Wolves of the East, Sengoku Chapter 2 Spoilers Samurai 'splosion!
#141
Posted 27 January 2012 - 09:28 PM
Hey at least you didn't get lynch your first game voting for night like a lot of us did when we first played
I don't know what I'm doing but it sounds good.
#142
Posted 27 January 2012 - 09:42 PM
Path-Shaper, on 21 January 2012 - 08:21 AM, said:
General Leader Abilities
Forge Alliance – Open (Day) During any day, a leader may send the name of a clan to PS requesting an alliance. If the alliance is accepted, this is announced on thread. (ex. Miura has Allied with Uesugi). Allied teams gain this benefit - Any day or night action taken by an openly allied clan member against your own clan is cancelled. The alliance also prevents recruitment attempts by any team that does not have its own Open alliance. (ex. Takeda has no allies. They attempt to recruit a member of the Uesugi. Uesugi is allied with the Miura, so the attempt fails.) Alliances must be renewed daily or become void. Double votes do not work against clans who hold a valid Open alliance. Only one ally is allowed per day/night cycle. Alliances are forged via Ironman rules.
General Spearman Abilities
Vote counts double if on the same train with their leader. Cannot be recruited.
No other abilities.
Forge Alliance – Open (Day) During any day, a leader may send the name of a clan to PS requesting an alliance. If the alliance is accepted, this is announced on thread. (ex. Miura has Allied with Uesugi). Allied teams gain this benefit - Any day or night action taken by an openly allied clan member against your own clan is cancelled. The alliance also prevents recruitment attempts by any team that does not have its own Open alliance. (ex. Takeda has no allies. They attempt to recruit a member of the Uesugi. Uesugi is allied with the Miura, so the attempt fails.) Alliances must be renewed daily or become void. Double votes do not work against clans who hold a valid Open alliance. Only one ally is allowed per day/night cycle. Alliances are forged via Ironman rules.
General Spearman Abilities
Vote counts double if on the same train with their leader. Cannot be recruited.
No other abilities.
There seems to be something off. The Open alliance should have prevented the double vote correct? I guess we need something that clearly states the order of actions and how they are changed in terms of alliances and secrect alliances. I'm a visual guy and I know that would help me figure things out.
This post has been edited by twelve: 27 January 2012 - 09:50 PM
I don't know what I'm doing but it sounds good.
#143
Posted 27 January 2012 - 09:47 PM
Ok, the way Night 3 should resolve is
Korlat and Atrahal double kill Sorrit
Kesso kills Okaros (3rd leader down!)
Tulas kills Atrahal (no lieutenant anymore to protect him)
Karatallid removes Fener's BP
Fener's recruit fails due to Alliance (Secret Alliance only works for the 3rd party, the Miura)
Korv fails because Korlat is on his team.
Okaros fails because Omtose is a spearman.
Korlat and Atrahal double kill Sorrit
Kesso kills Okaros (3rd leader down!)
Tulas kills Atrahal (no lieutenant anymore to protect him)
Karatallid removes Fener's BP
Fener's recruit fails due to Alliance (Secret Alliance only works for the 3rd party, the Miura)
Korv fails because Korlat is on his team.
Okaros fails because Omtose is a spearman.
Only someone with this much power could make this many frittatas without breaking any eggs.
#144
Posted 27 January 2012 - 09:49 PM
twelve, on 27 January 2012 - 09:42 PM, said:
Path-Shaper, on 21 January 2012 - 08:21 AM, said:
General Leader Abilities
Forge Alliance – Open (Day) During any day, a leader may send the name of a clan to PS requesting an alliance. If the alliance is accepted, this is announced on thread. (ex. Miura has Allied with Uesugi). Allied teams gain this benefit - Any day or night action taken by an openly allied clan member against your own clan is cancelled. The alliance also prevents recruitment attempts by any team that does not have its own Open alliance. (ex. Takeda has no allies. They attempt to recruit a member of the Uesugi. Uesugi is allied with the Miura, so the attempt fails.) Alliances must be renewed daily or become void. Double votes do not work against clans who hold a valid Open alliance. Only one ally is allowed per day/night cycle. Alliances are forged via Ironman rules.
General Spearman Abilities
Vote counts double if on the same train with their leader. Cannot be recruited.
No other abilities.
Forge Alliance – Open (Day) During any day, a leader may send the name of a clan to PS requesting an alliance. If the alliance is accepted, this is announced on thread. (ex. Miura has Allied with Uesugi). Allied teams gain this benefit - Any day or night action taken by an openly allied clan member against your own clan is cancelled. The alliance also prevents recruitment attempts by any team that does not have its own Open alliance. (ex. Takeda has no allies. They attempt to recruit a member of the Uesugi. Uesugi is allied with the Miura, so the attempt fails.) Alliances must be renewed daily or become void. Double votes do not work against clans who hold a valid Open alliance. Only one ally is allowed per day/night cycle. Alliances are forged via Ironman rules.
