Malazan Empire: Spycraft 63, Trouble in Tokyo - Malazan Empire

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Spycraft 63, Trouble in Tokyo game thread, opens 18th of may.

#441 User is offline   Galain 

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Posted 19 May 2010 - 10:29 AM

View PostSilanah, on 19 May 2010 - 10:18 AM, said:

View PostGalain, on 19 May 2010 - 08:42 AM, said:

As to what we should be doing, this is still a scum vs town game right? For me, I think we should be doing everything we would normally do to find the scum in a traditional game. Its always difficult to find scum normally, and if we are going to be playing around trying to stop one town faction or another and not concentrate on the scum then its going to be that much harder. No town faction wins if the scum wins.

Which is what (most?) people have been saying. Most VCs have to with actions rather than thread-related stuff like lynches and votes (bar the Chinese), so lynching does nothing to hamper anyone, except scum. They would love nothing more than for us to not lynch, as it allows them to hide much more easily in the scenes and on thread. I don't think anyone has been advocating no lynches at all though, just for today. Tellann was right on the money though. Because the scenes are so cryptic (case in point, first set of scenes up-thread), if there is no lynch and no death tonight (which isn't really what we want anyway), we're right back where we were yesterday. Day 1 lynches are notorious for being not friendly to noobs and being wrong. As in most games though, it is better to shoulder the risk at this stage.

Fucked if I know who to lynch though.


It was just something a couple people said in my reread about not lynching today or whatever. Also some people were talking about trying to mitigate one faction or the other getting too powerful. I just wanted to say that I think we should concentrate on scum first, and hopefully the faction win will fall into place later.

Although your right about fucked if I know who to lynch. No one has stood out yet.

#442 User is offline   Galayn Lord 

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Posted 19 May 2010 - 10:30 AM

Sweet I got my iPod to work on the forum, muhahaha

#443 User is offline   Galain 

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Posted 19 May 2010 - 10:30 AM

GL, I am pretty sure that PS's post count up to the 500 total. Including the starting posts etc. Anyway home time for me.

#444 User is offline   Silanah 

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Posted 19 May 2010 - 10:33 AM

View PostGalain, on 19 May 2010 - 10:29 AM, said:

View PostSilanah, on 19 May 2010 - 10:18 AM, said:

View PostGalain, on 19 May 2010 - 08:42 AM, said:

As to what we should be doing, this is still a scum vs town game right? For me, I think we should be doing everything we would normally do to find the scum in a traditional game. Its always difficult to find scum normally, and if we are going to be playing around trying to stop one town faction or another and not concentrate on the scum then its going to be that much harder. No town faction wins if the scum wins.

Which is what (most?) people have been saying. Most VCs have to with actions rather than thread-related stuff like lynches and votes (bar the Chinese), so lynching does nothing to hamper anyone, except scum. They would love nothing more than for us to not lynch, as it allows them to hide much more easily in the scenes and on thread. I don't think anyone has been advocating no lynches at all though, just for today. Tellann was right on the money though. Because the scenes are so cryptic (case in point, first set of scenes up-thread), if there is no lynch and no death tonight (which isn't really what we want anyway), we're right back where we were yesterday. Day 1 lynches are notorious for being not friendly to noobs and being wrong. As in most games though, it is better to shoulder the risk at this stage.

Fucked if I know who to lynch though.


It was just something a couple people said in my reread about not lynching today or whatever. Also some people were talking about trying to mitigate one faction or the other getting too powerful. I just wanted to say that I think we should concentrate on scum first, and hopefully the faction win will fall into place later.

Although your right about fucked if I know who to lynch. No one has stood out yet.

Which is pretty much what we did in the first game IIRC (at least in the beginning :D), and it worked out well.

Well, not for the French. :D

#445 User is offline   Silanah 

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Posted 19 May 2010 - 10:35 AM

View PostGalayn Lord, on 19 May 2010 - 10:30 AM, said:

Sweet I got my iPod to work on the forum, muhahaha

That's an awfully evil laugh...do you perchance have a bald cat sitting in your lap?:D

What do you think about lynching today, GL? Or anything else for that matter?

#446 User is offline   Galayn Lord 

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Posted 19 May 2010 - 10:41 AM

Something wierd happened, it messed up my last post so.
And I personally think we should wait to vote, based that we have no reasons yet. Then agian if anyone finds a reason to vote I say go right ahead.

