You may know me as an avid gamer, tracing back to early PC days of Civilization and Wolfenstein 3d. The matter I'd like to bring forward today is this:
the way the gaming industry is changing, there will soon be simply NO games worth our time and money.
2011 has been very good for us, on first glance: we've had... what, exactly? I was just about to start listing games I loved this year, but I realized that I actually had way more fun going back to classics inbetween. I might not be able to comment on console gaming, but I'll go with PC games in 2011:
Dragon Age 2 - enjoyable for about a week; can't make myself go back to it now. Quite unlike Origins, I've no incentive to ever play that game again. It's Origins warped by flashy marketing, consolitis and lazy design. It looked like the people responsible for the Dragon Age franchise abandoned their earlier work and attempted to cash in on Mass Effect's success, and it's plainly visible.
Portal 2 - allright, I might get lynched for this, but looking back at it, it turned out to be pretty dissappointing. I've finished the solo game, I've finished the co-op (hai Illy!) and... I never even launched the game again. Gigantic, epic, sprawling levels that you blast through at the speed of light. Some nice new ideas with the new elements, but the fact remains: I still have more time played with Portal 1 than 2, and that's not likely to ever change. Ultimately it's more of the same. While it's a decent game - like DA2 up there - but next to it's predeccesor - again like DA2 above - it looks like flashiness overtook the soul.
Duke Nukem Forever - where do I start? OK, so the game finally came out, fine. But it's just a Halo clone with a reskin and catchy oneliners. With sometimes infuriating level design. But seriously - COMPLETELY LINEAR levels, two guns at a time, enemies coming in waves - what the hell, Duke? As a game, DN3D is STILL more enjoyable than this game, with all the advancement in technology and design it could dig into for improvements. It seems like one big scripted cutscene with cheesy QTEs.
Shogun 2 - Another potential lynch here, but like with Empire, it started out pretty nicely, then after a dozen or so hours I just couldn't be arsed to do it anymore. Perhaps I'm losing a lot by not playing multiplayer, perhaps I'm biased due to the setting, but the still retarted AI and plainly unfair game rules on the strategic map simply can't be overcome by awesome battle animations, shiny glittering landscapes and majestic castles. On the battlefield and in diplomacy it still feels just the same as Medieval 1, or Rome. CA has quite probably the worst AI division across the industry. I just can't get over it, that with a game of this scale and proportions, I'd still rather play the almost garage-quality Galactic Civilizations II just so I can face a thinking opponent that beats me because he has a plan for victory, not because he can spawn armies out of the blue, doesn't concern himself with happiness and upkeep costs, or because I'm the only faction that would have to face everyone else at once if I become too big.
The Witcher 2 - this might come off as a surprise, but despite this being a very good game, I'm severely disappointed. Why? Because after playing through once, I seriously can't be arsed to even launch the game again, ever again. It has to do, perhaps, with the marketing campaign and how they'd coloured the game's features, while in the end many of them seem bland or even invisible - some sort of reacting by the world to your actions? Where was that? And the combat - where's my being able to cycle Signs into combos seamlessly? What's so special and involving about the combat - that you have to roll around 90% of the time to survive, that it's rather difficult to get into, that it has more realistic delays in movement than most RPGs? Or maybe the realistic weather, day cycles, lack of loading screens? All that was completely transparent - it felt like just another game. And what about the multiple endings? I've just about figured out what can change between playthroughs and quite frankly, while there are numerous things that can go different, the game's resolution is railroadtracked back to a very similar outcome anyway. Aid Iorweth, aid Roche, save Saskia, save Filippa, save Sheala, save Triss, whatever. At least the sort of 'antagonist' - Letho - is a pretty good character and I liked him more than most of the remaining cast that's supposed to be on my side. It's like the different plots are just different shapes of cocks - they may look different but their destiny is still in the same place. And don't get me started on the new alchemy which renders a whole leveling tree useless in half the situations, or on Act 3 and it's infuriating shortness.
Mortal Kombat (9) - OK, so I only put that here as a disappointment because there's no PC port
So, it would seem that, at least from games I played - I do get focused on genres, don't I? - flashy marketing, bling and visuals are taking over the backbone: core gameplay. The one game this year that I could call 'new' is Magicka. All the rest - what the hell is going on? Is this becoming the film industry? Just a moment ago, it seems, everything was great - in the past few years we've had the God of War series, Mass Effect 1&2, Dragon Age: Origins, Civilization V, Neverwinter Nights 2, Risen, even Oblivion with all it's faults! Dirt, Red Dead Redemption, New Vegas. Bioshock, Dead Space, Half-Life 2 (even though HL1 is vastly superior a game).
Looking forward, what can we expect? Mass Effect 3, Might and Magic: Heroes VI and Deus Ex: Human Revolution are the titles I'm looking forward to, and beyond that... it seems empty. I may hope that these games deliver. I do hope that Eidos Montreal will take care of Thief 4 next, so that's another one.
But let's looks at what E3 has shown us: more Kinect shit, more Call of Duty-type through-the-crosshair linear shooters. I think I've even stopped paying attention to most of the industry and I don't know what the hell went wrong and where, or when. Is it DLCs, exclusive pre-order ingame contect, rabid copy protection that hurts the buyers the most, maybe it's that - all you can see is a haze of $ all around the industry, and it doesn't seem anyone has any vision anymore - even the games I like or look forward to like ME3 and DE3 will only be very well made pieces of more of the same. Looking back to games like Baldur's Gate and Planescape: Torment, Half-Life and Unreal, Diablo and Starcraft, HoMM3, Gothic I and II, Thief I and II, Morrowind, DN3d, and many others - can you honestly say the mindsets behind these games, and those of today, were the same? When I play Torment, I can feel that the people who were making this game had a strong relationship with it, put their heart into creating something unique, something special. When I play Portal 2, Mass Effect 2, Darksiders - please note I immensely enjoyed these games - or any of those I mentioned earlier as disappointments - I can only feel a nameless mass of hundreds of people just doing their everyday office job so that their bosses / distributors can buy new yachts or something. It used to feel like craftsmanship, now it's a factory line.

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