General Spearman Abilities
Vote counts double if on the same train with their leader. Cannot be recruited.
No other abilities.
There seems to be something off. The Open alliance should have prevented the double vote correct? I guess we need something that clearly states the order of actions and how they are changed in terms of alliances and secrect alliances. I'm a visual guy and I know that woule help me figure things out.
You're right. You even said it in my PM. I Fixed the vote train. To be honest...(blush), I forgot about that part of the Alliance rule.
Luckily, all of the lynches have been legit with or without double votes, so the only error has been too much (some what misleading) information given to players. I don't think that will affect the game though. (famous last words)
This post has been edited by Path-Shaper: 27 January 2012 - 09:50 PM
Only someone with this much power could make this many frittatas without breaking any eggs.
#145
#146
Posted 27 January 2012 - 09:55 PM
Path-Shaper, on 27 January 2012 - 09:47 PM, said:
Fener's recruit fails due to Alliance (Secret Alliance only works for the 3rd party, the Miura)
Looks like Morgoth may have seen the truth regarding Open alliances. They look to do as much harm to a team as they do to protect them from NA. That's too bad about the Olar recruit. That would have given Ashikaga two healers.
I don't know what I'm doing but it sounds good.
#147
Posted 27 January 2012 - 09:58 PM
Path-Shaper, on 27 January 2012 - 09:49 PM, said:
twelve, on 27 January 2012 - 09:42 PM, said:
Path-Shaper, on 21 January 2012 - 08:21 AM, said:
General Leader Abilities
Forge Alliance – Open (Day) During any day, a leader may send the name of a clan to PS requesting an alliance. If the alliance is accepted, this is announced on thread. (ex. Miura has Allied with Uesugi). Allied teams gain this benefit - Any day or night action taken by an openly allied clan member against your own clan is cancelled. The alliance also prevents recruitment attempts by any team that does not have its own Open alliance. (ex. Takeda has no allies. They attempt to recruit a member of the Uesugi. Uesugi is allied with the Miura, so the attempt fails.) Alliances must be renewed daily or become void. Double votes do not work against clans who hold a valid Open alliance. Only one ally is allowed per day/night cycle. Alliances are forged via Ironman rules.
General Spearman Abilities
Vote counts double if on the same train with their leader. Cannot be recruited.
No other abilities.
Forge Alliance – Open (Day) During any day, a leader may send the name of a clan to PS requesting an alliance. If the alliance is accepted, this is announced on thread. (ex. Miura has Allied with Uesugi). Allied teams gain this benefit - Any day or night action taken by an openly allied clan member against your own clan is cancelled. The alliance also prevents recruitment attempts by any team that does not have its own Open alliance. (ex. Takeda has no allies. They attempt to recruit a member of the Uesugi. Uesugi is allied with the Miura, so the attempt fails.) Alliances must be renewed daily or become void. Double votes do not work against clans who hold a valid Open alliance. Only one ally is allowed per day/night cycle. Alliances are forged via Ironman rules.
General Spearman Abilities
Vote counts double if on the same train with their leader. Cannot be recruited.
No other abilities.
There seems to be something off. The Open alliance should have prevented the double vote correct? I guess we need something that clearly states the order of actions and how they are changed in terms of alliances and secrect alliances. I'm a visual guy and I know that woule help me figure things out.
You're right. You even said it in my PM. I Fixed the vote train. To be honest...(blush), I forgot about that part of the Alliance rule.
Luckily, all of the lynches have been legit with or without double votes, so the only error has been too much (some what misleading) information given to players. I don't think that will affect the game though. (famous last words)
was there something wrong about the latest lynch?
You've got it as
8 Votes Liosan: Atrahal, Tulas Shorn, Sheltatha Lore, Fener, Omtose, Korvalain, Sorrit, Kessobahn
but you posted it as
7 Votes Liosan: Atrahal, Tulas Shorn, Sheltatha Lore, Fener, Omtose, Korvalain, Sorrit
before, yes?
The only leader-spearman combo on there is Korvalain and Omtose (Fujiwara) voting against an Ashikaga. If Fujiwara and Ashikaga have an OPEN alliance right now the 8-vote version is correct. If they do not have an open alliance the 7-vote version is correct.
#148
Posted 27 January 2012 - 10:00 PM
Path-Shaper, on 27 January 2012 - 01:40 AM, said:
The Fujiwari and the Ashikaga have formed an Alliance.
Okay, so the current count is correct with 8 on the train. Hopefully no one saw it but if they did it's probably not that big a deal.Best just to say nothing about it and let them think it was a mafia-manager glitch than a PS-forgot-mechanics-indicating-who-might-be-a-double-vote-glitch.
