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The game I'm playing is...

#2441 User is offline   Morgoth 

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Posted 12 July 2017 - 11:10 AM

View PostSerenity, on 12 July 2017 - 09:01 AM, said:

View PostMorgoth, on 12 July 2017 - 07:49 AM, said:

View PostSerenity, on 12 July 2017 - 07:01 AM, said:

View PostWinterPhoenix, on 12 July 2017 - 12:01 AM, said:

Wooo, YES, The Witcher 3 platinum trophy you are mine! Took me long enough, reckon the combined total of both NG and NG+ is easily 200+ hours


Well done! It took me 200 hours just for my first play through :apt2:


Played a bit more Darkest Dungeon last night, experimenting with a different party composition based on debuffs. Seemed to work pretty well.


What is the party you're using? Right now I've been having a lot of fun with a bleed based team with Hellion, Flagelant, Occultist and Houndmaster. Hardly useable for all situations, but really fun when facing enemies that do bleed.

I haven't really found a good place for the Antiquarian, I'm not sure I understand her yet. My favourite heroes though, I think, are the occultist and grave robber.


Last night I had a leper, occultist, jester and arbalest. I ran two veteran level dungeons, and both were in the Weald. The debuffing was working well so the enemies were missing a lot and doing less damage, and all but the jester had healing skills if there was any trouble. Plus the occultist was pulling the back row enemies forward to make them easier to kill. It's the first time I've gone without a vestal in ages. I'm thinking of swapping out the jester for a houndmaster for stress management but not quite sure yet. Might try it in a short dungeon and see how it goes.

I haven't really got to grips with the antiquarian yet, either, or the abomination. Up until now I'd kind of been boring and relying on a vestal and jester for health/stress management, and throwing in a combination of two melee characters in the front lines (usually a hellion and one other), but that means battles are probably taking me longer than they ideally should cos I have less damage output.

What do you think of the flagellant? I haven't bought Crimson Court yet.


The flagellant is entirely bleed based, but pretty powerful when bleed is on the table. I really like the dlc. The new missions and enemies are all great.
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#2442 User is offline   acesn8s 

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Posted 12 July 2017 - 12:11 PM

Damn it... I finished Ratchet and Clank but immediately jumped into a new game + just so I could mod up the weapons I rarely used. The good thing is my Holo card collection gives me and extra 35% raritanium drop and I maxed out the Sheepinator for an even better drop %.

So, I'm modding like crazy, but never using the weapons in favor of the Sheepinator. :apt2:
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#2443 User is offline   Silencer 

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Posted 24 July 2017 - 07:34 AM

View PostBriar King, on 23 July 2017 - 11:39 PM, said:

My nephew brought his Xbone over and I must say I've been extremely pleased with what I've seen of it. My only complaint is he bought Titanfall 2 and has been in the process of downloading it....for 5 fucking hours now! As of me typing this it's only at 83%!! Holy fucking hell does anyone else's Xbone take this long to load up a new game??!


Literally depends on your internet connection and the size of game, dude. Nothing to do with the console. ;)

For example, Halo 5, which for some reason is now over 100GB in size when the many huge updates are included, takes forever to download, even on a decent fiber connection. Last time I checked Titanfall 2 only took me about 1.5hours on my much-slower-than-NZ-fiber Australian fiber connection (literally would have taken 1/3rd of the time in NZ), and that was about 30GB. I have no idea what speed your internet runs at but I'd say it's maxing out at about 10Mbps if it is taking that long.
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Shinrei said:

<Vote Silencer> For not garnering any heat or any love for that matter. And I'm being serious here, it's like a mental block that is there, and you just keep forgetting it.

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#2444 User is offline   Traveller 

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Posted 24 July 2017 - 02:17 PM

Still rolling through Salt and Sanctuary. Heading deeper underground, upgraded some light armour headgear into what looks like a Seguleh mask. With the tachi upgraded to max and some more wall jumping skills I'm just ninja-ing my way though the last few levels now.
So that's the story. And what was the real lesson? Don't leave things in the fridge.
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#2445 User is offline   Traveller 

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Posted 24 July 2017 - 09:23 PM

Gah I can't believe I'm level 70 and I'm still being one-shotted by this goddamn witch.

