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The game I'm playing is...

#3241 User is offline   Aptorian 

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Posted 18 November 2018 - 08:56 PM

Just finished Shadow of the Tomb Raider, the third and final game of the Lara Croft origin story.

I'm gonna have to mull it over for a while but right now the only word I have for this game is disappointing.


The other two Tomb Raider games formula is intact and it's great fun to explore, climb and kill your way through the game. However the writing is atrocious.

Rhianna Pratchett left after Rising and it's pretty evident. Not only do the characters look different, they've also lost any depth or edge that they were at least attempting to sell in prior games.

The story is just plain awful and the plot makes no sense.

Spoiler


It's so disappointing.

I had great fun playing the game. I tracked down damn near every collectible and achievement I could get at but writing just sours me on the whole thing.

The gameplay is 4-5/5 but the writing is 1-2/5.

Now to get back to Red Dead.
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#3242 User is offline   Maark Abbott 

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Posted 19 November 2018 - 08:58 AM

Put about 20 hours into Omega Quintet last week. The game makes a lot more sense when you make an effort to do the side quests, and the net positive is the more side quests you do (and the more approval you earn), the more quests you unlock and the more stuff you can do. Repairing level 6 outfits is getting to be kind of a pain, though.

Also started playing the original Crackdown with a mate. God, that game is wacky as hell. Kick a man to death and then throw his corpse at his mate to kill his mate.
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#3243 User is offline   Mentalist 

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Posted 19 November 2018 - 03:46 PM

Got to Wave 73. According to online guides, I shouldn't be trying the 3rd set until lvl 26, but I managed to create a build with an 81% chance of triggering an execution finisher, which allows me to trigger execution kills after delivering about 60% damage. And each execution restores my full HP, so even if I take a ton of damage (because all enemies are way over-levelled) I get to restore it quickly with a single insta-kill.

So it's just a fun challenge to see if I can do something I'm clearly not supposed to at this stage before confronting the final boss and getting the ending cinematic.
The problem with the gene pool is that there's no lifeguard
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View PostJump Around, on 23 October 2011 - 11:04 AM, said:

And I want to state that Ment has out-weaseled me by far in this game.
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#3244 User is offline   Mentalist 

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Posted 23 November 2018 - 05:16 PM

Got to Wave 75 yesterday. My level 22 Death ended up squaring off against a level 29 version of the Mad King Argul, who one-shotted me with a single freezing strike. The lingering after effects of being frozen drained my health quicker than a health potion could restore it.

At that point I called the Crucible quits, went and kicked the last boss's ass and... got right into NG+. Somehow.

After about 2 hours of playing I finished the first 2 dungeons again and I'm up to level 24 already. Combat is pretty trivial right now, as I basically wiped the floor with the 2 bosses I encountered so far.

I'll see how far I get this weekend. Can't wait to jump into 3. Speaking of which, Gunfire released a trailer of Fury's horse, and it looks purdy.

This post has been edited by Mentalist: 23 November 2018 - 05:17 PM

The problem with the gene pool is that there's no lifeguard
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View PostJump Around, on 23 October 2011 - 11:04 AM, said:

And I want to state that Ment has out-weaseled me by far in this game.
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#3245 User is offline   Serenity 

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Posted 23 November 2018 - 05:28 PM

I just finished Xenoblade Chronicles. I am in awe. It has to be the most EPIC game I've ever played. Easily my favourite JRPG that I've played to date. Simply amazing. I may have got something in my eye at the end . . . Posted Image Posted Image

Xenoblade Chronicles 2 ready to go! Posted Image Although I might play something different for a while first.
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#3246 User is offline   Aptorian 

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Posted 25 November 2018 - 10:00 AM

Finished Red Dead and started up Spider-Man.

Whooo that's a hard transition. Going from Redemptions slow pace to a web swinging quick reflex brawler felt like running into on coming traffic.
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#3247 User is offline   Mentalist 

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Posted 25 November 2018 - 07:13 PM

FINALLY mastered Stage 3 of the Crucible yesterday! Then moved on re-play the story some more and finished the Forgelands (again).

