Is the gaming world as we know it ending? Something of a rant, or lament
#61
Posted 20 July 2011 - 11:54 PM
Space Marine is coming out for the PC. Don't fall for the lures of the peasantry.
#62
#63
Posted 21 July 2011 - 12:40 PM
Pennyapt, on 20 July 2011 - 08:26 PM, said:
Gothos, on 20 July 2011 - 06:00 PM, said:
It's also a console-only title, isn't it? Fuck that game.
Come on, Gothos, it's time to give up that PC Master race attitude, cave in and buy a Playstation. The back catalogue of cheap games is well worth it by now. You know you want to deep deep down. Remember Spacemarine is coming out soon as well.
cerveza_fiesta, on 20 July 2011 - 06:51 PM, said:
How long are the levels in general?
@apt
That's what i'm looking for. None of these pushover bosses where you can just pop 100 health potions in a row while unloading clip after clip until they die.
@apt
That's what i'm looking for. None of these pushover bosses where you can just pop 100 health potions in a row while unloading clip after clip until they die.
The levels are not that long, it's the fact that there are no check points and no save options except in the main hub outside the level that makes it feel long. You get to appreciate just how far there is from the beginning to the end of the stage. Each world is divided into 3 levels. When you beat the first boss in the world, say 1-1. You can chose to go back into the world and go a different way than you chose to reach boss 1-1 and instead head for the section that is 1-2. When you've fought your way to a boss or similar place in the world there is usually some place where you can lower a drawbridge or open a door that gives you quicker access to the new area you're fighting in, so you can skip a bit of the running fight. Other places demand that you earn a certain amount of "good karma", etc. What makes it all a bitch is that if you die, even right before or in the boss room, you're going to have to fight your way back from the start because all the monster you killed on the way respawn. What makes it worse is that when you die you drop all the souls you've collected from killing monsters. If you do not reach your corpse before you die again all these souls are lost. Souls are used to upgrade your character as well as buying new equipment, spells and most importantly repairing your equipment. Dying and losing all your souls can literally set you back hours and there is nothing you can do but curse and do it all over again. The game does not fuck around.
I like that you can't save-load-save your way through a difficult section or save halfway through a battle if you make flawless progress in the first half of it or something. Having the shortcuts in levels as a reward for finishing the earlier bosses is pretty cool too.
What is the overall pace of the pre-boss sections. Fully hectic or is there opportunity to stop, observe, plan and execute?
........oOOOOOo
......//| | |oO
.....|| | | | O....BEERS!
......\\| | | |
........'-----'
......//| | |oO
.....|| | | | O....BEERS!
......\\| | | |
........'-----'
#64
Posted 21 July 2011 - 12:45 PM
cerveza_fiesta, on 21 July 2011 - 12:40 PM, said:
What is the overall pace of the pre-boss sections. Fully hectic or is there opportunity to stop, observe, plan and execute?
Never made it past the first few levels so I can't say if the game play shifts later in the game, but from the start you are encouraged to think twice before you charge into battle. Monsters hide in ambush or use crenelations to fire at you from, etc. As long as you are patient and you stick to a routine you will do fine, it is when get impatient and rush into a fight or a new section that you will get your ass handed to you.
#65
Posted 21 July 2011 - 12:52 PM
Cools. I'm totally going to like that then.
I'm guessing the controls and camera angles are pretty tight too then. Sluggish controls or fucked camera angles would absolutely murder a game like that for me.
When the challenge is beating the *game* it's fun. When the challenge is more about defeating the shitty control scheme I get irritated very quickly.
I'm guessing the controls and camera angles are pretty tight too then. Sluggish controls or fucked camera angles would absolutely murder a game like that for me.
When the challenge is beating the *game* it's fun. When the challenge is more about defeating the shitty control scheme I get irritated very quickly.
........oOOOOOo
......//| | |oO
.....|| | | | O....BEERS!
......\\| | | |
........'-----'
......//| | |oO
.....|| | | | O....BEERS!
