Everyone is welcome to comment upon the rules and setup here. The actual game will take place in other threads and this thread will be locked when that time comes this coming Monday.
The "In General" part is a summary of the most important parts of the rules, but players should try to become familiar with all rules.
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In General...
Before the game starts, players pick a "role" from the roles listed below (see IX for details). Players will gain EXP as others are eliminated from the game and may spend this EXP to advance existing roles or unlock new ones. ** Please wait until you get an alt to select a role, alts won't be ready until late Friday **
All action revolves around a "3 phase" cycle. This cycle simulates 3 "Days" on the island. The cycle involves one or more challenges and ends when one person is voted off at Tribal Council.
Players must communicate in a private "Confessionals" thread with Path-Shaper.
Challenges involve rolls against Strength, Endurance, and Intelligence. Players pick a "role" and their role will determine what types of challenges they excel at. Challenges are also influenced by player Morale.
Votes are not public. Do not actually vote for the person "on thread" (see III.3b for details).
You ONLY vote at Tribal Council. Once you vote, you MAY NOT SPEAK again until Tribal Council is over.
The Rules of Survivor (Malazan Mafia style)
I. General Rules
1. The Moderator (Path-Shaper, aka Jeff Probst) is the final authority on all decisions that involve a ruling over rule violations, rule conflicts, and other conflicts.
2. If an ability conflicts with a rule, the ability always takes precedence.
3. All players must play to win for themselves. You may help others as long as you are in the game as part of your strategy, but only in as much as you are not intentionally trying to help others win the game.
4. There are 5 separate forums for this game. Each forum will have a single thread in which communication occurs. You will have a password to one or two of those forums at a time. The passwords will change frequently.
4a. Dureza - All discussion exclusive to the Dureza tribe including Dureza 's private strategizing for challenges, discussion around Camp about any topic, and any times where Dureza must attend Tribal Council. All members of Dureza will have access to this forum.
4b. Pensador - As above, but for Pensador Tribe. Members of Pensador will not have access to Dureza and vice-versa.
4c. Challenges - All discussion that occurs in a reward or immunity challenge. Every player in the game will have access to this forum, but it will only be open when a challenge is up. At other times, it will be locked.
4c1. At some point, the tribes will merge. When this happens, the Challenges forum will be renamed to the new tribe's name (hereafter refered to as Tribe "C"). Tribe C will then consist of all remaining players, and all communication at camp and in challenges will occur here.
4c2. Around this time (but not necessarily at the same time), players who are voted off will not be completely removed from the game (and sent to Spoiler Heaven). They will be added to the Jury and will still actively participate.
4d. Tribal Council - Tribal Council forum will serve as a place for Tribal Council to take place. The reason this occurs in a separate forum is that members of the Jury are not allowed to see what happens around Camp anymore, and as such do not get to read Tribe C's thread. Jury members will be allowed in Tribal Council, but will not be allowed to speak.
4e. Ponderosa - Jury members will live in this thread. They will have a chance to socialize with each other and talk about whatever they want. Some people may wish to discuss who they think should win and lobby for their favorite. Some people may just want to keep to themselves and sulk over not being able to win the game. Tribe C will have no access to this thread.
5. Players will be given Mafia alternate accounts and may NOT log in anonymously.
II. Tribe Rules
1. All players belong to one tribe at the beginning of the game. At no time is any player to use meta-abilities (such as forum alt moderator powers) to discover information from the other tribe.
2. All discussion in the "Tribe-Only" threads is intended to be a place for strategy and general conversation to while away the time. Life around camp between challenges can get boring. Some things can occur around camp within the context of the game, but otherwise it's up to the players to keep it lively.
3. Players may not "defect" to another tribe inside of game mechanics, but they may strategize as much as they wish within the confines of their abilities and the public threads to position themselves post-merge. That is to say, a player can't actually move to the other tribe, but they can prepare themselves to "change sides" as soon as it's possible.
III. Tribal Council Rules
1. Tribal Council will involve discussion of things that came out during challenges and at camp. Private matters (Confessionals, alliance conversations) are not made public by Jeff Probst. They will be discussed if another member decides to "reveal" that information, however.
2. Tribal Council is intended to make everyone feel uncomfortable. It is not easy to win the game of Survivor!
3. At Tribal Council, players will vote for someone to go home. Players may vote at any time after the beginning of Tribal Council.