This post has been edited by D'rek: 27 January 2012 - 10:01 PM
#149
Posted 27 January 2012 - 10:01 PM
They do have an open alliance, so the new version is correct.
Only someone with this much power could make this many frittatas without breaking any eggs.
#150
Posted 27 January 2012 - 10:03 PM
D, on 27 January 2012 - 10:00 PM, said:
Path-Shaper, on 27 January 2012 - 01:40 AM, said:
The Fujiwari and the Ashikaga have formed an Alliance.
Okay, so the current count is correct with 8 on the train. Hopefully no one saw it but if they did it's probably not that big a deal.Best just to say nothing about it and let them think it was a mafia-manager glitch than a PS-forgot-mechanics-indicating-who-might-be-a-double-vote-glitch.
Meh, I'm being as careful as possible, and I'm not afraid to take criticism for a boo boo. Especially when it doesn't really harm anything. I promise not to make any game-breaking errors.
And yes, it was either you or Tapper who said it, but the reason Spearmen aren't recruitable is because of the double vote power.
Only someone with this much power could make this many frittatas without breaking any eggs.
#151
Posted 27 January 2012 - 10:17 PM
Path-Shaper, on 27 January 2012 - 10:03 PM, said:
D, on 27 January 2012 - 10:00 PM, said:
Path-Shaper, on 27 January 2012 - 01:40 AM, said:
The Fujiwari and the Ashikaga have formed an Alliance.
Okay, so the current count is correct with 8 on the train. Hopefully no one saw it but if they did it's probably not that big a deal.Best just to say nothing about it and let them think it was a mafia-manager glitch than a PS-forgot-mechanics-indicating-who-might-be-a-double-vote-glitch.
Meh, I'm being as careful as possible, and I'm not afraid to take criticism for a boo boo. Especially when it doesn't really harm anything. I promise not to make any game-breaking errors.
And yes, it was either you or Tapper who said it, but the reason Spearmen aren't recruitable is because of the double vote power.
I didn't mean to sound critical. What I meant was that it's better to not reveal that it was a mechanics-related mistake because then that gives the players extra information about the game they would not otherwise have and could make things unfair for the Fujiwaras who should not have been exposed by the error. In this case it is better to not give anything away about the slip so that players will have doubts and hopefully not pursue the game any differently than if it had not occured at all.
When you make a modding mistake (and we all do!) it is important to follow it up in the way that deviates the game the least from its "intended course"
You're doing good keep it up (because I'm far too lazy to help mod
#152
Posted 27 January 2012 - 10:18 PM
I want to resolve night though.... I can't imagine OE is going to do anything more than protect the person they know. Maybe they'll be weird and protect Tulas again, but I can't see anyone else coming out of the woods.
Ahh well, I'm driving off to work now. I'm finished at 12 noon (5 hours from now). Will resolve Night then.
Ahh well, I'm driving off to work now. I'm finished at 12 noon (5 hours from now). Will resolve Night then.
Only someone with this much power could make this many frittatas without breaking any eggs.
#153
Posted 27 January 2012 - 10:20 PM
D, on 27 January 2012 - 10:17 PM, said:
Path-Shaper, on 27 January 2012 - 10:03 PM, said:
D, on 27 January 2012 - 10:00 PM, said:
Path-Shaper, on 27 January 2012 - 01:40 AM, said:
The Fujiwari and the Ashikaga have formed an Alliance.
Okay, so the current count is correct with 8 on the train. Hopefully no one saw it but if they did it's probably not that big a deal.Best just to say nothing about it and let them think it was a mafia-manager glitch than a PS-forgot-mechanics-indicating-who-might-be-a-double-vote-glitch.
Meh, I'm being as careful as possible, and I'm not afraid to take criticism for a boo boo. Especially when it doesn't really harm anything. I promise not to make any game-breaking errors.
And yes, it was either you or Tapper who said it, but the reason Spearmen aren't recruitable is because of the double vote power.
I didn't mean to sound critical. What I meant was that it's better to not reveal that it was a mechanics-related mistake because then that gives the players extra information about the game they would not otherwise have and could make things unfair for the Fujiwaras who should not have been exposed by the error. In this case it is better to not give anything away about the slip so that players will have doubts and hopefully not pursue the game any differently than if it had not occured at all.
When you make a modding mistake (and we all do!) it is important to follow it up in the way that deviates the game the least from its "intended course"
You're doing good keep it up (because I'm far too lazy to help mod
I know what you mean. I always write PMs to players, re-read them, and then delete half of it because I realize there were subtle hints in what I'd said or how I'd said it. Morgy and ansible seem particularily good at almost getting me to slip up.
Only someone with this much power could make this many frittatas without breaking any eggs.
