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Mafia 77 The Family versus the FBI

#1 User is offline   Path-Shaper 

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Posted 07 September 2011 - 03:05 PM

Standard ME Mafia Rules apply:

1 - General Structure
Players may begin posting as soon as the mods announce that the game has started on the thread. The game begins during the day. The day ends when when a sufficient number of people have voted to lynch a player (remove that player from the game) or voted to end the day without a lynch. Many games also have time limits on the days, and if no consensus is reached when the time expires, the day ends with no lynch (36 hours is the time limit for the present game). When the day phase has ended, night begins. The mods will then post a scene reporting the outcome of the day. Players may continue posting in the thread (unless they've been voted out) but no voting is allowed. Night ends when the mods post the morning scene reporting the outcome of the night actions. Day and night phases continue to alternate until the game ends.

2 - Day Phase
During the day, players may post in the thread and vote. Some roles may have special powers which can be used during the day.

2.1 - Voting Mechanics
(On a separate line)
To vote for a player: bold that player's name (preferably with the word 'vote' before it).
To vote to end the day without a lynch: bold the word night (preferably with the word 'vote' before it).
To remove your vote without casting a new vote: bold the phrase remove vote.
To change your vote: remove vote and place a different vote.

2.2 - Voting Restrictions
You may only vote during the day phase. You can only have one vote outstanding at any time. You may not edit a vote into a post. You may not edit a vote out of a post.

2.3 - Bold Restrictions
The use of bold should be limited to voting. If you want to emphasize a players name or another word, you can underline the word or post using a different color

2.4 - Majority Defined
A majority means either more than half of the active players voting for one player's lynch or half or more of the active players voting to go to night without a lynch.

2.5 - Ending the Day
The day ends as soon as a majority is reached (or, if the game has a day time limit and the players fail to achieve a majority, once the time limit has elapsed). Anyone lynched is no longer an active player and must not post in the thread. Votes can no longer be withdrawn and new votes cannot be cast until the night phase ends.

2.6 - Evening Scene
The mods will post a scene shortly after the day ends to report the results of the day actions. If the day ended with a player's lynch, the mods might also reveal information about the lynched player, such as the player's alt or alignment. This is the mods' choice, and they'll explain what, if any, information will be revealed in the game rules. There are no hidden clues in the evening scenes.

3 - Night Phase
During the night, players may post in the thread but may not vote. Some players will have the ability to perform special actions. Once again, the mods decide which roles will be included for their game, so be sure to fully read the game rules and any role descriptions which may be included.

3.1 - Performing a Night Action
If your role includes the ability to perform a special action at night, you need to PM the mods to indicate the action you wish to take. Most, if not all, roles have the ability to "withhold" their powers (i.e. take no action). This will be made clear to the roled players, and, usually, to all other players as well. If you chose to not perform your allowed action, you must PM "no action" to the mods. Most games have a time limit on nights (12 hours is the time limit for the present game). All players must PM their night actions to the mods within this time frame. Players are strongly encouraged to send their night actions as soon as possible. You may also send in a PM for your special action during the day phase, this is very strongly encouraged.

3.2 - Contingent PM
If you send in a PM during the day phase, you may choose to list alternative actions contingent on the manner in which the day ended. If none of the contingencies you list actually occur, your PM will be disregarded, and you must send a new PM to the mods (example: if Meanas is lynched I kill Kaschan, otherwise I kill Hood's Path).

3.3 - Provisional PM
You may choose to send a provisional PM if you want to further consider your night action but do not want to extend the night if all other roled players have decided upon their actions. Provisional PMs must be clearly marked as such. A provisional PM will not be acted upon by the mods until it becomes a 'definite PM.' A provisional PM becomes definite as soon as ( a ) you confirm your choice with another PM, ( b ) all other roled players that need to send night actions have done so, or ( c ) the time limit for the night has expired.

As a courtesy to other players we ask that you confirm your provisional PM as soon as you are able.

3.4 - Last Resort PM
In extraordinary circumstances you may be allowed to send in a last resort PM. A last resort PM will not be acted upon by the mods until ( a ) you confirm your choice with another PM or ( b ) the time limit for the night has expired. Should you need to send a last resort PM, you must first seek the mods approval by explaining the circumstances that necessitate such a PM. Last resort PMs are accepted only at the discretion of the mods.

