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Electronic Entertainment Expo 2011 Also known as E3 among the plebs.

#61 User is offline   Mentalist 

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Posted 08 June 2011 - 11:09 PM

View PostSilencer, on 08 June 2011 - 10:49 PM, said:

View PostMentalist, on 08 June 2011 - 10:42 PM, said:

i'm not expecting anyhtign great from this, and i won't be getting it any time soon. if it does turn out decent, i'll be surprised.

new Hitman trailer is up. i'm getting a bad feeling about this game, esp since it's supposed to have "an emotional journey of self discovery" or somesuch BS that has no place in Agent 47's life.

EDIT: and there's a lot of melee combat in it. IO'd better not "mainstream" this game.


I've also heard that it is looking VERY action-oriented, with little focus on stealth. I am not amused.

speaking of stealth, they've demoed Deus Ex HR. there's a 2part developer playthrough on gametrailers, total about 11 minutes, showing all aspects of the game.

looks good, the amount of damage a player takes even on lower difficulties (since th ever-pervasive highlighting is on) kind of justifies their claims that health regen won't break the game, which I approve of. the third person cover shooting looks like a forced gimmick, but it also looks that as long as you can flank intelligently, crouch+strafe+iron sights aiming can work just as well (but this is me, during a 3 week S.T.A.L.K.E.R binge, so I may have difficulties imagining combat any other way)

the one hting that's off-putting is the horrific shade of pink the screen turns to reflect lost health, but I'm hopeful that was just the camera filter.
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View PostJump Around, on 23 October 2011 - 11:04 AM, said:

And I want to state that Ment has out-weaseled me by far in this game.
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#62 User is offline   Silencer 

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Posted 08 June 2011 - 11:16 PM

I'll have to check it out - sadly, the closer that game comes to release, the more worried I get about the damned cover mechanics. I just can't get the image of the repeated crouching-slide-spin-thing he did between cover in one of the demo shots. Aside from looking cool initially, when it was done again, it just looked stupid. And the third time killed it. And I was left thinking how poor an impression it made of the whole game. :S Pedantic, probably. Silly, yes. But bugging the hell out of me? DEFINITELY.

Hopefully some longer, newer gameplay footage assuages some of my worries. So keen for another Deus Ex... :)
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#63 User is offline   Illuyankas 

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Posted 08 June 2011 - 11:30 PM

It could come with an installable claw you connect up to your machine, that whenever you use an augmentation, extends out to personally give you a purple nurple, and it would STILL be better than Invisible War.
Hello, soldiers, look at your mage, now back to me, now back at your mage, now back to me. Sadly, he isn’t me, but if he stopped being an unascended mortal and switched to Sole Spice, he could smell like he’s me. Look down, back up, where are you? You’re in a warren with the High Mage your cadre mage could smell like. What’s in your hand, back at me. I have it, it’s an acorn with two gates to that realm you love. Look again, the acorn is now otataral. Anything is possible when your mage smells like Sole Spice and not a Bole brother. I’m on a quorl.
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#64 User is offline   Mentalist 

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Posted 08 June 2011 - 11:33 PM

View PostIlluyankas, on 08 June 2011 - 11:30 PM, said:

It could come with an installable claw you connect up to your machine, that whenever you use an augmentation, extends out to personally give you a purple nurple, and it would STILL be better than Invisible War.


granted, it doesn't take much to beat IW.
The problem with the gene pool is that there's no lifeguard
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View PostJump Around, on 23 October 2011 - 11:04 AM, said:

And I want to state that Ment has out-weaseled me by far in this game.
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#65 User is offline   Cause 

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Posted 09 June 2011 - 08:40 AM

I was treated to some early game code of Deus Ex about a month back. It was just the intro cutscene and maybe the first ten minutes of gameplay but from what I saw the cover system worked well. Not enough FPS shooters use cover as a viable strategy to not get killed (Killzone and soldier of fortune are all that come to mind actually). Beyond this if you have played splinter cell conviction you will know how much better it is to have a third person camera to help you be stealthy
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#66 User is offline   Kanubis 

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Posted 09 June 2011 - 09:45 AM

View PostSilencer, on 08 June 2011 - 10:49 PM, said:

View PostMentalist, on 08 June 2011 - 10:42 PM, said:

i'm not expecting anyhtign great from this, and i won't be getting it any time soon. if it does turn out decent, i'll be surprised.

new Hitman trailer is up. i'm getting a bad feeling about this game, esp since it's supposed to have "an emotional journey of self discovery" or somesuch BS that has no place in Agent 47's life.