I can take the Bed of Chaos in a few goes.

But this. This is making me want to eat my own entrails. Fuck I was only one hit away about 5 attempts ago...


Edit.. finally got her. As usual paying close attention to move pattern won over different weapons etc. Still lost all my salt and gold but got quite a lot for the victory.

This post has been edited by Traveller: 25 July 2017 - 06:12 AM

So that's the story. And what was the real lesson? Don't leave things in the fridge.
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#2446 User is offline   Silencer 

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Posted 25 July 2017 - 08:48 AM

View PostBriar King, on 25 July 2017 - 03:17 AM, said:

@Sil I wonder if you have any thoughts on this: my PS3 will play wifi with zero problems. My nephews XBONE is playing wifi no problems, hell they are both playing in different rooms right now with me on wifi typing and Jaina watching YouTube all with no problem. My PS4...I have to plug cable in to do everything so this 50 ft cable has been run across the floor in everyone's way since Sept 2014. Wtf?!


Well, I can take a few guesses, but I suppose there's a bit of background information that would help:
- when you say you have to plug a cable in, do you mean it can't connect to WiFi at all? Or does it "connect" and then not let you game? Does it give you any error messages?
- How far is the PS4 from the WiFi? You say it's got a 50ft cable running to it, so it could be that the distance is just too far for the WiFi to reach (are the Xbone and PS3 in the same room?) - especially if you are using a 5GHz signal instead of a 2.4GHz signal (many newer routers do both, and 5GHz is faster but has much less ability to penetrate walls) - have you tried moving the WiFi router closer? Or the PS4 closer to the source?
- When was the last time you tried to connect via WiFi? If it's been a while, maybe try again as sometimes updates and patches can fix oddball issues.

If it's not a distance thing, and you aren't getting any ability to connect at all (or better yet, cannot even see the WiFi network as an option) then the PS4 network card is likely faulty, or at least its WiFi antennae are broken (as the ethernet still works). I'd say that's most likely the case if you have multiple devices used from the same room who have no problems, too, as there shouldn't be a huge difference between what a PS4 and Xbox One can pick up.

The only other immediate solution from what you've said so far is that your router is HELLA OLD and only offers WiFi on the "a" standard, which the PS4 does not support, but the Xbox One does. That being said, I think you'd struggle to run decent gaming on an "a" standard connection. Pretty sure your router isn't that old. :)

IF you just want to get rid of the 50ft cable...get a powerline adapter. TP-Link does great ones and you can use the ones that have power pass-through so you've already got a socket near your router and PS4 you can use. Should cut down on the mess considerably. ;)

A random Google search also yielded this advice (this specifically worked for someone who had their PS4 turned off by a power surge before they got the issue, but you never know, it might work), cold boot your PS4: "Turn your PS4 off by holding down the power button (on the console) for 5 seconds. Then press the power button to turn it on."
Apparently fixed it for this guy, so worth a try too.
***

Shinrei said:

<Vote Silencer> For not garnering any heat or any love for that matter. And I'm being serious here, it's like a mental block that is there, and you just keep forgetting it.

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#2447 User is offline   Maark Abbott 

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Posted 25 July 2017 - 09:40 AM

View PostTraveller, on 11 July 2017 - 08:18 AM, said:

View PostMaark Abbott, on 10 July 2017 - 09:33 AM, said:

View PostTraveller, on 08 July 2017 - 06:02 PM, said:

Gah why do these games all have a poison swamp level?

I just finally made it through rage inducing platform challenge to find a big ugly boss I killed first go using fire.

Now on a boat to the other side of the island with an upgraded Tachi sword. My new straw fisherman's hat looks cool too.


No... Not that FUCKING plant thing again


Not sure which plant thing you're referring to?

Killed a few more bosses, mostly just a bit of dodge block hit with some fire to speed things up. Tachi sword is super fast.

Certainly not as difficult as souls games but very entertaining and great value for the price. I'll be tempted by ng+ or a different class when I'm done.


The one in the swamp after what I think was Vizima? Kept popping up at random, did a shit-ton of damage.
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#2448 User is offline   Silencer 

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Posted 25 July 2017 - 05:33 PM

View PostBriar King, on 25 July 2017 - 04:44 PM, said:

My PS4 is in the same room as 3 and XBone was here one day and is now in living room on old mans tv.

