Malazan Empire: Spycraft 63, Trouble in Tokyo - Malazan Empire

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Spycraft 63, Trouble in Tokyo game thread, opens 18th of may.

#401 User is offline   Path-Shaper 

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Posted 19 May 2010 - 07:52 AM

The man with the tilted glasses watched as the profile of his target assembled itself on his screen. He checked pictures, and there were a lot: the target as a teenager, as a man in his thirties, the changes in uniform when he rose in rank, until the last picture: only the face, stern and disapproving.
He murmured: "I'm sure as hell glad you're not my granddad..."


____


He walked through the city, trying to memorize his way through all the glass and concrete, and wondering how to go about his tasks. He rubbed his neck. The first thing to do, was find a cheap hotel, get some rest, it would be a long night. Then, he had to find the unassuming woman, who would be hiding amongst the criminal elements of the city. A daunting task.

The other would be a lot easier to find, probably a hotel lobby where he'd be sipping whisky, unless something worthy of his time happened. There weren't many of those up to his standards, so the search would take an hour or so.
Only someone with this much power could make this many frittatas without breaking any eggs.
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#402 User is offline   Tellan 

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Posted 19 May 2010 - 07:58 AM

View PostD, on 18 May 2010 - 08:12 PM, said:

View PostGalayn Lord, on 18 May 2010 - 08:01 PM, said:

View PostD, on 18 May 2010 - 07:59 PM, said:

It seems rather pointless trying to guess how many members in each faction are syndicate. We have very little point of reference toward starting numbers of either factions or scum and a number of players that doesnt divide equally anyway. Regarding levels, although the syndicate will no doubt gain more abilities to kill as they level up the earlier we push the level the more high powered spies will still be in play. It worked that wayin the last game anyway.





So do you want us to stop pushing levels?



Quite the opposite actually, but we need to balance our need for lynches and the gains we achieve through players dying against the knowledge that everyone is roled and we may accidently off someone who could be a major help at a later level. If the game is anything like the last, and we should assume it will be, there will be plenty of bullet proofs and guards around to neuter the actions of not only the syndicate, but the spies as well in the early game. Most of the abilities in the last game also worked retroactively as you levelled up, giving finders more detailed information and making guards or vigilantes able to ignore heals or blocks etc. Assuming players like kaschan continue 'talking' we will probably reach level two before the lynch. We could very well hit level four by close of play tomorrow game time if the posts rack up and we lynch both days. Out of twenty three players it is likely that one person will bite the bullet over night.



View PostD, on 19 May 2010 - 07:23 AM, said:

View PostTellan, on 19 May 2010 - 06:27 AM, said:

Seems to me the main reason people would want to avoid a lynch at this point is because we still have very little information and noone wants to accidently put a lynch in on someone in their own team. Dont really agree with D'riss's comment about leaving opposing factions alive in case they are useful against the syndicate. As Tapper said, the point of the game is to find the right balance between thwarting the opposing factions and eliminating the syndicate - that plan concentrates too heavily on the syndicate.


I did not mention other factions. I was talking in terms of spies and syndicate because, as you say, we have no idea who is in our factions. Beyond some speculation, we cannot even know for certain how many players are in each faction. I also fail to see how it is suspicious to want to balance a gain in levels through lynches against the possibility of removing a teammate or a power spy role. For that reason i would be very reluctant to vote for those players boosting the post count early on as I just do not have the time to be on thread all day doing it myself.


Ok, you didnt explicitly mention other factions, but it is heavily implied. We are playing against both the syndicate and the other factions. If we lynch someone and he is not in my team, I'm not going to be upset. Sure it will be a bummer if the syndicate wins and when we reach spoilers only to find out he had some power that would have totally saved the day, but we cant not lynch anyone in case we hit a role. We dont play that way in normal games, and there's even less reason to now. This game is super role heavy, I highly doubt there is anyone who has a completely unique and vital role. Hence my comment that the main reason people wouldnt want to lynch is the fact that there's very little indication so far as to who is in which team.

#403 User is offline   Galain 

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Posted 19 May 2010 - 07:59 AM

Whoever said I should read through the last 7 pr 8 pages, I hate you.

