The game I'm playing is...
#4761
Posted 31 July 2024 - 10:02 AM
Man, I really slept on Sea of Thieves... picked it up and been playing with a couple of mates, damn this game is so much fun with the shenanigans you can get up to.
POV from my mate the other night, cannot hear my audio unfortunately...
http://youtu.be/ma1Q...zLSWti-uel15iv7
POV from my mate the other night, cannot hear my audio unfortunately...
http://youtu.be/ma1Q...zLSWti-uel15iv7
Tehol said:
'Yet my heart breaks for a naked hen.'
#4762
Posted 31 August 2024 - 09:36 PM
IT'S GORI TIME!!!!!!
EDIT: finished. Trying AoM Retold campaign. And on "Hard" the new AI is quite vicious
EDIT: finished. Trying AoM Retold campaign. And on "Hard" the new AI is quite vicious
This post has been edited by Mentalist: 09 September 2024 - 06:55 AM
#4763
Posted 17 September 2024 - 06:50 AM
Played some Age of Mythology Retold last night. It's a lot more fun for me than AoE2 was, I think largely because it feels much more streamlined, the resource management is (to my perception) easier as well. I quite like the Myth units, they spice gameplay up a lot.
Debut novel 'Incarnate' now available on Kindle
#4764
Posted 16 October 2024 - 08:59 PM
So I'm going to need a bit of guidance here... Today I started playing Fallout 4 and I'm already sending I've got a massive task on my hands here.
What's the generally accepted wisdom on where to put your upgrade to points? Like should I be spreading them out as evenly as possible or are there certain areas that really help in the early game? For example the Intelligence one seems to help with gaining more experience so I figure that one is quite good to begin with but I've generally tried to keep it even.
Also I stopped playing AC Valhalla which is the first one I've not completed. I just wasn't loving it sadly.
What's the generally accepted wisdom on where to put your upgrade to points? Like should I be spreading them out as evenly as possible or are there certain areas that really help in the early game? For example the Intelligence one seems to help with gaining more experience so I figure that one is quite good to begin with but I've generally tried to keep it even.
Also I stopped playing AC Valhalla which is the first one I've not completed. I just wasn't loving it sadly.
This post has been edited by Tiste Simeon: 18 October 2024 - 08:17 PM
A Haunting Poem
I Scream
You Scream
We all Scream
For I Scream.
I Scream
You Scream
We all Scream
For I Scream.
#4765
Posted 18 October 2024 - 08:18 PM
Tiste Simeon, on 16 October 2024 - 08:59 PM, said:
So I'm going to need a bit of guidance here... Today I started playing Fallout 4 and I'm already sending I've got a massive task on my hands here.
What's the generally accepted wisdom on where to put your upgrade to points? Like should I be spreading them out as evenly as possible or are there certain areas that really help in the early game? For example the Intelligence one seems to help with gaining more experience so I figure that one is quite good to begin with but I've generally tried to keep it even.
Also I stopped playing AC Valhalla which is the first one I've not completed. I just wasn't loving it sadly.
What's the generally accepted wisdom on where to put your upgrade to points? Like should I be spreading them out as evenly as possible or are there certain areas that really help in the early game? For example the Intelligence one seems to help with gaining more experience so I figure that one is quite good to begin with but I've generally tried to keep it even.
Also I stopped playing AC Valhalla which is the first one I've not completed. I just wasn't loving it sadly.
And Fallout 4 is definitely not for me. I don't know what it is but I have basically been very frustrated since starting it and I'm just not enjoying myself.
A Haunting Poem
I Scream
You Scream
We all Scream
For I Scream.
I Scream
You Scream
We all Scream
For I Scream.
#4766
Posted 20 November 2024 - 10:30 PM
We back in the Zone. S.T.A.L.K.E.R.ing away.
Veteran difficulty was a mistake. The first bloodsucker in the tutorial area took me 15 tries to kill.
The game's jaw-droppingly gorgeous though.
