Mafia 82: The Hamlet
#741
Posted 09 February 2012 - 05:20 PM
Again two NKs? The fuck?
At that "Cult" thing thickens. We have so far one who was a shield and one who was apparently not. What are we supposed to do with them? Kill them too?
At that "Cult" thing thickens. We have so far one who was a shield and one who was apparently not. What are we supposed to do with them? Kill them too?
#742
Posted 09 February 2012 - 05:23 PM
Ignore him Ruse, Fener doesn't know shit (except which end of the shovel he prefers sticking up his ass to tickle that shit). Unless you're trying to symp him some more, in which case by all means.
#743
Posted 09 February 2012 - 05:24 PM
And we had two nights, and two cultists dead.
I don't know how the recruitment mechanism would work, but if it's one per night, either the two recruits are dead, or the "leader" died. Barghast was a "Farmer" apparently, could it be him?
I don't know how the recruitment mechanism would work, but if it's one per night, either the two recruits are dead, or the "leader" died. Barghast was a "Farmer" apparently, could it be him?
#744
Posted 09 February 2012 - 05:26 PM
Sorrit, on 09 February 2012 - 05:20 PM, said:
Again two NKs? The fuck?
At that "Cult" thing thickens. We have so far one who was a shield and one who was apparently not. What are we supposed to do with them? Kill them too?
At that "Cult" thing thickens. We have so far one who was a shield and one who was apparently not. What are we supposed to do with them? Kill them too?
Knowing Twelve (which I don't), I'm guessing the Shield Cultist was the cult leader and Eloth was a recruit?
I don't know how much Twelve knows about NA order, but usually recruit is after kill so Eloth would be the night 1 recruit then right?
We can't count on it for sure, but if it was a basic-most cult (stat with one recruiter, recruit resolves last) then the cult is already dead. Assuming there's only one of them...
#746
Posted 09 February 2012 - 05:30 PM
in summary==
Alive(10) - Fener + 2 shields + x town + y cult + z other mystery shit, where x + y + z = 7
Anthras
Fener
Hood's Path
Kalse
Korbas
Osseric
Rashan
Ruse
Sorrit
Tennes
Dead(6): 4 town, 1 cultist, 1 shield-cultist
Silanah is Lynched he was HiddenOne The Mason Town.
Galain is dead he was TheBlindSapper the Glassblower, Town
Mockra is dead he was Gust Hubb the Tailor, Town
olar ethil is lynched he was Mott, Shield of the Tyrant, Cultist
Barghast DIBS The Farmer, Town
Eloth, AzathMaster The Blacksmith, Cultist
Alive(10) - Fener + 2 shields + x town + y cult + z other mystery shit, where x + y + z = 7
Anthras
Fener
Hood's Path
Kalse
Korbas
Osseric
Rashan
Ruse
Sorrit
Tennes
Dead(6): 4 town, 1 cultist, 1 shield-cultist
Silanah is Lynched he was HiddenOne The Mason Town.
Galain is dead he was TheBlindSapper the Glassblower, Town
Mockra is dead he was Gust Hubb the Tailor, Town
olar ethil is lynched he was Mott, Shield of the Tyrant, Cultist
Barghast DIBS The Farmer, Town
Eloth, AzathMaster The Blacksmith, Cultist
#747
Posted 09 February 2012 - 05:40 PM
If it is true that kill goes before recruit, then we do not have a cult to worry about.
We have, what seems to me, a killer Shield and another roled Shield.
Edit: Cult to recruit
We have, what seems to me, a killer Shield and another roled Shield.
Edit: Cult to recruit
This post has been edited by Ruse: 09 February 2012 - 05:45 PM
#748
Posted 09 February 2012 - 05:46 PM
I was re-reading day 1, and although it's difficult to put in quotes, if you go and check, there is an absolute lack of any kind of interaction with Olar Ethil by Fener. The first time he quotes any of his posts or even mentions his name is when he silenced him before hammering him.
Was that Fener's attitude with his shields? The only player who comes close to this level of neglect from Fener is Anthras. Again, it's hard to show with quotes, but go check it and see if you pick someone else.
edit: or see something else, of course
Was that Fener's attitude with his shields? The only player who comes close to this level of neglect from Fener is Anthras. Again, it's hard to show with quotes, but go check it and see if you pick someone else.
edit: or see something else, of course
This post has been edited by Sorrit: 09 February 2012 - 05:47 PM
#749
Posted 09 February 2012 - 05:46 PM
#750
Posted 09 February 2012 - 05:52 PM
Well, it was specified as a High TMDI in the sign up thread.