I just recently tried after I saw him have zero issues and complete glitch free play. I was jealous and pissed so I set it up on console. It will come up and be show me a successful link and show me all my friends online. Nothing past that point will connect. No game, PS Store, HBO NOW etc. I get server time out errors, cannot content, temporarily busy etc.

I'm just at a loss on it.


That is a very strange issue. I'd try the cold boot, if you haven't already. Powerline adapters will get rid of the cable at least. But I'll have a think on it and let you know if I come up with anything.
***

Shinrei said:

<Vote Silencer> For not garnering any heat or any love for that matter. And I'm being serious here, it's like a mental block that is there, and you just keep forgetting it.

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#2449 User is offline   Morgoth 

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Posted 31 July 2017 - 10:59 AM

Pyre is pretty neat. I'm a sucker for Supergiant games though.
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#2450 User is offline   Aptorian 

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Posted 31 July 2017 - 12:46 PM

I've been keeping an eye on Pyre but I am weary of it. I wasn't blown away by Transistor and I think the gameplay in Pyre looks unappealing. But I will play it eventually. The writing and the music is always special.

Personally I have been playing Sexy Brutale and Just Cause 3.

Sexy Brutale is a fun little game. It has a ton of personality and it looks amazing. It feels like the kind of game Time Schafer, Lucas Arts and the like would had made in the 90s if they had the technology.

Just Cause 3 is just as rough as I remember it but I am enjoying the copy paste locate and destroy gameplay. The cutscenes and the writing in general is worse than I remember, but the gameplay is sound. I am looking forward to unlocking the DLC content.
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#2451 User is offline   Silencer 

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Posted 31 July 2017 - 05:13 PM

So, I picked up a copy of Battlefield 1 from Xbox Live's wannabe-Steam sale, and I've now played a bit of it.

First of all, it definitely suffers from pretty much exactly the same criticisms I though it and CoD: WW2 would - namely, a horrific over-abundance of what were, at the time, "Cool and Unusual Weapons". Now, while I'm not exactly 100% up to date with the knowledge of what weapons people went into the hell that was WWI with were, I'm relatively confident that man-portable LMGs and HMGs were not high on the list of things they had. Much like...well, almost all automatic weapons that weren't emplaced, because that shit basically wasn't invented yet. In fact, I'm 90% sure that most of the major players in that area, like the M1918 Browning Automatic Rifle or BAR, have clues in their own goddamn designations as to when exactly they were built/deployed. In fact, the whole "stick a machine gun on that there hill/bunker and mow people down when they tried to advance with their slow-firing rifles" was kinda the whole thing with WWI.
Now, sure, they have mostly avoided trench warfare in this game by setting it in places with decidedly less trenches...but those places didn't *not* have trenches because of the amazing technological marvels they were using before everyone else! It's because they were on mountains and cliffs and freaking deserts!

So, how much does this matter? Honestly, on its own, it is probably less annoying (and less egregious) than the proliferation of suppressors and drum magazines from the trailer of CoD: WW2. If I just close my eyes and imagine the date is closer to 1918 than 1915 on these missions, I can swallow it. Or assume that I'm the only asshole with an SMG in my battalion and all this ammo I'm finding is just coincidentally of the right caliber. But, the part that does annoy me, is that this game was perfect for restricting access to these types of guns - ammo management is a thing! You (for once) are not marching into battle laden with twenty magazines and five grenades! And half of the enemy weapons don't cough up ammo every time you get near them - it's actually enough to make your bullets count...for the bolt-action guns. And even then, on the autos they made the decision to make short, controlled bursts of fire more effective by cranking up the recoil - great choice! Unfortunately you get so much ammo for the autos that this ends up making them last the distance far more than the other weapons.