Veteran difficulty was a mistake. The first bloodsucker in the tutorial area took me 15 tries to kill.
The game's jaw-droppingly gorgeous though.
#4767
Posted Yesterday, 11:43 PM
Thoughts on STALKER 2: Heart of Chornobyl after 4 hours in the game.
It's oddly similar to the original game, with a similar introduction and route to the first safe town/hub, skirting anomalies. The graphics are obviously vastly superior and this game is much more forgiving, although this is only relative to the first (insanely harsh) game. The first zone mutant you meet is an invisible bullet sponge guy that will likely kill you a few times before you get its attack pattern sussed. However, ammo is easier to come by, weapon degradation is not as ludicrous and virtually all human enemies will go down with a single shot to the head. Less than 4 hours in, I stormed a heavily-guarded paramilitary outpost and killed a couple of dozen guys inside through stealth and the use of a silenced pistol. It was still considerably harder than most modern FPS games, but satisfying. Because the game is systemic rather than proscripted, you can also cheese it a little in places, but not too much.
One complaint is that there's a few pretty cool action setpieces that happen in cutscenes when they would have made for good gameplay sequences. For a game as open-world as this one, that was an odd choice.
The English language VO is utter drivel. Play in Ukrainian with subtitles of your choice.
The game mostly feels like a cross between Far Cry 2 without the annoying regenerating enemies bullshit and Fallout: New Vegas in survival mode with the difficulty ramped up to Hard even when you're playing on Normal. A more punishing, less whimsical Fallout is probably the closest touchstone, which will likely irritate STALKER fans as the first STALKER predated all of the modern Bethesda Fallous, but still. So far, so outstanding.
Bugs were not too bad. One CTD, one wounded guy in a bed I was talking to decided to levitate up to around 3 feet above the bed to continue the conversation (alas, he did not say, "There is no Dana, there is only Zuul"), and one guy took shelter from an Emission Storm next to a tree rather than the town's hardened shelter, which resulted in his very rapid death. Not sure if that was a bug or the game saying, "some people are just really stupid, right?"
It's oddly similar to the original game, with a similar introduction and route to the first safe town/hub, skirting anomalies. The graphics are obviously vastly superior and this game is much more forgiving, although this is only relative to the first (insanely harsh) game. The first zone mutant you meet is an invisible bullet sponge guy that will likely kill you a few times before you get its attack pattern sussed. However, ammo is easier to come by, weapon degradation is not as ludicrous and virtually all human enemies will go down with a single shot to the head. Less than 4 hours in, I stormed a heavily-guarded paramilitary outpost and killed a couple of dozen guys inside through stealth and the use of a silenced pistol. It was still considerably harder than most modern FPS games, but satisfying. Because the game is systemic rather than proscripted, you can also cheese it a little in places, but not too much.
One complaint is that there's a few pretty cool action setpieces that happen in cutscenes when they would have made for good gameplay sequences. For a game as open-world as this one, that was an odd choice.
The English language VO is utter drivel. Play in Ukrainian with subtitles of your choice.
The game mostly feels like a cross between Far Cry 2 without the annoying regenerating enemies bullshit and Fallout: New Vegas in survival mode with the difficulty ramped up to Hard even when you're playing on Normal. A more punishing, less whimsical Fallout is probably the closest touchstone, which will likely irritate STALKER fans as the first STALKER predated all of the modern Bethesda Fallous, but still. So far, so outstanding.
Bugs were not too bad. One CTD, one wounded guy in a bed I was talking to decided to levitate up to around 3 feet above the bed to continue the conversation (alas, he did not say, "There is no Dana, there is only Zuul"), and one guy took shelter from an Emission Storm next to a tree rather than the town's hardened shelter, which resulted in his very rapid death. Not sure if that was a bug or the game saying, "some people are just really stupid, right?"
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- Bruce Campbell on how to be as cool as he is
- Bruce Campbell on how to be as cool as he is