#751
Posted 09 February 2012 - 05:53 PM
Rashan, on 09 February 2012 - 05:30 PM, said:
Dead(6): 4 town, 1 cultist, 1 shield-cultist
Silanah is Lynched he was HiddenOne The Mason Town.
Galain is dead he was TheBlindSapper the Glassblower, Town
Mockra is dead he was Gust Hubb the Tailor, Town
olar ethil is lynched he was Mott, Shield of the Tyrant, Cultist
Barghast DIBS The Farmer, Town
Eloth, AzathMaster The Blacksmith, Cultist
I was about to suggest that the "Blacksmith" sounded a bit like the freemason stuff, and propose Eloth as the leader, but then again he was quite early on Olar's train. And he didn't even made threats to Tennes like he did to me when he voted Silanah.
Either Olar was the leader, AND a shield, and Eloth didn't know who recruited him, or Eloth was the leader but played quite strangely, or they are both recruits.
#752
Posted 09 February 2012 - 05:54 PM
So, HP brought up recruitment as being Ruse's role.
Ruse was desperate to live, which is generally a non-townie trait.
Apparently, town can be recruited, see The Blacksmith.
Anyone who agrees that Ruse may be the recruiter and HP potential starting cultist/ recruiter's symp?
Vote Ruse
Because cult > killer.
I am however rather worried that town has already lost this game if this scenario is true.
2 cult, 3 scum, 5 town does not bode well for us with 2 NKs (the NKs are detached from the amount of votes on Fener, by the by), we will probably end with 3 scum, 4 town and 0 cultists after tonight, and that means d-day tomorrow.
On the other hand, we could all try to be recruited, not sure if that would work. Blergh. This whole cult revelation has diminished my willingness to play, really - I am not sure my faction can even win and I am just refusing to play to be recruited.
Ruse was desperate to live, which is generally a non-townie trait.
Apparently, town can be recruited, see The Blacksmith.
Anyone who agrees that Ruse may be the recruiter and HP potential starting cultist/ recruiter's symp?
Vote Ruse
Because cult > killer.
I am however rather worried that town has already lost this game if this scenario is true.
2 cult, 3 scum, 5 town does not bode well for us with 2 NKs (the NKs are detached from the amount of votes on Fener, by the by), we will probably end with 3 scum, 4 town and 0 cultists after tonight, and that means d-day tomorrow.
On the other hand, we could all try to be recruited, not sure if that would work. Blergh. This whole cult revelation has diminished my willingness to play, really - I am not sure my faction can even win and I am just refusing to play to be recruited.
#753
Posted 09 February 2012 - 05:57 PM
#754
Posted 09 February 2012 - 05:58 PM
Sorrit, on 09 February 2012 - 05:53 PM, said:
Rashan, on 09 February 2012 - 05:30 PM, said:
Dead(6): 4 town, 1 cultist, 1 shield-cultist
Silanah is Lynched he was HiddenOne The Mason Town.
Galain is dead he was TheBlindSapper the Glassblower, Town
Mockra is dead he was Gust Hubb the Tailor, Town
olar ethil is lynched he was Mott, Shield of the Tyrant, Cultist
Barghast DIBS The Farmer, Town
Eloth, AzathMaster The Blacksmith, Cultist
Silanah is Lynched he was HiddenOne The Mason Town.
Galain is dead he was TheBlindSapper the Glassblower, Town
Mockra is dead he was Gust Hubb the Tailor, Town
olar ethil is lynched he was Mott, Shield of the Tyrant, Cultist
Barghast DIBS The Farmer, Town
Eloth, AzathMaster The Blacksmith, Cultist
I was about to suggest that the "Blacksmith" sounded a bit like the freemason stuff, and propose Eloth as the leader, but then again he was quite early on Olar's train. And he didn't even made threats to Tennes like he did to me when he voted Silanah.
Either Olar was the leader, AND a shield, and Eloth didn't know who recruited him, or Eloth was the leader but played quite strangely, or they are both recruits.
Considering we already had a Mason (that really piqued my interest, but he wasn't cult but town) I doubt the Blacksmith would be their leader.
#755
Posted 09 February 2012 - 06:00 PM
And I am out again. I am slightly drunk and I think I'll go and see what I can do for dinner.