This post has been edited by Galayn Lord: 19 May 2010 - 10:43 AM


#447 User is offline   Path-Shaper 

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Posted 19 May 2010 - 11:00 AM

View PostGalayn Lord, on 19 May 2010 - 10:26 AM, said:

436 replies.
Minus a few becuase of PS's posts

PSs posts count for levelling, too :D
Only someone with this much power could make this many frittatas without breaking any eggs.
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#448 User is offline   Silanah 

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Posted 19 May 2010 - 11:01 AM

View PostTellan, on 19 May 2010 - 10:26 AM, said:

The scene is incredibly cryptic, I'm still trying to figure out if it's talking about the same guy in both paragraphs.

Took a look at the two scenes...

Quote

The man with the tilted glasses watched as the profile of his target assembled itself on his screen. He checked pictures, and there were a lot: the target as a teenager, as a man in his thirties, the changes in uniform when he rose in rank, until the last picture: only the face, stern and disapproving.
He murmured: "I'm sure as hell glad you're not my granddad..."

Looks like a day find to me. Target is old(er). Uniform suggests an army man...

Quote

He walked through the city, trying to memorize his way through all the glass and concrete, and wondering how to go about his tasks. He rubbed his neck. The first thing to do, was find a cheap hotel, get some rest, it would be a long night. Then, he had to find the unassuming woman, who would be hiding amongst the criminal elements of the city. A daunting task.

The other would be a lot easier to find, probably a hotel lobby where he'd be sipping whisky, unless something worthy of his time happened. There weren't many of those up to his standards, so the search would take an hour or so.

No idea about this one. Lover connection(s)?

Personally I don't think it's the same person. Actions are resolved in groups, so it's probably two different men whose actions got posted at the same time.

EDIT - fixed quote tags, added line between first two quotes

This post has been edited by Silanah: 19 May 2010 - 11:05 AM


#449 User is offline   D'riss 

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Posted 19 May 2010 - 11:11 AM

View PostPath-Shaper, on 19 May 2010 - 07:52 AM, said:

The man with the tilted glasses watched as the profile of his target assembled itself on his screen. He checked pictures, and there were a lot: the target as a teenager, as a man in his thirties, the changes in uniform when he rose in rank, until the last picture: only the face, stern and disapproving.
He murmured: "I'm sure as hell glad you're not my granddad..."


____


He walked through the city, trying to memorize his way through all the glass and concrete, and wondering how to go about his tasks. He rubbed his neck. The first thing to do, was find a cheap hotel, get some rest, it would be a long night. Then, he had to find the unassuming woman, who would be hiding amongst the criminal elements of the city. A daunting task.

The other would be a lot easier to find, probably a hotel lobby where he'd be sipping whisky, unless something worthy of his time happened. There weren't many of those up to his standards, so the search would take an hour or so.


I think we can judge that these are the actions of two seperate players and that five players have been identified physically to one degree or another.

Player 1 - wears tilted (probably meant to be tinted) glasses
Player targeted by player one - a stern grandfather figure suggesting an older physicality.

player 2 - a facination with his throat? The scene also implies this is set up for a provisional night action not a day task.
player 2 target 1 - Unassuming female operative working with criminal elements.
player 2 target 2 - Whiskey drinker clearly, but also the nature of his description implies a waiting night action.

Unlike the last game we have our own physical description so player 2 has a big advantage in that they seem capable of targetting two people and so can identify their known targets in any future scenes. We may also be able to identify the role of these players when the completion of these scenes occurs during night.

#450 User is offline   D'riss 

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Posted 19 May 2010 - 11:15 AM

View PostSilanah, on 19 May 2010 - 11:01 AM, said:

Personally I don't think it's the same person. Actions are resolved in groups, so it's probably two different men whose actions got posted at the same time.


Agreed. One of the slightly unbalanced aspects of the first spycraft game was that actions where resolved immeadiately so we were able to automatically discount players due to their posting times against certain key characters in scenes. It also allowed players to clear themselves by posting that they were going to perform an action that proved they were not a member of the syndicate.

#451 User is offline   Galayn Lord 

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Posted 19 May 2010 - 11:16 AM

Well everybody, I have to go so I'll be on later

#452 User is offline   Silanah 

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Posted 19 May 2010 - 11:17 AM

View PostD, on 19 May 2010 - 11:11 AM, said:

I think we can judge that these are the actions of two seperate players and that five players have been identified physically to one degree or another.