3a. Your vote is NOT public. All votes are made to Path-Shaper with a PM in this format:
Subject: Vote - <Name>
Body: Your "farewell" text to the voted player. Basically, this is a place for you to vent, offer sarcastic advice, and just be yourself.
3b. Once you have voted, you MUST indicate so on-thread with a post in this format:
VOTED
3c. Once you have voted, you may NO LONGER communicate in Tribal Council. In other words, if you wish to vote early, you may, but you are removed from all discussion until Tribal Council's conclusion. You may NOT change your vote (Iron Man voting)
3d. EVERY player must vote. Even if a majority is privately achieved, all members of the tribe must vote. Even relatively inactive players.
3e. During Tribal Council, if a player is in possession of a Hidden Immunity Idol, the player may indicate their intention to play it with a private message to Path-Shaper. Once the LAST vote is in, this opportunity ends.
3f. If a Hidden Immunity Idol is played, all votes against the player who played it will NOT count.
3g. All votes will be tallied up and the player that has the most votes will go home. This does NOT require a majority, simply a plurality. A player that is voted out will have a chance to say one final thing to his or her tribe (it must be one sentence long) and will be out of the game. Depending on the current stage of the game, that player will be either sent to Spoiler Heaven or to Ponderosa.
3h. If two or more players are tied at the end of the vote, all tied players will be ineligible to vote and there will be a second round of voting. Only the tied players will be voted for and only by the players who were not in the tie. If a player has a hidden immunity idol and did not play it in the first round of voting, they may NOT play it at this stage. The player with the most votes in this second round will be eliminated.
3i. If at the end of the second round of voting all players are still tied, then all tied players are safe and every OTHER player will randomly draw a stone from a bag (simulated, of course). The player who draws the black stone will be eliminated.
3j. If the time limit passes for the Tribal Council phase and any player has not voted, Tribal Council will "end" but not "resolve" until those votes are in. Players who do not vote will be penalized against their abilities and skills (to be determined by the Moderator per infraction).
3k. Jeff Probst will announce the last night available to play the hidden immunity idol.
3l. Near the end of the game, if a vote ends in a tie, a tie-breaker challenge will be performed at tribal council.
4. In order to use a Hidden Immunity Idol, simply indicate such in a PM to Path-Shaper. If you do *not* use it and are voted out, the idol cannot be used after the fact. If you do not use it and are part of a tie vote, you may *not* play it during the tie-breaker vote.
5. To give up a Hidden Immunity Idol, you must indicate such in a PM to Path-Shaper. You need not share an alliance with your targeted player.
6. To give up an Individual Immunity Necklace, simply announce it on thread, in bold, such as
Give Individual Immunity to <Player>. Doing so will, of course, forfeit your own immunity at Tribal Council. You must announce this as early as possible after a Challenge. If someone votes early for a player who was given the necklace, the player will get another chance to vote.
IV. Ponderosa / The Jury
1. At some stage of the game, all eliminated players go to Ponderosa instead of Spoiler Heaven. These members make up the Jury.
2. Ponderosa exists to allow the Jury something to do while they wait to pick a winner of the game.
3. Jury members may not visit Spoiler Heaven or the Tribe or Challenge threads (because they are not allowed to know what is going on). The only place they have access to, outside of Ponderosa, is Tribal Council.
4. At Tribal Council, the Jury may not speak.
5. The Jury's job is to determine a winner of the game. Eventually, there will be only a few people left (2 or 3, I won't tell you how many). These individuals will have one final Tribal Council in which they will be allowed to make their case as to why they should win Survivor.
6. At the final Tribal Council, the Jury is allowed to speak. Normally, Jurors speak in turn, but we'll keep it lively by allowing simulataneous conversation for all Jurors.
7. Jurors may say whatever they wish. They may ask insightful questions to try and figure out who to pick to win. They may simply rant, rave, cuss, and be bitter that they did not win the game.
8. Ultimately, a Juror MUST pick one of the remaining players to win. Doing so is done in the exact same manner as voting to eliminate a player. A Juror simply sends a PM to Path-Shaper indicating their choice to WIN the game (and posts on thread that they have VOTED, NOT indicating who they voted). Once the Juror has voted, the Juror may NO LONGER communicate at the final tribal council. His or her involvement is "over" until after the votes are read at the "Finale."
