Game Thread: Tales of the Desert 1.0 The Crossroads of Ishktar
#1981
Posted 27 November 2012 - 05:53 PM
Well that is done. So bugger whom ever made me do that.
Remove vote
Vote for Atrahal
Remove vote
Vote for Atrahal
#1982
Posted 27 November 2012 - 05:53 PM
Ruse, on 27 November 2012 - 05:45 PM, said:
Path-Shaper, on 27 November 2012 - 05:38 PM, said:
Ruse, on 27 November 2012 - 05:29 PM, said:
Path-Shaper, on 27 November 2012 - 04:39 PM, said:
Ruse, on 27 November 2012 - 04:17 PM, said:
So wait if Karo is still on the mirror and sacro'd it does that mean fener is still on the northern desert and vulnerable to a lynch? Or is it like P-S said before and they get the benefits of both tiles so Fener would get the mirror sacro too?
You don't get the benefits of both.
Instead, you target people and are targeted by people as if you were on both tiles (or all tiles travelled to/from) that phase.
Path-Shaper, on 27 November 2012 - 05:26 PM, said:
Ruse, on 27 November 2012 - 04:59 PM, said:
I'm just going to straight up admit I don't understand locations and moves at all...
Next ToD game P-S I think moves should happen in-between phases so we don't have to worry about effects and timings of inter-tile things
Next ToD game P-S I think moves should happen in-between phases so we don't have to worry about effects and timings of inter-tile things
Perhaps that's an idea - although some players are going to curse you: they have been jumping tiles and collecting benefits from multiple tiles for most of the game so far.
And this is why I don't understand the tiles!!!
Careless wording on my part. The Northern Desert is an ongoing effect: it checks are you there? Then immune to actions from outside. The check says 'no' as soon as you leave it.
Effects that say 'once per phase, collect X' have a check that checks if the ability has been used yet.
I realise that I shot way past the mark with the tiles and travel (and a couple of other things) - I guess ToD 1.0 is more like a beta than a 1.0

I kinda sorta get it? So like if you are on the Horse Plains you can do the animal conversions whenever and then if mid-Day you move to Ishktar Oasis you immediately gain 500 dinari regardless of when precisely you move. But if you move to the Nepeth Empire instead since it is not Dawn you get nothing - you have to be there at Dawn (any part of Dawn?) to get that bonus. Then you can run back to the Horse Plains and do more horsey conversions. But since you've been to multiple tiles on those days your actions and everyone else's actions against you will work as if you are on either of those tiles even though your moves were distinct.
But then how does that work with the northern desert? Let's say I were on the desert and moved to the Nepeth Barracks during the day. While I was on the barracks Player X targeted me but then I moved back to the desert. Then Player Y targeted me. Then you get back online to resolve. Does X's succeed and Y fail thereby making the timing matter (even though this is all within a single Day)?
You're right on with the first alinea.
The Desert is a headache, I'll frankly admit, as it is timing specific.
Basically, I check if you're there end of the phase. This works for provisionals as I have all of those in and can compare them since there's a resolution order (which I need to have a good, good look at).
There is a problem with day actions specifically. Those that say "until the end of the day phase" or "until the end of the day/night cycle" without the condition 'starting next cycle') that make things impossible - it is those actions that I need to really, really review. Possibly I'll have to make them all abilities that are used a phase earlier (so in Dawn - or perhaps even Night abilities).
They're impossible because they check the state of the other player NOW. They become useless if they check at the end of the phase, most of the time.
I think in the next ToD game, almost no-one will have day abilities apart from ones that target themselves, turning all the other phases in 1 big resolution/provisional block.
Only someone with this much power could make this many frittatas without breaking any eggs.
#1983
Posted 27 November 2012 - 05:54 PM
#1984
Posted 27 November 2012 - 05:54 PM
And I have to run. I'll be back before resolution.
Only someone with this much power could make this many frittatas without breaking any eggs.
#1986
Posted 27 November 2012 - 05:57 PM
I'd be willing to test an Atrahal lynch as I don't believe he's GoB, and, further, I do believe that he's probably part of the big alliance.
remove vote
vote Atrahal
remove vote
vote Atrahal
#1987
Posted 27 November 2012 - 05:58 PM
#1988
Posted 27 November 2012 - 05:58 PM
#1989
Posted 27 November 2012 - 05:59 PM
Path-Shaper, on 27 November 2012 - 05:53 PM, said:
Ruse, on 27 November 2012 - 05:45 PM, said:
Path-Shaper, on 27 November 2012 - 05:38 PM, said:
Ruse, on 27 November 2012 - 05:29 PM, said:
Path-Shaper, on 27 November 2012 - 04:39 PM, said:
Ruse, on 27 November 2012 - 04:17 PM, said:
So wait if Karo is still on the mirror and sacro'd it does that mean fener is still on the northern desert and vulnerable to a lynch? Or is it like P-S said before and they get the benefits of both tiles so Fener would get the mirror sacro too?
You don't get the benefits of both.
Instead, you target people and are targeted by people as if you were on both tiles (or all tiles travelled to/from) that phase.
Path-Shaper, on 27 November 2012 - 05:26 PM, said:
Ruse, on 27 November 2012 - 04:59 PM, said:
I'm just going to straight up admit I don't understand locations and moves at all...
Next ToD game P-S I think moves should happen in-between phases so we don't have to worry about effects and timings of inter-tile things
Next ToD game P-S I think moves should happen in-between phases so we don't have to worry about effects and timings of inter-tile things
Perhaps that's an idea - although some players are going to curse you: they have been jumping tiles and collecting benefits from multiple tiles for most of the game so far.
And this is why I don't understand the tiles!!!
Careless wording on my part. The Northern Desert is an ongoing effect: it checks are you there? Then immune to actions from outside. The check says 'no' as soon as you leave it.
Effects that say 'once per phase, collect X' have a check that checks if the ability has been used yet.
I realise that I shot way past the mark with the tiles and travel (and a couple of other things) - I guess ToD 1.0 is more like a beta than a 1.0

