Ampelas, on 05 October 2010 - 06:50 AM, said:
Rashan, on 05 October 2010 - 04:41 AM, said:
Ampelas, on 04 October 2010 - 08:53 PM, said:
Personally I think Necron is most likely to be cult - they have to eliminate EVERYONE who isn't in their faction. Much easier to achieve a goal like that if you can recruit along the way. Chaos are good candidates too, not sure what a possession would entail, but it could be something culty. We've seen competing cults before, that's a possibility too.
Silanah's death is just odd, but I would think mods would make modkills clear. I agree the scene does look like it was a vig, but there isn't a disclaimer about how true to the game the scenes will be, so I don't think we should be basing assumptions of scene info.
From the wording of the Eldar victory condition it sounds like there must be at least three of them. Are we going to get the type of xeno in the CF? It would be good to know if we have lynched one, since at that point we would have to start playing a lot more carefully.
I can only believe this is deliberately obtuse. How on earth does eliminating all life (as per the OP) mesh at all with attracting followers? When was the last time a cult had to kill everyone else?
When was the last time any non-town faction had to kill everyone else? My logic is this, although noone else on the thread is thinking the same way:
Town's objective is to eliminate everyone, since they have the numbers to do so. Scum normally just have to acheive majority, since they start off with much less people. Now in this game the Tyrranid win mechanic is basically a fancily worded way of saying they have to acheive majority. The Necros on the other hand have a town-like winning condition - eliminate all other factions. This would imply one of three things. That the necros started with a faction with a similar size and power to town, that the necros are a small group of incredibly powerful roles with lots of survival and kills, or that the necros have the ability to gain the voting block they need to eliminate all other factions. The last one would mean cult.
If there is stuff in the Warhammer cannon that would indicate otherwise let me know, I'm only looking at the win conditions here. Tyrannid win conditions indicate normallish scum, Eldar indicate a likely small and tough survival-focused faction, Chaos could be cult but the suggestions of FMs would most likely apply to them. Which leaves Necros as either as cult, or having a similar setup as town. If they did start as similar to town, then Tyrannid would be the best candidate for cult.
Why are we so sure that Silanah's death was caused by town? The wall'o'text rules say there are no clues in morning and evening scenes. Nothing is stated about day scenes, but I think making assumptions about behind the scenes actions based on the mods' creative license is not a good idea.
Read my second to most recent post before this one.
The Necrons are souless, world-destroying undead. They don't fit the bill for cult at all! Tyranids, otoh, have the Genestealer Cult. Cult. >.>