......\\| | | |
........'-----'
#66
Posted 21 July 2011 - 03:00 PM
camera and controls are pretty tight, your surrounds also play a big part - no swinging that enormous 2hander like an idiot in a tiny corridor as the walls will stop your attack short (both lower it's durability and leaving you open to a counter). using the right weapon for the right mob/area is a big must.
bloody love the game, i have 3 areas left.
world 1 has 5 areas
world 2 has 3
world 3 has 3
world 4 has 3
world 5 has 3
note - the final areas of each world is just a "big" boss area.
once you know what your doing and if you don't rush each area can be done in roughly 30-45mins if not quicker. it will take you ALOT longer the 1st attempt though with each attempt being quicker if not rushed and done properly.
WHAT A GAME!
ON TOPIC!
i love a number of "recent" releases, (mass effect games especially) but i've not found myself hunting to re-buy anything recent like i have done with all the PS1 games i own again thanks to ebay
bloody love the game, i have 3 areas left.
world 1 has 5 areas
world 2 has 3
world 3 has 3
world 4 has 3
world 5 has 3
note - the final areas of each world is just a "big" boss area.
once you know what your doing and if you don't rush each area can be done in roughly 30-45mins if not quicker. it will take you ALOT longer the 1st attempt though with each attempt being quicker if not rushed and done properly.
WHAT A GAME!
ON TOPIC!
i love a number of "recent" releases, (mass effect games especially) but i've not found myself hunting to re-buy anything recent like i have done with all the PS1 games i own again thanks to ebay
This post has been edited by Beliar: 21 July 2011 - 03:02 PM
#67
Posted 22 July 2011 - 05:56 AM
Games are too expensive, do not provide enough content, and are too similar.
The 3 games that I play the most cost less than $20 retail AT MAXIMUM PRICE.
The 3 games that I play the most cost less than $20 retail AT MAXIMUM PRICE.
<!--quoteo(post=462161:date=Nov 1 2008, 06:13 PM:name=Aptorian)--><div class='quotetop'>QUOTE (Aptorian @ Nov 1 2008, 06:13 PM) <a href="index.php?act=findpost&pid=462161"><{POST_SNAPBACK}></a></div><div class='quotemain'><!--quotec-->God damn. Mighty drunk. Must ... what is the english movement movement movement for drunk... with out you seemimg drunk?
bla bla bla
Peopleare harrasing me... grrrrrh.
Also people with big noses aren't jews, they're just french
EDIT: We has editted so mucj that5 we're not quite sure... also, leave britney alone.<!--QuoteEnd--></div><!--QuoteEEnd-->
bla bla bla
Peopleare harrasing me... grrrrrh.
Also people with big noses aren't jews, they're just french
EDIT: We has editted so mucj that5 we're not quite sure... also, leave britney alone.<!--QuoteEnd--></div><!--QuoteEEnd-->
#68
Posted 28 July 2011 - 02:54 PM
got it.
me and buddies are going to sit down with demon souls and give it the ol college try this weekend.
with beers and lots of weed. I expect failure.
me and buddies are going to sit down with demon souls and give it the ol college try this weekend.
with beers and lots of weed. I expect failure.
........oOOOOOo
......//| | |oO
.....|| | | | O....BEERS!
......\\| | | |
........'-----'
......//| | |oO
.....|| | | | O....BEERS!
......\\| | | |
........'-----'
#70
Posted 28 July 2011 - 08:33 PM
cerveza_fiesta, on 28 July 2011 - 02:54 PM, said:
got it.
me and buddies are going to sit down with demon souls and give it the ol college try this weekend.
with beers and lots of weed. I expect failure.
me and buddies are going to sit down with demon souls and give it the ol college try this weekend.
with beers and lots of weed. I expect failure.
Brilliant, good luck. I got this because I was looking for something challenging, and it certainly delivered. It's hard, but I managed to hack my way through the game and finish it - some of the harder bosses are actually about halfway through.
I found success in the boss stages to be quite reliant on the type of magic rings you wear. You can wear two at a time, and although you don't have any to start with, as you find them it's well worth experimenting with them a bit rather than leaving the same one on all the time. Magic is a big advantage in this game - there are loads of enemies that are more easily overcome by ranged magic arrows than through straight melee.
That said, all the enemies have some sort of strategy, and about 3 different moves, so you have to adapt your technique depending on who you're facing.
