Malazan Empire: MAFIA 100 - The Centennial - Malazan Empire

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MAFIA 100 - The Centennial Game Thread

#4301 User is offline   Korabas 

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Posted 17 April 2013 - 09:06 PM

View PostRyadd Eleis, on 17 April 2013 - 08:54 PM, said:

View PostKorabas, on 17 April 2013 - 08:47 PM, said:

BALLS!!!!!

Wish we could get more participation from most of the rest of the deadbeats still alive. We may never get a lynch or consenus at this point. Hell I would even like some input from the Tyrant at this point.




What do you think about the guarding idea? Do you think it's possible?



That is assuming that there are guards around and we can coordinate them. Presumably Togg has a guard ability but he's not on our side. And will they even step forward and announce they are guards with Fener able to pick them off once they have announced themselves? I doubt that. And if there are guards about why the hell haven't they been guarding Togg all along or Tulas Shorn for that matter? We've known for a few days that Tulas is the SK and Togg as scum forever, yet they still are using their abilities. So clearly there are no guards or they are scum or total and complete dumb fucks that need to have their heads examined to show they haven't been completely lobotomized. Hopefully there are none in the third category but I wouldn't doubt it.

#4302 User is offline   Ryadd Eleis 

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Posted 17 April 2013 - 09:09 PM

View PostKorabas, on 17 April 2013 - 09:06 PM, said:

View PostRyadd Eleis, on 17 April 2013 - 08:54 PM, said:

View PostKorabas, on 17 April 2013 - 08:47 PM, said:

BALLS!!!!!

Wish we could get more participation from most of the rest of the deadbeats still alive. We may never get a lynch or consenus at this point. Hell I would even like some input from the Tyrant at this point.




What do you think about the guarding idea? Do you think it's possible?



That is assuming that there are guards around and we can coordinate them. Presumably Togg has a guard ability but he's not on our side. And will they even step forward and announce they are guards with Fener able to pick them off once they have announced themselves? I doubt that. And if there are guards about why the hell haven't they been guarding Togg all along or Tulas Shorn for that matter? We've known for a few days that Tulas is the SK and Togg as scum forever, yet they still are using their abilities. So clearly there are no guards or they are scum or total and complete dumb fucks that need to have their heads examined to show they haven't been completely lobotomized. Hopefully there are none in the third category but I wouldn't doubt it.




You just know it's the third category :)


But you raise a very good point - Togg can probably guard. And he would most likely guard Tulas (although, why not yesterday? Did someone in turn guard Togg, or did he not do it?). So how can Tulas then go through with his end of the bargain?

Also, why is there only one silenced person today? What did Togg do instead?

#4303 User is offline   Tulas Shorn 

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Posted 17 April 2013 - 09:12 PM

View PostRyadd Eleis, on 17 April 2013 - 08:31 PM, said:

View PostKorabas, on 17 April 2013 - 08:29 PM, said:

View PostRyadd Eleis, on 17 April 2013 - 08:12 PM, said:

Another possible option. Tulas vigs the targets I set out in a previous post (fifth one still to be decided upon), and then we lynch Fener, or we lynch him here and now and he never gets to use those vigs. Vigging non-scum targets is not in his best interests - as he himself said, he's vulnerable to night actions and scum are the ones with the most lethal of those.



Tulas hasn't exactly confirmed or denied that he even has the vigs. Tia had already used them before he was night killed so hopefully Tulas didn't get them in the first place. ANd if Tulas is to believed all we will hit is the lynchproof today anyway so if he did get the vigs there is nothing to stop him from using them tomorrow.




If he has lynchproofs then why is he so concerned about us not lynching him today? I suppose you could argue he thinks his critical townie support is about to crumble.



The count right now is 7 scum-6 town-2 independants-1 mod puppet. Without me and Nimander's support there is no way you even get a lynch on a scum today. Yes you will get a lynch on me, no problem. But how does that help you? BEST CASE tonight there is only 1 NK (fener) 0 recruit and 0 other kills. That still puts you at 7 scum- 5 town- 2 independant and a mod puppet tomorrow. At that point you can't get a lynch on scum at all even WITH nimander and me helping out. And with the NK's and the fact that 4/6 Town are on their last alt. things are almost irreparable. If we lynch one of the suspected recruiters today, have me kill the other one tonight, we don't have to worry about recruitment anymore, you hold a 5-5 tie with scum (cause amp/venesara are only on their second alt), me and nimander are still working with you, and you have better footing. Take one of my LP at that point if you want, but if you do it today you are fucked.

