Warring States Interlude One: Imperial Influences Ten years later...
#402
Posted 14 March 2012 - 11:30 PM
Barghast, on 14 March 2012 - 11:28 PM, said:
Rashan, on 14 March 2012 - 11:09 PM, said:
Karosis is the loud outspoken one. Korvalain is the quieter, scummier one. (In my opinion, of course).
I just prefer lynches that are hard to get. Usually means the symps are doing their best to stop it.
I just prefer lynches that are hard to get. Usually means the symps are doing their best to stop it.
We can't even be sure the traitors have any sympathisers at this point.
I would advise you to strop trying to treathis as a regular game. Path-Shaper has told us it's a TMDI 9.
No he said TMDI 5. Read the OP again if you don't believe me.
#403
Posted 14 March 2012 - 11:30 PM
A quick skim of the thread as I catch up shows me that I'm in danger of being lynched. Can't say it's the first time this has happened
.
Anyway, let me go and have a look around and see if there's anything useful I can say to help out.
Anyway, let me go and have a look around and see if there's anything useful I can say to help out.
#404
Posted 14 March 2012 - 11:31 PM
Barghast, on 14 March 2012 - 11:28 PM, said:
Rashan, on 14 March 2012 - 11:09 PM, said:
Karosis is the loud outspoken one. Korvalain is the quieter, scummier one. (In my opinion, of course).
I just prefer lynches that are hard to get. Usually means the symps are doing their best to stop it.
I just prefer lynches that are hard to get. Usually means the symps are doing their best to stop it.
We can't even be sure the traitors have any sympathisers at this point.
I would advise you to strop trying to treathis as a regular game. Path-Shaper has told us it's a TMDI 9.
Pretty sure he said 5 or 6
#405
Posted 14 March 2012 - 11:32 PM
Korvalain, on 14 March 2012 - 11:21 PM, said:
Silanah, on 14 March 2012 - 11:13 PM, said:
Rashan, on 14 March 2012 - 11:09 PM, said:
Karosis is the loud outspoken one. Korvalain is the quieter, scummier one. (In my opinion, of course).
I just prefer lynches that are hard to get. Usually means the symps are doing their best to stop it.
I just prefer lynches that are hard to get. Usually means the symps are doing their best to stop it.
^
My opinion as well, which is why I voted Korvalain before Karosis. I'll be voting Korvalain tomorrow unless a better case comes around
Back and caught up.
I can't say that I like the case on Karosis and as I stated all day I think it's in everyone's best interest to go after the quiet ones. But hey? What do I know? Oh that's right I have a history of being right but noone ever listens to me. Case in point. I was only right last game but people still ended up lynching me day 1. If I am only going to get to day 2 of this game why bother. Might as well keep the streak alive and lynch me now.
remove vote
vote korvalain
Suicidal tendencies continue to disgust me...
#406
Posted 14 March 2012 - 11:32 PM
Cross-post heaven. Anyone want to remove their vote whilst Karosis catches up - though I'd doubt it'd help him
#408
Posted 14 March 2012 - 11:33 PM
#409
Posted 14 March 2012 - 11:34 PM
What set Korvalain off like that? must have been on the wrong end of an exchange or something, I can't see a vote or 2 doing that. Or he's being melodramatic
#410
Posted 14 March 2012 - 11:36 PM
#412
Posted 14 March 2012 - 11:47 PM
#413
Posted 14 March 2012 - 11:47 PM
Barghast, on 14 March 2012 - 11:32 PM, said:
Korvalain, on 14 March 2012 - 11:21 PM, said:
Silanah, on 14 March 2012 - 11:13 PM, said:
Rashan, on 14 March 2012 - 11:09 PM, said:
Karosis is the loud outspoken one. Korvalain is the quieter, scummier one. (In my opinion, of course).
I just prefer lynches that are hard to get. Usually means the symps are doing their best to stop it.
I just prefer lynches that are hard to get. Usually means the symps are doing their best to stop it.
^
My opinion as well, which is why I voted Korvalain before Karosis. I'll be voting Korvalain tomorrow unless a better case comes around
Back and caught up.
I can't say that I like the case on Karosis and as I stated all day I think it's in everyone's best interest to go after the quiet ones. But hey? What do I know? Oh that's right I have a history of being right but noone ever listens to me. Case in point. I was only right last game but people still ended up lynching me day 1. If I am only going to get to day 2 of this game why bother. Might as well keep the streak alive and lynch me now.
remove vote
vote korvalain
Suicidal tendencies continue to disgust me...
Also, isn't revealing your identity sort of frowned upon?
#414
Posted 14 March 2012 - 11:47 PM
It is Day 1
2 auspicious hours and 53 minutes are left in the day.
