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Ye Big Videogames Thread

#321 User is offline   cerveza_fiesta 

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Posted 12 November 2010 - 01:46 PM

Finally done the second way-too-long vehicle scene and now have captive ant-lions that I can sick on combine soldiers. Too cool.

Just playing the level right before you enter Nova Prospect when you're storming the bunkers on the beach with your ant-lion minions. It's great!.

I am just as much in hearts with this game as I was with HL 1. Easy.
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BEERS!

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#322 User is offline   Illuyankas 

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Posted 12 November 2010 - 02:13 PM

Yahtzee's review of Too Human has my favourite line he's ever done in it. You'll know which one it is.
Hello, soldiers, look at your mage, now back to me, now back at your mage, now back to me. Sadly, he isn’t me, but if he stopped being an unascended mortal and switched to Sole Spice, he could smell like he’s me. Look down, back up, where are you? You’re in a warren with the High Mage your cadre mage could smell like. What’s in your hand, back at me. I have it, it’s an acorn with two gates to that realm you love. Look again, the acorn is now otataral. Anything is possible when your mage smells like Sole Spice and not a Bole brother. I’m on a quorl.
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#323 User is offline   Aptorian 

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Posted 12 November 2010 - 10:11 PM

Posted Image
1

#324 User is offline   Gothos 

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Posted 14 November 2010 - 01:58 PM

Seriously, Activision missed the fact that the lack of dedicated servers was retarted?
It is not the critic who counts; not the man who points out how the strong man stumbles, or where the doer of deeds could have done them better. The credit belongs to the man who is actually in the arena, whose face is marred by dust and sweat and blood, who strives valiantly; who errs and comes short again and again; because there is not effort without error and shortcomings; but who does actually strive to do the deed; who knows the great enthusiasm, the great devotion, who spends himself in a worthy cause, who at the best knows in the end the triumph of high achievement and who at the worst, if he fails, at least he fails while daring greatly. So that his place shall never be with those cold and timid souls who know neither victory nor defeat.
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#325 User is offline   Aptorian 

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Posted 16 November 2010 - 05:50 PM

Good god this looks sweet.


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#326 User is offline   Slow Ben 

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Posted 16 November 2010 - 07:04 PM

Uh, yeah, that looks pretty damn sweet.
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#327 User is offline   Morgoth 

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Posted 17 November 2010 - 09:26 PM

So what happened to strategy games? When was the last time we got something new and interesting on that front?
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#328 User is offline   Illuyankas 

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Posted 17 November 2010 - 09:34 PM

Quote

new

Well Starcraft 2 came out recen

Quote

and interesting

oh nevermind
Hello, soldiers, look at your mage, now back to me, now back at your mage, now back to me. Sadly, he isn’t me, but if he stopped being an unascended mortal and switched to Sole Spice, he could smell like he’s me. Look down, back up, where are you? You’re in a warren with the High Mage your cadre mage could smell like. What’s in your hand, back at me. I have it, it’s an acorn with two gates to that realm you love. Look again, the acorn is now otataral. Anything is possible when your mage smells like Sole Spice and not a Bole brother. I’m on a quorl.
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#329 User is offline   Aptorian 

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Posted 17 November 2010 - 09:34 PM

Strategy. Hmm. Besides Star Craft 2 there's Civilization 5 and I've heard some positive talk of AI War.
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#330 User is offline   Gothos 

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Posted 18 November 2010 - 07:17 AM

View PostMorgoth, on 17 November 2010 - 09:26 PM, said:

So what happened to strategy games? When was the last time we got something new and interesting on that front?


Starcraft 2
Civilization 5
coming next year:
Shogun 2

not enough?
It is not the critic who counts; not the man who points out how the strong man stumbles, or where the doer of deeds could have done them better. The credit belongs to the man who is actually in the arena, whose face is marred by dust and sweat and blood, who strives valiantly; who errs and comes short again and again; because there is not effort without error and shortcomings; but who does actually strive to do the deed; who knows the great enthusiasm, the great devotion, who spends himself in a worthy cause, who at the best knows in the end the triumph of high achievement and who at the worst, if he fails, at least he fails while daring greatly. So that his place shall never be with those cold and timid souls who know neither victory nor defeat.
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#331 User is offline   Morgoth 

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Posted 18 November 2010 - 08:53 AM

Civilization is just a continuation of a franchise that's decades old. Civ 5, though different in some ways is just the same game with a few new twists.

SC2 is SC1 + . And I doubt Shogun will provide much more than the classic total war experience, just a little improved.
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#332 User is offline   Silencer 

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Posted 18 November 2010 - 08:59 AM

Dawn of War II: Chaos Rising? Slightly different, what with the lack of resources/base building in singleplayer, missions are fast (about 15 minutes each) etc.