Similarly, I'm disappointed that they went for a two full weapon system. It leads to situations where you can literally be carrying two LMGs, and that is a feat beyond most men. Being combat effective and lugging two around could as well be some sort of Herculean task. If they'd limited your second slot to smaller weapons, it would have been much better, and made you conserve ammo more (seriously, one-shot, one-kill'ing my way through the Gallipoli campaign and still struggling to hold enough ammo was a great way to make things more tense). Switching between my trusty shotgun and a bolt-action rifle was basically overkill, though. Sure, sometimes I'd waste three shots from my shotgun because the guy who I felt was at "far too close for comfort" range (like, could legitimately have done a bayonet charge instead) was apparently outside the five foot radius of death, whereabouts my buckshot turns into cotton balls. Seriously people, shotguns are NOT. THAT. SHORT. RANGE.

I also admit that I stifled a laugh at the opening text scrawl. I know it's been a long time, and they were trying to set a certain...gravitas to the whole thing, but WWI was recent enough that it actually got a decent amount of time in my early years of education, it's not some forgotten footnote of history. Overshadowed a little by its more recent and larger brother, perhaps, but still by no means obscure. And for those of you wondering, I'm mainly talking about a line that goes: "Battlefield 1 is based upon events that unfolded over one hundred years ago." Everything that follows that line is fantastic and serves it purpose well, especially when coupled with the gameplay and cinematics of that opening piece. But that one line is...weird, to me.

That being said; the gameplay is solid (certainly more solid than the multiplayer was in the beta!) and I like the way they've organised the campaign into several different short stories set with different characters and places rather than trying to tell some sort of overarching plot that mystically involves the same person all the time. Naturally, I played the Gallipoli campaign first being a Kiwi and living in Australia. -_- Now, it was pretty solid, and I liked it overall, the only downfall being that it really struggled to convey the scale of nightmare that Gallipoli was (bearing in mind I'm a Kiwi, and so ANZAC Day is a pretty big thing down in these parts, and there have been some pretty decent movies/TV series based on those events that truly showed how fucked up some of the command decisions were, never mind the nightmare that was landing on those beaches). The second one I played was the Italian one, and that was decent too, though I am, again, annoyed at the way the gameplay makes use of something that I am assuming at least had some basis in fact - a full suit of armor does not make one immune to *that* much damage, ffs (and again, the only reason that I find it even slightly plausible at all is due to the setting - if this were a modern day game, or even post-WW2 at all, almost guarantee that a suit of armor does zero to stop penetration of a modern caliber rifle bullet...) - but then just in general I am reminded of how annoying I find the whole "regenerating" health stuff in games with no shields/futuretech/magic to justify it.

That's where I've left it for now, but I'm having enough fun to go back and play the other few campaigns. Most interested in the Lawrence of Arabia one. It's definitely let down more by its insistence on gamification of everything, where it actually might have been better served by going all the way on prioritising its cinematic and story aspects, and straight up just tried to make things more gruelling by seriously reducing the availability of what amount to "power weapons" in the campaign. I also would have appreciated some more effort to the AI - enemies tend to spawn in certain places and move along boring straight lines until they get to where they're going, and spread out and shoot things - their only real threat is their numbers. I'd have preferred a more limited number of enemies who reacted more intelligently to what was happening, but hey, it can be hard to do right at the best of times, and I get that making me able to run off in a corner and snipe people as a diversion would have impeded on the whole "prioritise on the story" thing I literally just mentioned. XD
***

Shinrei said:

<Vote Silencer> For not garnering any heat or any love for that matter. And I'm being serious here, it's like a mental block that is there, and you just keep forgetting it.

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#2452 User is offline   Silencer 

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Posted 01 August 2017 - 03:58 PM

So, I finished off the Battlefield 1 campaign. For once, I am actually left wanting more not just because the campaign was super short and the game needed more singleplayer. It was actually really well crafted overall, even if it did risk falling into the "one man is super important, despite the fat that literal millions of people participated in the war" territory - the end credits and opening message go some way to alleviating that, but it's still borderline. Though I did like that the most...overblown scene in the variety of campaigns was from the story where the protagonist was a self-professed liar and cheat, that was nice.
I'd happily play another four or five campaigns in the same vein - hell, some of them I'd love to continue to sort of follow the story of your character, so I guess, "well done" to the DICE campaign/writing people. Lawrence of Arabia was definitely the right campaign to finish on, and it had some of the best missions in the game, too. I'd probably recommend playing them in order, given the benefit of hindsight, but it really doesn't matter too much. Though the first campaign feels a bit hand-holdy when you've already played through two others.