I started to love this game about half way through the first level, ducking around pillars while the dragon was flying around the keep... just this loud beat of wings around the corner, knowing that if you get killed, back to the beginning you go.
By the way, on the first level, there are health potions and firebombs around the place; enough to finish the level. If you die repeatedly, however, these items don't re-appear, so the game gets harder each time you attempt it. If you walk it, fine, but I got to a point where it was easier to start over, as all the health and ammo was back, and by then I'd learned enough to stay alive for longer. (Learning that counter/stab move is handy for extra damage by the way.)
So that's the story. And what was the real lesson? Don't leave things in the fridge.
#71
Posted 29 July 2011 - 12:07 PM
yeah, I was checkign out the little user guide. It mentions the parry/counterstrike move in a lot of different places. I figured it was important.
I will try it this weekend.
I will try it this weekend.
........oOOOOOo
......//| | |oO
.....|| | | | O....BEERS!
......\\| | | |
........'-----'
......//| | |oO
.....|| | | | O....BEERS!
......\\| | | |
........'-----'
#73
Posted 23 August 2011 - 07:38 AM
It is not the critic who counts; not the man who points out how the strong man stumbles, or where the doer of deeds could have done them better. The credit belongs to the man who is actually in the arena, whose face is marred by dust and sweat and blood, who strives valiantly; who errs and comes short again and again; because there is not effort without error and shortcomings; but who does actually strive to do the deed; who knows the great enthusiasm, the great devotion, who spends himself in a worthy cause, who at the best knows in the end the triumph of high achievement and who at the worst, if he fails, at least he fails while daring greatly. So that his place shall never be with those cold and timid souls who know neither victory nor defeat.
#74
Posted 23 August 2011 - 07:52 AM
It is suspected that its a viral attention grab for a release of their mini gaming laptop:
This is the link to the website launching their message
http://www.pcgamingisnotdead.com/
This is the link to the website launching their message
http://www.pcgamingisnotdead.com/
This post has been edited by Nyapt Cat: 23 August 2011 - 07:55 AM
#75
Posted 23 August 2011 - 04:32 PM
is the gaming world as we know it dying?
Dishonored says no!
http://www.rockpaper...ored-preview-2/
http://www.rockpaper...ored-interview/
Dishonored says no!
http://www.rockpaper...ored-preview-2/
http://www.rockpaper...ored-interview/
#76
Posted 05 June 2012 - 10:33 PM
Haven't read the whole thread (FRAT), though I did try.
I have two words - Dark Souls. Hit me up on PSN, I'm i3ridgeburner and just discovered co-op/pvp recently - easily the best game I've ever played.
ETA: also, it is coming to PC soon and with extra content that console players will have to wait until winter for if that appeases those of you who suffer from excessively sandy vaginas ;p
I have two words - Dark Souls. Hit me up on PSN, I'm i3ridgeburner and just discovered co-op/pvp recently - easily the best game I've ever played.
ETA: also, it is coming to PC soon and with extra content that console players will have to wait until winter for if that appeases those of you who suffer from excessively sandy vaginas ;p
#77
Posted 05 June 2012 - 10:59 PM
I have a lot of trouble replaying games. I don't know if this comes from age - I used to play the same games over and over and over again - or because gaming is changing. I'd hazard to guess that it's a combination of both. The only reason I replay most games nowadays is because I enjoy the story, not because there are mind-blowing gameplay elements.
I think a big problem in gaming is that it's focused too much on cut scenes and cinematic sequences. While it may be awesome to fight inside a crashing skyscraper, be shot out of a plain, or fight on top of a train that's getting blown into pieces (Uncharted for all 3 examples; don't get me wrong, I loved playing those games), this sort of gameplay doesn't lend itself to replayability. While these events may be awesome the first time through, they lose all impact on subsequent play-throughs. Too much of gaming feels way too choreographed; for example, in God of War and other action games, you have the same execution moves where you tap on or two buttons to see your character do something ridiculous that you can't actually do when regularly playing the game. While, again, this is awesome the first time you play, it loses all of its thrill after you beat the game for the first time. You've seen it, you know exactly how it all happens, no big deal.