Player 1 - wears tilted (probably meant to be tinted) glasses
Player targeted by player one - a stern grandfather figure suggesting an older physicality.

player 2 - a fascination with his throat? The scene also implies this is set up for a provisional night action not a day task.
player 2 target 1 - Unassuming female operative working with criminal elements.
player 2 target 2 - Whiskey drinker clearly, but also the nature of his description implies a waiting night action.

Unlike the last game we have our own physical description so player 2 has a big advantage in that they seem capable of targeting two people and so can identify their known targets in any future scenes. We may also be able to identify the role of these players when the completion of these scenes occurs during night.

They won't be able to identify them in any future scenes. The man with the tilted glasses will be given another descriptor in his next scene (like the man in overalls or something), same with all the others. He'll only know one of their descriptors as he targets them.

#453 User is offline   Silanah 

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Posted 19 May 2010 - 11:20 AM

View PostD, on 19 May 2010 - 11:15 AM, said:

View PostSilanah, on 19 May 2010 - 11:01 AM, said:

Personally I don't think it's the same person. Actions are resolved in groups, so it's probably two different men whose actions got posted at the same time.


Agreed. One of the slightly unbalanced aspects of the first spycraft game was that actions where resolved immediately so we were able to automatically discount players due to their posting times against certain key characters in scenes. It also allowed players to clear themselves by posting that they were going to perform an action that proved they were not a member of the syndicate.

Yeah, ST used that to literally murderous advantage last time lol.

#454 User is offline   Silanah 

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Posted 19 May 2010 - 11:21 AM

Only 46 posts to go.

#455 User is offline   Tellan 

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Posted 19 May 2010 - 11:27 AM

So two distinct people then? I got the impression that the whiskey drinker might be the elderly military man that sunglasses dude is targetting, but there's nothing to confirm/deny that. It also seems that whiskey drinker has expensive tastes, not sure how that helps.

#456 User is offline   Path-Shaper 

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Posted 19 May 2010 - 11:31 AM

Please note that unlike Spycraft 1, night has an (ideal) duration of exactly 0 hours. So please send in your night actions during the day.


Note also that you may submit night actions of a level you have not yet gained.

So: you are allowed to submit a level 1 night action even though you are level 0 at the moment. Should we, for some reason or other, not get to level 1, we will laugh at your orders and ignore them.
Only someone with this much power could make this many frittatas without breaking any eggs.
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#457 User is offline   Silanah 

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Posted 19 May 2010 - 11:32 AM

View PostTellan, on 19 May 2010 - 11:27 AM, said:

So two distinct people then? I got the impression that the whiskey drinker might be the elderly military man that sunglasses dude is targetting, but there's nothing to confirm/deny that. It also seems that whiskey drinker has expensive tastes, not sure how that helps.

I think it's the most likely scenario. Doesn't discount the old guy being the whiskey dude though, I'll give you that. If the whiskey drinker is the old guy, like you think, then he got targeted by two people. Could happen, even in a game with 23 people.

#458 User is offline   Silanah 

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Posted 19 May 2010 - 11:33 AM

View PostPath-Shaper, on 19 May 2010 - 11:31 AM, said:

Please note that unlike Spycraft 1, night has an (ideal) duration of exactly 0 hours. So please send in your night actions during the day.


Note also that you may submit night actions of a level you have not yet gained.

So: you are allowed to submit a level 1 night action even though you are level 0 at the moment. Should we, for some reason or other, not get to level 1, we will laugh at your orders and ignore them.

So you can laugh and ignore our orders, but we can't laugh and ignore your rules? That hardly seems fair. :D

#459 User is offline   Eloth 

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Posted 19 May 2010 - 11:34 AM

View PostSilanah, on 19 May 2010 - 11:21 AM, said:

Only 46 posts to go.


you mean 45
:D

#460 User is offline   Silanah 

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Posted 19 May 2010 - 11:36 AM

View PostEloth, on 19 May 2010 - 11:34 AM, said:

View PostSilanah, on 19 May 2010 - 11:21 AM, said:

Only 46 posts to go.


you mean 45
:D

I was never very good at maths, ok?! It's not my fault...:D

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