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Ye Big Videogames Thread

#281 User is offline   Silencer 

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Posted 27 October 2010 - 10:33 PM

Ah, finally getting into New Vegas a bit more.

Why? Because after playing Fable for most of the afternoon yesterday in co-op with a friend (local, on my system, he joined my game-in-progress), I return to the game this morning to find I was, apparently, not in Aurora, halfway through the first half of the game, but instead back where I was yesterday when my friend and I began playing together. Despite the manual telling me that my progress would be kept, and the fact that I ACTUALLY USED THE MENU TO SAVE BEFORE WE QUIT YESTERDAY.

Argh. Not playing through the two or three hours worth of solo play again to get back there straight away, I decided, so I turned back to New Vegas. With the intention of spending some time with it, I had much more opportunity to get into character, get bartering, accept some quests, and start enjoying it more. Occasional animation annoyances (and physics glitches - I know my agility is high, but being able to walk straight ahead and mount the display tables in the general store is a bit iffy)aside, I'm getting into it a lot better. Made it out of the starting town (lol) after doing all the side quests, getting some caps and loot, and actually turning on my pip-boy radio (for some reason, the game is incredibly more involving with that sombre/bouncy mix of music in the background. Only really turn it off when I'm sneaking around or want to listen to the empty, lol).

So all in all, it's much more enjoyable when Fable 3 has pissed you off! XD Now that I don't really have the choice to go back to Fable for a while (because I really, really don't want to have to grind that lost time again) it's a lot easier to just sit and play New Vegas.

Additionally, playing on Hardcore mode is pretty cool...having to actually care about water, food and sleep is a neat addition. Not sure if I'm going to play it to completion to get the 'Hardcore' achievement...it could get annoying in later game. But it's pretty neat for the RP value, and makes trekking across the wasteland a bit more involving...even if most towns are like a 10 minute realtime walk away! Small map is small...hopefully detailed map is detailed and packed full of stuff to do, but not sure yet.

Anyway, just thought I'd share. :(

Fucking progress loss! What is it with these games? Fallout is meant to glitch and crash, potentially losing your saves, Fable 3 HAS fucked up on me, causing me to lose progress...wtf? :) /end anecdotal rant.
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Shinrei said:

<Vote Silencer> For not garnering any heat or any love for that matter. And I'm being serious here, it's like a mental block that is there, and you just keep forgetting it.

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#282 User is offline   cerveza_fiesta 

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Posted 28 October 2010 - 01:27 PM

I just picked up "the orange box" today. Old game is old I know...

It includes team fortress (which I'll probably never touch), portal and Half Life 2 as you may know.

Had to amazon it since the local stores no longer carry it.

Was watching X's playthrough of HL2 and it looks amazingly fun. I've heard nothing but good about Portal too.
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#283 User is offline   Aptorian 

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Posted 28 October 2010 - 08:07 PM

You'll appreciate HL2 a lot more if you play through the HL source first. I played the second one first and when I eventually played the original I realised there was a lot of references that I missed.
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#284 User is offline   Gothos 

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Posted 28 October 2010 - 08:57 PM

You mean HL1? How could you not have played it?
It is not the critic who counts; not the man who points out how the strong man stumbles, or where the doer of deeds could have done them better. The credit belongs to the man who is actually in the arena, whose face is marred by dust and sweat and blood, who strives valiantly; who errs and comes short again and again; because there is not effort without error and shortcomings; but who does actually strive to do the deed; who knows the great enthusiasm, the great devotion, who spends himself in a worthy cause, who at the best knows in the end the triumph of high achievement and who at the worst, if he fails, at least he fails while daring greatly. So that his place shall never be with those cold and timid souls who know neither victory nor defeat.
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#285 User is offline   Beezulbubba 

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Posted 28 October 2010 - 09:09 PM

Half-Life was a watershed moment for PC gaming (I kicked that alien baby's ass).

I haven't played Team Fortress, but everything I have read and heard points to it being awesome.

#286 User is offline   Aptorian 

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Posted 28 October 2010 - 09:16 PM

View PostGothos, on 28 October 2010 - 08:57 PM, said:

You mean HL1? How could you not have played it?


When it originally came out I mainly played it for the Multiplayer with friends at the local computer cafe. I remember trying out the single player campaign but it honestly scared the crap out of me. The whole accident sequence was spooky as fuck and there was face huggers and zombies jumping out of air vents everywhere.