9. Jurors may only put in a vote AFTER every single Juror has had a chance to speak. That is to say, Jurors can't simply vote without at least saying something or before others have had a chance to speak. Jeff Probst will announce when votes may be cast. A Juror can then take as much time (up to the time limit) to cast his or her vote.
10. Jurors may vote for any reason they wish. They may vote for someone who dominated challenges and won to stay in the game when they surely would have been voted off. They may vote for a player who masterminded alliances and votes to get his way. They may vote based on a deal they made prior to being voted off. They may be bitter about why they were voted off and vote for someone OTHER than the person(s) they dislike. They may converse and decide during Ponderosa. I hope it will ultimately not be a forgone conclusion, but all reasons are valid.
V. Finale Rules
1. The "Finale" will immediately follow the final Tribal Council and will begin by reading the votes. At that point, a winner will be crowned and all players (from the beginning to the end) will be able to talk, discuss the game, answer Jeff Probst's questions, and whatnot.
2. Should there be a tie for a winner at the end of the game, all tied participants will simulataneously win.
VI. Challenges
1. Players will frequently participate in "Challenges" which may offer a reward, tribal immunity, individual immunity, or combinations of the above.
2. Players may communicate among each other, including other members of the tribe, on the Challenges thread.
3. Challenges will involve a variety of different tasks. Most challenges will use several different tasks.
3a. Strength Tasks - Moving heavy objects
3b. Endurance Tasks - Holding things steady, toughness
3c. Intelligence Tasks - memory tests and puzzle-solving
4. A Challenge is outlined for the players in advance, including an indication as to skills likely to be helpful for each task in the challenge. Players may strategize (privately, in their Tribe threads) about who will partake in various portions of the challenge.
5. Teams must participate in equal numbers in team challenges. If a team has more players than another team, then the team with more players must sit out players until there are an equal number of players.
5a. Players may NOT sit out in back-to-back challenges.
5b. Some players may end up sitting out several challenges because they are weak at challenges, and others may stay in every challenge because they are good at challenges.
6. Once all teams have made their decisions, they will announce them publicly in the Challenges thread. Then, the challenge will begin.
7. A Challenge is essentially a series of random "dice rolls" modified by a player's/team's attributes and skills.
7a. Various character roles will provide bonuses to various challenge types.
7b. All rolls are done with a 10-sided "die."
7c. Your rolls will not be made public (I make them), but the results of your roll will apply toward the overall challenge and narrated by Jeff Probst.
7d. Example: You are starting a tribal challenge that calls for a strength check. Someone on the other team is also involved in this leg of the challenge (but for their side). You roll a 5 and they roll a 7. They are now "2" units ahead of you in the overall challenge.
7e. The team/player who gets to the "target number" first will complete that leg of the challenge and move on.
8. All "overflow" after a roll will be applied to an immediate roll on the "next" leg of a challenge, when applicable. The amount of the next roll that will be used will be equal, percentage wise (round-down), to the amount left over from the first roll.
8a. Example: You need only 3 more to complete a challenge leg. You roll a 7. 4 of your 7 is "unused." 57% (4/7) of your roll is then applied to an immediate "second" roll. A 4 is rolled on the next leg of the challenge. 57% of that 4 is 2 (rounded down). You get 2 units toward the next challenge elg.
8b. This is intended to simulate bursting through from one challenge leg to the next.
9. The first team to win all legs of its challenge will win the appropriate reward(s).
10. Winning a reward challenge will grant the winning tribe a +1 Morale bonus.
12. Team Immunity prevents the winning tribe from having to go to Tribal Council. The losing tribe will go to Tribal Council and vote someone out as describe above.
13. Sometimes during the Tribal stage of the game, only Individual Immunity will be handed out. In this case, both tribes will go to Tribal Council.
14. Individual Immunity on a player means that player cannot receive any votes at Tribal Council. This is the primary difference between it and a Hidden Immunity Idol.
15. A player with Individual Immunity may transfer it to another player at Tribal Council, if they so wish. Do so at your own peril, however.
16. Every time a tribe votes someone out, everyone on the tribe gets a -1 Morale Penalty (tribal council is pretty depressing).
VII. Morale
1. Various things influence your morale. Morale influences your ability to perform at challenges.
2. There are 5 Morale levels.
2a. Outstanding - All Challenge rolls are made with a +2 bonus.
2b. Good - All Challenge rolls are made with a +1 bonus.