#154
Posted 27 January 2012 - 10:25 PM
Nah not offended at all by rants i was wondering how hed respond as well as not reading closely enough. Im a little flattered that he went to such lengths to help a newb out. Not scared away either, but someday, vengy will be venged. I did act quite errattic that game. Would have been perfect symping if my leader had come under fire, but alas he did not.
This post has been edited by Azathmaster: 28 January 2012 - 01:22 AM
"To victory! It feels unfamiliar, but it tastes like chicken"
#155
Posted 28 January 2012 - 02:52 AM
Tulas Shorn, on 28 January 2012 - 02:23 AM, said:
I would just like to say WHOOP... Another leader bits the dust, and another one is gone. Only two more of the bastards to go. Please remember to kill Antrahal.
Although I should kill Shelly or Korv or Shadow. But I am pretty certain that Mental is a killer also so he has to go.
I think that the each person in the faction only knows the person above them. Thus I knew Eloth as my leader.... Well based on that I might be able to figure out who is below me. Time to go back and look at that first lynch. Hopefully whom ever is behind me didn't vote in the first lynch.
Although I should kill Shelly or Korv or Shadow. But I am pretty certain that Mental is a killer also so he has to go.
I think that the each person in the faction only knows the person above them. Thus I knew Eloth as my leader.... Well based on that I might be able to figure out who is below me. Time to go back and look at that first lynch. Hopefully whom ever is behind me didn't vote in the first lynch.
Tulas Shorn, on 28 January 2012 - 02:35 AM, said:
I think that Fener might know who I am. He and perhaps Olar. They have both defended me. The only questions is if both are still in my faction or if they have been recruited. If I am right and the leaders are the ones that recruit. Then we are swiftly removing people who could potentially recruit me. I just hope that my kill goes through. If it doesn't then...Fuck.. I will go after Shadow next.
Tulas Shorn, on 28 January 2012 - 02:35 AM, said:
Shadow could be the dude.
Only someone with this much power could make this many frittatas without breaking any eggs.
#156
Posted 28 January 2012 - 02:53 AM
So, one leader will die, and both remaining have no BP left.
Sorrit still dies because he's Korlat's target. It's any clans game, even the Leaderless aren't out of it. (except for the takeda, who lose Atrahal tonight and are down to just their spearman)
Sorrit still dies because he's Korlat's target. It's any clans game, even the Leaderless aren't out of it. (except for the takeda, who lose Atrahal tonight and are down to just their spearman)
Atrahal, on 27 January 2012 - 11:33 PM, said:
hrm
scratch that.
KILL KORVALAIN.
scratch that.
KILL KORVALAIN.
This post has been edited by Path-Shaper: 28 January 2012 - 02:56 AM
Only someone with this much power could make this many frittatas without breaking any eggs.
#157
Posted 28 January 2012 - 03:05 AM
Sapper its fine i had no clue what i was doing either. As it turns out, taking everything literally and vote hopping is a perfect recipe for a day 3 lynch. But now i got my feet wet and cant be considered a total newb anymore.
Lastly, go remaining PENs and
ASHIKSGAAAAAA!
Lastly, go remaining PENs and
ASHIKSGAAAAAA!
"To victory! It feels unfamiliar, but it tastes like chicken"
#158
Posted 28 January 2012 - 06:32 AM
The Takeda will rise again ©
dammit, I knew I should've kept killing TS. it's khell, isn't it?
dammit, I knew I should've kept killing TS. it's khell, isn't it?
#159
Posted 28 January 2012 - 06:42 AM
#160
Posted 28 January 2012 - 06:47 AM
Tapper, on 26 January 2012 - 07:26 PM, said:
I think the Locke Lamora game may have been the last one, that one was a blast and I think this one will be no different. I think you have a classic in the making here, Shin.
(And without wanting to diminish your achievement, also kudos also to PB - there are few better to echo a set-up off, that guy is marvellous
)
The reason why I'd make killers unrecruitable is mainly because having 2 of them (especially since they learn the daimyo's name) is proving such a massive tempo increase off thread.
With the spearmen, they still need a voting target to be effective on and it is luck-based (more or less). The General is a self-contained way to achieve victory and/or a force multiplier. In a way, they're the heart of their faction where the spearman is a fringe benefit.
That being said: I LOVE the spearman role.
(And without wanting to diminish your achievement, also kudos also to PB - there are few better to echo a set-up off, that guy is marvellous
The reason why I'd make killers unrecruitable is mainly because having 2 of them (especially since they learn the daimyo's name) is proving such a massive tempo increase off thread.
With the spearmen, they still need a voting target to be effective on and it is luck-based (more or less). The General is a self-contained way to achieve victory and/or a force multiplier. In a way, they're the heart of their faction where the spearman is a fringe benefit.
That being said: I LOVE the spearman role.
if you're referrign to locke lamora, that was sixty and me. well, sixty, mostly.

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