I'll see how far I can get in the next 2 days. if I hit level 28, I'll give the Crucible another shot, to hopefully master Stage 4 and get that last piece of the Abyssal Armour set.

Right now I'm just looking for a new set of Posessed scythes so that I can transfer the awesome attributes my current weapons have to a higher-level piece of kit.

Sequel is out in 2 days. If it's averaging 7/10 than it's an insta-buy.

This post has been edited by Mentalist: 25 November 2018 - 07:13 PM

The problem with the gene pool is that there's no lifeguard
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View PostJump Around, on 23 October 2011 - 11:04 AM, said:

And I want to state that Ment has out-weaseled me by far in this game.
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#3248 User is offline   Mentalist 

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Posted 28 November 2018 - 05:18 AM

Played about 2 hours of Darksiders III. Initial impressions: it's different, but not bad.
The problem with the gene pool is that there's no lifeguard
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View PostJump Around, on 23 October 2011 - 11:04 AM, said:

And I want to state that Ment has out-weaseled me by far in this game.
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#3249 User is offline   Serenity 

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Posted 28 November 2018 - 08:28 AM

I've started Xenoblade Chronicles 2. It was my main reason for getting a Switch in the first place, so I figured why wait?

Much like the first game, it's taken a few hours to really hook me as it drip feeds the mechanics (the tutorials are a bit shit considering all the new systems involved), but it all kicked off during my session last night. Not quite on the scale of the Mechon attack on Colony 9 in the first game, but still pretty spectacular.
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#3250 User is offline   Serenity 

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Posted 28 November 2018 - 07:38 PM

I've got Torna, too. X isn't a direct sequel so it doesn't matter if it's not played in release order.
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#3251 User is offline   Maark Abbott 

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Posted 29 November 2018 - 08:50 AM

View PostMentalist, on 28 November 2018 - 05:18 AM, said:

Played about 2 hours of Darksiders III. Initial impressions: it's different, but not bad.


I'll await some more detail before I decide. I enjoyed DS2 well enough.
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#3252 User is offline   Morgoth 

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Posted 29 November 2018 - 11:41 AM

Warhammer Total War 2. I defeated three massive Skaven armies last night with a single army consisting almost entirely of Lotheren Sea Guards (spearmen with bows and shield), the remaining few spots were taken up by my my high mage lord, Teclis, and a frost phoenix and one complement of Sword Masters. It's one of the most satisfying battles I've won in either of the two warhammer total war games. The computer insisted I had no chance to win, but if I lost this battle I'd have to restart the entire campaign, so I decided to fight it out and see what happened.


Being both outnumbered and outclassed (the Skaven had more higher level units than I did by a significant margin), I decided to stretch out my Sea Guards in one long line at the top of a hill, with my Lord at the back and centre of the formation. The Swordmasters, my only elite unit was hidden in a nearby forest. The Skaven were and endless ocean of rats storming towards my position. They never stood a chance. Almost all of them broke before they reached my ranks. The barrage of arrows and sorcery decimated them. A couple of rat ogres reached the line, but couldn't break through the spears. As the Skaven stormed up the hill towards my centre I turned my line into a tree sided box, while my swordmasters came around and charged up their rear, breaking two units of warpfire throwers almost immediately. My phoenix destroyed their artillery before they managed to do too much damage.


At the end I had lost less than fifty units and killed almost a thousand.


Not the most complicated tactical maneuver, but so incredibly satisfying.
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#3253 User is offline   Tiste Simeon 

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Posted 29 November 2018 - 12:44 PM

Is Warhammer Total War any good? I used to love Rome and I enjoyed the Total War series as a whole but haven't played any for years and wasn't sure about the newer ones. What's the gameplay like?
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#3254 User is offline   Morgoth 

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Posted 29 November 2018 - 01:00 PM

View PostTiste Simeon, on 29 November 2018 - 12:44 PM, said:

Is Warhammer Total War any good? I used to love Rome and I enjoyed the Total War series as a whole but haven't played any for years and wasn't sure about the newer ones. What's the gameplay like?


