Posted 11 May 2011 - 03:05 AM
Started playing Guild Wars to help out a couple of friends, read about two different combination of skills on three different customisable NPCs that were both very good, found out there was an update where instead of yourself, three custom NPC 'heroes' and four default skillset useless 'henchmen' for a full party of eight, you could use up to seven heroes. I used both of those skill combos at the same time, and removed all challenge from the game whatsoever. The game is now 'Select target, 1 to hex target, 2 to knockdown target and give it a condition, 3 to spawn an summoned dude that knocks it down again when it gets up, wait for heroes to spam enemy to under half its health with spell that does massive damage to foes with both a hex and a condition and has a tiny energy cost and recharge, 4 to ruin their armour and their health, watch enemy die like a bitch, skill 1 recharges all my skills and gives me energy on enemy death, select new target, repeat'. The main problem I'm having is dealing with the few hard mode missions that require squishy NPCs to survive when they are the main targets. Also filling out the Hall of Monuments for skins and other unlocks in Guild Wars 2, which is looking fan fucking tastic so far.
I've gotten bored of this so many times over the years but it's so easy now. AND still free to play.
Hello, soldiers, look at your mage, now back to me, now back at your mage, now back to me. Sadly, he isn’t me, but if he stopped being an unascended mortal and switched to Sole Spice, he could smell like he’s me. Look down, back up, where are you? You’re in a warren with the High Mage your cadre mage could smell like. What’s in your hand, back at me. I have it, it’s an acorn with two gates to that realm you love. Look again, the acorn is now otataral. Anything is possible when your mage smells like Sole Spice and not a Bole brother. I’m on a quorl.