3.5 - Failure to PM
If not all PMs are received within the time limit, everyone who has failed to send in a PM will be considered to have taken no action. In addition, those who failed to send in a PM will be warned by the mods or may risk further penalties.

3.6 - Changing a Night Action
PMs to the mod can be changed at any point before the new day is announced. A PM is considered to be changed only after the mod receives and has read the PM. The player bears the risk that the mod will post the morning scene after the player has sent in a new PM but before the mod has actually read it.

3.7 - Abusing the Time Limit
If the mods have included a night time limit, it begins as soon as the previous day ended, regardless of when the mods posted the evening scene. However, this time limit is a maximum limit, and all players should send in PMs as soon as they feel comfortable doing so. Players (and mods) prefer shorter nights, as people are anxious to see who may have died and to begin voting again. If the mods feel that a player is abusing the time limit by unreasonably stalling, they may force the player to take no night action or take other appropriate action.

3.8 Preventing Night Actions
Except where expressly noted, no night actions prevent any other night actions sent in from taking effect.

3.9 - Morning Scene
The night phase ends when the mods post the morning scene. The mods will post the scene shortly after all night action PMs have been received. The scene will report any player deaths that occurred during the night, and might also reveal information about the lynched player, such as the player's alt or alignment. There are no hidden clues in the morning scenes. As soon as the scene is posted any players who have been killed at night will no longer be active players and can no longer post in the thread. The time limit for the new day will begin with the morning scene.

Section 4 - Endgame
The game will continue to alternate between day and night phases until the game ends. The game can end after either a day or night phase.

4.1 - Winning Conditions
The game ends once one faction has reached its winning conditions, which the mods have stated

Mafia is a team game. Once one faction achieves its winning conditions, all members of that faction have won whether or not they are active players when the winning conditions are achieved.

4.2 - Ending Scene
The mods will post an ending scene and declare the game over shortly after one faction achieves its winning conditions. If for any reason it becomes impossible for either faction to achieve its winning conditions, the mods will declare the game a draw.

The game is only over when a mod posts the ending scene. Even if you know (or believe you know) the result of the game before then, you may not post in the thread unless you are an active player.

4.3 - Calling the Game Early
The mods reserve the right to end the game at any time before a faction achieves its winning conditions provided there are compelling reasons to do so. In general, the mods will end the game early as soon as one faction's victory becomes inevitable.

4.4 - Spoilers
When the game is over, the mods will reveal the alts and roles of everybody who played and also give everyone access to the spoiled spectator threads on the discussion board.

RULES

All players must:

A1) Have an account on malazanempire.com/forums

A2) Log in and view the thread and the discussion board anonymously at all times, unless they have informed the mods that this is not possible for technical reasons

A3) Post at least once every 36 hours. Any player who has not posted within the last 36 hours will be automatically modkilled, whether or not the mods announce this on the thread. Warnings will be issued after 24 hours and subsequently closer to the deadline.

The mods may grant extensions to this limit in some cases (if so, they will give details in a later post). However, if they have not posted on the thread to announce an extension before the 24 hour limit is reached, no extension will be granted, whatever may have been said elsewhere. Please contact the mods as early as possible if you wish to request an extension.

A4) Send in role prescribed night actions (including the desire to take no action) within the time limit

A5) Treat everybody else playing with courtesy and respect, or failing that as you would want to be treated.

A6) Make any edits the mods request of them as soon as possible, whether or not they believe that the posts need to be edited.

A7) Contact the game mods as soon as possible if they feel you are at risk of breaking a rule or fear they or another person may have already done so.

A8) You must not edit previous posts unless to change code tags, spelling or grammar.

Players must not:

B1) Act in any way intended to reduce the chance of their faction achieving its win conditions. (However, should all surviving members of a faction agree that they wish to resign and end the game early, they may do so by PMing the mods privately, without stating their intentions on-thread until the mods post to announce that the game is over.)

B2) Discuss the game with any other living players outside this game thread except when told they may do so in their role PMs.

B3) Reveal any information about the game at all in any other thread than this one, or in any other forum (including message boards and chat rooms) where it may be seen by a living player.