EDIT: and there's a lot of melee combat in it. IO'd better not "mainstream" this game.


I've also heard that it is looking VERY action-oriented, with little focus on stealth. I am not amused.



I actually worked at IO a couple of years ago, when this game was in development. Although it seemed like there was less 'watching guard patrol patterns' than previous games it was still very much assassination rather than gung-ho shootouts.

Mentalist, after the events of Blood Money, it could hardly just go back to a 'doing jobs for the Agency' format could it? Although I've heard that the plot was tweaked a fair bit after I left, the 'emotional journey' was pretty much replacing killing people for money with killing people for some other reason. He doesn't open a puppy sanctuary and donate to an orphanage in the middle or anything. He also doesn't do any 'falling in love' stuff or whatever, unless they've totally rewritten it since.
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#67 User is offline   POOPOO MCBUMFACE 

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Posted 09 June 2011 - 10:36 AM

http://e3.gamespot.c...st-look-preview

Quote

It's a game that seems to be aiming for more of a scripted, cinematic style than previous games in the series. We like how well executed the drama was and the way the game stylishly painted 47 as a lethal wrecking ball on the run.


http://gnews.com/e3-...16201159063607/

Quote

  • Hitman: Absolution will feature a 47 who is much more agile and easy to control than previous incarnations. He’ll be able to grab and swing from ledges, leap greater distances and generally cover the ground in a more nimble fashion.
  • Hitman: Absolution will feature a fully integrated cover system, perfect for when your own cover is blown and you have to dive behind something solid to avoid an untimely end. Human shields will also make a welcome return, allowing you to make your own cover!
  • For the more casual gamer, Hitman: Absolution will offer an “Instinct Mode” option. This can be turned on in order to boost 47′s abilities and reveal useable objects and areas for special actions. Instinct Mode also highlights nearby NPC’s in an orange glow.


Quote

Those three possibilities culminate in a Helicopter chase sequence that is described as follows:
A linear roof chase sequence, the helicopter opens fire on 47.
They mention that such linear sequences "quicken the pace" from time to time, I don't know what to make of that.


Hitman 5?

More like... 5hitman.
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#68 User is offline   MTS 

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Posted 09 June 2011 - 10:46 AM

I actually don't think any of those are that bad. The 'nimble and agile 47' line makes me think they're Assassin's Creed-ing him in terms of manoeuvrability, which isn't necessarily a bad thing. Hopefully they manage to do the stealth missions better than AC though (but then they always were). The helicopter thing sounds like some of the sequences in the Uncharted series too.

*shrugs* I'm cautiously optimistic, but it does look like they're trying to mainstream it.
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Si hoc adfixum in obice legere potes, et liberaliter educatus et nimis propinquus ades.
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#69 User is offline   Kanubis 

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Posted 09 June 2011 - 11:28 AM

I saw one chase sequence in the making. It was very much a brief interlude kind of thing, an adrenaline moment to break up the stealthy bits. The agile movement was more a kind of 'that balcony up there looks like a good spot for some sniping' type of thing.

I have a friend still working there, he basically said there was mainstream appeal but they were being careful to make sure the old style of play was presented as the way for the skilled players to go about it. In truth it's been heading that way since Contracts, when you could actually go quite pew-pew if you wanted but the best stuff was put aside for ghosting through the level and removing the necessary marks with nobody noticing.
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#70 User is offline   Cause 

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Posted 09 June 2011 - 01:09 PM

I just saw a battlefield 3 trailer. Why is this important? Do any of you remember a 4chan post that says MW2 cant be a good game because it has no dinosaurs? It become an internet meme. Well as a little hit at modern warfare the guys behid battlefield have their newest trailer start with a soldier playing a with a toy T-Rex! Brillaint.
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#71 User is offline   Mentalist 