Similar to the older ones, but with a lot of warhammer twists. The unit rosters is wildly different between factions, with monsters and dragon and everything. Lords gain levels and powers and are seriously important. A high level combat focused lord is a one man army. There are magic items, spells, heroes and everything in between.

I really enjoy them both.
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#3255 User is offline   Mentalist 

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Posted 29 November 2018 - 02:22 PM

View PostMaark Abbott, on 29 November 2018 - 08:50 AM, said:

View PostMentalist, on 28 November 2018 - 05:18 AM, said:

Played about 2 hours of Darksiders III. Initial impressions: it's different, but not bad.


I'll await some more detail before I decide. I enjoyed DS2 well enough.


Preliminary: all reviews across the board agree that PS4 version is not great. Might be worth waiting on a patch.

That being said: there's a bunch of changes to the formula. Given there were also a bunch of changes between 1 and 2 that's not bad in itself, but it's certainly a leaner game. Probably due to Gunfire being a slimmed down version of Vigil and THQ Nordic giving them only AA budget, when opposed to DSII that had all the money tossed at it and contributed in a big way (along with Homefront: The Revolution) to THQ going bust.

1) character progression. This is most drastic. Skills are gone. Diablo-esque loot system is gone. Levels and stats are still here, but it's RPG-lite- you level up, you get 1 attribute point. You choose to use it to boost your HP, Physical attack strength, or Arcane damage for the AoE special abilities and counter strikes (see below).
-you also get a range of consumables to temporarily boost stats in combat, a la potions. Once you use one, there's a cooldown before you can use any more. Haven't bothered with these much, tbh.
-Ulthane the Blacksmith is back. He can upgrade your weapons (increasing base damage), or improve weapon enhancements (these can be slotted into weapons to convey buffs, just like in the original game). Upgrading requires special materials, and you can use either Angelic or Demonic components, depending on what kind of buffs you want.
-oh yeah, you level up by "cashing in" your Souls to Vulgrim.

2) the things that are like Dark Souls that aren't combat.
The game draws a lot of inspirations from Dark Souls and incorporates them using mechanics from previous Darksiders games with a twist
-just like in game 1, you collect Souls. It's the currency you exchange with Vulgrim to buy stuff and level up
-Vulgrim's locations act as your fast travel points (serpent holes from Game 1). They are also where you revive when you die.
-when you die, all enemies (except for those that existed only to drop crafting materials when dead) revive.
When you die, you drop your souls on your corpse, and have to go collect them, Diablo-style. Unlike Diablo, if you die again they don't all vanish, so collecting hasn't been a problem yet.
-you can also pick up "clumps" of souls that need to be broken down in your inventory before they get added to your total. One of the reviewers complained that this is redundant, but I like that, because until they're broken, I can't lose them when I die- meaning I only break them down when I'm next to Vulgrim and want to trade.
-each "life" you get a limited number of health restore items. These can be upgraded if you find upgrade tokens (I started with 2, now I'm at 4). By finding (and not using, b/c they can ALSO be used to restore part of your health) 3 "health shards" you can recharge this item (there's also an option very early on to buy an enhancement that gives you a health regen buff. Oh, and leveling up insta-heals you).

3) traversal and exploration
-there is no map. It feels very old-school (think Soul Reaver the 1st). I see lots of things I can't access yet because I don't have the appropriate power, but only being 5 hours in it's too early to tell how "interconnected' this world really is, and how many shortcuts I'm not seeing yet. There are 6 " zones" according to the fast travel menu. Having killed 2 Sins I uncovered 3 of them. (You get transported from 2 to 3 in a cutscene). I just found a connection between 2 and 3, but I haven't yet mapped a complete path from my "hub" in zone 1 to get back to 3. I will say that if you don't like orienteering and making a mental map of how stuff is interconnected, you are likely to get frustrated. I'm loving it though.
-there are secrets. You are trying to find lost humans to deliver to Ulthane, and I also stumbled onto a "Chosen" mini-boss (their essences are needed for higher lever weapon enhancement upgrades), but didn't engage it cuz I was busy exploring.
-your forms open new traversal options, prompting revisiting old areas metroid style.
-there are no zelda-esque "dedicated dungeon areas" . Puzzles are scattered throughout. Nothing crazy difficult yet.
-after you kill the second Sin and get your first Hollow form, the game starts giving you options. My compass is pointing at 3 Sins currently, and I I have a general idea of how to get to 2 of them, in whichever order I want. I'm not really focusing on that, because I'm a indulging my inner cartographer and kleptomaniac.