Later I bought the Orange Box and played through the second one. Never even gave the first game much thought. But then I watched a couple episodes of Freemans Mind and I got an overwhelming urge to try it out. It is ugly as fuck but the game is still good.



Regarding Team Fortress 2. It is okay. I think it is a game you either really like or you just don't give a fuck about. Personally I'm not much for multiplayer (all though, admittedly, Modern Warfare has changed that) and as such I didn't really get into Team Fortress. But it certainly is original and fun. And it has a huge cult following.

This post has been edited by Aptorian: 28 October 2010 - 09:19 PM

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#287 User is offline   Gothos 

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Posted 28 October 2010 - 09:43 PM

HL1 is one of the most important cornerstones in gaming as a whole, not just in the genre. It's a monumental step forward. While Unreal had some basic groundwork for a real backstory with various journals you found on the way, Half-Life started the story-based shooters. It was something never before seen. It was stunning, it was incredible, it was groundbreaking. (similar can be said for AI - Unreal was the first to improve it beyond SHOOT SHOOT SHOOT, but HL soldiers just went overboard. Also, giant blind tentacles - speaks for itself)

It was also the first game to use the skeletal base for animations I think.


And I'll admit it sure was scary. But how could a game actually make you NOT play it by being scary? It's the best part about stuff!
It is not the critic who counts; not the man who points out how the strong man stumbles, or where the doer of deeds could have done them better. The credit belongs to the man who is actually in the arena, whose face is marred by dust and sweat and blood, who strives valiantly; who errs and comes short again and again; because there is not effort without error and shortcomings; but who does actually strive to do the deed; who knows the great enthusiasm, the great devotion, who spends himself in a worthy cause, who at the best knows in the end the triumph of high achievement and who at the worst, if he fails, at least he fails while daring greatly. So that his place shall never be with those cold and timid souls who know neither victory nor defeat.
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#288 User is offline   Silencer 

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Posted 28 October 2010 - 09:52 PM

View PostGothos, on 28 October 2010 - 09:43 PM, said:

HL1 is one of the most important cornerstones in gaming as a whole, not just in the genre. It's a monumental step forward. While Unreal had some basic groundwork for a real backstory with various journals you found on the way, Half-Life started the story-based shooters. It was something never before seen. It was stunning, it was incredible, it was groundbreaking. (similar can be said for AI - Unreal was the first to improve it beyond SHOOT SHOOT SHOOT, but HL soldiers just went overboard. Also, giant blind tentacles - speaks for itself)

It was also the first game to use the skeletal base for animations I think.


And I'll admit it sure was scary. But how could a game actually make you NOT play it by being scary? It's the best part about stuff!


This is true, Half-Life is one of those "rebirth of the industry" type titles that half the gaming world thinks was irrelevant and instead it was [insert favorite old title here] was much more important, lol.

RE: Scary. I think the one game I never finished because it was too scary for me was DinoCrisis on PC.

I know, I know...wtf Silencer? But it was really great at causing suspense! When you didn't encounter anything for the first fifteen minutes, and then the first thing you encountered was a fucking Velociraptor that just lept on one of your AI buddies and pushed him off a cliff...and you had no idea if it was going to come back and get you? Yeah, I didn't want to move for a while. XD

Then when I finally did, got into the compound, and went upstairs - BAM first actual encounter and it's freaking hard to kill, then silence...then you open the door into the office, walk around, pick something up, cinematic sequence - no problem there, right? Rain outside, thunder....HOLY MOTHER FUCKING HELL GET AWAY a freaking T'rex stuffs its head through the window and tries to EAT YOU IN THE INTERACTIVE CINEMATIC...man, that things tongue was really detailed for the age of the game...

Anyway, that freaked me out. THEN when you had to crawl through an air vent above another Velociraptor? Yeah, that was the final straw, lol.


Bearing in mind, this is like...14 year old me playing an R16 game. >.>

So yes, it's entirely possible that a game can be too scary to keep playing, Gothos. XD
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Shinrei said:

<Vote Silencer> For not garnering any heat or any love for that matter. And I'm being serious here, it's like a mental block that is there, and you just keep forgetting it.

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#289 User is offline   Beezulbubba 

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Posted 28 October 2010 - 10:00 PM

Regarding Half-Life, when I first crossed paths with him, the heebie jeebies ran up and down my spine.
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#290 User is offline   Illuyankas 

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Posted 28 October 2010 - 11:14 PM

Yeah, I can't take him seriously since Garry's Mod.

