I'd bought the game originally for the PC before I owned a console, but the controls were a bit wonky on a keyboard and the whole "I am a guy in the future using a machine to access DNA memory"-plot threw me for a loop. I believe I put it aside to play Half Life 2 and just never picked it up again.
But then I saw the latest Quick Look for Assassins Creed: Brotherhood and I thought it looked so amazing that I had try it again. So, I spontaneously bought AC1+2 since they were both on sale on an online store I use. Here's the Quick Look if you want to see it, it's beautiful:
http://www.giantbomb...erhood/17-3503/
After I finally got used to the fiddly controls (no wonder I didn't like it on a keyboard) the game really came into its own. The movements of Altair the Assassin is amazingly life like and felt right when you were climbing up buildings and running through crowds. And the cities (Damascus, Jerusalem and Acre) were breathtaking. I cannot for the life of me understand how GTA4 could be so butt ugly, when Ubisoft managed to build not one but 3 cities that look like they were built by hand. Exploring the many landmarks was amazing. The cities and the landscapes really felt organic.
But the thing that really struck me about the game was the story. It's basically a mix between the story from Wanted and Jumper with some Christian mythology and historical liberties thrown into the mix, set in the middle east during the 3rd crusade. But what makes it good is that it is a story about right and wrong and how one should wield the power you posses. You're an arrogant assassin, who thinks he knows everything, who as a punishment for big fuck up, is sent out to kill 9 men who are a threat to the population they rule. What really struck me was that, with a few exceptions, it was hard to not sympathise with the bad guys. What they were doing was cruel and treacherous for numerous reasons, but what they intended was for the greater good. Many times I was wondering if they were not the ones who were in the right and this brotherhood of Assassins were the ones who were evil. And the story writer really played on this, as limited as the games story telling device was, the game still managed to bring up some great questions about morals and authority.
The big flaw with the game I think is that for an Assassin, Altair really is a clown. Your methods of attacking are so limited and the scenarios the set up so strict, that every assassination attempt becomes a battle royal or mad dash through the streets to catch the bad guy when he ran away from you. You feel kind of stupid when your best assassination attempt was the time you accidentally fell off the roof and landed on the target ass first and managed to stab him in the throat as you were trying to stand up while a soldier was chopping at you with a sword. On the other hand, nothing feels as good as taking on ten men with a short blade or a sword and killing them with beautiful choreography.
But now on to Assassins Creed 2. I just started it and in every way possible it seems to have improved. The inventory system. The city design. The character interaction and so much background history attached to everything.
This post has been edited by Apt: 23 November 2014 - 09:47 PM