#4304 User is offline   Tulas Shorn 

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Posted 17 April 2013 - 09:14 PM

Path-Shaper, on 10 April 2012 - 05:49 PM, said:

Mage Hassan the Dreadfather
Combat Strength 0; Water Consumption 1; Leadership 5; Life Points 1/3.

You are Hassan the Dreadfather, so called because of your three exceptionally talented (and very, very scary) sons, and your own apparent tendency to respond with excruciatingly slow magical torture to anything that displeases you. If Madeena has a collective nightmare, it is you: mothers scare their children with tales of how you will take them from their beds and abduct them if they do not obey, there are a great many whispers about how you apparently treated your wife and the best known sado-masochistic brothel in the city has a room named after you that has the reputation that two enter upright and only one leaves walking. Whether the non-pedestrian leaves on all fours, on a stretcher to the infirmary or in a coffin is not mentioned.

All in all, you might as well be the fifth Khadi for all that the city cares. The truth is slightly different. Yes, you walk the night looking for prey. Yes, you are a torturer. Yes, your wife died by your own hand. But your prey is the scum that makes the night unsafe, the people you torture only undergo that treatment as punishment by ancient law (the only difference between the public executions that draw hundreds of spectators and your infinitely more private shows is that you use magic as the means). Finally, your wife had plans to assassinate the Khalif and you did what anyone with your strict adherence to the Law would do.

You walk a very, very fine line between right and wrong, and the current conflict between the Cult of the Vultures and their allies in the Beggar's Guild (one of your natural enemies) against the Houses of Agreement and their hired help of the Night Prophet (who is another natural enemy) is likely to push you over the edge into the Abyss of true crime, madness and murder. In a way, you relish your descent into deserved infamy, for you will then finally know you deserve your reputation.

In the game, your production is geared towards supporting your magical abilities, perhaps even producing more than you need. However, for expansion you will have to turn to the bazaar, for which your main source of income is likely your Soul-flaying ability, feeding on the ill-gotten gains of others. On the bright side, you won't need a great amount of magic and may be able to sell your surpluses. Selling your guard ability may also be a secondary source of income, although this may, in the long run, turn out to be counterproductive for your own faction/ side.

Home: The Tower above the Precipice
Building Slots: 20
Occupied Slots: 10
Free Slots: 10

Production:
3 Mystic Altar (Dawn only: produce 3x 2 Magic)
2 Commercial Enterprises (dawn only: produce 2x 500 dinari)
1 Mine (Dawn only: produce 2 Metal)
1 Natural Spring (Dawn only: produce 2 Water)

Workshops:
1 Prayer Shrine (1 Gemstones → 1 Worship; 1 Magic → 1 Worship; 1 Slaves → 1 Worship)
1 Quack (1 Magic → 500 dinari)
1 Transmuter (4 Magic → 1 good of your choice)

Surroundings: 6 Magic, 2 Metal, 1000 dinari per day/night cycle.
Well: 2 Water per day/night cycle.
Storage: 5 Magic, 2 Bricks, 2 Sandstone, 2 Gemstones, 2 Artefacts, 2 items
Courtyard: empty.

Items:
Uhun's Pincer
Imhotep's Sarcophagus

Titles:
Mage: you can use the Summon ability.
The Dreadfather: actions of players with equal or less Combat Strength than you fail in their actions against you.
House of Terror: target a player. The player is guarded for the next phase. You cannot target the same player during the same phase two days in a row.

Abilities:

The Dreadfather's Soul-Flaying
Phase: any. Cost: 3 Magic.
Target another player. If he has used Theft, Raid or Assassination during this game, you apprehend him if your Combat Strength (including Retainers) is higher than his (including Retainers). Apprehended players can only post in pictures and may not use abilities and cannot vote until they have paid you 2000 dinari for Raiding, 3000 dinari for Theft, and 5000 dinari for Assassination. A player who has been apprehended this game is immune to this ability until the end of the game.