4) Combat.
-so first thing first: it's like Dark Souls in the "everything hits hard and a few hits can kill you" sense.
-it's no longer a spectacle hack'n'slash brawler at its core, because the combo counter is gone
-that being said, there's no stamina mechanic, and you can hit enemies as often as you want
-there's still some of that spectacle fighter DNA in how your combos look on those rare occasions you can pull off a combo without interruption. There's also a heavy whiff of Bayonetta to the core new mechanic
-Arcane Counter: when you time a dodge well, Fury gets a "bullet-time" animation (a la Witch Time, kinda), and if you tap attack in this interval, she delivers a powerful "counter" attack. The key to fighting seems to be chaining these together.
-generally fighting multiple enemies equals guaranteed damage. The camera is... not good. Lock-on actually helps (unlike Darksiders 1 or 2), but it doesn't auto-shift once you kill your target, which is annoying, b/c each time you need to tap it to turn it on.
-that being said, the 2 times I was in an arena rushed by a dozen skeletons, Fury's AoE whip swing (hold attack button down) did wonders to clear a large area. It just takes a bit of time to wind up, and during this time you're vulnerable to any quick strikes.
-enemy AI isn't greatest. Since Fury's primary attack is a barbed whip that strikes at a distance, I ambushed beefy enemies from side of flight of stairs, being ever slightly above and out of their reach. I also lured skeleton champions to over-strike after me into lava to their death (Fury's flame Hollow form makes her immune to lava). More glaringly, I think dodging towards enemies with wide, sweeping attacks might work every time due to poor collision detection, but I haven't tested that thoroughly yet.

Overall impression of combat is that aside from some camera issues it's pretty fair. Fury's a glass cannon, but it's generally possible to reduce the combat to 1 on 1, where pattern recognition and timely dodge-counters carries the day. I haven't had a lot of truly "cheap death" moments.

The story is...not much right now. But that's OK, because the original didn't have much story until 3/4 in either.

So far I'm just enjoying exploring the interconnected map. Hunting the Sins is a secondary consideration atm.
The problem with the gene pool is that there's no lifeguard
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View PostJump Around, on 23 October 2011 - 11:04 AM, said:

And I want to state that Ment has out-weaseled me by far in this game.
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#3256 User is offline   Maark Abbott 

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Posted 30 November 2018 - 08:32 AM

I'm not sure if I like how that sounds in all honesty...
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#3257 User is offline   Morgoth 

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Posted 30 November 2018 - 08:49 AM

Giantbomb was pretty down on the whole thing. The way they described it made me lose all interest.
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#3258 User is offline   Maark Abbott 

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Posted 30 November 2018 - 08:52 AM

View PostMorgoth, on 30 November 2018 - 08:49 AM, said:

Giantbomb was pretty down on the whole thing. The way they described it made me lose all interest.


Dark Souls style games don't interest me at all, and the whole appeal of DS2 for me was that it was a big, flashy, combo-oriented game.
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#3259 User is offline   Aptorian 

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Posted 30 November 2018 - 09:37 AM

The talk of losing souls on death and bonfire like systems definitely put me off Darksiders.
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#3260 User is offline   Morgoth 

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Posted 30 November 2018 - 09:51 AM

View PostMaark Abbott, on 30 November 2018 - 08:52 AM, said:

View PostMorgoth, on 30 November 2018 - 08:49 AM, said:

Giantbomb was pretty down on the whole thing. The way they described it made me lose all interest.


Dark Souls style games don't interest me at all, and the whole appeal of DS2 for me was that it was a big, flashy, combo-oriented game.


I love the Souls games, but Darksiders III gives the impression of an attempt at something like a souls game, but with bland combat and level design, no character progression to speak of, and next to no weapon selection. Not to mention very little in the way of story.
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