B4) Give anybody access to any of their accounts (including game alts, if the game is using them), either here or on the mafia discussion board.

B5) Attempt to obtain advice about the game from anybody not currently playing.

B6) Post information on the thread relating to another player's past or current activity on (or absence from) the board that would not otherwise be available to anybody reading the thread. Refrain from using meta arguments in thread, or from referring to your reasons as being based on meta.

B7) Quote, in whole or part, PMs from (or other private conversations with) the mods on the thread, or discuss the timing of any PMs sent to the mods.
B8) Post on the thread at any time after they are dead until the mods themselves post on the thread to announce that the game is over. Any posts accidentally made after death should be immediately edited blank.

B9) Make any bets about the game.

B10) Offer to break any of these rules or any other rules the mods have set in place for the game, encourage others to do so or help to conceal the fact that rules have been broken.


AND JUST SO YOU KNOW

C1) Failure to comply with the rules may result in any punishment the mods deem appropriate, including, but not limited to: a request to edit posts; formal warnings on thread; "modkilling", lashing, spanking, paddling, the rack, thumbscrews, waterboarding, time-out, death and/or ending the game prematurely in favor of one faction or none. Except where clearly stated in the rules, the mods are free to respond to any rules violation in whatever manner they wish. In all cases the mods' decision on these matters is final.

C2) Feel free to PM your thoughts (or questions) to the mods. We love to hear them!

C3) The mods reserve the right to amend the rules during the game if we realize we've forgotten to cover something. This can and probably will happen.

-------------------------

As well as running the game on this thread, the mods are also responsible for administering the spoiler thread and anybody not actively involved in the game (whether spectators or dead players who no longer wish to play) can request access to this thread by PMing the mods. Only dead players will have access to the Beyond. Please note that while in general the mods will be happy to let anybody have access to this thread, they do reserve the right to refuse access to anybody for any reason. Accordingly, please do not ask anybody other than the mods for access to the spoiler thread or give yourself access to it, even if you have the power to do so. Any posts found to contravene these rules will be deleted and the responsible players will be added to a blacklist for any future games run my this mod.

Once given access to the thread, spoiled spectators should also take note of the following rules, and must not:

D1) Share any information from the spoiler thread with living players, or post such in a forum where it may be seen by living players.

D2) Offer any advice, hints or strategy to living players.

D3) Make personal attacks on players in the game or on posters in the spoiler thread itself

D4) Post on the game thread before the mods announce that the game is over.

D5) PM living or dead players with comments on the game.

This post has been edited by Path-Shaper: 08 September 2011 - 02:41 AM

Only someone with this much power could make this many frittatas without breaking any eggs.
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#2 User is offline   Path-Shaper 

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Posted 07 September 2011 - 03:06 PM

Opening scene

The Syndicate has ran Chicago since the 1910’s. The family secrets trails have put most of the old bosses away. So now a New Chicago Outfit has come about. The new boss wants to turn Chicago back into the kind of town that it was under Capone. To do so he has to make a statement both to the people of Chicago and to the Feds.

A shadowed figure flanked by a short powerful man stand forth to address the table. In crisp clean articulate English the plan started to pour forth.

“Boys I appreciate all of you agreeing to meet with me. I know that after Joey the Clown went down it has been hard. But that is all going to change. I have been thinking that with a Casino coming to the city. What better time for us to make a statement on who really runs this town. I want to have this city where it was in the time of Capone. With the feds scared to come in and the citizens squarely on our side. For make no mistake about it if we can get the citizens of this great city behind us then the feds don’t stand a chance.”

Seeing the pause for the clue that it was a slightly overweight and balding member of the table spoke up. The words seeming to come out like he had spent a week practicing how to say them.

“Boss how do you plan on doing this?”

“I am glad that you asked Sam. It is actually quite simple. We are going to show the citizens that we care about their well being by not targeting them.”

Another member of the table stuttered

“Wwwwhooo wouldd we bee Targeting”

“Well Joey we would be targeting the Feds. We are going to take out all of the guys who put the syndicate away. Starting with the Feds and ending with that fink Head Prosecutor Mitchell Mars. The way I see it if we put them all with the fishes and minimize the collateral damage to the city, then the citizens will see that we aren’t to be trifled with, and come around to our way of doing things. It will also send a message to the feds. Come after us at your peril. Now what say you?”

