Path-Shaper, on 17 December 2011 - 02:18 PM, said:
Any thoughts on man of the match? It's hard for me to pick one, really.
Taking everything into consideration, I might say the lovers.. because they've been laying low and keeping alive until endgame. Now they're a powerhouse group. Let's see if they make the right lynch, though..
Edit: Oh, and Venge, I don't think Liosan had any idea that Eloth was his symp.
Yeah, it might have looked like that, but that wasn't actually what was going on - Lio doesn't know I was his symp, and I wasn't really paying any attention to what he was saying at that point

.
I was really surprised that people found voting for night so controversial, actually. I've always taken it as gospel that with 4 players town should always vote night to get it down to three in an M&P game, and the extension of that to 6 players left with 2 killers seems equivalent to me. It's different in games with lots of roles, where there might be roles left around and consequently allowing the killer to have another kill is more risky. But in M&P, that reduction of choices is REALLY useful to a innocent player looking for a killer.
In the situation with 4 players left, allowing the killer to remove one provides you with a ton of useful information. By that stage everyone will have a decent idea of the stance of the other players. The Killer will absolutely not risk removing a player that will leave him outnumbered 2-to-1 by people who are suspicious of him. There's a touch of WIFOM involved in any logic you base on that, but frankly with the stakes the way they are you can assume that 90% of the time the killer will act that way. In addition, instead of having to pick one out of three players you as the killer, you have to pick one from two. So much easier to make that decision.
Of course, all this is moot if you don't trust your fellow innos to play intelligently. That's when the fear of the reduced margin for error comes in, the fear that your remaining teammate will make the wrong decision. But if you assume competence, then I think you're much more likely to come to the right conclusion in a 3 player shootout than a 4 player shootout.
There's a debate about whether this scales up to 6 players with 2 scum. I think it definitely does if you've got a killer-symp combo - the possibility of the game being reduced to 5 players 1 scum is a huge plus for town, along with the increased probability of making the right decision should that not come to pass. And once again, if you assume your teammates are capable of coming to a rational decision, then I don't think the thinner margin for error is all that important. Especially since if you tell people not to vote until everyone is sure, it doesn't really make any difference.
ST
Don't look now, but I think there's something weird attached to the bottom of my posts.