's fine. Part of the solution to artistic gender inequality would be that those people can go play a different game that has whatever does appeal to them (that those alternatives might not exist is the other gender inequality problem).
On the other hand, a game or other art where her badass pretty lady warrior is only one of several characters, and the other characters are all men who wear full body armour, that is where the "That's just how my artistic world is!" argument starts to break down due to inequal portrayal and rules between genders, and at that point I feel it is quite fair to levy sexist criticism against art like that.
amphibian, on 24 September 2013 - 07:58 PM, said:
However, I think that if the writer or the artist is getting a ton of feedback (positive or negative) about something they've created, that's a potential opportunity to make more converts/followers (and thus more money) right there. If an artist has skills and the "luck" to create images that a ton of people are seeing, but finding to be sexist or wrong or could be better in some way, why not try and mold the next piece in response to the criticism to see if it sells or moves people? The art is already good enough or notorious enough to get attention and people are caring enough to give the artist feedback.
There's tons of exceptionally bad "artists" out there making absurdly awful art in all kinds of ways and few of them actually get any feedback other than from their small circle of real life or online friends. They can't get the traction to get anything serious going (which is often a good thing) because nobody pays attention to their work. Their stuff doesn't get bought or looked at and the blanket feedback of "Your stuff isn't good enough" is kind of not-helpful. Specific criticisms like "I like your linework or your prose, but do you have to clothe your barbarian warrior in a gourd sheath and make his special move a magic laser beam with a super boost of humping the air towards the enemy?" helps much more in terms of improvement and feedback.
If the artist is hoping to become a financial success or have lots of fans, sure. But many artists don't care about that at all, and are only looking for niche success with one group, especially if it is just a hobby to them. So if an artist is only looking to appeal to fans of gourd sheathed barbarians with magic laser humping and not expecting success elsewhere I see no problem with it.
I smart, rational and reasonable artist who *is* hoping for widespread fame and financial success would listen to all the criticisms they receive and try to figure out what they can make that will appeal to the most people. But as we can see in every artistic industry, there are plenty of artists who want widespread fame and financial succes, but are not smart, rational or reasonable and will therefore whine a lot about their hardships while ignoring advice on how to go beyond their extremely niche audience. I don't think that's really a problem though?
This post has been edited by D'rek: 24 September 2013 - 08:11 PM