All of the heads at the table look at each other than one by one they raise their hands.

“It is agreed we go to war with the Feds!”
Only someone with this much power could make this many frittatas without breaking any eggs.
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#3 User is offline   Path-Shaper 

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Posted 07 September 2011 - 03:11 PM

Outfit

Don – The boss he knows everyone in the organization, none but the Consigliore know him. Every single night he can send one message to one member of the Outfit. This message will go through PS. He has a two BP and comes up as town on CF and on finds. The Consigliore is __________. The Mole is _________. The infiltrator is ___________. The Capo is __________. The Doctor _________. Cannot be jumped into.


Consigliore – Is a lifelong friend of the Don. He is a guard. If the Don dies then he has a one shot vig in addition to his Guard. His guard ability cannot be used at the same time as his vig. He will cf as Outfit. The Don is __________.


Mole – The mole was raised by the Don and has been trained to infiltrate the FBI. Once per night he can investigate a player and see if they are in the FBI. He can whisper the names of Agents to the Consigliore that same night. These messages will go though PS. He will CF as FBI. He doesn’t know who he is whispering to.


Infiltrator – CF’s as Outfit but if found then comes up FBI. A outfit FM. Can jump every night but only into FBI agents. Does not know anyone.


Capo – He is a hitman. He knows who the Consigliore is. He can Night Kill someone every night. He will CF as outfit.


Outfit Doctor – A doctor who has lost his license. He can heal someone every night. The heal will only work they aren’t in the FBI. He will CF as outfit. Does not know anyone.



FBI
Head Prosecutor Mitchell A Mars - Knows everyone in the Bureau, none but the Special Agent In charge know him. Every single night he can send one message to one member of the Outfit. This message will go through PS. He has two BP and comes up as town on CF and on finds. The SAI is __________. The Mole is _________. The infiltrator is ________. The Chicago Cop is __________. The Doctor _________. Cannot be jumped into.


Special Agent In charge – He is a guard. If the Head Prosecutor dies then he has a one shot vig in addition to his Guard. His guard ability cannot be used at the same time as his vig. He will cf as FBI. The Head Prosecutor is __________.


Mole – Is a ultra undercover Operative who has spent years infiltrating the Outfit. Once per night he can investigate a player and see if they are in the Outfit. He can whisper the names of members to the Special Agent in charge that same night. These messages go through PS. He will CF as FBI. He doesn’t know who he is whispering to.


Infiltrator – CF’s as FBI but if found then comes up Outfit. A FBI FM. Can jump every night but only into the Outfit. Does not know anyone.


Chicago Cop – A longtime friend of the Special Agent in Charge. He is able to do things that the regular FBI can’t. He can Night Kill someone every night. He will CF as FBI.


FBI Doctor – Works the late shift at Cook County Hospital. Has seen it all, from Werewolves and Wizards, to gang shoot outs in the ER. He can heal someone every night. The Heal will only work if they aren’t in the outfit. He will CF as FBI.


Town



You are a member of the Town. The Outfit and the FBI are evenly matched so the ultimate decision on who is to run Chicago comes down to you. The first 2 of either side that you vote to lynch will determine your winning conditions. An example: If you vote and a FBI agent is lynched. Then you vote and a Outfit member is lynched. Then you vote and FBI agent is lynched. Then the winning conditions are with the Outfit. Vice versa if you vote off two outfit members. Then the winning conditions are for the FBI. In order for you to be on a side you must be on a train. If you are not on 2 or 3 successful trains all game. Then depending on who you voted for during the game will decide what your winning conditions are.


Reveals are not encouraged, however fake reveal are… :)

This post has been edited by Path-Shaper: 07 September 2011 - 03:41 PM

Only someone with this much power could make this many frittatas without breaking any eggs.
0

#4 User is offline   Path-Shaper 

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Posted 08 September 2011 - 02:42 AM

The game will start tomorrow.
Only someone with this much power could make this many frittatas without breaking any eggs.
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#5 User is offline   Path-Shaper 

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Posted 08 September 2011 - 06:04 PM

The outfit has started to make there move. Be ready for hell to be unleashed on the mean streets of Chicago.