Of course, entirely avoiding this sort of thing is impossible. But I think developers really need to make gameplay the focus. Take the demo of Watch Dogs from E3. While the game may end up being more linear than it looks, it currently appears that there are numerous ways to achieve your objective, all of which can be fun and meaningful. Too many games make the mistake of presenting the player with the illusion of choice.
I think the most important thing for the gaming world right now is new IPs by mid-level developers. Make them focused on gameplay and avoid choreographed button-tapping sequences. Avoid making the game too linear, but don't do this for the sake of providing "choice". When I play a game, I don't want to be able to look at the environment and say, "Well, it looks like I've got an obvious all-in-guns-a-blazing route and a more stealthy, flanking route.
I would also like to see longer games. 8-10 hour length is simply not acceptable for a $60 game, especially when you can then beat the game in 4-6 hours when you go through it again. Developers shouldn't make their games unnecessarily long, but I would really like to sit down once in awhile and play a game - other than an RPG - that actually takes me more than a day or two to beat and has a lot to offer on further replays.
I think a big problem in gaming is that it's focused too much on cut scenes and cinematic sequences. While it may be awesome to fight inside a crashing skyscraper, be shot out of a plain, or fight on top of a train that's getting blown into pieces (Uncharted for all 3 examples; don't get me wrong, I loved playing those games), this sort of gameplay doesn't lend itself to replayability. While these events may be awesome the first time through, they lose all impact on subsequent play-throughs. Too much of gaming feels way too choreographed; for example, in God of War and other action games, you have the same execution moves where you tap on or two buttons to see your character do something ridiculous that you can't actually do when regularly playing the game. While, again, this is awesome the first time you play, it loses all of its thrill after you beat the game for the first time. You've seen it, you know exactly how it all happens, no big deal.
Of course, entirely avoiding this sort of thing is impossible. But I think developers really need to make gameplay the focus. Take the demo of Watch Dogs from E3. While the game may end up being more linear than it looks, it currently appears that there are numerous ways to achieve your objective, all of which can be fun and meaningful. Too many games make the mistake of presenting the player with the illusion of choice.
I think the most important thing for the gaming world right now is new IPs by mid-level developers. Make them focused on gameplay and avoid choreographed button-tapping sequences. Avoid making the game too linear, but don't do this for the sake of providing "choice". When I play a game, I don't want to be able to look at the environment and say, "Well, it looks like I've got an obvious all-in-guns-a-blazing route and a more stealthy, flanking route.
I would also like to see longer games. 8-10 hour length is simply not acceptable for a $60 game, especially when you can then beat the game in 4-6 hours when you go through it again. Developers shouldn't make their games unnecessarily long, but I would really like to sit down once in awhile and play a game - other than an RPG - that actually takes me more than a day or two to beat and has a lot to offer on further replays.
uhm, that should be 'stuff.' My stiff is never nihilistic.
~Steven Erikson
Mythwood: Play-by-post RP board.
~Steven Erikson
Mythwood: Play-by-post RP board.
#78
Posted 06 June 2012 - 12:41 AM
Defiance, on 05 June 2012 - 10:59 PM, said:
I have a lot of trouble replaying games. I don't know if this comes from age - I used to play the same games over and over and over again - or because gaming is changing. I'd hazard to guess that it's a combination of both. The only reason I replay most games nowadays is because I enjoy the story, not because there are mind-blowing gameplay elements.
I think a big problem in gaming is that it's focused too much on cut scenes and cinematic sequences. While it may be awesome to fight inside a crashing skyscraper, be shot out of a plain, or fight on top of a train that's getting blown into pieces (Uncharted for all 3 examples; don't get me wrong, I loved playing those games), this sort of gameplay doesn't lend itself to replayability. While these events may be awesome the first time through, they lose all impact on subsequent play-throughs. Too much of gaming feels way too choreographed; for example, in God of War and other action games, you have the same execution moves where you tap on or two buttons to see your character do something ridiculous that you can't actually do when regularly playing the game. While, again, this is awesome the first time you play, it loses all of its thrill after you beat the game for the first time. You've seen it, you know exactly how it all happens, no big deal.