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Hello, soldiers, look at your mage, now back to me, now back at your mage, now back to me. Sadly, he isn’t me, but if he stopped being an unascended mortal and switched to Sole Spice, he could smell like he’s me. Look down, back up, where are you? You’re in a warren with the High Mage your cadre mage could smell like. What’s in your hand, back at me. I have it, it’s an acorn with two gates to that realm you love. Look again, the acorn is now otataral. Anything is possible when your mage smells like Sole Spice and not a Bole brother. I’m on a quorl.
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#291 User is offline   cerveza_fiesta 

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Posted 29 October 2010 - 12:38 PM

HL1 sticks in my brain as being one of the best games I've ever played.

It was the first shooter I played where the enemies didnt:

a) Stand completely still in the open firing pea shooters at you
b- Charge at you in the open firing pea shooters at you.
c) Stand perfectly still despite a grenade being thrown at their feet.

It had a suite of amazing, innovative weapons, completely changed the image and usefulness of a crowbar in my mind forever, gave me a healthy fear of chickens and turkeys in the grocery store, delivered a solid & convincing story, contained enemies with AI that enabled them to flank and confuse you, had amazing boss fights and gave birth to Counterstrike.

It will be very hard for any shooter to ever approach that again.

Very much looking forward to playing HL2.

This post has been edited by cerveza_fiesta: 29 October 2010 - 12:39 PM

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#292 User is offline   Gothos 

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Posted 29 October 2010 - 12:41 PM

View Postcerveza_fiesta, on 29 October 2010 - 12:38 PM, said:

HL1 sticks in my brain as being one of the best games I've ever played.

It was the first shooter I played where the enemies didnt:

a) Stand completely still in the open firing pea shooters at you
b- Charge at you in the open firing pea shooters at you.
c) Stand perfectly still despite a grenade being thrown at their feet.


Well, Unreal had that already - at least the various Skaarj were a real nightmare for people used to Doom-style AI. Hard to expect a Titan to dodge anything ;]
Skaarj hunters and other types were lightning fast, jumped from cover to cover, worked together trying to flank/encircle your position... it was incredible.
It is not the critic who counts; not the man who points out how the strong man stumbles, or where the doer of deeds could have done them better. The credit belongs to the man who is actually in the arena, whose face is marred by dust and sweat and blood, who strives valiantly; who errs and comes short again and again; because there is not effort without error and shortcomings; but who does actually strive to do the deed; who knows the great enthusiasm, the great devotion, who spends himself in a worthy cause, who at the best knows in the end the triumph of high achievement and who at the worst, if he fails, at least he fails while daring greatly. So that his place shall never be with those cold and timid souls who know neither victory nor defeat.
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#293 User is offline   cerveza_fiesta 

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Posted 29 October 2010 - 04:39 PM

ah...never played unreal.

Though Bioshock is on the unreal engine no?

I realize it's a different developer, but I never found the enemies in Bioshock to be particularly smart.
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#294 User is offline   Satan 

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Posted 29 October 2010 - 09:40 PM

Bioshock uses a much newer version of the Unreal engine. I don't even know if they called it the unreal engine back then. Wasn't the original Unreal game release just a little bit after Quake1?
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#295 User is offline   Kanubis 

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Posted 29 October 2010 - 09:58 PM

The original unreal was actual quite an innovation in many ways, it was quite unlucky that HL came along and was an innovation in so many more ways. I was quite pleased that unreal manged to reinvent itself as a successful multiplayer experience.
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#296 User is offline   Gothos 

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Posted 01 November 2010 - 12:41 PM

Unreal came around the time of Quake 2. And yeah, it suffered from unbeatable competition. Enough to say that I found the gigantic Titans and large dual-rocketlauncher-wielding guys a lot less of a threat than an agile Skaarj. Many players probably got frustrated by them.