21 Players still alive: Alkend, Ampelas, Anomandaris, Anthras, Atrahal, Kalse, Karosis, Kessobahn, Korabas, Korbas, Korlat, Serc, Shadow, Silanah, Sorrit, Telas, Tellan, Tennes, Thyrllan, Tiamatha, Tulas Shorn

11 votes to lynch, 11 votes to go to night.


Players not voted: Alkend, Ampelas, Anomandaris, Anthras, Atrahal, Kalse, Karosis, Kessobahn, Korabas, Korbas, Korlat, Serc, Shadow, Silanah, Sorrit, Telas, Tellan, Tennes, Thyrllan, Tiamatha, Tulas Shorn
Only someone with this much power could make this many frittatas without breaking any eggs.
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#6 User is offline   Kalse 

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Posted 08 September 2011 - 06:05 PM

first, bitches!

#7 User is offline   Kessobahn 

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Posted 08 September 2011 - 06:12 PM

not so close second

#8 User is offline   Sorrit 

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Posted 08 September 2011 - 06:13 PM

third.. yay!

#9 User is offline   Kessobahn 

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Posted 08 September 2011 - 06:15 PM

Seems to be a very straight forward game in terms of mechanics. A bit like a faction game with a bunch of either ors thrown in.

#10 User is offline   Tulas Shorn 

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Posted 08 September 2011 - 06:17 PM

I remeber this type of game being played before once, or maybe i dreamed it. Either way, it was good fun!

#11 User is offline   Kessobahn 

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Posted 08 September 2011 - 06:18 PM

Sweet 4 dragon avatars in a row. Let the orgy begin.

#12 User is offline   Kessobahn 

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Posted 08 September 2011 - 06:19 PM

Good ol cops and robbers with a few innocent bystanders thrown in for good measure. Could have a high body count with both teams having killers and FMs.

#13 User is offline   Kessobahn 

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Posted 08 September 2011 - 06:21 PM

So is my understanding correct that the FM and killers can only kill/take over the opposite faction members? If someone is town are they immune to night kills and FM take overs if they are not yet aligned with either the outfit or the fbi?

#14 User is offline   Path-Shaper 

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Posted 08 September 2011 - 06:28 PM

View PostKessobahn, on 08 September 2011 - 06:21 PM, said:

So is my understanding correct that the FM and killers can only kill/take over the opposite faction members? If someone is town are they immune to night kills and FM take overs if they are not yet aligned with either the outfit or the fbi?


I'm sorry are you asking me a question or just thinking out loud?
Only someone with this much power could make this many frittatas without breaking any eggs.
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#15 User is offline   Kessobahn 

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Posted 08 September 2011 - 06:34 PM

View PostPath-Shaper, on 08 September 2011 - 06:28 PM, said:

View PostKessobahn, on 08 September 2011 - 06:21 PM, said:

So is my understanding correct that the FM and killers can only kill/take over the opposite faction members? If someone is town are they immune to night kills and FM take overs if they are not yet aligned with either the outfit or the fbi?


I'm sorry are you asking me a question or just thinking out loud?



Both now that you mention it.

#16 User is offline   Anomandaris 

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Posted 08 September 2011 - 06:43 PM

I'm here.

#17 User is offline   Korbas 

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Posted 08 September 2011 - 06:44 PM

View PostKessobahn, on 08 September 2011 - 06:21 PM, said:

So is my understanding correct that the FM and killers can only kill/take over the opposite faction members? If someone is town are they immune to night kills and FM take overs if they are not yet aligned with either the outfit or the fbi?


From the OP it looks like FM jumps only work on players who aren't in the FM's faction; NKs work on anybody; there are no recruitment abilities so town always stays town, but winning conditions change depending on lynches.

#18 User is offline   Korbas 

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Posted 08 September 2011 - 06:45 PM

Correction, looks like FM jumps only work on the opposing faction, not town.

#19 User is offline   Anomandaris 

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Posted 08 September 2011 - 06:49 PM

Looks like he can't take over the healer either.

#20 User is offline   Serc 

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Posted 08 September 2011 - 06:49 PM

Well, I'm here. Looks like this is going to be a fun one.

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