It's fairly recent.
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#333 User is offline   Gothos 

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Posted 18 November 2010 - 09:05 AM

So what would be an innovation for you, Morgy? Games like Battlezone and Sacrifice, while awesome and I loved them, proved more of a money grave than a success for developers. Or are you looking for a new franchise?
Try Elemental.
It is not the critic who counts; not the man who points out how the strong man stumbles, or where the doer of deeds could have done them better. The credit belongs to the man who is actually in the arena, whose face is marred by dust and sweat and blood, who strives valiantly; who errs and comes short again and again; because there is not effort without error and shortcomings; but who does actually strive to do the deed; who knows the great enthusiasm, the great devotion, who spends himself in a worthy cause, who at the best knows in the end the triumph of high achievement and who at the worst, if he fails, at least he fails while daring greatly. So that his place shall never be with those cold and timid souls who know neither victory nor defeat.
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#334 User is offline   Gothos 

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Posted 18 November 2010 - 09:06 AM

View PostSilencer, on 18 November 2010 - 08:59 AM, said:

Dawn of War II: Chaos Rising? Slightly different, what with the lack of resources/base building in singleplayer, missions are fast (about 15 minutes each) etc.

It's fairly recent.


It has to be said here... back in like February I bought both DoW2 and Chaos Rising for like 60 euros... so far my played time is 7 hours. Just don't find the time for it between WoW, Civ, work, guitar, workout and reading :)
It is not the critic who counts; not the man who points out how the strong man stumbles, or where the doer of deeds could have done them better. The credit belongs to the man who is actually in the arena, whose face is marred by dust and sweat and blood, who strives valiantly; who errs and comes short again and again; because there is not effort without error and shortcomings; but who does actually strive to do the deed; who knows the great enthusiasm, the great devotion, who spends himself in a worthy cause, who at the best knows in the end the triumph of high achievement and who at the worst, if he fails, at least he fails while daring greatly. So that his place shall never be with those cold and timid souls who know neither victory nor defeat.
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#335 User is offline   Morgoth 

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Posted 18 November 2010 - 09:18 AM

View PostSilencer, on 18 November 2010 - 08:59 AM, said:

Dawn of War II: Chaos Rising? Slightly different, what with the lack of resources/base building in singleplayer, missions are fast (about 15 minutes each) etc.

It's fairly recent.


DoW2, right, that's one. DoW one certainly was a new approach and I've been told DoW2 is altogether different.

I'm not especially looking for a new franchise, but I'm wondering why the wast majority of the strategy games being played now are just rather minor improvements over those I played as a kid.

Look at RPGs, FPS, and MMOs in comparison.
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#336 User is offline   Silencer 

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Posted 18 November 2010 - 09:28 AM

View PostGothos, on 18 November 2010 - 09:06 AM, said:

View PostSilencer, on 18 November 2010 - 08:59 AM, said:

Dawn of War II: Chaos Rising? Slightly different, what with the lack of resources/base building in singleplayer, missions are fast (about 15 minutes each) etc.

It's fairly recent.


It has to be said here... back in like February I bought both DoW2 and Chaos Rising for like 60 euros... so far my played time is 7 hours. Just don't find the time for it between WoW, Civ, work, guitar, workout and reading :)


Yeah, but Civ and WoW are time-drains, one of which you're paying monthly for. It's addictive - though I don't like it. XD And Civ is just an eternal cycle of conquest, lol.

View PostMorgoth, on 18 November 2010 - 09:18 AM, said:

View PostSilencer, on 18 November 2010 - 08:59 AM, said:

Dawn of War II: Chaos Rising? Slightly different, what with the lack of resources/base building in singleplayer, missions are fast (about 15 minutes each) etc.

It's fairly recent.


DoW2, right, that's one. DoW one certainly was a new approach and I've been told DoW2 is altogether different.

I'm not especially looking for a new franchise, but I'm wondering why the wast majority of the strategy games being played now are just rather minor improvements over those I played as a kid.

Look at RPGs, FPS, and MMOs in comparison.


Well, I think that has a lot to do with the issues of RTS. It's a good formula - it works. FPS' had to adapt to be more 'realistic', or to up the ante with 'unique' features as graphics improved. For some reason, RTS games are only ever improved in terms of units on screen, or graphical quality. I mean, you basically seem to have turn-based, Risk-style strategy games, and the faster-paced, real-time variants which are basically the same thing but on a smaller scale (usually). There doesn't seem to be a lot you can do with that. Yet.