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Posted 09 June 2011 - 03:41 PM

View PostCause, on 09 June 2011 - 08:40 AM, said:

I was treated to some early game code of Deus Ex about a month back. It was just the intro cutscene and maybe the first ten minutes of gameplay but from what I saw the cover system worked well. Not enough FPS shooters use cover as a viable strategy to not get killed (Killzone and soldier of fortune are all that come to mind actually). Beyond this if you have played splinter cell conviction you will know how much better it is to have a third person camera to help you be stealthy


the official DX forum has been seething with the "third person cover makes stealth too easy" comments for a few years now, so I'm not gonna comment much on that.

from people who played the advance build though, I've heard that it's poosible to play w/o using cover system. it's more difficult, but it's possible.
The problem with the gene pool is that there's no lifeguard
THE CONTESTtm WINNER--чемпіон самоконтролю

View PostJump Around, on 23 October 2011 - 11:04 AM, said:

And I want to state that Ment has out-weaseled me by far in this game.
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#72 User is offline   POOPOO MCBUMFACE 

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Posted 09 June 2011 - 10:40 PM

Yeah, the cover system seems to genuinely be simply another possible approach; for those who like popamole, they can go with it if they feel it's comforting. For those who don't, other approaches are equally viable. We'll see how that holds up, but as long as the entire game isn't built around pressing the awesome button to pop in and out of cover with appropriate AI behaviour and the developers respect my intelligence enough to believe that I might be able to stand behind a wall to avoid being shot without an entire system devoted to helping me do so, I don't have an issue with it.

Also, keeping up with the wonderful 5hitman's Creed: Conviction information:

Quote

It may sound as if the Hitman has become very easy, but it need not be. "One of the problems with old hitman game was that unless you were an expert in the game, would you look like a real little killer," says Tore Blystad. "This time it's not hard to be a good assassin. Instead, it's hard to keep the situation under control, and hold yourself back from going berserk. We'd rather try to tempt the stealthy players to go into a more action -oriented direction. "

Here we see one of the first innovations in the game that probably will immediately get a mixed reception from the series' fans. For while Hitman sits in hiding behind a bookcase, the ambient colors suddenly dim, and the ushers will light up in a golden glow, so you can see their entire figure through walls and other obstacles. A bright line in the floor shows the route the nearest cop follows - with a direct path to Hitman.

I want to hope. I do. But I feel like an abused red-headed stepchild. His huge, leering stepdad is staggering in from the pub menacingly, beating his fist against his palm and searching for his bat. Last month, he came home sober, and we played in the garden for hours. It was so much fun. I want to cling to that memory, I do; he's the same man, isn't he? Deep down? But things have changed. His job is wearing him down. He doesn't have time to be a good dad any more. They demand everything they can get of him, and if that changes him, warps him... what's it to them? The stress is so great that he sometimes comes home with a buddy, dressed up in ridiculous costumes and calling themselves Mr Kane and Mr Lynch and double-teaming your poor mother. The horror, the horror, and all you want is his old self back. Mr Kane is funny for a while, but he's not a patch on that dad you played football with for so long, that dad who always let you win one kick out of three just to make you feel like you were getting better without letting you take anything for granted. And he's shouting, oh, he's shouting that daddy's home, that's it time for some catching up on in the garden... but you've never heard of any variant of football involving that thick, stained baseball bat he's now patiently tapping off his palm. You want to hope, but can you? Can you really? Might that not just make it hurt all the more?
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#73 User is offline   Gothos 

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Posted 09 June 2011 - 11:24 PM

You have a sick, sick mind.
It is not the critic who counts; not the man who points out how the strong man stumbles, or where the doer of deeds could have done them better. The credit belongs to the man who is actually in the arena, whose face is marred by dust and sweat and blood, who strives valiantly; who errs and comes short again and again; because there is not effort without error and shortcomings; but who does actually strive to do the deed; who knows the great enthusiasm, the great devotion, who spends himself in a worthy cause, who at the best knows in the end the triumph of high achievement and who at the worst, if he fails, at least he fails while daring greatly. So that his place shall never be with those cold and timid souls who know neither victory nor defeat.
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#74 User is offline   Mentalist 

