Mafia 98: The Way of Kings
#301
Posted 20 February 2013 - 09:05 PM
A different theory on the Parshendi:
I think that the lack of title for Bru's character indicates that he was one of a more RI predominant faction. I would be more inclined to think a 4,4,4,7 with the Parshendi having maybe one figure head and then 3 pairs of players. This would be balanced if everyone in the prince factions had titles and assigned skills while the Parshendi had the lynching bias.
As for questions regarding my reaction to the recruiter comment:
Firstly, the idea of a recruiter in this game is patently ridiculous, so being potentially associated with such a comment is alarming. If you take my reaction in the context of a name misread, I would hazard it makes more sense. But I'll probably get lynched for it at any rate (go after the vocal ones).
I think that the lack of title for Bru's character indicates that he was one of a more RI predominant faction. I would be more inclined to think a 4,4,4,7 with the Parshendi having maybe one figure head and then 3 pairs of players. This would be balanced if everyone in the prince factions had titles and assigned skills while the Parshendi had the lynching bias.
As for questions regarding my reaction to the recruiter comment:
Firstly, the idea of a recruiter in this game is patently ridiculous, so being potentially associated with such a comment is alarming. If you take my reaction in the context of a name misread, I would hazard it makes more sense. But I'll probably get lynched for it at any rate (go after the vocal ones).
#303
Posted 20 February 2013 - 11:07 PM
Damn, with the death of those 4 the thread has really skidded to a halt.
#304
Posted 20 February 2013 - 11:09 PM
Telas, on 20 February 2013 - 09:05 PM, said:
A different theory on the Parshendi:
I think that the lack of title for Bru's character indicates that he was one of a more RI predominant faction. I would be more inclined to think a 4,4,4,7 with the Parshendi having maybe one figure head and then 3 pairs of players. This would be balanced if everyone in the prince factions had titles and assigned skills while the Parshendi had the lynching bias.
As for questions regarding my reaction to the recruiter comment:
Firstly, the idea of a recruiter in this game is patently ridiculous, so being potentially associated with such a comment is alarming. If you take my reaction in the context of a name misread, I would hazard it makes more sense. But I'll probably get lynched for it at any rate (go after the vocal ones).
I think that the lack of title for Bru's character indicates that he was one of a more RI predominant faction. I would be more inclined to think a 4,4,4,7 with the Parshendi having maybe one figure head and then 3 pairs of players. This would be balanced if everyone in the prince factions had titles and assigned skills while the Parshendi had the lynching bias.
As for questions regarding my reaction to the recruiter comment:
Firstly, the idea of a recruiter in this game is patently ridiculous, so being potentially associated with such a comment is alarming. If you take my reaction in the context of a name misread, I would hazard it makes more sense. But I'll probably get lynched for it at any rate (go after the vocal ones).
While I do agree that recruitment probably isn't a mechanic in this game, I don't agree that the Parshendi are a 7 person faction. The day scene from PS doesn't jive with your scenario.
#305
Posted 20 February 2013 - 11:15 PM
Parshendi are unlikely to be town. all the alethi hate them, they are ont he other side of a war, after all.
In this game there's probably no "town" to speak of. It strikes me as a pretty straightforward merc game.
In this game there's probably no "town" to speak of. It strikes me as a pretty straightforward merc game.
#306
Posted 20 February 2013 - 11:47 PM
Spite, on 20 February 2013 - 11:15 PM, said:
Parshendi are unlikely to be town. all the alethi hate them, they are ont he other side of a war, after all.
In this game there's probably no "town" to speak of. It strikes me as a pretty straightforward merc game.
In this game there's probably no "town" to speak of. It strikes me as a pretty straightforward merc game.
Seriously? Thank you for you insight.
I can go to sleep now safe in the knowledge that the game is in safe hands.
Spite's Holmsean insights aside. I promised a re-read of the possible Parshendi connections earlier and I came up with:
Jack shit.
I do have a thin as skimmed milk case saved but frankly it would be embarrassing to air it right now in such august company as Spite.
#307
Posted 20 February 2013 - 11:54 PM
Kaschan, on 20 February 2013 - 11:07 PM, said:
Damn, with the death of those 4 the thread has really skidded to a halt.
Kaschan, on 20 February 2013 - 11:09 PM, said:
Telas, on 20 February 2013 - 09:05 PM, said:
A different theory on the Parshendi:
I think that the lack of title for Bru's character indicates that he was one of a more RI predominant faction. I would be more inclined to think a 4,4,4,7 with the Parshendi having maybe one figure head and then 3 pairs of players. This would be balanced if everyone in the prince factions had titles and assigned skills while the Parshendi had the lynching bias.
As for questions regarding my reaction to the recruiter comment:
Firstly, the idea of a recruiter in this game is patently ridiculous, so being potentially associated with such a comment is alarming. If you take my reaction in the context of a name misread, I would hazard it makes more sense. But I'll probably get lynched for it at any rate (go after the vocal ones).