The Dreadfather's Discipline
Phase: NA. Cost: NA.
Each time you use an ability that is not gained through a title, gain 1 Discipline Point. Each time you are targeted by an ability, P-S will give you a Discipline Point.
At any time during any phase, you may pay X Discipline Points to raise your Combat Strength by X until the end of the phase, OR to gain X Magic in your Storage.

Hassan's Choking Coil
Phase: night only. Cost: 1 Magic.
Target another player. He is Guarded. If he targeted you with an action during this phase, he loses 1 Life Point.

Djinn:
Uhun's Pincer

Quote

Uhun, Djinn of Pulled Nails
2 CS
1 WC
2 leadership
- recruitment Cost
Special 1: target a player. Uhun tortures him. He is guarded but may still perform actions from his Retainers. This counts as a use of Uhun.
Special 2: target a player who is guarded. Uhun tortures him for his secrets. The player is silenced (which means he may only post in pictures) until the end of the phase or until he has answered 1 question truthfully. You may ask the player three questions that he must be able to answer with 'Yes' or 'No'. He may answer one of these to be released.
"Highly unpleasant and very painful." Adnan the Innocent, when asked by the Khalif to tell her about his encounter with Hassan the Dreadfather


Imhotep's Sarcophagus
Destroy and pay 4 Magic, 2 Dancers, 2 Slaves and 2 Artefacts to summon Imhotep, Djinn of Nepeth Necromancy.

Quote

Imhotep, Djinn of Nepeth Necromancy
3 CS
3 WC
3 Leadership
- Recruitment cost.
Special 1: whenever Imhotep is destroyed, it creates the item: Imhotep's Sarcophagus.
Special 2: pay 1 Skeletons. Imhotep gains +1 CS permanently (for as long as he is alive)
Special 3: if you can't pay Imhotep's Water Consumption, he gains -1 CS permanently (for as long as he is alive) for each day on which you can't afford his water consumption.
"Imhotep lacks subtlety, but he makes up for it in tenacity - as we learned when we tried to liberate this ancestor of ours." - Prince Tserish


Upgrades:
Upgrade 1: Leadership. 4 Magic, 2 Essence, 1 Artefact
Upgrade 2: new ability (ability restriction). 3 Magic, 3 Worship, 2 Paper, 2 Scribes, 3000 dinari
Upgrade 3: new ability (ability redirection). 5 Magic, 2 Worship, 1 Flame, 1 Artefact, 1 Gemstones, 3000 dinari.
Upgrade 4: new title. 5 Paper, 3 Magic, 2 Scribes, 2 Weapons.
Upgrade 5: upgrade of Hassan's Choking Coil. 4 Magic, 4 Worship, 2 Flame.


#4305 User is offline   Ryadd Eleis 

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Posted 17 April 2013 - 09:16 PM

View PostTulas Shorn, on 17 April 2013 - 09:12 PM, said:


The count right now is 7 scum-6 town-2 independants-1 mod puppet. Without me and Nimander's support there is no way you even get a lynch on a scum today. Yes you will get a lynch on me, no problem. But how does that help you? BEST CASE tonight there is only 1 NK (fener) 0 recruit and 0 other kills. That still puts you at 7 scum- 5 town- 2 independant and a mod puppet tomorrow. At that point you can't get a lynch on scum at all even WITH nimander and me helping out. And with the NK's and the fact that 4/6 Town are on their last alt. things are almost irreparable. If we lynch one of the suspected recruiters today, have me kill the other one tonight, we don't have to worry about recruitment anymore, you hold a 5-5 tie with scum (cause amp/venesara are only on their second alt), me and nimander are still working with you, and you have better footing. Take one of my LP at that point if you want, but if you do it today you are fucked.





I'm not disagreeing with any particular point of yours, but what makes you think that scum will work together? They are two factions after all, and one of them (Goodkinders) is actually in some trouble if I'm right and they have only the one original member left. If Goodkinders continue working with the Meyerns then there will only be one possible winner - and it won't be the Goodkinders.