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Posted 10 June 2011 - 12:39 AM

so, they want to challenge the players who like to play undetected stelth types to play an action game.

sigh. seriously?

it's one thing to take the average action-loving player and tell him "hey, our game has action! we know you find that stelth stuff boring, we have ACTION! and emotional storyline, and stuff!". that is done by many studios, and I can live with it (more or less).

but this is basically telling me "the way you want to play it is boring. we don't approve. here's some action to spice it up".

ugh
The problem with the gene pool is that there's no lifeguard
THE CONTESTtm WINNER--чемпіон самоконтролю

View PostJump Around, on 23 October 2011 - 11:04 AM, said:

And I want to state that Ment has out-weaseled me by far in this game.
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#75 User is offline   MTS 

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Posted 10 June 2011 - 01:45 AM

Ok yeah, that sounds shit. It ruins the entire point of being a hitman.
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#76 User is offline   Aptorian 

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Posted 10 June 2011 - 03:16 AM

Oh but haven't you heard. Now a days being an Assassin means that you like to attack large groups of people during the day, out in the open, with a knife. Stealth is for pussies.
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#77 User is offline   Adjutant Stormy~ 

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Posted 10 June 2011 - 04:04 AM

Duh, if you don't have the obviousness of a tactical nuke, how could you ever gain the notoriety necessary to be a protagonist!
<!--quoteo(post=462161:date=Nov 1 2008, 06:13 PM:name=Aptorian)--><div class='quotetop'>QUOTE (Aptorian @ Nov 1 2008, 06:13 PM) <a href="index.php?act=findpost&pid=462161"><{POST_SNAPBACK}></a></div><div class='quotemain'><!--quotec-->God damn. Mighty drunk. Must ... what is the english movement movement movement for drunk... with out you seemimg drunk?

bla bla bla

Peopleare harrasing me... grrrrrh.

Also people with big noses aren't jews, they're just french

EDIT: We has editted so mucj that5 we're not quite sure... also, leave britney alone.<!--QuoteEnd--></div><!--QuoteEEnd-->
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#78 User is offline   drinksinbars 

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Posted 10 June 2011 - 12:42 PM

just heard that wii u is a 1 pad only console type gal- so what the hell is the point? no way in hell would i be buying that. RUBBISH!!! and their supposed sizzle reel of titles was all footage fromt he ps3 360 and pc -_-
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#79 User is offline   Silencer 

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Posted 11 June 2011 - 01:43 AM

View Postdrinksinbars, on 10 June 2011 - 12:42 PM, said:

just heard that wii u is a 1 pad only console type gal- so what the hell is the point? no way in hell would i be buying that. RUBBISH!!! and their supposed sizzle reel of titles was all footage fromt he ps3 360 and pc -_-


This.
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Shinrei said:

<Vote Silencer> For not garnering any heat or any love for that matter. And I'm being serious here, it's like a mental block that is there, and you just keep forgetting it.

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#80 User is offline   Silencer 

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Posted 11 June 2011 - 06:38 AM

So, I just watched the IGN "Who won E3?" video. It's pretty bleargh, reflecting E3 itself. But what was important was something I hadn't heard yet (either by selective blindness or just because I haven't been paying attention) "The Wii U isn't going to be here until 2012".

Now, this may just be me, but I'd been operating on the assumption that it would be out end of this year, just by default. 2012? Far, far too late. I already thought it would be obsolete by 2013 when MS and Sony are likely to have their next-gen battle, but that was going to be more than a year after the U releases. Now, it's probably going to be less than a year.

As far as a gaming perspective goes, if the U wasn't already set up to disappoint me, it's now just gone and crawled down a hole and died - I barely pay attention to Wii games that are releasing any more, and it seems like the U is going to be like that from the start as well. Wtf Nintendo? -_-
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Shinrei said:

<Vote Silencer> For not garnering any heat or any love for that matter. And I'm being serious here, it's like a mental block that is there, and you just keep forgetting it.

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