:p

EDIT: As for DoW vs DoW2...yeah, they changed it up. I prefer DoW2, though it is kinda odd without the unit building facet...I don't mind so much lack of bases, but lack of unit creation/purchase is just different, lol. Big focus on the squad leaders/hero units, that's for sure.
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<Vote Silencer> For not garnering any heat or any love for that matter. And I'm being serious here, it's like a mental block that is there, and you just keep forgetting it.

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#337 User is offline   Gothos 

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Posted 18 November 2010 - 09:45 AM

Now you's just being a negative nancy. Believe me, I've been a gamer for a long time, and I really couldn't sincerely say it's just 'minor improvements' over the ones I played as a kid.

Let's look at this, then.

From the days I was a kid... the games I played were Civilization 1, Warlords, Warcraft 1, C&C...
What's changed?
The basic premise, you can say, is the same: gather resources, build up your forces (though not always, of course! Just most games have that), command them, beat your enemies to dust. But that's dumbing it down a TAD too far.
Along the way, aside from multiple interface improvements like auto-commands, we've seen the rise of activated abilities and rock/paper/scissors adaptive play in RTS, and alternate victory conditions, warmongering-limiting game mechanics, unique units, more and more viable diplomacy, strategic resources in TBS. It might look like 'just' an impovement on previously-existing concepts on paper, but the same thing can be said about any genre of games.
Why do you single out Strategy games?
It is not the critic who counts; not the man who points out how the strong man stumbles, or where the doer of deeds could have done them better. The credit belongs to the man who is actually in the arena, whose face is marred by dust and sweat and blood, who strives valiantly; who errs and comes short again and again; because there is not effort without error and shortcomings; but who does actually strive to do the deed; who knows the great enthusiasm, the great devotion, who spends himself in a worthy cause, who at the best knows in the end the triumph of high achievement and who at the worst, if he fails, at least he fails while daring greatly. So that his place shall never be with those cold and timid souls who know neither victory nor defeat.
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#338 User is offline   Silencer 

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Posted 18 November 2010 - 10:05 AM

I think it's because it all feels the same. C&C vs C&C Generals, for example...it feels like an identical game, to me. OK, that's the same franchise, they're MEANT to be like that, but when you consider that Red Alert stood apart from the crowd, now I see little but clones of the same old formula. Maybe it's just cynical-glasses-on mode, but minor interface improvements and attempts at reducing the effect of zerg-rush or whatever are hardly 'game changers'. Though diplomatic options are becoming more viable, gotta give you that. Though not as rewarding as HULK SMASH, that's probably a player problem, lol.

I think things like End War, etc, really are trying to change things up though. They just tend to fail, which discourages devs from pursuing them. Mainly because they don't come out perfect (and what game does when it's pushing boundaries?).

But it's more a perspective issue, I guess. As in, play perspective. We're still in top-down/isometric point-and-click, and unlike with a first person game, or even over-the-shoulder, the change from 2D sprites to 3D models and such didn't make as much of a difference in what you can do. Just my take...
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Shinrei said:

<Vote Silencer> For not garnering any heat or any love for that matter. And I'm being serious here, it's like a mental block that is there, and you just keep forgetting it.

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#339 User is offline   Gothos 

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Posted 18 November 2010 - 10:14 AM

Well, First Person and Over-The-Shoulder strategy games have been attempted and failed commercially. What the public wants the public gets.

Personally I don't see a way to expand the genre of RTS. The formula was very good from the start in Dune 2 (even if the interface was INFURIATING). Gather Unobtainium, turn it into units, smash your enemies. The general premise is not going to change. It's what the games are all about. It's like you'd want to remove leveling, skills and equipment from RPGs. Or shooting from FPS games.
It is not the critic who counts; not the man who points out how the strong man stumbles, or where the doer of deeds could have done them better. The credit belongs to the man who is actually in the arena, whose face is marred by dust and sweat and blood, who strives valiantly; who errs and comes short again and again; because there is not effort without error and shortcomings; but who does actually strive to do the deed; who knows the great enthusiasm, the great devotion, who spends himself in a worthy cause, who at the best knows in the end the triumph of high achievement and who at the worst, if he fails, at least he fails while daring greatly. So that his place shall never be with those cold and timid souls who know neither victory nor defeat.
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#340 User is offline   Morgoth 

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Posted 18 November 2010 - 10:21 AM

I don't know. DoW was quite different from that formula, and it was a great success. I think most RTS players are waiting for something new, but that most companies don't dare to attempt something that's not a guaranteed sale.


I miss playing DoW... It's a shame DoW2 isn't available for Mac.
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