Of course, entirely avoiding this sort of thing is impossible. But I think developers really need to make gameplay the focus. Take the demo of Watch Dogs from E3. While the game may end up being more linear than it looks, it currently appears that there are numerous ways to achieve your objective, all of which can be fun and meaningful. Too many games make the mistake of presenting the player with the illusion of choice.
I think the most important thing for the gaming world right now is new IPs by mid-level developers. Make them focused on gameplay and avoid choreographed button-tapping sequences. Avoid making the game too linear, but don't do this for the sake of providing "choice". When I play a game, I don't want to be able to look at the environment and say, "Well, it looks like I've got an obvious all-in-guns-a-blazing route and a more stealthy, flanking route.
I would also like to see longer games. 8-10 hour length is simply not acceptable for a $60 game, especially when you can then beat the game in 4-6 hours when you go through it again. Developers shouldn't make their games unnecessarily long, but I would really like to sit down once in awhile and play a game - other than an RPG - that actually takes me more than a day or two to beat and has a lot to offer on further replays.
I think a big problem in gaming is that it's focused too much on cut scenes and cinematic sequences. While it may be awesome to fight inside a crashing skyscraper, be shot out of a plain, or fight on top of a train that's getting blown into pieces (Uncharted for all 3 examples; don't get me wrong, I loved playing those games), this sort of gameplay doesn't lend itself to replayability. While these events may be awesome the first time through, they lose all impact on subsequent play-throughs. Too much of gaming feels way too choreographed; for example, in God of War and other action games, you have the same execution moves where you tap on or two buttons to see your character do something ridiculous that you can't actually do when regularly playing the game. While, again, this is awesome the first time you play, it loses all of its thrill after you beat the game for the first time. You've seen it, you know exactly how it all happens, no big deal.
Of course, entirely avoiding this sort of thing is impossible. But I think developers really need to make gameplay the focus. Take the demo of Watch Dogs from E3. While the game may end up being more linear than it looks, it currently appears that there are numerous ways to achieve your objective, all of which can be fun and meaningful. Too many games make the mistake of presenting the player with the illusion of choice.
I think the most important thing for the gaming world right now is new IPs by mid-level developers. Make them focused on gameplay and avoid choreographed button-tapping sequences. Avoid making the game too linear, but don't do this for the sake of providing "choice". When I play a game, I don't want to be able to look at the environment and say, "Well, it looks like I've got an obvious all-in-guns-a-blazing route and a more stealthy, flanking route.
I would also like to see longer games. 8-10 hour length is simply not acceptable for a $60 game, especially when you can then beat the game in 4-6 hours when you go through it again. Developers shouldn't make their games unnecessarily long, but I would really like to sit down once in awhile and play a game - other than an RPG - that actually takes me more than a day or two to beat and has a lot to offer on further replays.
Have you played Demon's/Dark Souls?!
I'm on on New Game Plus on Dark Souls and with co-op/pvp it's a whole new game. Didn't have the confidence on my first playthrough to get involved with the community as it were, but it seems a robust one - you might have to endure a few invasions before you find someone willing to help but it's a good trade-off and I'm not as bad at PVP as I thought I would be, still pretty bad mind you, but I win sometimes.
#79
Posted 06 June 2012 - 01:37 AM
Nice. Consider myself correct, Mal. I did end up replaying both Demon and Dark Souls. Both of them had great gameplay, and you actually felt like you achieved something colossal by killing some of the bosses (rather than just ending everything in a quick-time event).
Prepare to Die edition looks awesome. I really hope that it adds enough content to amount to at least 1/4 of the original game. New areas, new bosses, new weapons, and possibly new spells? Can't wait.
Anyway, I shouldn't have spoken in such black-and-white terms. There are certainly exceptions to the rule when it comes to replayability,
Prepare to Die edition looks awesome. I really hope that it adds enough content to amount to at least 1/4 of the original game. New areas, new bosses, new weapons, and possibly new spells? Can't wait.
Anyway, I shouldn't have spoken in such black-and-white terms. There are certainly exceptions to the rule when it comes to replayability,
uhm, that should be 'stuff.' My stiff is never nihilistic.
~Steven Erikson
Mythwood: Play-by-post RP board.
~Steven Erikson
Mythwood: Play-by-post RP board.

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