A couple things,

Last game there was definitly proper symps in the game. One of the people who CFed as being French, as someone correctly pointed out as Bwgan/The Temptress, they were working for the scum. So we should expect the same in this game.

Also last game, we got no NKs because the killer hit a BP every night for the first 3 nights. I doubt we will as lucky this time but you never know.

Thirdly.. where the hell are the scenes Mods? They were awesome in the first game, and I demand you do some for this game!

#404 User is offline   D'riss 

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Posted 19 May 2010 - 08:08 AM

View PostSpite, on 19 May 2010 - 07:37 AM, said:

If we can go a few nights without nk's like last game and without lynches, we will not get CF's right away, but I imagine it is safe to say that since we are all roled there is a good chance town can get more out of it then the scum. That way we would likely have more info then the scum(both against them and against other factions), townies en mass not individually, and no lynch deaths, which to be fair, would likely be a townie. So overall we would maintain our numbers, be at a higher level and have more information available to us. I believe this should keep factions relatively even but i think it would give town an advantage against the scum.

But i guess this depends on if we can make it a few nights without night kills like they did last game.

edit-Cleaned it up


I agree, and I think judging by the winning conditions of certain teams there are a lot of defensive actions about. The Japanese seem geared to defend against actions as one of their winning condition requires them to block a certain amount of harmful attacks. In the last game many players seemed to start with a bullet proof and as they levelled up, they gained more or replenished lost ones. It was only at level five that players gained the ablity to completely ignore any defences; eg a killer avoiding any bulletproof abilities or a finder discovering if a player was a syndicate member on top of info on their role and faction.

A large and highly levelled spy base regardless of factions will make short work of a smaller syndicate faction. In any normal game where the town is heavily roled the scum have had little to no success in winning the game.

#405 User is offline   Path-Shaper 

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Posted 19 May 2010 - 08:10 AM

View PostGalain, on 19 May 2010 - 07:59 AM, said:

Thirdly.. where the hell are the scenes Mods? They were awesome in the first game, and I demand you do some for this game!

Post 401.

We depend on , you know, people using actions.
Only someone with this much power could make this many frittatas without breaking any eggs.
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#406 User is offline   Rashan 

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Posted 19 May 2010 - 08:11 AM

We got to 11 pages with the forum down for 9 hours? Sweet Jesus this game is going to be hard to keep up with!

I'll do some quick scanning back now, try not to break a new pagecount without me...

#407 User is offline   Galain 

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Posted 19 May 2010 - 08:13 AM

View PostPath-Shaper, on 19 May 2010 - 08:10 AM, said:

View PostGalain, on 19 May 2010 - 07:59 AM, said:

Thirdly.. where the hell are the scenes Mods? They were awesome in the first game, and I demand you do some for this game!

Post 401.

We depend on , you know, people using actions.


Last game, you had scenes for everyone as they arrived on the Island as well.... just saying :D

#408 User is offline   D'riss 

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Posted 19 May 2010 - 08:17 AM

View PostTellan, on 19 May 2010 - 07:58 AM, said:

Ok, you didnt explicitly mention other factions, but it is heavily implied. We are playing against both the syndicate and the other factions. If we lynch someone and he is not in my team, I'm not going to be upset. Sure it will be a bummer if the syndicate wins and when we reach spoilers only to find out he had some power that would have totally saved the day, but we cant not lynch anyone in case we hit a role. We dont play that way in normal games, and there's even less reason to now. This game is super role heavy, I highly doubt there is anyone who has a completely unique and vital role. Hence my comment that the main reason people wouldnt want to lynch is the fact that there's very little indication so far as to who is in which team.


I think you are reading to deep into what was said and finding something in nothing. I assumed it was a given that people wouldn't want to lynch members of their own faction. Likewise from the victory conditions certain factions seem centred around killing roles while others seem to contain investigative players. To say that you will only need your own faction to win the game is short sighted in my opinion and also implies you believe that your faction has the necessary roles to achieve victory without any aid. You also seem to think i am proposing a course of non lynching which I am not. I had forgot that we began at zero but the principal of my earlier argument remains the same; if we lynch today and tomorrow and continue posting we can progress up the levels quickly. This will give us a strong spy base to work with and keep our numbers high.

Like I said, we need to balance the risk.