#4306 User is offline   Galain 

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Posted 17 April 2013 - 09:17 PM

View PostTulas Shorn, on 17 April 2013 - 09:12 PM, said:

View PostRyadd Eleis, on 17 April 2013 - 08:31 PM, said:

View PostKorabas, on 17 April 2013 - 08:29 PM, said:

View PostRyadd Eleis, on 17 April 2013 - 08:12 PM, said:

Another possible option. Tulas vigs the targets I set out in a previous post (fifth one still to be decided upon), and then we lynch Fener, or we lynch him here and now and he never gets to use those vigs. Vigging non-scum targets is not in his best interests - as he himself said, he's vulnerable to night actions and scum are the ones with the most lethal of those.



Tulas hasn't exactly confirmed or denied that he even has the vigs. Tia had already used them before he was night killed so hopefully Tulas didn't get them in the first place. ANd if Tulas is to believed all we will hit is the lynchproof today anyway so if he did get the vigs there is nothing to stop him from using them tomorrow.




If he has lynchproofs then why is he so concerned about us not lynching him today? I suppose you could argue he thinks his critical townie support is about to crumble.



The count right now is 7 scum-6 town-2 independants-1 mod puppet. Without me and Nimander's support there is no way you even get a lynch on a scum today. Yes you will get a lynch on me, no problem. But how does that help you? BEST CASE tonight there is only 1 NK (fener) 0 recruit and 0 other kills. That still puts you at 7 scum- 5 town- 2 independant and a mod puppet tomorrow. At that point you can't get a lynch on scum at all even WITH nimander and me helping out. And with the NK's and the fact that 4/6 Town are on their last alt. things are almost irreparable. If we lynch one of the suspected recruiters today, have me kill the other one tonight, we don't have to worry about recruitment anymore, you hold a 5-5 tie with scum (cause amp/venesara are only on their second alt), me and nimander are still working with you, and you have better footing. Take one of my LP at that point if you want, but if you do it today you are fucked.

Where are you pulling those numbers out of? Is there anyway for town to be sure you are telling the truth?

#4307 User is offline   Tulas Shorn 

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Posted 17 April 2013 - 09:17 PM

If he is using "House of Terror" and The sacrosanct ability then he could only guard the same person every other day. Thats the only reason I can think of as to why I was allowed to kill last night. As he has 2 separate guard abilities, it's clear he can guard someone.

#4308 User is offline   Tulas Shorn 

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Posted 17 April 2013 - 09:19 PM

View PostGalain, on 17 April 2013 - 09:17 PM, said:

View PostTulas Shorn, on 17 April 2013 - 09:12 PM, said:

View PostRyadd Eleis, on 17 April 2013 - 08:31 PM, said:

View PostKorabas, on 17 April 2013 - 08:29 PM, said:

View PostRyadd Eleis, on 17 April 2013 - 08:12 PM, said:

Another possible option. Tulas vigs the targets I set out in a previous post (fifth one still to be decided upon), and then we lynch Fener, or we lynch him here and now and he never gets to use those vigs. Vigging non-scum targets is not in his best interests - as he himself said, he's vulnerable to night actions and scum are the ones with the most lethal of those.



Tulas hasn't exactly confirmed or denied that he even has the vigs. Tia had already used them before he was night killed so hopefully Tulas didn't get them in the first place. ANd if Tulas is to believed all we will hit is the lynchproof today anyway so if he did get the vigs there is nothing to stop him from using them tomorrow.




If he has lynchproofs then why is he so concerned about us not lynching him today? I suppose you could argue he thinks his critical townie support is about to crumble.



The count right now is 7 scum-6 town-2 independants-1 mod puppet. Without me and Nimander's support there is no way you even get a lynch on a scum today. Yes you will get a lynch on me, no problem. But how does that help you? BEST CASE tonight there is only 1 NK (fener) 0 recruit and 0 other kills. That still puts you at 7 scum- 5 town- 2 independant and a mod puppet tomorrow. At that point you can't get a lynch on scum at all even WITH nimander and me helping out. And with the NK's and the fact that 4/6 Town are on their last alt. things are almost irreparable. If we lynch one of the suspected recruiters today, have me kill the other one tonight, we don't have to worry about recruitment anymore, you hold a 5-5 tie with scum (cause amp/venesara are only on their second alt), me and nimander are still working with you, and you have better footing. Take one of my LP at that point if you want, but if you do it today you are fucked.

Where are you pulling those numbers out of? Is there anyway for town to be sure you are telling the truth?



