Azath Vitr (D, on 03 August 2023 - 05:41 PM, said:
Macros, on 03 August 2023 - 05:33 PM, said:
You know Baldur's Gate 3 (full version) released a few hours ago.
Curious to see how Assassin, Sorcerer, Warlock, and Lore Bard mechanics are implemented, especially for multi-class. In EA subtle spell didn't allow casting from stealth. But it's easy to get surprise---probably not in most 'boss fights' though, so 3 levels of rogue for Assassin might be wasted in more difficult fights. And if you have to conserve spellcasting, even as sorcerer, it might not be too helpful in blowing through easier encounters quickly either.
If I do end up playing I'll probably focus on rp and aim for a single playthrough with maximal dialogue options. But I spend enough time procrastinating as it is....
Boo, Lore Bard's level 6 Magical Secrets are limited to a tiny selection of spells. (In 5e they're allowed to choose from any spells from any class (below the level threshold).) Same probably applies to higher level magical secrets (might not even have Wish as an option...). And no ranger or paladin spells. Not fun. I've seen a bunch of claims that bard is powerful as a support class and for avoiding combat. But staying out of range and buffing/debuffing a little in combat while doing little else doesn't seem like much fun, and won't help much if you're ever forced to fight without a party; and apparently you get less exp (and less loot) for avoiding combat by talking your way out of conflicts.
Sorcerer's subtle spell apparently still won't allow casting from stealth (unlike in 5e). Drastically reduces the appeal of sorcerer rogue.
They did add 'Assassin's alacrity' (not in 5e) as a level 3 asassin ability---but apparently it only applies if you attack to initiate combat. So it doesn't help assassin be useful in 'boss' fights that start immediately after dialogue. Maybe surprise isn't as common as I thought if they felt the need to give assassins an extra bonus for balance.... OTOH unlike in 5e assassins apparently don't get 'disguise kit' and 'poisoners' kit' at level 3, so that might explain it. Poison seems more fun and more useful than 'assassin's alacrity'. While disguise kit might be harder to fit into a video game, it's not hard to think of some possible implementations (one of the most obvious being bonus to certain charisma checks; another might be making hostiles less likely to notice you out of combat or target in combat, or decreasing the radius in which they will, especially if disguise is extended to camouflage).
And barbarian druids in wildshape form can't rage (unlike in 5e). No raging cat... though I am amused that the cat skills are listed as "Claws, Meow".
This post has been edited by Azath Vitr (D'ivers: 05 August 2023 - 12:31 PM