I think that the lack of title for Bru's character indicates that he was one of a more RI predominant faction. I would be more inclined to think a 4,4,4,7 with the Parshendi having maybe one figure head and then 3 pairs of players. This would be balanced if everyone in the prince factions had titles and assigned skills while the Parshendi had the lynching bias.
As for questions regarding my reaction to the recruiter comment:
Firstly, the idea of a recruiter in this game is patently ridiculous, so being potentially associated with such a comment is alarming. If you take my reaction in the context of a name misread, I would hazard it makes more sense. But I'll probably get lynched for it at any rate (go after the vocal ones).
While I do agree that recruitment probably isn't a mechanic in this game, I don't agree that the Parshendi are a 7 person faction. The day scene from PS doesn't jive with your scenario.
*takes another toke from the camberwell carrot*
Yeah, fer sure dude. Anyone seen my bong? It was here, like, umm recently. Maybe...
#308
Posted 20 February 2013 - 11:57 PM
Well, that was a blood-bath.
Each faction have a killer, then? And all landed?
Hrrmmm.
Each faction have a killer, then? And all landed?
Hrrmmm.
#309
Posted 21 February 2013 - 12:00 AM
Something just strikes me as... wrong. About the 4 killings landing equally among the four factions.
There have been mechanics games where the mechanics themselves indicated that each faction lost a player per night (Morgy's Nightmare one or whatever with the movie killers) chosen by the faction's leader.
There have been mechanics games where the mechanics themselves indicated that each faction lost a player per night (Morgy's Nightmare one or whatever with the movie killers) chosen by the faction's leader.
#310
Posted 21 February 2013 - 12:24 AM
Anomandaris, on 21 February 2013 - 12:00 AM, said:
Something just strikes me as... wrong. About the 4 killings landing equally among the four factions.
There have been mechanics games where the mechanics themselves indicated that each faction lost a player per night (Morgy's Nightmare one or whatever with the movie killers) chosen by the faction's leader.
There have been mechanics games where the mechanics themselves indicated that each faction lost a player per night (Morgy's Nightmare one or whatever with the movie killers) chosen by the faction's leader.
Didn't play that game - please explain.
#311
Posted 21 February 2013 - 12:25 AM
I'm back and apparently sick 
Ano, I didn't feel like anything was particularly wrong with the way things evened out, but you might have a point there. I guess we'll be able to tell night 2.
I'm going to reread the thread and make some notes. Which is okay because I don't think anyone else is around.
Ano, I didn't feel like anything was particularly wrong with the way things evened out, but you might have a point there. I guess we'll be able to tell night 2.
I'm going to reread the thread and make some notes. Which is okay because I don't think anyone else is around.
#312
Posted 21 February 2013 - 12:36 AM
Silanah, on 21 February 2013 - 12:24 AM, said:
Anomandaris, on 21 February 2013 - 12:00 AM, said:
Something just strikes me as... wrong. About the 4 killings landing equally among the four factions.
There have been mechanics games where the mechanics themselves indicated that each faction lost a player per night (Morgy's Nightmare one or whatever with the movie killers) chosen by the faction's leader.
There have been mechanics games where the mechanics themselves indicated that each faction lost a player per night (Morgy's Nightmare one or whatever with the movie killers) chosen by the faction's leader.
Didn't play that game - please explain.
The mechanics were complicated, but in the end, each faction leader had to nominate to kill one of his own players each night, unless something else had happened (an action had gotten through by someone else on the team).
I'm not saying this is necessarily the case here. However, I will note that 4 kills, with 4 factions each getting one hit, just seems like not a high probability. 4 kills? Fine, what're the odds they are spread out evenly though? Just weird to me.
Ruse, on 21 February 2013 - 12:25 AM, said:
I'm back and apparently sick 
Ano, I didn't feel like anything was particularly wrong with the way things evened out, but you might have a point there. I guess we'll be able to tell night 2.
I'm going to reread the thread and make some notes. Which is okay because I don't think anyone else is around.
Ano, I didn't feel like anything was particularly wrong with the way things evened out, but you might have a point there. I guess we'll be able to tell night 2.
I'm going to reread the thread and make some notes. Which is okay because I don't think anyone else is around.
We'll see. Like I said, I'm not saying this is necessarily the case, I'm merely trying to see if anyone else finds it a bit odd.
#313
Posted 21 February 2013 - 12:38 AM
Sorrit's still alive rocking the one post.
Keep on staying strong!
Keep on staying strong!
#314
Posted 21 February 2013 - 12:38 AM
Ruse, on 21 February 2013 - 12:25 AM, said:
I'm back and apparently sick 
Ano, I didn't feel like anything was particularly wrong with the way things evened out, but you might have a point there. I guess we'll be able to tell night 2.