21 players are left alive:
Atrahal, Barghast, D’riss, Emurlahn, Fener, Gamelon, Kalse, Karosis, Korvalain, Liosan, Mockra, Okaros, Omtose, Olar Ethil, Rashan, Ruse Serc, Silanah, Sorrit, Tellan, Tennes
2 votes Rashan: Atrahal, Liosan
9 votes Karosis: D'riss, Okaros, Kalse, Barghast, Emurlahn, Silanah, Tennes, Olar Ethil, Korvalain
2 votes Mockra: Sorrit, Korvalain
1 vote Okaros: Karosis
1 vote Atrahal: Tellan
1 vote Liosan: Emurlahn
1 vote Serc: Tennes
1 vote Tellan: Rashan
1 vote Korvalain: Silanah, Omtose
Players not voting: Fener, Gamelon, Mockra, Olar Ethil, Ruse, Serc
2 auspicious hours and 53 minutes are left in the day.
21 players are left alive:
Atrahal, Barghast, D’riss, Emurlahn, Fener, Gamelon, Kalse, Karosis, Korvalain, Liosan, Mockra, Okaros, Omtose, Olar Ethil, Rashan, Ruse Serc, Silanah, Sorrit, Tellan, Tennes
2 votes Rashan: Atrahal, Liosan
9 votes Karosis: D'riss, Okaros, Kalse, Barghast, Emurlahn, Silanah, Tennes, Olar Ethil, Korvalain
2 votes Mockra: Sorrit, Korvalain
1 vote Okaros: Karosis
1 vote Atrahal: Tellan
1 vote Liosan: Emurlahn
1 vote Serc: Tennes
1 vote Tellan: Rashan
1 vote Korvalain: Silanah, Omtose
Players not voting: Fener, Gamelon, Mockra, Olar Ethil, Ruse, Serc
Only someone with this much power could make this many frittatas without breaking any eggs.
#415
Posted 14 March 2012 - 11:48 PM
OK, well I'll lay all my cards on the table.
I'm an RI, and my speciality is Poetry. I have a theory about how the game is set up that I think will be informative for you guys to know about (whether or not you choose to pay any attention is up to you). My idea was that there are only a small number of these specialities, and that the cults can only recruit people from one of those specialities. Whenever someone is running a cult game, a key question is "How do I nerf the cult?" because getting one recruit per night is incredibly overpowered. Standard ways of doing this include reducing the cult to a recruit every other night, or adding players that if recruited kill the recruiter, that sort of thing. But this is actually quite a neat way of doing it. Say you have some poets and some calligraphers, and a cult dedicated to recruiting each (perhaps through classes in that discipline, if we're trying to keep in line with the setting). This set up naturally splits the game into two recruiting pools, and each cult has a ~50% chance of a successful recruit. It seems like a nice way of doing it.
Of course, I might be completely off base, but since I'm probably not going to get another chance I thought I'd throw it out there.
Now, I'll go and take a look and see if anyone hopping on my train looks suspicious. Might be worth pointing them out...
I'm an RI, and my speciality is Poetry. I have a theory about how the game is set up that I think will be informative for you guys to know about (whether or not you choose to pay any attention is up to you). My idea was that there are only a small number of these specialities, and that the cults can only recruit people from one of those specialities. Whenever someone is running a cult game, a key question is "How do I nerf the cult?" because getting one recruit per night is incredibly overpowered. Standard ways of doing this include reducing the cult to a recruit every other night, or adding players that if recruited kill the recruiter, that sort of thing. But this is actually quite a neat way of doing it. Say you have some poets and some calligraphers, and a cult dedicated to recruiting each (perhaps through classes in that discipline, if we're trying to keep in line with the setting). This set up naturally splits the game into two recruiting pools, and each cult has a ~50% chance of a successful recruit. It seems like a nice way of doing it.
Of course, I might be completely off base, but since I'm probably not going to get another chance I thought I'd throw it out there.
Now, I'll go and take a look and see if anyone hopping on my train looks suspicious. Might be worth pointing them out...
#416
Posted 14 March 2012 - 11:49 PM
Sorry, it should be 11 votes to lynch btw.
Only someone with this much power could make this many frittatas without breaking any eggs.
#417
Posted 14 March 2012 - 11:50 PM
Korvalain, on 14 March 2012 - 11:24 PM, said:
I'm just pissed. I clearly have a game style that comes off as scummy but I have no idea what I'm doing wrong and it's very frustrating.
This is not a bad thing, my young padawan. You've just got to learn how to harness it for the greater good of your team.
#418
Posted 14 March 2012 - 11:53 PM
Interesting idea, though PS told us that it was simply flavor.
If it is true, we have to lynch you anyway, since you're guaranteed to be recruited tonight with that reveal.
If it is true, we have to lynch you anyway, since you're guaranteed to be recruited tonight with that reveal.
#419
Posted 14 March 2012 - 11:53 PM
I should say that I'm surprised how easily people have used "He throws his votes around too much!" as a reason to lynch me. If you look back at my votes, you'll see that there have only been two serious ones - Kalse and Okaros. The others were joke votes early in the day. It may be worth investigating the people making such claims to see whether they are being disingenuous about it.
#420
Posted 14 March 2012 - 11:55 PM
Oh, it is only 9 votes. I counted Sil as 2 votes on accident when I counted originally.

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