Jean-Claude Van tiam, on 24 March 2013 - 09:33 PM, said:
I was simply trolling with my Morrowwind comparison to Skyrim. Though there is nothing like wandering round the woods being attacked by a troll then having a dragon attack the troll watching them fight for a time before running your low level stealth build ass away from the scene of the crime.
The plot of Skyrim is not the main draw for me. Im sure Morrowwind had a more complex plot that did this and another with bells on but it doesnt compare to a beautiful sandbox full of dragons.
Anyway i cant quite bring myself to play RE6. It just didnt draw me in the way 4 did.
The point being made with regards to the Morrowind vs Skyrim plotlines is not restricted to the main quest. The main quest in Morrowind is years ahead of the Skyrim one, true, but it is not the main draw of that game either. Morrowind is that "beautiful sandbox" you describe - and
more. Guild quests are more complex and interrelated, there are numerous factions which are at odds, meaning you can't just join everything and do everything (hey, Studlock! This be the "dumbing down", yo!
) with a "master of all trades" generic character that takes thirty seconds to level up.
It may not have dragons, but it's got more than enough to make up for the rest.
Also...you do realize that trolling is against the Code of Conduct, right?
Studlock, on 24 March 2013 - 01:50 PM, said:
Reading through this thread it seems I may be an odd(?) gamer. I grew up playing SNES and the first two playstations and didn't remember anything being overly hard (I should hard and fair, because sometimes games would be unfairly difficult to artificially increase play time like make enemies damage sponges) compared today nor do I remember anything being 'dumbed down' (Mario at the end of day was stupid as shit).
I eventually got a computer and honestly it's cost more than what it was worth, the improved graphics is nice but kind of just their. The gameplay, and this is most definitely because I grew up play with controllers, is not that above controllers (outside of fps because of the increased precision which unless for a pro isn't really needed). Download times are as annoying as blowing on the carriages. Some of the older games I have gotten into were either broken messes (Elder scrolls which honestly aren't that amazing--I've played the first four) or I found to kind of boring (god, people are going to hate me for this, games like Baulder's Gate). Strategy and weird indie puzzle games are basically I ever turn on the computer to play games. That and the Witcher which is not really like any of the old games people claim it's a throw back to.
So in conclusion I don't give a shit about difficultly, the computer cost more money than it's worth, ES is not a good series, older games are viewed with rose tinted glasses, and I am sure everyone is going to hate me. Essentially I am one of those console gamers everyone loves.
You seem to be mistaking "old games" for "classic games". Mario is not what we're talking about. What we're talking about are games like Planescape: Torment. Arcanum. Deus Ex. Thief. If you can honestly look at those games and say that today's games are not easier (and I don't mean in arbitrary difficulty - if you take Morrowind vs Skyrim/Oblivion - the difference is obvious and
fundamental in the game mechanics: in Oblivion, enemies and loot are scaled to match your level. Nothing can EVER be much stronger than you. Compared to Morrowind where this was not, by and large, the case, and where waltzing into dungeons blindly meant you died very fast. Either you were playing on the "easiest" end of the slider, or you were playing different games. It is not subjective - it is an
objective fact of the gameplay mechanics) and less complicated/interesting; see: choices that affect plot outcomes, choices which are mutually exclusive, more variety of factions, quests, etc, different and interesting characters - and that INCLUDES NPCs, which in modern games are *completely* generic filler...I could go on.
The point is, this isn't rose-tinted glasses. We know this, because you can physically go back and play these older games and SEE the differences. They still stand out today. So how is that nostalgia speaking? If it's STILL better?
Also, I think you might just not be an RPG gamer. I mean, what games do you like? Call of Duty? (i.e. the "on-rails cinematic shooter extraordinaire" - no freedom to approach from different angles, endlessly respawning enemies until you cross the invisible line, generic plot. I don't hold it up as a perfect game, but even the original Halo at least gave you options, and space to explore, albeit linked by linear paths...that's still better.) That's fine. To each their own. But your games are categorically more simplistic than the games I like, and the trend to cater to that market vexes me. *shrug*
(Also, *that* is why the Witcher is a hearkening back to the older games - it's not perfect, but it's very good in bucking the trend. Same as Dark Souls/Demon's Souls.)