Alright, three things have stood out to me so far this game....
Firstly - the second post wanting to jump right into figuring out how to vote, with all of one post that only said ‘FIRST!’ on thread. That being said, I am of the ‘let’s skip the spam and jump right into the game’ mentality, so I would much rather find a different reason to vote.
Secondly, the assassin speculation in general – not just Eloth’s. First there’s Eloth’s bringing up the assassin rings the ‘someone in a specific role usually brings up his own role before speculating on other roles first’ bells, as Korbas pointed out. But then there was Spite’s misinterpretation of Eloth’s ‘4 assassins and 4 per team’ post, which I found kind of surprising seeing as I understood what Eloth was saying without really thinking about it. Further, it’s pretty clear in the OP that the assassins are independents, so obviously there wouldn’t be any on the teams.
Thirdly was this comment:
Eloth, on 19 September 2012 - 04:08 PM, said:
I just was trying to kick start a discussion. We've pretty much just talked about beards and people being nekkid. I guess we could discuss unaligned assassins and aligned ones. Shin mentioned unaligned factions not counting towards faction vcs. Can assassins be revruited or something?
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It seems pretty obvious to me that in a faction game, and based on what I have read of the two previous Sengoku games, that it would make absolutely no sense for there to be a recruit mechanic. I think that Eloth made a slip with the assassin comment in the first place and is throwing different possibilities on thread to try to confuse the issue.
It says in the OP:
Path-Shaper, on 18 September 2012 - 06:32 AM, said:
Welcome to Chapter 3 of Warring States Period (Sengoku) Mafia
The following are the rules specific to this faction game.
Factions:
Each member of a faction knows their leader. The leader of each faction also knows a single member of their faction.
Victory conditions for factions:
Achieve numerical superiority over rival factions. Unaligned assassins are not included when calculating faction numbers.
Assassins:
Victory Conditions:
Be the last assassin standing.
The victory conditions of the factions and assassins are mutually exclusive. Two scenarios are possible:
1) An assassin eliminates their rivals and claims victory. Game continues until a faction victor is also decided.
2) A faction emerges victorious, but there is more than one assassin remaining in the game. The game is over. This results in a draw for the remaining assassins.
For all players: Reveals of any information to be found in your PM is forbidden.
Days will be 30 hours. Nights 10 hours.
Why would they be mutually exclusive if the assassins could be recruited? Given the entire above post, I don’t understand why there is ANY confusion over the assassins. I mean, aside from exact mechanics, we’re given pretty much everything we could possibly ask for regarding the roles.
It seems to me that us faction peeps need to just try and kill off other faction peeps and not worry too much about the assassins. It would be better if a faction could get numerical superiority with at least 2 assassins left, that way it’s clear that we are the winners, and no one else is. But maybe I’m just being selfish.