2c. Average - All Challenge rolls are made with no bonus or penalty. All players start here.
2d. Low - All Challenge rolls are made with a -1 penalty.
2e. Abysmal - All Challenge rolls are made with a -2 penalty.
3. Various abilities and game actions may influence morale.
4. Winning a reward challenge provides the winners with a +1 Morale bonus.
5. Losing a member to a Tribal Council vote gives the losers a -1 Morale penalty.
6. +1 Morale indicates you move up one Morale bracket, and vice versa for -1.
7. You cannot go higher than Outstanding or lower than Abysmal Morale. It just stays put.
8. Morale has no effect on rolls outside of challenges unless otherwise stated.
VIII. Character Rules
1. All players have the following abilities: Forge Alliance, Break Alliance, Search for Hidden Immunity Idol, Show Hidden Immunity Idol
2. Forge Alliance (A) - Forge an alliance and open a dialog of communication
You may forge an alliance with a person of your chosing. Doing so will open a private message between the two of you in which you may communicate off thread at all times.
You may use this ability as often as you wish, but you may only forge 2 alliances at any given time. If you wish to forge others, you'll have to use Break Alliance.
3. Break Alliance (A) - Break an existing alliance
You may break an existing alliance. Doing so will immediately sever the private communication line between you and the other person.
You may use this ability as often as you wish, but if you break an alliance, you will be unable to reforge it later unless that person chooses to use Forge Alliance on you.
4. Search for Hidden Immunity Idol (A) - Search for the Hidden Immunity Idol around camp
You may search once per tribal council phase. However, if you do not find it, you will gain a -2 Morale Penalty.
A search for the idol is a die roll out of 10. A roll of 10 or higher finds the idol. You will be told simply whether or not you find the idol, not what your roll was.
If multiple people are searching for the idol and find it, the highest roll wins. If there is a tie, a roll-off will determine the winner.
5. Show Hidden Immunity Idol (A) - Show someone your Hidden Immunity Idol
You may show someone your Hidden Immunity Idol. You may choose to do this publicly instead of privately, at any time.
You may perform this ability as often as you wish, but you must have a Hidden Immunity Idol in your possession to do so.
You may choose anyone you wish on your tribe, regardless of your alliances.
6. All players will begin the game with a single role from the roles listed below.
7. Every time a player is voted out of the game, every remaining player gains 1 EXP. This EXP may be spent to either progress down an existing role path or to advance into a different role.
8. There is a maximum of 8 EXP in the game.
9. Advancement costs are listed below:
Level 2: 2 EXP
Level 3: 3 EXP
Level 4: 3 EXP
Unlock Role Path: 2 EXP (per path)
9. It follows from the available options that there are are finite number of ways your character will "end up."
9a. 1: Level 4
9b. 1: Level 3, 2: Level 1
9c. 1: Level 2, 2: Level 2, 3: Level 1
9d. 1: Level 2, 2: Level 1, 3: Level 1, 4: Level 1
9e. 1: Level 1, 2: Level 1, 3: Level 1, 4: Level 1, 5: Level 1
10. Roles will play into character descriptions in scenes.
11. All abilities are passive unless marked with an (A) next to them (such as those abilities indicated above).
12. In order to submit an action from an activated ability, send a PM to Path-Shaper in the following format:
Subject: Action - <Action Name>
Body: Fill out why you chose to use this action.
IX. Roles
1. Challenger - A physically strong and imposing player.
2. Survivalist - A player that knows how to survive in the wild.
3. Leader - A player that knows how to work with others.
4. Genius - A mentally bright and thoughtful player.
5. Deceiver - A player who is always looking for an angle.
6. Follower - A player who tries to avoid attention.
X. Confessionals
1. All players will have an active Confessionals thread. This will be a one-on-one thread with Path-Shaper (aka the producers) and will be a running interview with the player during their time in the game.
2. Players are required to talk in the Confessionals thread. Each player is expected to answer questions from Path-Shaper about strategic moves, thoughts on the game, alliances, players, plans, etc.
3. There will be penalties for not participating (to be determined by the Moderator).
4. The Confessional is a running log that is intended to keep people outside of the game aware of what is happening inside the players' minds. It's supposed to be funny, serious, interesting, entertaining, and awesome.
** Fin **
This post has been edited by Path-Shaper: 11 April 2011 - 07:49 PM

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