I killed Serc on Night 9. He was Vox populi. His ability was to know how many scum were left and on what faction they were. Okral Lom, who was Serc has verified this, and verified that my numbers were accurate as of night 9.

EDIT: As far as verifying, Okral backed my early numbers, but there is no way you can know for sure. Multiple people have backed what I said about them, so while the who's who might be a bit off... I know for a fact the numbers themself are accurate.

This post has been edited by Tulas Shorn: 17 April 2013 - 09:21 PM


#4309 User is offline   Korabas 

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Posted 17 April 2013 - 09:53 PM

Well If town is siding with the Serial Killer then we must be fucked. And with a recruiter out there we are doubly fucked and with an unlynchable character in play town is totally royally without a shadow of a doubt fucked. We have had zero lynches (that I can remember this gamef) that we lynched town and yet it looks like town is barely holding on. But I have to make the best move for my team and that unfortunately means that we have to side with the Serial killer to at least limit the recruitment aspect of town and hopefully rely on the serial killer taking out other scum targets instead of town targets.

Vote Sheltatha Lore

Unless either Shelly or Venesara can convince me they are not the recruiter then I'll vote for the other one.

#4310 User is offline   Ryadd Eleis 

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Posted 17 April 2013 - 10:23 PM

View PostKorabas, on 17 April 2013 - 09:53 PM, said:

Well If town is siding with the Serial Killer then we must be fucked. And with a recruiter out there we are doubly fucked and with an unlynchable character in play town is totally royally without a shadow of a doubt fucked. We have had zero lynches (that I can remember this gamef) that we lynched town and yet it looks like town is barely holding on. But I have to make the best move for my team and that unfortunately means that we have to side with the Serial killer to at least limit the recruitment aspect of town and hopefully rely on the serial killer taking out other scum targets instead of town targets.

Vote Sheltatha Lore

Unless either Shelly or Venesara can convince me they are not the recruiter then I'll vote for the other one.




Venesara's more likely to be the Goodkinder in my opinion, but that's just based on my reading of posts, nothing conclusive.

#4311 User is offline   Ryadd Eleis 

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Posted 17 April 2013 - 10:30 PM

And don't despair quite yet, Korabas. We may not have the offensive capabilities right now, but defensively some of us at least are pretty solid. Galain looks quite confident, and I'm sure he's not the only one.

#4312 User is offline   Ryadd Eleis 

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Posted 17 April 2013 - 10:34 PM

Thinking about this as a regular game, the idea of lynches is to lynch killers. There are many scum, sure, but not all of them are killers. So in that sense it's pretty simple for us. Lynch one of the killers and work from there.


The killers are Fener, Tulas Shorn, and, either Venesara or Sheltatha, or both (but I don't think both is as likely). Fener we cannot lynch. Tulas says he has lynchproofs. So in that basic sense, that leaves Venesara or Sheltatha as the killer that we can lynch.

#4313 User is offline   Korabas 

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Posted 17 April 2013 - 10:39 PM

View PostRyadd Eleis, on 17 April 2013 - 10:34 PM, said:

Thinking about this as a regular game, the idea of lynches is to lynch killers. There are many scum, sure, but not all of them are killers. So in that sense it's pretty simple for us. Lynch one of the killers and work from there.


The killers are Fener, Tulas Shorn, and, either Venesara or Sheltatha, or both (but I don't think both is as likely). Fener we cannot lynch. Tulas says he has lynchproofs. So in that basic sense, that leaves Venesara or Sheltatha as the killer that we can lynch.


Yes but the idea here is that we lynch the recruiter to prevent recruitment tonight and Tulas Shorn kills the killer. I'd rather a townie die tonight than be recruited. If they have another alt they will still be town if they are recruited and have another alt that is two more lynches needed for town to take out that we otherwise wouldn't have to.

#4314 User is offline   Tulas Shorn 

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Posted 17 April 2013 - 10:39 PM

View PostPath-Shaper, on 07 August 2012 - 10:23 AM, said:


Quote

You are Lea. Power Level of 5

Victory Conditions:
The Summer Court must not have a chance at victory
The Formor are defeated


Your current Team Includes
Osseric
Silanah

You may speak off thread with both, but only in the conversation I have setup.