Unreal Tournament remains my favourite multiplayer FPS to this day (closely followed by q3 and q1, in that order). It was bloody brilliant, and it's bot AI was something just unheard of at the time (which was important for me as I didn't have an internet connection back then). Not to mention Assault. Bloody /win for that game mode.
And the Flak Cannon. Never underestimate the awesomeness of the Flak Cannon.
It is not the critic who counts; not the man who points out how the strong man stumbles, or where the doer of deeds could have done them better. The credit belongs to the man who is actually in the arena, whose face is marred by dust and sweat and blood, who strives valiantly; who errs and comes short again and again; because there is not effort without error and shortcomings; but who does actually strive to do the deed; who knows the great enthusiasm, the great devotion, who spends himself in a worthy cause, who at the best knows in the end the triumph of high achievement and who at the worst, if he fails, at least he fails while daring greatly. So that his place shall never be with those cold and timid souls who know neither victory nor defeat.
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#297 User is offline   amphibian 

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Posted 01 November 2010 - 03:26 PM

View PostGothos, on 01 November 2010 - 12:41 PM, said:

Unreal came around the time of Quake 2. And yeah, it suffered from unbeatable competition. Enough to say that I found the gigantic Titans and large dual-rocketlauncher-wielding guys a lot less of a threat than an agile Skaarj. Many players probably got frustrated by them.

Unreal Tournament remains my favourite multiplayer FPS to this day (closely followed by q3 and q1, in that order). It was bloody brilliant, and it's bot AI was something just unheard of at the time (which was important for me as I didn't have an internet connection back then). Not to mention Assault. Bloody /win for that game mode.
And the Flak Cannon. Never underestimate the awesomeness of the Flak Cannon.

Unreal Tournament is also my favorite multiplayer FPS. I always loved the bio-sludge gun. Not many people appreciated how awesome it was in a map with lots of twists and turns. It was the equivalent of a proximity mine launcher and if you were even remotely accurate, you could take people out at a distance too. The two shot combo with the shock rifle was so fun too. Muh muh muh muh MONSTER KILL!

I had a hell of a time beating Xan Kriegor because it was so difficult finding him in that huge circular map and then having him be about three times as agile as you are made it difficult to get him with any precise weapons.
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#298 User is offline   Gothos 

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Posted 01 November 2010 - 06:24 PM

The Bio Gun doesn't have much visual bling but it had incredible firepower, true enough.

As for Xan... letting him get the shield belt and/or invisibility was a death sentence. The only way I could ever beat him on a decent diff setting was through superior map control.
It is not the critic who counts; not the man who points out how the strong man stumbles, or where the doer of deeds could have done them better. The credit belongs to the man who is actually in the arena, whose face is marred by dust and sweat and blood, who strives valiantly; who errs and comes short again and again; because there is not effort without error and shortcomings; but who does actually strive to do the deed; who knows the great enthusiasm, the great devotion, who spends himself in a worthy cause, who at the best knows in the end the triumph of high achievement and who at the worst, if he fails, at least he fails while daring greatly. So that his place shall never be with those cold and timid souls who know neither victory nor defeat.
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#299 User is offline   Silencer 

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Posted 01 November 2010 - 08:32 PM

Argh! Unreal Tournament, man, good times. Had it on PS2, and it was my favourite MP game because of the aforementioned bots (which meant that we could have awesome games no matter how many folk I had managed to round up), and because it just had this really great formulaic play, which at the time was pretty much the perfection of multiplayer, imo.

That lasted me, I think, all the way up to the release of Halo 2, when we started playing that regularly instead. Dayum.

Thanks guys, for bringing that nostalgic tear to my eye! D:
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Shinrei said:

<Vote Silencer> For not garnering any heat or any love for that matter. And I'm being serious here, it's like a mental block that is there, and you just keep forgetting it.

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#300 User is offline   Gothos 

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Posted 01 November 2010 - 10:19 PM

I think it's my 3rd most played game ever, after WoW and HoMM3. Maybe behind or tied with Diablo 2.

Side note: Playing through Metro 2033, just got through the Front Line today. It's AWESOME. Though the stealth is fucking infuriating, one misstep and the whole level knows where you are. Can get really annoying.
The game has an incredible mix of post-apocalyptic and paranormal. Ghosts, anyone?

PS. Planning on getting Amnesia once I finish Metro 2033. Heard good things about it - apparently a very, very scary survival horror. Anyone tried it yet?

This post has been edited by Gothos: 01 November 2010 - 10:23 PM

It is not the critic who counts; not the man who points out how the strong man stumbles, or where the doer of deeds could have done them better. The credit belongs to the man who is actually in the arena, whose face is marred by dust and sweat and blood, who strives valiantly; who errs and comes short again and again; because there is not effort without error and shortcomings; but who does actually strive to do the deed; who knows the great enthusiasm, the great devotion, who spends himself in a worthy cause, who at the best knows in the end the triumph of high achievement and who at the worst, if he fails, at least he fails while daring greatly. So that his place shall never be with those cold and timid souls who know neither victory nor defeat.
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