#756
Posted 09 February 2012 - 06:01 PM
It seems likely to me that OE was the leader, but Eloth being second on the OE train doesn't make sense. He is a very new player, but I don't know..
I'm going to go take a look at Anthras while I have a few minutes.
And @ Tennes, being desperate to live isn't a non-town trait. It's a roled trait. I'm roled town. It's fine that you don't believe me, but don't use my desire to stay alive as a reason to get rid of me.
I'm going to go take a look at Anthras while I have a few minutes.
And @ Tennes, being desperate to live isn't a non-town trait. It's a roled trait. I'm roled town. It's fine that you don't believe me, but don't use my desire to stay alive as a reason to get rid of me.
#757
Posted 09 February 2012 - 06:04 PM
Rashan, on 09 February 2012 - 05:30 PM, said:
in summary==
Alive(10) - Fener + 2 shields + x town + y cult + z other mystery shit, where x + y + z = 7
Anthras
Fener
Hood's Path
Kalse
Korbas
Osseric
Rashan
Ruse
Sorrit
Tennes
Dead(6): 4 town, 1 cultist, 1 shield-cultist
Silanah is Lynched he was HiddenOne The Mason Town.
Galain is dead he was TheBlindSapper the Glassblower, Town
Mockra is dead he was Gust Hubb the Tailor, Town
olar ethil is lynched he was Mott, Shield of the Tyrant, Cultist
Barghast DIBS The Farmer, Town
Eloth, AzathMaster The Blacksmith, Cultist
Alive(10) - Fener + 2 shields + x town + y cult + z other mystery shit, where x + y + z = 7
Anthras
Fener
Hood's Path
Kalse
Korbas
Osseric
Rashan
Ruse
Sorrit
Tennes
Dead(6): 4 town, 1 cultist, 1 shield-cultist
Silanah is Lynched he was HiddenOne The Mason Town.
Galain is dead he was TheBlindSapper the Glassblower, Town
Mockra is dead he was Gust Hubb the Tailor, Town
olar ethil is lynched he was Mott, Shield of the Tyrant, Cultist
Barghast DIBS The Farmer, Town
Eloth, AzathMaster The Blacksmith, Cultist
Another content-filled post brought to you by Rashan.
#758
Posted 09 February 2012 - 06:04 PM
Tennes, on 09 February 2012 - 05:57 PM, said:
I completely agree with you here. That's why I think the cult was a function of the Scum team, not an individual faction. One Shield who is a cultist, One who is a killer, One who is a guard (?). That doesn't seem extremely overpowered, if town has the normal roles up their sleeve. and I don't know if that could be correct anyway, but I feel one of the Shields must be a killer. Not sure about the third at all.
#759
Posted 09 February 2012 - 06:11 PM
Anthras, on 06 February 2012 - 08:57 PM, said:
I'm here, and I see that the Tyrant has been well chosen... 
No response from Fener.
Fener, on 06 February 2012 - 09:58 PM, said:
Fener posts the above, and Anthras responds with:
Anthras, on 06 February 2012 - 09:58 PM, said:
Let there be spam!
Fener, again, completely ignores him.
The very next post to the above is Fener responding to someone else:
Fener, on 06 February 2012 - 09:58 PM, said:
The next post from the above is this:
Anthras, on 06 February 2012 - 09:58 PM, said:
You can always spam pictures if he silences you for spamming...
Again, no response from Fener. Anthras stopped posting, and Fener continued to reply to other people. A lot, actually. It's surprising to me that he didn't even acknowledge Anthras's existence.
#760
Posted 09 February 2012 - 06:13 PM
Ruse, on 09 February 2012 - 06:04 PM, said:
Tennes, on 09 February 2012 - 05:57 PM, said:
I completely agree with you here. That's why I think the cult was a function of the Scum team, not an individual faction. One Shield who is a cultist, One who is a killer, One who is a guard (?). That doesn't seem extremely overpowered, if town has the normal roles up their sleeve. and I don't know if that could be correct anyway, but I feel one of the Shields must be a killer. Not sure about the third at all.
It seems a little over-powered to me.
If everything goes well for scum and there's a lynch every day you start with 12 town, 4 scum. Day 2 is 8 town, 5 scum. Day 3 is 4 town, 6 scum.
Having a possible scum majority by more than 1 on day 3 is not, IMO, balanced, even if it's only in the WCS.

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