You are currently in Lincoln Park.

Night Actions:
Fairy Godmother - You smile sweetly, then convince the target to attack someone else. They may not do any other actions until they have done an action against the target you specified, or that target is dead.
Hound Transformation - You transform your target into a hound for one day and one night. This makes them immune to all other actions, including lynchings, and prevents them from doing any actions.


Special Conditions:
Mabs Vassal - While Mab(Osseric) is alive, you cannot be defeated as she sustains you. If you should be killed, you lose all powerlevel for one day and one night, while Mab heals you. This will overright Mab's actions during this time as well. This means you will not be able to vote nor do any actions (including moving) during this time.




Hmmm look what I found. Wasn't Merrid Lea? Possible that she used Hound on Togg?

#4315 User is offline   Tulas Shorn 

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Posted 17 April 2013 - 10:43 PM

hmmm she was a goodkinder, so probably wouldn't use it on a Meyeren

#4316 User is offline   Ryadd Eleis 

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Posted 17 April 2013 - 10:44 PM

View PostTulas Shorn, on 17 April 2013 - 10:39 PM, said:

Hmmm look what I found. Wasn't Merrid Lea? Possible that she used Hound on Togg?




Why would Merrid help Togg if they're on different factions?


Edit: Cross-post.

This post has been edited by Ryadd Eleis: 17 April 2013 - 10:44 PM


#4317 User is offline   Fener 

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Posted 17 April 2013 - 10:54 PM

View PostD, on 25 January 2013 - 07:55 PM, said:

Victory Conditions


Town factions:
  • All Scum players are eliminated
  • The Serial Killer is eliminated
  • Have a majority of all living players during the Day phase

Scum factions:
  • All Town players are eliminated
  • The opposing scum faction is eliminated
  • The Serial Killer is eliminated
  • Have at least one surviving player

The Serial Killer:
  • All other players are eliminated



You all DO realize that Town doesn't have a chance until the SK is eliminated yes?

#4318 User is offline   Ryadd Eleis 

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Posted 17 April 2013 - 10:57 PM

View PostFener, on 17 April 2013 - 10:54 PM, said:

View PostD, on 25 January 2013 - 07:55 PM, said:

Victory Conditions


Town factions:
  • All Scum players are eliminated
  • The Serial Killer is eliminated
  • Have a majority of all living players during the Day phase

Scum factions:
  • All Town players are eliminated
  • The opposing scum faction is eliminated
  • The Serial Killer is eliminated
  • Have at least one surviving player

The Serial Killer:
  • All other players are eliminated



You all DO realize that Town doesn't have a chance until the SK is eliminated yes?




Yup. Same goes for eliminating you and yours, though.


So, Fener, what can you do to help us eliminate the SK? And why haven't you done it yet?

#4319 User is offline   Togg 

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Posted 17 April 2013 - 11:00 PM

View PostRyadd Eleis, on 17 April 2013 - 10:57 PM, said:

View PostFener, on 17 April 2013 - 10:54 PM, said:


You all DO realize that Town doesn't have a chance until the SK is eliminated yes?



Yup. Same goes for eliminating you and yours, though.




Actually, townies can hope to be recruited at some point.

The SK only offers death for everyone else. That's his victory condition.

#4320 User is offline   Korabas 

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Posted 17 April 2013 - 11:01 PM

View PostFener, on 17 April 2013 - 10:54 PM, said:

View PostD, on 25 January 2013 - 07:55 PM, said:

Victory Conditions


Town factions:
  • All Scum players are eliminated
  • The Serial Killer is eliminated
  • Have a majority of all living players during the Day phase

Scum factions:
  • All Town players are eliminated
  • The opposing scum faction is eliminated
  • The Serial Killer is eliminated
  • Have at least one surviving player

The Serial Killer:
  • All other players are eliminated



You all DO realize that Town doesn't have a chance until the SK is eliminated yes?



Yeah but it's part of your VC as well. So do the job and NK him already!!!! For town to have a chance they need to have the numbers. If we lynch the SK we will no longer have the numbers so it's counterprodutive to take him out NOW. I'm not saying we won't go after him after we have a litter better numbers ratio but at this point Tulas is right that if town trys to lynch him you will NK one of us and then you can control the thread and the night to victory.

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