Cause, on 21 June 2018 - 12:04 PM, said:
I am the Bachelorette, on 20 June 2018 - 10:55 PM, said:
Idk about Persona 5 anymore. It was extremely fun at 1st. Now it just makes me angry. It is fucking difficult imo with the limited timeframe and no magic point recharge in safe rooms. This is bad as I haven’t even completed the 1st dungeon yet at 16 hrs in. Getting stomped in battles and having to retrace my steps over and over and over and over in the quest to get to the next safe room. I’m just not digging the no magic point recharge. All my problems are coming because of that.
Really hoping I can overcome this slump and get the early feels back.
Have you tried looking online for tips or a guide? Sounds like maybe your missing something. My impression of persona games is they not meant to be so hard.
Haha. Hahahahah. HAHAHAHAHAHAHAH.
To be fair, most Persona games are not super hard on regular difficulty - though getting all the Personas and completing the good ending/side quests is usually a challenge, but Persona is actually part of the Shin Megami Tensei series, and it's not meant to be an easy game, either.
Now, I can't remember how P5 handles this, because I stopped playing it after the first couple of missions to start a rerun of P4 Golden (final bonus dungeon ftw), but in general managing your SP is the most difficult thing, especially early on. There are items you can get to restore SP, and stocking up on those (by figuring out which days give you the best access to them) and managing the skills you have on your Personas to maximize your bonus damage against types (critical hits = far, far fewer wasted moves) is hugely important. You can go into a dungeon with max level Personas and if all they have are high-SP high-damage moves that aren't suited to the type of your enemies...you're gonna run out of SP early on and get nowhere, relying on melee attacks and such. It's very much a preparation and knowledge based game. You're sorta supposed to have to work out what the enemy types are weak to and whatnot (at least until you get certain companions who have abilities that reveal weaknesses and such later on) and to fail a few times.
If you're not having any luck, it may be best to drop back to an earlier state or look at what enemy is holding you up. I know the first dungeon in P4 kicked my ass the first time I played because the pre-dungeon practice fights had been too easy for me to start worrying about proper preparation. Also, if P5 holds to previous games, the last floor of a dungeon before a boss will usually give you an SP refill (can't remember if that was on lower difficulties only though). But the games are as much about proper time management and learning types and having the right skills equipped as they are about levels and dialogue options.
Then again, P5 might have changed up more than normal, though I kinda doubt it. The combat is basically Pokemon tbh, albeit with multiple enemies and allies and much harsher damage ratios in general, it's a little bit more complex, but it really does come down to what moves your Persona has and the damage type coverage.
Oh, and if you're playing on a higher than regular difficulty, buffs, debuffs, and learning how to fuse Personas is kinda critical, too. But tbh first dungeon is often the most difficult because you've just got limited resources.