Oh, worst part of the Lawrence of Arabia mission (possibly the most annoying part of the whole game) - there's a bit near the end where you are explicitly told, via tooltip/hint, that field guns are great against enemy armored targets and that shooting the same place repeatedly can take out weapons (I suppose in case you forgot this from the first campaign/hadn't played it yet). Except, if you spend more than 5 seconds on a field gun, you die. Just, bombs fall, you die. That means aiming is out. It means firing more than one shot is out. But the game straight up tells you to use them.
Now, I figure the idea was to run from gun to gun and fire one shot then move on - but that genuinely makes the mission a lot more difficult. Next, there's a damn achievement for keeping more than 2(?) field guns operational during that mission...which I got easily, just by not using the damn field guns. XD (Run up, throw dynamite, explode dynamite, throw AT grenades, run away, reload, rinse, repeat...infinitely easier, even if it did still take me several tries to get through...much easier than ducking between field guns that are always seconds away from exploding.)

But yeah. Other than a few things like that which are quite frustrating, and the historical frustrations, the campaign is really solid and the gameplay is good. Really enjoyed being able to shoot things at a reasonable distance (300m shots actually look like 300m distances, and landing a bullet from an anti-tank rifle on a guy who's 280m away with nothing but iron sights and a vague idea of where he should be standing is a great feeling XD) and some of the bolt-action and semi-auto rifles really do feel fun to use.
***

Shinrei said:

<Vote Silencer> For not garnering any heat or any love for that matter. And I'm being serious here, it's like a mental block that is there, and you just keep forgetting it.

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#2453 User is offline   Serenity 

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Posted 07 August 2017 - 09:01 AM

I'm back on Elite Dangerous after about two years away from it. Slippery slope.
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#2454 User is offline   Maark Abbott 

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Posted 07 August 2017 - 09:48 AM

I'm onto the last arc of MegaNeps (Heart Dimension: H). It's been good fun so far and I've now got access to the tier-3 forms for the CPUs which is leading to some absolutely stupid supers. Say what you will; I'm a sucker for ridiculous JRPGs.
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#2455 User is offline   Silencer 

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Posted 15 August 2017 - 07:04 AM

It could definitely take some notes from Warframe. On the flip side the Warframe folks could learn a lot about buttery smooth zen-like controls and shooter mechanics from Destiny. Somewhere in there is a hybrid game nirvana. XD

In other news: just picked Pokemon X back up on the weekend. I was already up to the third badge but this morning on my lunch break I entered the Hall of Fame for the first time in more than a decade. I've had a stupid huge grin on my face all day. It's a very odd feeling for 26yo me.

(And yes, I did get *up to* to Victory Road on Y, but basically decided I didn't want to do the slog to completion and put it away, but I wasn't burned out this time round so pushed through. Had an absolutely perfect team for it honestly, wiped the floor with the entire Elite Four and Champion in essentially OHK's for the whole thing.)

Final stats:
316 Pokedex (122 caught)
$375,948 funds
47:15 playtime
3/5/17 started to 15/8/17 finish
Lead Pokemon: Jolteon (lvl 81)
Starter: Greninja (lvl 76)
Second Starter: Charizard (lvl 77)
Hon. Mention: Talonflame (lvl 75) [earliest caught Pokemon still with me for HoF]

Pretty stoked. I'm not winning any awards for speed runs or completion but I set out on this one to actually catch a bunch of Pokemon instead of just going with my mains and wiping anything I didn't care about out for XP. Think that's probably the most Pokemon I've caught (never been a gotta catch em all guy - too lazy to grind). Named them all too (soft Nuzlocke in effect). Probably ended up with a higher max level on my 'mons than I did on my Y run too despite the catching mentality.

Gah. Can you tell I'm stupidly happy about this? XD Onwards! Gonna do some post game stuff then maybe finish up my Y run before finally returning to Sun if I haven't burned out by then.

ETA: still can't believe how easy these games have become.
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Shinrei said:

<Vote Silencer> For not garnering any heat or any love for that matter. And I'm being serious here, it's like a mental block that is there, and you just keep forgetting it.