I'm going to reread the thread and make some notes. Which is okay because I don't think anyone else is around.
Ano, I didn't feel like anything was particularly wrong with the way things evened out, but you might have a point there. I guess we'll be able to tell night 2.
I'm going to reread the thread and make some notes. Which is okay because I don't think anyone else is around.
What - sick like worshipping the porcelain bowl or sick like keeping a goat or two as pets. But they're not pets.
#315
Posted 21 February 2013 - 12:41 AM
Anomandaris, on 21 February 2013 - 12:38 AM, said:
Sorrit's still alive rocking the one post.Keep on staying strong!
Wow I completely forgot about Sorrit.
Silanah, on 21 February 2013 - 12:38 AM, said:
Ruse, on 21 February 2013 - 12:25 AM, said:
I'm back and apparently sick :cry:Ano, I didn't feel like anything was particularly wrong with the way things evened out, but you might have a point there. I guess we'll be able to tell night 2. I'm going to reread the thread and make some notes. Which is okay because I don't think anyone else is around.
Umm, not the goats? I don't do that sort of sick
#316
Posted 21 February 2013 - 12:50 AM
Ruse, on 21 February 2013 - 12:41 AM, said:
Anomandaris, on 21 February 2013 - 12:38 AM, said:
Sorrit's still alive rocking the one post.Keep on staying strong!
Wow I completely forgot about Sorrit.
Silanah, on 21 February 2013 - 12:38 AM, said:
Ruse, on 21 February 2013 - 12:25 AM, said:
I'm back and apparently sick :cry:Ano, I didn't feel like anything was particularly wrong with the way things evened out, but you might have a point there. I guess we'll be able to tell night 2. I'm going to reread the thread and make some notes. Which is okay because I don't think anyone else is around.
Umm, not the goats? I don't do that sort of sick
Nice to know
and as for Sorrit
vote Sorrit
because I'd forgotten your single post and for lack of better information low posters must die. 1 in 15 you ain't mine.
#317
Posted 21 February 2013 - 01:15 AM
I'm not too worried about how the night turned out split-wise. If it happens again tonight, we are probably looking at a weird mechanic.
#318
Posted 21 February 2013 - 02:40 AM
Silanah, on 21 February 2013 - 12:50 AM, said:
Ruse, on 21 February 2013 - 12:41 AM, said:
Anomandaris, on 21 February 2013 - 12:38 AM, said:
Sorrit's still alive rocking the one post.Keep on staying strong!
Wow I completely forgot about Sorrit.
Silanah, on 21 February 2013 - 12:38 AM, said:
Ruse, on 21 February 2013 - 12:25 AM, said:
I'm back and apparently sick :cry:Ano, I didn't feel like anything was particularly wrong with the way things evened out, but you might have a point there. I guess we'll be able to tell night 2. I'm going to reread the thread and make some notes. Which is okay because I don't think anyone else is around.
Umm, not the goats? I don't do that sort of sick
Nice to know
and as for Sorrit
vote Sorrit
because I'd forgotten your single post and for lack of better information low posters must die. 1 in 15 you ain't mine.
Shit, just got home, didn't realize I was low on time to post here.
Did realize I was low on posting though, if only because there's not anything new to really say. Catching up now.
#319
Posted 21 February 2013 - 02:51 AM
Caught up on recent pages, but will come back later for a more thorough read-through from beginning.
For now, this is really the only thing that stuck out to me as something to follow:
Which still isn't saying anything new. Anyways, I'll be back in a few hours.
For now, this is really the only thing that stuck out to me as something to follow:
Kaschan, on 20 February 2013 - 07:25 PM, said:
Other than the osseric defending of Telas, I didn't see much interaction that would link one player to another. Even the interaction of the dead people seemed to be mostly among... well the dead people. As lio pointed out, they were high posters and most of their dealings were among themselves. None of them really attacked anyone except Tulas, and he is dead. though Amp did go after Telas. Maybe someone protecting Telas?
It's not much to go on, but subtle defending of Telas by Osseric, and Amp going after Telas and ending up dead. Makes me think Telas could be a power player.
vote Telas
It's not much to go on, but subtle defending of Telas by Osseric, and Amp going after Telas and ending up dead. Makes me think Telas could be a power player.
vote Telas
Which still isn't saying anything new. Anyways, I'll be back in a few hours.
#320
Posted 21 February 2013 - 03:28 AM
Just got in, going to grab a bite and go over the thread more in depth after that.
Each faction losing one is interesting, but as was noted above having it happen once isn't reason to go hunting for weird mechanics. If it becomes a trend, sure, but not until then.
Each faction losing one is interesting, but as was noted above having it happen once isn't reason to go hunting for weird mechanics. If it becomes a trend, sure, but not until then.

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