Mage Hassan the Dreadfather
Combat Strength 0; Water Consumption 1; Leadership 5; Life Points 1/3.
You are Hassan the Dreadfather, so called because of your three exceptionally talented (and very, very scary) sons, and your own apparent tendency to respond with excruciatingly slow magical torture to anything that displeases you. If Madeena has a collective nightmare, it is you: mothers scare their children with tales of how you will take them from their beds and abduct them if they do not obey, there are a great many whispers about how you apparently treated your wife and the best known sado-masochistic brothel in the city has a room named after you that has the reputation that two enter upright and only one leaves walking. Whether the non-pedestrian leaves on all fours, on a stretcher to the infirmary or in a coffin is not mentioned.
All in all, you might as well be the fifth Khadi for all that the city cares. The truth is slightly different. Yes, you walk the night looking for prey. Yes, you are a torturer. Yes, your wife died by your own hand. But your prey is the scum that makes the night unsafe, the people you torture only undergo that treatment as punishment by ancient law (the only difference between the public executions that draw hundreds of spectators and your infinitely more private shows is that you use magic as the means). Finally, your wife had plans to assassinate the Khalif and you did what anyone with your strict adherence to the Law would do.
You walk a very, very fine line between right and wrong, and the current conflict between the Cult of the Vultures and their allies in the Beggar's Guild (one of your natural enemies) against the Houses of Agreement and their hired help of the Night Prophet (who is another natural enemy) is likely to push you over the edge into the Abyss of true crime, madness and murder. In a way, you relish your descent into deserved infamy, for you will then finally know you deserve your reputation.
In the game, your production is geared towards supporting your magical abilities, perhaps even producing more than you need. However, for expansion you will have to turn to the bazaar, for which your main source of income is likely your Soul-flaying ability, feeding on the ill-gotten gains of others. On the bright side, you won't need a great amount of magic and may be able to sell your surpluses. Selling your guard ability may also be a secondary source of income, although this may, in the long run, turn out to be counterproductive for your own faction/ side.
Home: The Tower above the Precipice
Building Slots: 20
Occupied Slots: 10
Free Slots: 10
Production:
3 Mystic Altar (Dawn only: produce 3x 2 Magic)
2 Commercial Enterprises (dawn only: produce 2x 500 dinari)
1 Mine (Dawn only: produce 2 Metal)
1 Natural Spring (Dawn only: produce 2 Water)
Workshops:
1 Prayer Shrine (1 Gemstones → 1 Worship; 1 Magic → 1 Worship; 1 Slaves → 1 Worship)
1 Quack (1 Magic → 500 dinari)
1 Transmuter (4 Magic → 1 good of your choice)
Surroundings: 6 Magic, 2 Metal, 1000 dinari per day/night cycle.
Well: 2 Water per day/night cycle.
Storage: 5 Magic, 2 Bricks, 2 Sandstone, 2 Gemstones, 2 Artefacts, 2 items
Courtyard: empty.
Items:
Uhun's Pincer
Imhotep's Sarcophagus
Titles:
Mage: you can use the Summon ability.
The Dreadfather: actions of players with equal or less Combat Strength than you fail in their actions against you.
House of Terror: target a player. The player is guarded for the next phase. You cannot target the same player during the same phase two days in a row.
Abilities:
The Dreadfather's Soul-Flaying
Phase: any.
Cost: 3 Magic.
Target another player. If he has used Theft, Raid or Assassination during this game, you apprehend him if your Combat Strength (including Retainers) is higher than his (including Retainers). Apprehended players can only post in pictures and may not use abilities and cannot vote until they have paid you 2000 dinari for Raiding, 3000 dinari for Theft, and 5000 dinari for Assassination. A player who has been apprehended this game is immune to this ability until the end of the game.
The Dreadfather's Discipline
Phase: NA.
Cost: NA.
Each time you use an ability that is not gained through a title, gain 1 Discipline Point. Each time you are targeted by an ability, P-S will give you a Discipline Point.
At any time during any phase, you may pay X Discipline Points to raise your Combat Strength by X until the end of the phase, OR to gain X Magic in your Storage.
Hassan's Choking Coil
Phase: night only.
Cost: 1 Magic.
Target another player. He is Guarded. If he targeted you with an action during this phase, he loses 1 Life Point.
Djinn:
Uhun's Pincer
Quote
Uhun, Djinn of Pulled Nails
2 CS
1 WC
2 leadership
- recruitment Cost
Special 1: target a player. Uhun tortures him. He is guarded but may still perform actions from his Retainers. This counts as a use of Uhun.
Special 2: target a player who is guarded. Uhun tortures him for his secrets. The player is silenced (which means he may only post in pictures) until the end of the phase or until he has answered 1 question truthfully. You may ask the player three questions that he must be able to answer with 'Yes' or 'No'. He may answer one of these to be released.
"Highly unpleasant and very painful." Adnan the Innocent, when asked by the Khalif to tell her about his encounter with Hassan the Dreadfather
Imhotep's Sarcophagus
Destroy and pay 4 Magic, 2 Dancers, 2 Slaves and 2 Artefacts to summon Imhotep, Djinn of Nepeth Necromancy.
Quote
Imhotep, Djinn of Nepeth Necromancy
3 CS
3 WC
3 Leadership
- Recruitment cost.
Special 1: whenever Imhotep is destroyed, it creates the item: Imhotep's Sarcophagus.
Special 2: pay 1 Skeletons. Imhotep gains +1 CS permanently (for as long as he is alive)
Special 3: if you can't pay Imhotep's Water Consumption, he gains -1 CS permanently (for as long as he is alive) for each day on which you can't afford his water consumption.
"Imhotep lacks subtlety, but he makes up for it in tenacity - as we learned when we tried to liberate this ancestor of ours." - Prince Tserish
Upgrades:
Upgrade 1: Leadership. 4 Magic, 2 Essence, 1 Artefact
Upgrade 2: new ability (ability restriction). 3 Magic, 3 Worship, 2 Paper, 2 Scribes, 3000 dinari
Upgrade 3: new ability (ability redirection). 5 Magic, 2 Worship, 1 Flame, 1 Artefact, 1 Gemstones, 3000 dinari.
Upgrade 4: new title. 5 Paper, 3 Magic, 2 Scribes, 2 Weapons.
Upgrade 5: upgrade of Hassan's Choking Coil. 4 Magic, 4 Worship, 2 Flame.