#409 User is offline   Path-Shaper 

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Posted 19 May 2010 - 08:20 AM

View PostGalain, on 19 May 2010 - 08:13 AM, said:

View PostPath-Shaper, on 19 May 2010 - 08:10 AM, said:

View PostGalain, on 19 May 2010 - 07:59 AM, said:

Thirdly.. where the hell are the scenes Mods? They were awesome in the first game, and I demand you do some for this game!

Post 401.

We depend on , you know, people using actions.


Last game, you had scenes for everyone as they arrived on the Island as well.... just saying :D

for the sake of crypticiness, we decided to not do this :D
Only someone with this much power could make this many frittatas without breaking any eggs.
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#410 User is offline   D'riss 

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Posted 19 May 2010 - 08:22 AM

View PostGalain, on 19 May 2010 - 07:59 AM, said:

Whoever said I should read through the last 7 pr 8 pages, I hate you.

A couple things,

Last game there was definitly proper symps in the game. One of the people who CFed as being French, as someone correctly pointed out as Bwgan/The Temptress, they were working for the scum. So we should expect the same in this game.

Also last game, we got no NKs because the killer hit a BP every night for the first 3 nights. I doubt we will as lucky this time but you never know.

Thirdly.. where the hell are the scenes Mods? They were awesome in the first game, and I demand you do some for this game!


Aside the massive cross post fail about scenes, I think in the last game some syndicate members had the ability to appear as spies upon CF.

#411 User is offline   Galain 

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Posted 19 May 2010 - 08:42 AM

View PostD, on 19 May 2010 - 08:22 AM, said:

View PostGalain, on 19 May 2010 - 07:59 AM, said:

Whoever said I should read through the last 7 pr 8 pages, I hate you.

A couple things,

Last game there was definitly proper symps in the game. One of the people who CFed as being French, as someone correctly pointed out as Bwgan/The Temptress, they were working for the scum. So we should expect the same in this game.

Also last game, we got no NKs because the killer hit a BP every night for the first 3 nights. I doubt we will as lucky this time but you never know.

Thirdly.. where the hell are the scenes Mods? They were awesome in the first game, and I demand you do some for this game!


Aside the massive cross post fail about scenes, I think in the last game some syndicate members had the ability to appear as spies upon CF.



Yeah well I was refering to the arrival scenes... I don't recall any syndicate members appearing as Spies upon CF, but maybe because we had a finder done on them. Who wants to brave Venges Game 1 Spam to find out? :D

As to what we should be doing, this is still a scum vs town game right? For me, I think we should be doing everything we would normally do to find the scum in a traditional game. Its always difficult to find scum normally, and if we are going to be playing around trying to stop one town faction or another and not concentrate on the scum then its going to be that much harder. No town faction wins if the scum wins.

#412 User is offline   Eloth 

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Posted 19 May 2010 - 08:47 AM

what a nightmare trying to read all THAT!

Jeez

#413 User is offline   Galain 

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Posted 19 May 2010 - 08:57 AM

Yeah I know. And we got 11 hours to go now, and we're getting close to the first 500. If Ment was around he could probably do a few hundred by himself...

#414 User is offline   Eloth 

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Posted 19 May 2010 - 09:08 AM

its only like 50 posts an hour... one every minute give or take.

#415 User is offline   Eloth 

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Posted 19 May 2010 - 09:09 AM

I do however feel that spamming the board with useless songs and such are not really in the spirit of the game so wont be wasting my time with that.

#416 User is offline   Galain 

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Posted 19 May 2010 - 09:12 AM

Sure I agree, so what sort of spam do you feel is in the spirit of the game?

#417 User is offline   Eloth 

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Posted 19 May 2010 - 09:14 AM

personally...no spam would be good.

having to read through all of that was a nightmare i would rather not have to do again.

#418 User is offline   Eloth 

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Posted 19 May 2010 - 09:16 AM

But then to level up would be nice....

So i suppose being wise with how you post, as long as its got game content thats relevant makes more sense.

#419 User is offline   Eloth 

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Posted 19 May 2010 - 09:16 AM

Sorta like not putting all your thoughts into one post....spread the love

#420 User is offline   Eloth 

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Posted 19 May 2010 - 09:17 AM

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