I kinda sorta get it? So like if you are on the Horse Plains you can do the animal conversions whenever and then if mid-Day you move to Ishktar Oasis you immediately gain 500 dinari regardless of when precisely you move. But if you move to the Nepeth Empire instead since it is not Dawn you get nothing - you have to be there at Dawn (any part of Dawn?) to get that bonus. Then you can run back to the Horse Plains and do more horsey conversions. But since you've been to multiple tiles on those days your actions and everyone else's actions against you will work as if you are on either of those tiles even though your moves were distinct.
But then how does that work with the northern desert? Let's say I were on the desert and moved to the Nepeth Barracks during the day. While I was on the barracks Player X targeted me but then I moved back to the desert. Then Player Y targeted me. Then you get back online to resolve. Does X's succeed and Y fail thereby making the timing matter (even though this is all within a single Day)?
You're right on with the first alinea.
The Desert is a headache, I'll frankly admit, as it is timing specific.
Basically, I check if you're there end of the phase. This works for provisionals as I have all of those in and can compare them since there's a resolution order (which I need to have a good, good look at).
There is a problem with day actions specifically. Those that say "until the end of the day phase" or "until the end of the day/night cycle" without the condition 'starting next cycle') that make things impossible - it is those actions that I need to really, really review. Possibly I'll have to make them all abilities that are used a phase earlier (so in Dawn - or perhaps even Night abilities).
They're impossible because they check the state of the other player NOW. They become useless if they check at the end of the phase, most of the time.
I think in the next ToD game, almost no-one will have day abilities apart from ones that target themselves, turning all the other phases in 1 big resolution/provisional block.
That's what public betas are for.

Since I have no idea of the behind the scenes mechanics, this may or may not be useful: put a third alt into the Action PM conversations. That third alt is password protected. Then resolve in order received. That would maybe do a couple of things.
- Give players incentive to get provisionals in
- Punish low activity people.
#1990
Posted 27 November 2012 - 06:00 PM
Sheesh. Fener shows up and another 6 worship go up on the bazaar... I guess he doesn't feel he needs them or else has so much he isn't afraid of running out.
#1991
Posted 27 November 2012 - 06:00 PM
#1992
Posted 27 November 2012 - 06:02 PM
Emurlahn, on 27 November 2012 - 05:59 PM, said:
That's what public betas are for.