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#2456 User is offline   Aptorian 

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Posted 15 August 2017 - 12:01 PM

Been playing a bunch of stuff. Haven't really been that into gaming the past few month so I've just been dipping in here and there.

Assassin's Creed Brotherhood: It's still a pretty good game but the story is terrible. The game reminded me how much I enjoy the Assassin's Guild management mini-game. I still wish Ubisoft would rip that system out of the AC games and just make a strategt/management sim where you're the Master of new Chapter of the Assassin's who has to build up a new guild and spread it's influence out across Europe/The Globe.

Just Cause 3: Finished the Land, Sea and Air expansion. I quite enjoyed the gameplay. Especially assaulting the Airship.

The addition of a jet pack and mechs and rocket boats makes for more speed and more firepower. Still, playing the game again I am once again struck by how hollow the game feels. On the surface the game is very pretty and it has a lot of stuff to blow up. There's just no real depth to the game and it lacks something I can't put my finger on. Like JC2 it's a big open world but it just feels like it's not enough.

Hollow Knight: I've decided to drop that game. I love the gameplay and the artwork. It's a very fun metroidvania with a great atmosphere. However I think the souls-like "bonfire-bench" save system and the "drop-souls-upon-death" mechanic ruins the game. I don't want to spend 5-10 minutes retracing my steps just to get to the same boss, die and then repeat it again and again.

Just like the Dark Souls games, my complaint remains the same. Making the player play the same easy segment over and over to get to the hard stuff again and again, is not designing for difficulty, it's designing for tedium that leads to frustration.

Spaceplan: It's a fun, little idle game. You seldom see a proper narrative attached to these games so this one felt unique. I loved the whole science based on potatoes thing.

The Magic Circle: I think this game is special but I couldn't really be bothered to continue playing it.

It's a game about a video game stuck in development hell because the old, once famous, now behind the times, lead dev can't figure out how to make his grand vision of a fantasy game into an actual video game. You're the tester who allies with an in game NPC to finish the game. Or something.

It's really fun listening to the character discuss the content and the meta aspect of making and unmaking the game as you play is novel, it's just not particularly fun or gripping long term. I got to this 90's FPS part of the content and lost interest.

Toren: I bought this game because I thought it seemed interesting but it's mostly just a very clunky, not good game. There's something fascinating about the games storytelling, the game almost seems like art, but it's terribly designed. Controls are floaty, the design is confusing, everything is ugly, etc. Not really worth anybody's time.

The Sexy Brutale: Really cool game, perhaps slightly hindered by the difficulty of the time based murder puzzles. I'd still recommend the game to anybody. It's really special.

The Sexy Brutale takes place in a Mansion where the guests are murdered over and over again as the day repeats itself. You are tasked with saving these guests, acquiring their skills and solving the mystery of why these people are being killed.

You use your time rewind ability to restart the day again and again, like in ground hog day, using what you learned by listening in to conversations and rummaging through rooms. It's a pretty smart game. In the end I took to using a guide to finish the game, because some of the detective work got me confused.

Batman: The Telltale Game: Season 1: Just finished the first episode. Like all these Telltale games, the game is an okay mix of interesting dialogue and so, so adventure game gameplay. Unfortunately I think the writing in this episode is really mediocre.

I think what the main problem with the game so far is that nothing about it feels unique or new. It's an amalgam of every other Batman story you've ever seen or read before. Batman has just begun, he's trying to get a foothold in the city, Marcone is running the underworld, Harvey Dent is running for Mayor (strangely not D.A.?), Alfred is worried about Bruce, Bruce is tortured about his parents death, yadda, yadda.

It's all stuff you've read before and unfortunately it's written poorly. The dialogue is dull, the scenes are predictable and boring and you know the story.

It does seem to be building towards something new. The Pinguin is not a weird old fat guy, but a kid Bruce grew up with who seems to be up to some kind of people's liberation of Gotham thing and there's some angle about the Wayne's being in bed with the Mafia. We'll see where the story goes.

I believe I've heard the story is connected with the Court of Owls or something like that.

This post has been edited by Alternative Goose: 18 August 2017 - 11:05 AM

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#2457 User is offline   Aptorian 

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Posted 15 August 2017 - 08:03 PM

I played a couple hours of Agents of Mayhem earlier.