Since I have no idea of the behind the scenes mechanics, this may or may not be useful: put a third alt into the Action PM conversations. That third alt is password protected. Then resolve in order received. That would maybe do a couple of things.
- Give players incentive to get provisionals in
- Punish low activity people.
That 3rd alt would still have every Action PM as a seperate PM convo so it wouldn't be any different than P-S. And resolving by looking up the times of every action submission would be a big pain in the ass. Ironman day action rules might make it a bit easier.
#1993
Posted 27 November 2012 - 06:07 PM
Ruse, on 27 November 2012 - 06:02 PM, said:
Emurlahn, on 27 November 2012 - 05:59 PM, said:
That's what public betas are for. 
Since I have no idea of the behind the scenes mechanics, this may or may not be useful: put a third alt into the Action PM conversations. That third alt is password protected. Then resolve in order received. That would maybe do a couple of things.

Since I have no idea of the behind the scenes mechanics, this may or may not be useful: put a third alt into the Action PM conversations. That third alt is password protected. Then resolve in order received. That would maybe do a couple of things.
- Give players incentive to get provisionals in
- Punish low activity people.
That 3rd alt would still have every Action PM as a seperate PM convo so it wouldn't be any different than P-S. And resolving by looking up the times of every action submission would be a big pain in the ass. Ironman day action rules might make it a bit easier.
I mean have everyone's Action PM sent to that third alt. No editing, no player access. So resolution might (or might not) easier. Just go down the list as they come in. I've not modded (DM, but that dates me) anything online ever, so am still very much adjusting to the differences between online versus in person gaming.
#1994
#1995
Posted 27 November 2012 - 06:11 PM
So what's the game plan, people? Are we convinced that Karosis is unlynchable today?
#1996
Posted 27 November 2012 - 06:11 PM
Emurlahn, on 27 November 2012 - 06:07 PM, said:
Ruse, on 27 November 2012 - 06:02 PM, said:
Emurlahn, on 27 November 2012 - 05:59 PM, said:
That's what public betas are for. 
Since I have no idea of the behind the scenes mechanics, this may or may not be useful: put a third alt into the Action PM conversations. That third alt is password protected. Then resolve in order received. That would maybe do a couple of things.

Since I have no idea of the behind the scenes mechanics, this may or may not be useful: put a third alt into the Action PM conversations. That third alt is password protected. Then resolve in order received. That would maybe do a couple of things.
- Give players incentive to get provisionals in
- Punish low activity people.
That 3rd alt would still have every Action PM as a seperate PM convo so it wouldn't be any different than P-S. And resolving by looking up the times of every action submission would be a big pain in the ass. Ironman day action rules might make it a bit easier.
I mean have everyone's Action PM sent to that third alt. No editing, no player access. So resolution might (or might not) easier. Just go down the list as they come in. I've not modded (DM, but that dates me) anything online ever, so am still very much adjusting to the differences between online versus in person gaming.
I'm not sure I get it.
#1997
#1998
Posted 27 November 2012 - 06:12 PM
#1999
Posted 27 November 2012 - 06:13 PM
I've been willing to vote Karosis from the beginning, so I'd like to see another attempt on him, seeing as things with Fener are pretty fucked and I can't vote him anyway.
Remove Vote
Vote Karosis
Remove Vote
Vote Karosis
#2000
Posted 27 November 2012 - 06:14 PM
Emurlahn, on 27 November 2012 - 06:07 PM, said:
Ruse, on 27 November 2012 - 06:02 PM, said:
Emurlahn, on 27 November 2012 - 05:59 PM, said:
That's what public betas are for. 
Since I have no idea of the behind the scenes mechanics, this may or may not be useful: put a third alt into the Action PM conversations. That third alt is password protected. Then resolve in order received. That would maybe do a couple of things.

Since I have no idea of the behind the scenes mechanics, this may or may not be useful: put a third alt into the Action PM conversations. That third alt is password protected. Then resolve in order received. That would maybe do a couple of things.
- Give players incentive to get provisionals in
- Punish low activity people.
That 3rd alt would still have every Action PM as a seperate PM convo so it wouldn't be any different than P-S. And resolving by looking up the times of every action submission would be a big pain in the ass. Ironman day action rules might make it a bit easier.
I mean have everyone's Action PM sent to that third alt. No editing, no player access. So resolution might (or might not) easier. Just go down the list as they come in. I've not modded (DM, but that dates me) anything online ever, so am still very much adjusting to the differences between online versus in person gaming.
There is a big difference between modding live and online. For online you want to make it as simple as possible. Less alts to log into less shit to mess up and forget. Use to be that high tmdi games would have more then one mod just because it was to crazy to have one person do it.. But everyone wants to play in them and in this game nobody is dying (other then obdi) so nobody can help mod.