Not quite sure what to think of it yet. On one hand the concept of a M.A.S.K/GI Joe like group of Super Agents fighting a COBRA/Legion of Doom like organisation is fun. Seoul is a fun setting and the gameplay has a ton of potential, all though I haven't really unlocked anything yet. I am looking forward to finding out what kinds of nefarious plot Dr Doom or what ever his name is has cooked up for the city.

On the other hand the whole thing just feels mediocre. The writing is bad, the dialogue is bad, the character's are that Saint's Row style of over the top cool guy who's just annoying 50% of the time. The shooting is just okay. I suspect the combat improves as you upgrade all kinds of things but from the outset the guns lack oomph. The AI is dumb as a rock and their health is just a slight bit too high which makes the guns feel ineffective.

Generally I think this feels too much like Saints Row: Super Agents. The end of mission screens, upgrades, shooting, etc. all feel like they were ripped straight out of SR3 and 4. Hell, the enter cars animation is lifted straight from SR3.

Right now, I wouldn'y recommend buying the game full price. However if you're a fiend like me and just love open world shooting games, I think it's okay. Time will tell. I've heard the games opening missions are weak.
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#2458 User is offline   Silencer 

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Posted 16 August 2017 - 06:13 AM

View PostDown South, on 16 August 2017 - 01:32 AM, said:

Plus you can customize them with paint and change your engine emissions color. The mission selection menu is a hell of a lot better. I love the visuals from cockpit and the Zenlike way your frame is reaching out to destinations and the head is actually moving to the pointer.

The 3rd person pov is still fucking with me but the Frames themselves are so glorious to see. They easily beat the Guardians imo.I would love the option to go 1st person when using guns.

The modifications are so much better then Destiny as well!

I'm hoping Anthem is the hybrid you mention. Fingers crossed!


Indeed, the first thing I mentioned to Lucifer's Heaven when we played together was how much better it is being able to move your ship around while loading, lol.

And while I'm personally not a huge fan of how the Frames look (can't quite place my finger on it, they seem too slim in the arms, too overblown on the head design maybe?) they definitely have a vastly superior variety and more attention to detail than any Guardian armor set in Destiny. And, as you noted, the mods make for a lot more customisation from the base equipment. Personally I'd have preferred the Destiny stuff design wise to go more natural and cobbled together than how the Frames look, you know with Hunters going more for a ranger/leather and cloaks type of look than Titans who are more in the vein of knights and lords. But all of it being older gear and kinda worn down in appearance. But definitely needed more variety and Warframe has that, to be sure.

I'm not a huge fan of the mission selection screen, but I'm playing on PC so my experience is a little bit different with the ol' mouse and keyboard. I imagine it might be good for a controller though.


And yes, definitely have that (much reserved) hope for Anthem. So much more to be seen from that game yet, but it's got a good shot at being the best, for sure.
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#2459 User is offline   Morgoth 

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Posted 16 August 2017 - 06:38 AM

I've been playing Sundered lately, it's a metroidvania like game, where enemies drop money or souls or whatever that you can spend to upgrade your character upon death. It's gorgeous looking, but I wasn't entirely sure if I liked it enough to finish; until I encountered the first main boss.

Spoiler

Take good care to keep relations civil
It's decent in the first of gentlemen
To speak friendly, Even to the devil
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#2460 User is offline   Silencer 

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Posted 16 August 2017 - 07:33 AM

Oh, and on the off chance anyone is wondering, my Pokemon Y game compares terribly to my X run - my highest level Pokemon is only 69, I've seen 254, caught about 30(!) only, although on the flip side I've got about $550k in funds. Somehow. XD
Until I had played X I actually thought I was going fine. Now it just feels like I've been rushing it and missed out on a lot of 'mon and xp. Then again, it clocks in at a whopping 20 hours less playtime - only 26 hours on the timer. So yeah, a much quicker run. (That being said, Delphox absolutely wrecks house for most of the gyms and game at large, so there's not as much need for a balanced team. So OP.)
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Shinrei said:

<Vote Silencer> For not garnering any heat or any love for that matter. And I'm being serious here, it's like a mental block that is there, and you just keep forgetting it.

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